What's the last really big open world game that had absolutely no quick travel system of any kind?
" Up to a certain point " doesn't count.
I know ultima had fast travel, it was just the first gaming-related world map that I could think of, which I thought would be an appropriate thumbnail for the thread.
Brutal Legend perhaps? I don't remember it having any kind of fast travel but your car and stuff helped you move around quickly
Fast travel is good anyway, you don't want ot spend an eternity travelling between points of interest
this. if you're going to disqualify spells/items like the lord vessel and in-fiction fast travel like carriages and boats, then I can't think of anything. maybe some old 8-bit games.
even legend of zelda has the whistle
No good open world game with an actual large world has no form of quick travel at all. That's bad game design.
Just because modern game design is lazy and poorly implements it doesn't mean it's an inherently bad mechanic.
Never said it was a bad mechanic, guys, just talking about what the last fast travel-less game was.
I think so far the two that were correct were Shadow of the Colossus and Beyond Good and Evil ( Unless I'm forgetting something from either of those ).
>>322222571 said Elite, but I haven't played that one so I don't know about that one.
Dragon's Dogma, I think.
Damn, I miss games that made you trek everywhere, it made their worlds seem way bigger than they really were. Being able to teleport anywhere really shrinks the game world, even if it is massive.
Captcha: Select Mountains
I think the goal for an open world game should be not to not have a fast travel system, but more to have interesting ways to get around. More than just walking or teleporting to a location. Multiple methods of transport like animals, cars, trains, carriages, etc are what make it interesting.
What game does this well? I...cant think of one. Though I have liked all the different vehicles (+elephant) in the Far Cry games.