I want another game like this. I want a game that's not easy, not short, that takes real strategy to actually win. I don't want something that's so difficult it's unplayable though, I just want something that makes you have to think.
I've played all the GBA and DS games.
I definitely getting this, without a doubt. I have a 20 dollar steam gift card. Is there any other good strategy game on steam? what about orcs must die, or command and concur?
Fire emblem games are fairly similar and have a few GBA releases. They are my favorite game to emulate on my phone, can just pick it up and play a few turns whenever I get the chance throughout the day.
This is after I'd beat both GBA advance wars doing the same thing
What you want is grid combat games like SMT Devil Survivor (DS), Fire Emblem games, etc-
Strategy games are games like Crusader Kings, Civ, Hearts of Iron, EU, etc
>What you want is grid combat games like SMT Devil Survivor (DS), Fire Emblem games,
Nah, don't want the rpg elements. Just regular tbs where your units are no better or worse than your opponents.
Super Famicom Wars
Ball Bullet Gun
North & South
Ogre Battle 64
Final Fantasy Tactics
Fire Emblem (series)
Front Mission 3
If you want to go a little more complex without full blown KOEI levels up learning curve steepness then try these (some by KOEI, but less complex than most of their games):
Uncharted Waters New Horizons
Sim City (series)
I'm gonna go with the other civanons and say Civ, war is somewhat similar to Advance Wars in that
>use cities to build up resources
>produce on unit at a time from any given city
>turn-based combat, you move all your guys, attack, etc, then you click next turn
To me its a perfect blend of AoE resource management and Advance Wars turn-based warfare. Oh, and you can drop nukes, spread religion, get voted World Leader, etc, just a whole lot more to it than "capture city, get +1000 next turn"
In strategy games you have to plan MANY turns in advance, thus, you need strategy.
In games like Fire Emblem or Advance Wars yo u just need to see that the enemy is going to do next turn since the AI is so basic that the only thing it does is charge blindly at you.
thats literally the easiest levels, the rest of the levels involve baiting, AI manipulation, suicide speed runs, planning ahead when building, shielding and other things. to just claim its "lol choke point abuse rofl" is pretty retarded. Do note that im not saying this game is the pinnacle of strategy games or some shit because its not. but its deff one of the harder SRPG franchises.
> no difference in difficulty.
The difficulty jump in AW1 is so extreme that there are maps which are impossible to complete while getting perfect speed. To think that a map like Rivals is the same shit in both difficulty's is, again, retarded.
>choke point abuse
try doing that on the level where you have to charge a beachhead while the enemy has arty set up all along the coast and a invisible bomber reduces your largest cluster of troops to half health
Actually i dont know if SRPG is the right term since the only RPG element is choosing COs and using the powers etc and later on in AWDS choosing quirks to enhance your stats. Turn based tactics is more like it i guess.
Multiplayer is non existant in the game. except for the last game where it was just cheesing it with 3 COs and using airships. The game is shit for multiplayer since there are some overpowered COs and units. single player mode however, restricts that and puts the enemy so far ahead that its legitimately frustating to play some levels.
Every TBT game versus an AI has a level of AI manipulation because the games are so hard otherwise it would be impossible to complete them.
>b-but mah planning!
because it has AI manipulation it lets you plan.
I have both played "Real" strategy games and games like this. Can you guess who knows what he is talking about and who is talking shit?