Used to play it a lot (back to 2012) but once the sandbox style of build/progression/play was thrown out for a rigid rollercoaster park progression/play area system a lot of the fun died for me. Haven't played it much since.
>>322349250 and all it took was literally becoming the pariah of the industry over night and threats of litigation.
The people in charge of Red5 are not good people. The individual devs are cool, 10/10 would get lunch with, but the people making the calls, going all the way back to what's-his-dick who blew half the initial budget on a huge cosplay suit and a LAN van. You missed when Firefall was good, bro, which is a shame, but as long as you're having fun, who the fuck are any anons to stop you?
Really though, how much are they paying you? I haven't seen anyone talk about Firefall that WASN'T being paid.
i had a decent enough time playing the game, but it got old quick. there wasnt any progression beyond the progression to progress?
Kinda like Elite Dangerous : Korean Grindfest.
You could level up about halfway through the bug stomping tiers (lvl 20) and stomp bugs, only to goto the next area and do it all over again to shittier bugs that insta spawn artillery strikes from halfway across the map.
Or you could drive from mission to mission....hurray! Friends made it fun, but eventually even that got boring.
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