Alright, about a week ago I got my first skell. Then I put the game down. I haven't played it since and I don't really feel like playing it again. Convince me otherwise, /v/
I'm in the same boat, bro. Exploration just became too easy. I literally skated across Sylvalum in record time. You really feel the grind when going from A to B isn't an adventure anymore.
This game's story is fucking awful
I won't elaborate and go into details but holy shit, all those GODAWFUL characters are really starting to wear on me
>that continuous "tatsu looks like food" joke
>that atrocious voice acting for so many characters/races
>those fucking awful requirements for story missions
I could go on but holy fuck this game is making is real hard for me to enjoy
>the music was a turn off
Really? That's like the one thing keeping me going
I think the soundtrack is fucking excellent, albeit grossly overused and completely out of place sometimes
The night NLA track isn't completely terrible
The fighting music is pretty ok though, especially against tyrants
Isn't there a seperate track for each area? I wouldn't know since I've just been fucking about in the Skell for the last 10 hours or so
>tfw lost like 20 hours of progress because my wii u powered down twice
Fuck this game for not having autosave, I lost like 2 million cash I had farmed up for my lv 50 Amdusias
Well, I certainly wouldn't tell you to play it for the story, cause as previously mentioned, it's terrible
I do like the gameplay well enough though and I'm watching some cooking show while I play so obviously I wouldn't get bored as easily
I'm going to betray and cause my race to go extinct because of a choice made in desperation screwed over my family. Never mind that it was just a few figure heads that made the choice. Never mind that everyone else has the same losses that I've had, I know what I'm talking about. What? Worst girl in the game understands my pain? Humanity's not so bad I guess.
This writing though.
When I had to fight that tyrant thing who can sense
organic lifeformsand it told me lao had to come with me I was pissed. Literally a mad dash to the boss over and over again as I kept dying because I had a broken leg party member.
Every single character is a one dimensional cliche. Its pretty disappointing. The affinity quests don't even add character development, they just take each character's single defining trait and shove it down your throat over and over across 2-3 quests.
Was that a story mission? I must've missed it
>dying because you have 3 instead of 4 functional party members
It's not like Cross isn't the only character worthwhile anyhow
Yea, it's especially dissapointing when you take into account how well the original did the character development with the heart to hearts
Now I remember, that mission was easy as fuck though, wasn't it?
I might've been a tad overleveld but everyone should have been at that point since the game basically forces you to explore before you can do the main story
I was kinda forcing myself through the story so I could get to the skell as fast as possible.
>mfw i said out loud "i'm sure it gets better when i get the skell"
Well the powerspike is massive when you reach level 30 and get your Amdusias with the G-Buster
I did just run around and kill shit for like the first 10 hours though, because it was decently challenging
Then I found some lvl 25 crabs at around lvl10 and I just farmed there for like an hour
After that it was all really easy
I beat the story and decided to make the grind for an Ares 90.
Now I have it and I don't feel like playing it anymore. Post-game is dreadfully grindy and the common tactics I've seen for beating the strongest enemies (Ghostwalker or one-shotting with a Super Weapon that takes forever to make and augment) just seem so lame.
Main issue is that Skell combat is god awful.
There is no real battle plan other than using your most powerful attack and hoping for cockpit mode.
Weapons like the G-Buster make most of the others feel like worthless pea-shooters.
I played it through to the end.
Even on foot I never felt like I was fighting against enemies. I was just concentrating on my cooldowns and optimizing rotations. It didn't matter what I was fighting because I never had to adjust strategy at all.
When you get a skell its just using your big cooldowns and then waiting for RNG to give you a free reset.
I don't understand how after 5 fucking games they still can't figure out how to make mech combat interesting. Its got the same problem as gears over fifteen fucking years later: the mech combat is dumbed down foot combat.