But anon, no Bethesda games use gamebryo They all use the Creation Engine™ Bethesda's brand new engine for creating expansive lands that can be easily modded!™ Bethesda left Gamebryo long ago for the Creation Engine™ since it's such a different and more powerful engine!
>people still blame a game's problems on the engine >people still think because they once made a box in unity they have any idea what the engine actually does >people are honestly stupid enough to think that if they switched engines Bethesda games would somehow have less of their problems
>>322392305 And what's actually wrong with the creation engine? Not what the devs do with it, but the engine itself. Keep in mind that, given that Bethesda has full access to every part of it, anything that's really a problem is still ultimately their fault. You don't blame a hammer for building a shitty house.
>>322391725 The engine is outdated. It's an old engine that has just been updated since Morrowind and still has shit from back then that doesn't work well now. Think about Source. They've updated it since HL2 came out but it still has limitations that newer engines don't have. I agree that people on /v/ generally know fuck all about what an engine does but Gamebryo is outdated, especially Bethesda's current version of it that was customized by them, and while not all of their problems would go away with a new engine I think a lot of them would. There's only so much you can update an old engine before you need to start from scratch.
>>322392871 Mostly because of space requirements. A lot of interiors in Fallout 4 don't match up with the exterior. There are a lot of places in Fallout 4 that have no loading screens however, you noticed sanctuary, and anytime there's an elevator that takes the place of a traditional loading screen.
>>322387212 >TES6 is going to use Gamebryo again isn't it?
I think Fallout 4 has a newer, or at least heavily tweaked version.
Alt+tabbing doesnt put my hardware cursor on top, and doesnt crash the game. Also I am getting new kinds of bugs, like textures not loading and being replaces by solid white, when in Skyrim and older games this didnt happen, and the default wasnt white when I forced textures to not load in models.
>>322393465 Using any other engine wouldn't make things any better. You're still gonna have the same solutions and same things they do on gamebryo because that's how they've learned to do it. Heck, things might probably be worse because now it's an engine they don't know. You've seen what they've done on their old familiar software, imagine how bad they'd be on another.
A-ha! This is false! You see, before you could type help "string" to see the ID of the object "string". Now you have to type help "string" 4 to do the same thing. I dont know what the 4 is there for, but it wasnt there before. New engine.
>>322393439 I haven't played FO4 so it might have been fixed in there but I remember Skyrim having a shitty day/night cycle that didn't smoothly update. It used that shitty cell system for loading things. The engine apparently can't do vehicles looking at how they made that guy with a train head for trains in one of the Fallout games. And I'm sure there are other limitations that aren't as immediately noticeable being that it's a really old engine.
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