Give relevance to the fact that it's open world and don't just do it because every single triple A game happens to be one. Don't just give us a redundant hub that's nothing more than a backdrop for all the story missions.
It's an unpurposeful design unless the game is built around heavy emergence, simulation or other such designs. For example, a game like UnReal World obviously needs to be "open world" but a game like The Witcher 3 shouldn't have been open world in the first place because its content is designed exactly as though it was a hub-based game.
Xenoblade X restored my faith in the genre, even though I've hated every other open world game every made.
My biggest gripe is that, when I just want to do missions, I don't want to slog through point A to B, I just want to get to the mission, and Xenoblade X has done the best I've seen of letting you skip the environment if you so choose. It has great loading times so you aren't sitting there for 5 minutes only to realize you accidentally fast traveled somewhere else and have to sit through another loading screen. There are fast travel spots fucking everywhere so you don't have to do miles of trekking every time. Your character moves fast, so even if something is kind of far away, you just run to it instead of having some character that moves like an 80 year old smoker with a tiny stamina bar. Skells are fast and convenient for skipping the environment, if this were any other game you would have to go through 7 menus to summons skells, and there would be a summoning animation, and they wouldn't fast travel with you, and it would never let you fast travel while in a skell.
And also the world itself is beautiful and fun to explore. Too bad the missions themselves are borin as fuck
I also like how the map was divided into hexagons and lets you complete something in every hexagon. It is a completionist's dream, and it helps you find things you missed and makes it addicting to get a high survey rate
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