I rented this game a while back on a whim and holy shit, this is the game of my dreams.
>constantly depleting Vitality forces the player to choose between finding the exit as soon as possible or scavenging for items
>unique way to carry over items after death
The combat could probably be a bit better but other than that I'm loving it. What are some other dungeon crawlers worth checking out?
Why do critics have such shit taste?
>find some bones
>try to eat them
>"you broke several teeth"
>"you can now use the bones like a homing weapon"
What a weird game.
All this remake really needed was a better OST, and the city needed to be as downright spooky as the original.
Also regarding Vitality it's never really a big deal since the game hands you food constantly on the earlier floors and some enemies will spawn pickups that refill your VT automatically when you touch them, and your VT refills and increases whenever you level up.
The real challenge is speedrunning to the bottom of the tower at a minimal level while praying for good item RNG (but mostly for the Toy Box) and for mobs that won't charm you.
anon pls, that shit's perfectly tame compared to shit like that item that turned your footsteps into cat noises for the rest of the run
This version is on the PS2 as well, it emulates fine on that.
literally every negative review for this game complains about how it's not traditional and how it's too relentless, which is the main draw of the game.
it's not shit taste as much as it is retardation. it would be like if i rated chess a 4/10 because "it felt like a non traditional and relentless checkers game"
Anon, don't. There was literally no reason for the comparison and you'll fuck the thread.
The game won't kill you until your vitality and HP both run out, you'll only die from vit loss in the town if you just sit around doing nothing outside of a menu. On top of that, you can completely heal from the discs on the ground by the tower entrance.
I have a feeling you didn't sit with this game for more than an hour or two.
Atlus making it more casual was a godsend for autistic completionists when some of the best items in the game have such a low appearance rate you have to abuse the Toy Box to see them ever.
I don't want to know how the nips put themselves through that shit on the Saturn, or what they did when they found out you couldn't 100% the game because it was bugged.
Now this is a game that I didn't expect to have threads for.
10/10 experience. Sting could do a remake or a sequel or something but alas even the Dept Heaven games are dead at this point.
They ported the PS2 version to iOS and added a score attack mode or some shit. Actually saw a release in the West with the script pasted from the ps2 release but with no voices.
You could actually unlock the first person mode in the PS2 version from beating the game once. Not being available from the start was fucking stupid.
And it fucking sucks too, because we're missing out on all the original assets and the OST
It's on the JP PSN store; spent like an hour or so with it and it was some of the creepiest shit I've ever played in my life.
Yeah, I tried playing it too and was some fucked up shit. A shame gems like these are forgotten. I seriously hope Sting gets it's act together. They were one my favorite developers.
Fuck you, drakengardfag here, we don't act like the games are amazing. The gameplay is shit in the first two games. Hell the only problem we ever have is people who like to shit on D3 when it has very passable gameplay.
Adding on to this, there's that achievement you get from not touching the controller at all until you die. Shit takes awhile.
What sucks about VT is when you have none of it and very low health on the last floor when you need to dump your items in the spheres and kill the god in the span of like 50 seconds. Thank god for save scumming.
It's damn necessary to get stuff identified asap in this game because there's all kinds of fun stupid shit you can do with the right stuff.
>it just injects one random parasite into you
>when you could instead breed some badass composite parasite to infest yourself with
>mfw throwing Parasite Fluid at an enemy and it fucking turns the enemy into a random parasite I can do whatever I want with
Now that I think about it the only fluids I ever bothered with (at least on the PS2, on the Wii I fucked around with as much as I could because I had no idea what it was doing) were the atk/def increasing ones. I found 2 addition boxes very early on and I scummed for the Vampire sword
and found the Twisted Coat just sitting around on the next floor, and this is without extending the tower.
Composite parasites were fun as fuck, though. Making yourself immune to every status effect in the game was fun as well.
So was getting unique dialogue out of the NPCs from hitting them with different elements. Bloodborne is the only other game I know of that does that.
NPCs were actually pretty great in general in this game, just held back by repeating lines a bit too often and not saying anything new often enough. They could say all kinds of stuff depending on what you're wearing, what you hit them with, what you give or throw at them, or even if you're suffering status ailments. Lust always gets fun results.
>tfw the box man and his daughter
>killing his daughter and throwing her sephira at him drives him crazy
>you have to do this and then kill him to proceed with the game
>tfw the Koriel members guilt tripping you constantly for betraying them
Only NPC I really didn't give any fucks about was Longneck.
I loved the NPCs' lines in this game, the Archangel's being my favorite. I remember pissing him off by throwing the angelic rifle into the orb he was pinned on.
The whole conjoined twins thing was easily one of the most disturbing aspects of this game. Especially on the PS1 where the sibling you weren't playing as appeared as a tormented ghost thing instead of just kind of showing up as a little kid like they do in the remake