So I'm thinking about picking up Rainbow Six Siege, but I am not sure it is it worth the money.
I don't have any friends to play it with and worried that I get it and never play it.
Good gameplay but the dodgy matchmaking is ruining it
it's not worth full price but it's easy enough to find cheaper on key seller sites but I would still wait for them to fix the issues up before buying it
I'll just make a pros and cons for you op based on my experience of about 10 hours
>good tactical fps gameplay mechanics like stomach and back prone as well as different angles for looking in windows when repelling up walls
>variety of operators for different styles of play
>matchmaking is generally quick
>the community is good with most people using mics and not being fucktards or cunts
>the destructible walls and barricades make for a lot of fun devising how to breech or using distraction breeches when working with your team
>the hitreg isn't great
>ubisoft has it's own monopoly money for buying boosters for renown which is used to purchase operators as well as an overpriced season pass which also gives you a way to get more renown
>there don't even be 6 people on both team
>one of the better ways to get renown is to do situations which are basically training and I find them incredibly boring
>the vs ai coop mode is dull too
>some operator's special gadgets are either near useless or completely useless
I find that some games can be really good, but usually they're somewhat boring. The $60 price is asking way too and I know it's on sale right now, but from the looks of it Ubisoft is planning on milking people with DLC anyway. I think it's more of a 20-30 game and the only reason it's 60 is that such a large studio was behind it and it's a fairly big name. Maybe that just has to do with overhead of running a larger company like that in general, but I know if bumfuck studio released the same game as no name CSGO cash in game with destructible walls then it would have been half the price or 40 at most to begin with.
A couple more things. You start off with zero operators and it can take a little while to get even a few especially without doing situations. This makes the game kind of feel like it drags at first.
The other thing is very little of the areas are actually destructible. I kind of felt like early on in development they planned for more and then scaled it back for balance reasons. It's so limited that it's clear it wasn't that the technology wasn't there, but most likely because they wanted to bill it more as a competitive game. That could be a good or bad thing depending on how you look at it.