I keep hearing about Dark Souls having bad controls and bad hitboxes.
PLEASE for the love of god tell me what game has "good hitboxes when Darks Souls has bad ones.
Jesus fucking christ. Is this just me needing to git gud or is my roll or hitboxes of the boss really fucked? I know all of his moves by now yet I can't dodge them consistently, for instance when he lunges his sword forward I get caught
Beat him, though I feel no satisfaction. Only anger.
I put some points in it, have 88agility now though I don't like it. It's not a fun thing to level up and it's just kind of unclear when the roll gets better. Would rather they'd just stuck to having one roll throughout the game, maybe increase the distance you roll with agi or something, but this unclear I-frame stuff just isn't fun.
It actually is clear when it gets better. Here's a list of i-frames per agility level: http://darksouls2.wikidot.com/agility
Although, learning the timing is more crucial. Grinding souls for agility just isn't worth it.
yes, this, I feel like when I'm completely avoiding an attack I'm more likely to get hit than if I just roll straight into them right before the attack lands, i.e exploiting the i-frames. Would be nice to see a balance where rolling away from an attack makes your legs invincible or something to encourage rolling in a "logical" sense
Man, what was the reasoning with putting Draenglic armor so early in the game? I've been playing for quite some time now, and it's only now that I'm starting to find armors that can kind of match up with it, it's like I have to gimp myself in order to wear other things, isntead of there being a more natural progression of the gear you find getting better and better.