I played this briefly and is it just me or is it really convoluted? Maybe I'm just used to the simplicity of Bastion having just completed it, but it seems to throw a lot at you without really explaining anything.
Does it become clearer or is it just me? I like a lot of things about it so far, specifically the soundtrack, narration and aesthetic, but the gameplay seems like I'm just pressing buttons for the sake of it. I don't feel attached to the action.
Also, Transistor thread if you like.
I did one playthrough and then looked up a guide which told me what was going on all along. I liked i better than bastion because of the gameplay/art/soundtrack. Just go and finish it, its only about 3 hours long
Just never install the limiter than powers down (or whatever) your abilities when you unequip them and experiment liberally.
I played it with basically nothing but the planning thing for combat, then read that most people didn't use that as often as possible. so whatever, yknow?
Many of the plot elements are not explained very well. One of the things that confused me is the concept of ' going to the country'. Apparently it's a physical location, a term coined to describe death and one of the dimensions inside the transistor. At one point a newscaster talks about everybody in Cloudbank 'going to the Country' but that could either mean ritual suicide or a standard evacuation.
I've just been button mashing. It's ridiculous that it works. I also lost one of my abilities and I had to reach terminals to get them back which seems like a stupid system.
I feel like it's trying too hard to be ambiguous.
Red's song 'We All Become' is extremely fucking dark when you think about what she's really suggesting.
>Stop grieving, start leaving
>Before we all become one
I liked how the game takes away your abilities. It encourages experimentation, and actually gave consequences for failure, so it added tension. I hate how almost every game doesn't punish failure, other than sending you back to a checkpoint a couple of minutes away
>I feel like it's trying too hard to be ambiguous.
there's a lot of exposition
or whateverunlocked by using abilities in different combinations. Like when you inspect them it has some kind of "use as a modifier with x to learn more" or some shit. it's been almost a year since I played but that probably makes sense when you've got the menus up.
It really is convoluted, none of the characters bother with exposition. Thankfully what parts of it I saw and understand made me play it a second time shortly afterwards and that helped a lot.