>yfw a sequel to Paper Mario TTYD is announced this E3 as an NX launch title
Stop, anon. I want this as much as you, but it's too much to hope.
>That credits music still gets me whenever I hear it
>You will never go on an adventure with them again
>Wanting a rehash of an RPG
Anon, there is much more possibilities for the Paper Mario dynamic
Who is the best partner and why is it Vivian?
>able to protect Mario from charged attacks
>powerful multi-enemy nuke with burn
>cares about Mario more than the others
Bobbery comes close though.
>He thinks Paper Jam wasn't the last Paper Mario game
As much as I love TTYD, I replayed it not long ago and really hated Boggly Woods and the train level, and I found the first level pretty boring, which is a pretty significant chunk of the game to not enjoy.
64 is one of my favorites of all time despite being easy as shit because the atmosphere was so perfect and adventurous. It felt somehow so definitive of the Mario vs Bowser conflict of all the games and gave the whole Mario world so much more life and character. I kind of wish it hadn't split into its own series so some of those changes would have stuck. Paper Bowser is one of the only times a hilarious and likable but still threatening villain has been done right.
If you're including gameplay usefulness, then Gombette wins by value of Multi-Bonk alone.
You DID realize Power Lift is the most powerful ability in the game and causes exponential damage increases on Multi-Bonk, didn't you?
I'M SORRY ANON I SEE NO PROBLEMS WITH TTYD THROUGH THE MANY TIMES I PLAY
I SURE DO LOVE THESE NOSTALGIA GOGGLES
TTYD is my favorite of the two games but even still, I think its biggest fault is that it's basically Backtracking: The Game. So much backtracking back and forth between areas to trigger progression, and a lot of it felt like filler. Also, Boggly Woods was just boring in general except for MAGNUS VON GRAPPLE
The gameplay of 2 is for sure superior, and for the most part the atmosphere is still fucking amazing. 64 just feels special to me because it has a perfect tone of lighthearted adventure and good vs evil. Feels like all my childhood games rolled into one package.
>tfw all the gameplay additions make ttyd super easy
>partners having health means healthbars to hide behind
>getting used to superguarding means making the game a joke in general
>stylish moves means swimming in star power
I should find a hard mode hack or something
bros items were a bad system, it removed the exploitable world for a section based system, and bosses had loads of health to make up for the game expecting you do be using a bros item every single turn.
They're both easy as hell now that I'm not 10 years old, but I find 64 significantly easier. Last time I replayed 64 I made it harder by almost exclusively leveling up BP, but my game broke during the Huff N Puff fight