So I'm mapping out my first underrail build. I'm going for an Assassin character. How did I do?
Str 3
Dex 10
Agil 9
Con 5
Per 3
Will 3
Int 7
Skills
Melee 15
Stealth 15
Hacking 15
Lockpicking 15
Traps 15
Mechanics 15
Chemistry 15
Tailoring 15
Feats (in order)
Sprint BASE
Recklessness BASE
Interloper
Quick tinkering
Cheap shots
Cut-Throat
Critical Power
Taste for blood
Opportunist
Nimble
Fancyfootwork
Weaponsmith (Optional 10-20)
Paranoia (Optional 20+)
Skinner (Optional 20+)
Tips/Suggestions?
>>322351076
Raise dodge to 40 to take Escape Artist and Uncanny dodge.
They are great for those "OH SHIT" situations when tou can't just flashbang your way out.
>get bloomberg key
>go give it to Gorsky
>no dialogue option to give it
>talk to everyone
>talk with gorsky again
>still no option
>get stuck forever there
>>322351076
which XP system is it better to play this kind of character with?
>>322353563
You are supposed to give him a keycard, the key tou have opens a footlocker
>>322353969
i feel stupid now
>>322353891
Classic gives more XP but oddity is what the game was balanced for.
>>322354213
>hey Gorsky, here is the key
>Great, lemme look for a mechanical lock on this giant automated gate our hacker is trying to open
Whomever fucking said that psychosis+psionic mania is just as good as meditation+tranquility is a fucking faggot.
Nothing in the psychosis tree compensates for the extra action point cost. Getting a free crit every 5 turns sounds nice, but when it costs 15% of your health every time you use it, does not compensate the fact that every single psi power you use costs 20% more AP thanks to the shit tier feat psychosis.
The combo sounds ok at first, but then you actually get to the point where all the strong powers cost 30+ AP, and suddenly, you're spending every turn doing a single action and nothing else, while the meditation+tranquility is throwing 2-3 powers every turn, and even getting a shot off in the same turn.
tl;dr
psychosis is terrible, do not get it.
Does this game have a story? Or is it procedural? Or a combination of both?
>>322355243
Psychosis might be good when paired with a crit chance headband and drugs to push crit chance near 100%.
Psychosis tree is about high damage/effect spikes but it's worse in the long run.
>>322351076
skip traps
maybe add some def instead
>>322355692
>skip traps
He shoulsn't max it, but skipping them is a terrible idea.
>maybe add some def instead
Dodge and evade are terrible since they can't reduce the chance to be hit beyond 60%. It's only worth to take 40 dodge and 7 DEX/8AGI for Escape Artist and Uncanny Dodge which are a great defense for mobility-based builds.