Okay /v/, if a good hobo RPG comes to the market, what features would you like to see?
Teens would be the final boss
fort building is a must gotta keep your stuff safe and stop punk kids from setting you on fire when sleeping
>Prologue sets up conditions under which you end up homeless
>Alternatively, it's a build your own backstory type of deal like in Mass Effect
>Every day you need to scavenge for food and water and you need to find some form of shelter by nightfall
>Otherwise you run the risk of waking up to a fight in the middle of the night
>You can beg for spare change or even a place to stay, but run the risk of getting arrested or assaulted
>Random encounters include animals and other homeless
>Occasionally get into fights with local teenagers who want to hurt and or kill you
>You either run away constantly and expend your energy trying to do so, or fight back and face criminal charges and the destruction of what little reputation you have
>Spend time in jail that acts almost exactly like time spent on the street except there is no need for shelter
>When you're released, you are worse off than when you were in prison
Different drugs give you different abilities
Shrooms/LSD let you explore places you wouldn't otherwise be able to
PCP mode boosts your strength and pain resistance but causes you to go berserk
Booze also boosts pain resistance but will blur vision and cause you to pass out if you drink too much
It will be skill-based, and it will be gloryus
You could also add in a class system similar to Borderlands, they get 3 trees and some points and an active.
Your big hobo gets Trashcan Fire, lob a burning trashcan.
Your sneaky hobo gets Trash Plague, their punches now poison enemies with their horrific stench.
Etc. Make it a first-person RPG beat-em-up with very few ranged weapons and it's mostly about you, your fists, and your occasional active and whatnot scrounging around town to survive.
Make the game start out as a average hobo life sim. Survive nights, beg, and shit. Big emphasis on story. Make it so you can find throughout your life in the city several key NPCs, some good samaritans, some huge assholes. Make it so there's lots of paranormal undertones and the game seemingless shifts from a very dull survival game with no big action to a survival horror underneat the city. You become some sort of Hobo Batman and assemble a party of other hobos or some of the other key NPCs you met on the first part of the game, all trapped now in these ancient ruins.