Post games that had potential but fell flat
Thread theme: https://www.youtube.com/watch?v=dfyNnUgK8qE
First time I was kicked in my gamer balls real hard.
Brink, Homefront both good games.
UK, Hey US you'll be fine with Korea invading you right? Lol.
>3 hours worth of content
>No pregame lobby
>All weapons and mods unlocked in 30 minutes
>No way to tell who is and isn't a bot
>The fucking lag
Dear fucking god, the lag.
What really killed it for me was the singleplayer was just multiplayer but with bots, and the gameplay itself wasn't good enough to excuse it like in Battlefront.
A lot of maps were designed really fucking terribly as well. One of the second maps for the Security team has them escort an NPC through a chokepoint that probably has at least four turrets at the end.
Everything was perfect up until the third act. Too many games are ruined from lack of funding/development time.
Pretty basic arpg, kind of casual and on the shorter side, especially if you rush, but it has a lovely atmosphere and is otherwise really solid. People usually compare it to what it was supposed to have been, which was basically the end all be all to all rpgs and way too ambitious. I liked it, but definitely didn't live up to the hype.