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Reminder that the total Genesis and SNES US libraries *combined*

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Reminder that the total Genesis and SNES US libraries *combined* totalled around 1.5k games. By contrast, 360 has ~1k on its own, and Steam has well over 10k.

How did Genesis/SNES have so many good games with such a tiny library?
>>
>>322287432
Quality over quantity.

That and it helped that dev kits cost a fortune compared to the measly $100 to get greenlit
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>>322287432
>By contrast, 360 has ~1k on its own
You're not counting the Xbox Live Arcade games.
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>>322287784
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>>322287897
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>>322287784
>>322287897
>>322288007
Okay, 1k retail titles. And you happy now, Anon?
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>>322287432
Nintendo were very strict about what they would allow on their console after the crash in the 80s. Steam, on the other hand, will let any asshole with RPG Maker post his shit for sale.
>>
>>322288121
Bet you there's at least 5k "legit" non-garbage games on Steam
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>>322287432

This has to be bait. Steam has access to over 20 years of windows games. A better comparison would be totaling the number of games from snes to wiiu.
>>
>>322288260
what are you trying to prove by making a ridiculous baseless assumption like this?
>>
>>322287432
It boils down to two reasons.

>Much stronger quality control. There's only a handful of bootleg snes/genesis games.

>Much harder to make a game because the technology was so limiting.

These two things combined to mean that you couldn't have one random jackoff shit out a terrible game in unity/rpg maker over the course of a week and proceed to put it on steam
>>
>>322288345
>comparing a successful console to a flop
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>>322288447

Damnit anon stop drunkposting.
>>
>>322288401
It's just a guess based on my library. I have 1.5k games and I'd say 1k+ of them have some legit merit. I'm missing a ton of stuff too (e.g. no Uplay games, so that's ~150+ titles right there).
>>
>>322287432
Nostalgia. I can count the actual good SNES and Genesis games on 10 hands
>>
>>322288816
Disagree. It's very rare to find a legit incompetent SNES/Genesis games. One of the nice things about gaming at the time is that you could buy any old shit knowing it would at least be playable.
>>
>>322287432
>Genesis and SNES
Hardware limitations forced creativity, you couldn't publish games on the snes without nintendo's approval, the medium was still young so devs could experiment.
>Steam
Little to no quality control, lots of copycat games that parrot DayZ and Minecraft, free/really cheap game engines with asset stores.
>>
>>322289103
>Hardware limitations forced creativity

lol
>>
>>322289103
>Hardware limitations forced creativity
If this was true, how do you explain the Wii U?
>>
>>322289634
anything above PS2/Xbox/GC/Wii seems to cause most devs to be incapable of optimization and working around limits
>>
>>322289634
>Wii U
>Hardware limitations
It's like saying that PS4 has hardware limitations because it can't run Bloodborne in 4K@60fps. WiiU has less powerful hardware than it's competitors, but it doesn't have any real limitations like not being able to render 3D graphics or limited sprite patterns.
Thread posts: 21
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