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ITT: bad design
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You are currently reading a thread in /v/ - Video Games

Thread replies: 190
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File: Damn Tube.jpg (46 KB, 631x425) Image search: [iqdb] [SauceNao] [Google]
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ITT: bad design
>>
half life
>>
sure, if your audience is autist casuals.

figured this shit out at 6 years old
>>
Gee, you have bombs, and you're walking through a glass enclosure with no other options. Hmm, tough one to figure out.
>>
>>283749378
>figured this shit out at 6 years old

Cause you have autism
>>
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this game's title
>>
Nintoddlers will defend this.
>>
>>283749475
go back to your youtube lps, idiot
>>
>path goes up and down off screen
>maybe there's a way to get there

I bet you just shot a few times and never came back again
>>
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>>283749485
>>
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>>283749309
>>
>>283749309
>pic unrelated

you're not a casual are you?
>>
>>283749831
holy shit she can... what game is this?
>>
>>283749309

The game literally show you what to do there.

The attract mode/demo in Super Metroid shows it happening.
>>
How is this bad design?

I figured it out because I saw another broken tube somewhere else.
>>
>>283749865
If not having autism means casual then yes
>>
>>283749994
Post game Zero Mission faggot.
>>
>>283749309
how did you make it past noob bridge buddy
>>
Why did you not post yourself, OP?
>>
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>>283750086

>Post game
>>
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>>283749831

What's the big deal? Metroid can't crawl, but his girlfriend can.
>>
>>283749309
They show another broken tube elsewhere. That is excellent game design.
>>
>>283750074
I-I don't know any other insults b-but a-a-autism!

You're just fucking straight up stupid, it has nothing to do with being casual, autism, or any other such ridiculous notions you're going to throw around.

You're bad and you should feel bad, now stop playing video games and go suck a dick, because you seem like you'd actually not fuck that up.

ur a faget
>>
>>283750226
>>283750069
So if you see a destroyed building in a game then the next building will be destructable?
>>
That's not even the only entrance to Maridia, anyway. The only thing you miss if you don't know about the tube is a save point.
>>
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>>283750164
>>
>>283750340
I don't remember too many buildings in super metroid
>>
>>283749831
That's Samantha Aran, Metroid's girlfriend.
>>
>>283749475
so it autism the new way to say "you're smarter than me and i hate you"?
>>
>>283749378
I'm pretty sure an autist would notice the hints anon
>>
>>283750050
I've seen it said multiple times in these threads that the game doesn't show you this unless you beat the game. I own Super Metroid and a SNES, but don't have it with me to confirm. Is this true? What if you leave it at the title screen to let it run through the demos multiple times?

>>283750375
I'm pretty sure it's confirmed that unless you have speedrunning tricks you DO need to break the tube to reach.. Draygon, I think? There are one-way doors that block your path from the other entrance.
>>
Where you one of the guys that complained about Metroid not being able to crawl?
>>
>>283750441
I mean other games
>>
>>283749309
thats good design retard
>>
>>283750340

>You can destroy perfectly fine walls in different ways
>You see two versions of the same building, 1 fine and 1 destructed
>You don't think about destructing it with the different tools available to you

It's also the only objectly that has 2 versions and they're clearly different (instead of something like fine wall and wall with little cracks)
>>
>>283750443

i wish i had a girlfriend

just once, i just want to know what it's like
>>
>>283751139
>One games rules apply to all other games

you're not actually this retarded right?
>>
>>283750375
You need to take the tube to reach Draygon in a normal playthrough.
The other entry to Maridia just leads back out to Brinstar.
>>
>>283751232
It's overrated. Play video games instead.
>>
>>283751232
NEVER.EVER.
>>
>>283750226
they don't actually show the tube breaking though

bad design
>>
>>283751652
>I need to be spoonfed
>Common sense hurts my brain

You're the autist here.
>>
>>283751387
So why did you think you could destory something because you saw something else destroyed?
>>
>>283749309
ITT: I POSTED IT AGAIN MA!
>>
>>283751764
People thought the trailer was for the first tube moron
>>
>>283751232
Salty sand and bags of milky pennies
>>
>>283751020
>>283751415

My mistake then.
>>
>>283751652
No but it shows "Hey, doesn't this tube look familiar? Maybe it breaks like the last one"

And then you experiment

And then oh no it breaks

wow is that so fucking hard
>>
The intro video shows it blowing up.
>>
>>283751853

Because destroying shit with missiles, super missiles, bombs, power bombs, regular shots, speed booster and screw attack is a core mechanic of the game that is also required to progress and complete the game.
>>
>>283752015
>See first tube already destroyed
>critical thinking leads you to a second tube not destroyed

HURRR FUCKING DURRR
>>
>>283751232
Get a boyfriend instead
>>
The actual issue with the Maridia tube is that it's the only thing in the game that follows its own rules.
Every other breakable part of the environment is made up of small blocks that you can morph ball bomb or scan with the x-ray visor to determine what type of ammo destroys it. The Maridia tube is broken with a small cutscene using an entirely different thought process that's never used again throughout the whole game. This is what makes it so confusing for some players, who are trying to get a reaction out of it the same way they would a rocky floor.

That said, they do hint at it and if you're not using power bombs as your go-to ammo for finding secrets by that point in the game you're an idiot. Samus' options are so limited that you have to stumble upon it eventually through sheer force, and the room is clearly important since the map says you can explore above and below it.
>>
>>283751853
I didn't even need to see something else be destroyed. I'm not gonna lie i dont remember the game very well but i remember being stuck for a bit before power bombing the tube, but believe it or not figuring shit out using context clues, i.e. the cracks in the tube, used to be half the fun in video games.
>>
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We already proved again an again that only retards get stuck at that tube, yet every time you remake this exact same thread and people still take the bait.
>>
>>283752273
Time to go destroy the next building!
>>
>>283752231
Yeah destroying small shit like rocks and opening certain doors
>>
>not the noob bridge
If you didn't have a manual you were fucking hosed
>>
>>283752519
>implying CoD plays anything like how Metroid plays and uses the same core set of rules with destructibles

HURRRRRRRRR
DURRRRRRRRR
IM
A
GIANT
FLAMING
RETARDED
FAGGOT
HURRRRR

Fuck you, I miss sage.
>>
>>283752519
so you're comparing metroid, a game where you interact and destroy the environment regularly to progress and find secrets, to call of duty, where the most you interact with the environment is pressing A to hop over a ledge?

>>283752676
you can still sage
>>
>Intro video shows the tube getting blown up
>There's another blown up tube before it
>There's room above and under it on your map
If you didn't figure this out, chances are high you're a Valve playtester or IGN reviewer and should thus kill yourself.
>>
>>283752501
it's the fucking sonic drum/barrel/whatever thing all over again.
>>
>>283752663
why would just naturally assume the B button didn't do anything?
>>
>>283749309
You mean Super Metroid in general? Then I'd agree. That tube was fine though. You see a broken tube elsewhere, you eventually get power bombs, it's logical. Going around bombing every tile for a secret passage isn't good design.

>>283749423
Bombs don't affect the tube.
>>
>>283752663
>playing super metroid on emulator
>not too familiar with emulator keyboard controls so just kind of hit buttons until figure out shoot and jump
>forget snes has 4 buttons
>make it to noob bridge and fuck around for 15 minutes before submitting and googling it
>find out the area im in is actually called noob bridge
>feel like such a casual i quit playing
>>
>>283752676
so why did you see a destroyed tube and think you could destory another one, but keep autisming out
>>
>>283750551
>>283749475
>>283749378
>play SM for the first time at age 22, 2 years ago
>see platform above tube
>bomb the shit out of the tube because that's the easiest way to find destructable blocks


its not that hard
>>
>>283752663
Most people who fail there probably use keyboard controls on an emulator.
>>
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>>283752926
>You mean Super Metroid in general? Then I'd agree.
>>
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How would you know?
>>
>>283752663
The noob bridge is the very definition of GOOD game design: in a safe environment where failure has no lasting consequences, present the player with an obstacle he can not clear until he's mastered a gameplay element

If you seriously believe the noob bridge is shit game design, you're a shit game designer, and the reason QTEs and other mindless player-gratification moments are so prevalent today, not to mention hours of boring-ass unskippable tutorials and such.
>>
>>283753205
Oh, you're right, fuck, I'm sorry. I forgot how great it was to get stuck and the only way to advance would be to bomb every possible tile of wall and floor.
>>
>>283753254
>until he's mastered a gameplay element

holding b is now mastering a gameplay element

im being a faggot again arent i
>>
>>283750340
Yup. Nice work
>>
>>283753237
Isnt there a Toad that outright say jump into the paintings?
>>
>if the game tells you how to do something, it's hand-holding babby garbage
>if the game doesn't tell you how to do something, it's bad design
>>
>>283752926
You're right but you're merely going to get bombarded with reaction images because you dissed an objectively bad game. A bad game with the worst fanbase in the world
>>
>>283753509
lol
>>
>>283753237
>Only room in the immediate area with no stars that you can enter
>Toad talks about paintings
>Bright red stairs leading to nothing but the painting
>Painting ripples as you press up against it
>>
>>283753374
you're just shit at games
>>
>>283753491
>if a game does anything /v/ hates it
>if a game doesn't do anything /v/ hates it
>/v/ will always shitpost
>>
>>283752663
>If you didn't have a manual you were fucking hosed

I hope thou art jesting. It's in the options menu, and besides that, I'm baffled whenever people don't think to try all the buttons on the controller. Unless it's really one of the first games you've EVER played, I don't understand how people don't think "This sucks, what the hell, is there a run button or something?"
>>
>>283753491
Super Metroid held your hand through everything, it would just enclose you in areas until you would get the item needed to progress. Not to mention its linearity...
>>
>>283753616

There must always be...a shitpost.
>>
>>283753675
>Not to mention its linearity...

now you're just being a silly goose
>>
>>283753576
He's right about the fanbase, though.
>>
>>283753509
I wouldn't go so far as to call it a bad game, just imperfect. The gameplay is good, the controls are great, there are methods you can use to sequence break the hell out of the game, the aesthetics are pleasing.

>>283753589
Oh, I've beaten Super Metroid. Four times now. It's just a shame that sometimes I'm reduced to guessing how to advance.
>>
>>283753675
>Not to mention its linearity...

You mean like all video games?
>>
>>283753509
lmao
>>
>>283753396
>all games are just pressing buttons
>>
>>283753793

No need to samefag twice, we get how contrarian you are.
>>
Fuck this thread. You're complaining about an optional shortcut in Super Metroid? I don't even like the game that much anymore, but this is complete shit.
>>
>>283753974
i don't know what you're implying?
>>
>>283749831
dat pixelated ass
>>
>>283753869
Metroid 1
>>
>>283753396
Yes, holding the b button is how you run in Super Metroid. It's part of the gameplay, and the noob bridge is there to teach you it.

That's like assuming you can only move from left to right in Metroid and never getting the morphball.
>>
>>283754103

Is linear, yes.
>>
>>283753987
>being this new
>>
>>283752851
>this reminds me

YOU WANT SOME REAL, HONEST TO GOODNESS GRADE-A BULLSHIT!?

Brainlord for the SNES.
Loved the game. Something you do a lot while you're dungeon crawling in it is finding specific keys for doors to progress, often involving some easy to moderate puzzles.
Then you get to a room with three pressure switches on the floor, and a plaque that reads "The Key to this room is on the Control Pad".
NATURALLY THAT MEANS WALK UP TO THE DOOR AND PRESS X.
X BY THE WAY, DOES NOTHING ELSE IN THE GAME. IT HAS NO FUNCTION BEFORE OR AFTER THIS. THE INSTRUCTIONS STATE THAT X DOES NOTHING, NOT TO MENTION THE FOURTH WALL BREAKING NONSENSE OF MY CONTROLLER BEING THE KEY HE USES TO OPEN A DOOR.
Door opens, pressure switches were red herrings, carry on.
>>
>>283754139
yeah but that's like saying when you rise up out of the ship for the first time you're forced to master moving left or right using the dpad like i said it was a faggy comment, calm down
>>
>>283749309
>Dis meme
You know, at least we get to have a lot of metroid threads
>>
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I wonder if anybody will recognize this
>>
>>283751020
>I've seen it said multiple times in these threads that the game doesn't show you this unless you beat the game. I own Super Metroid and a SNES, but don't have it with me to confirm. Is this true? What if you leave it at the title screen to let it run through the demos multiple times?

Not having, all the SNES rom on your PC. pleb.

And yes, it only shows this after you beat it.
>>
>>283754405
is there any other game that gets this many daily threads without having had a decent release in like a fucking decade?
>>
>>283754415
No, no one has ever played Ace Attorney before.
>>
>>283753586
>Only room in the immediate area with no stars that you can enter
You can go downstairs and there's a massive courtyard to run around. Everything is empty so it doesn't help.
>Toad talks about paintings
Completely missable, doesn't help that he's small and transparent, a good game design would make him talk to you instantly when you enter the castle.
>Bright red stairs leading to nothing but the painting
It's a couple of steps
>Painting ripples as you press up against it
Cool effect but easily missable. Normal people don't run into walls.

Face it Miyamoto is a hack and SM64 is shit.
>>
>>283754220
You can fight the minibosses in any order, you can get the items in almost any order, you can freely Zebes from the get-go. Super Metroid is actually a big step down from Metroid 1 when you think about it
>>
>>283754405
I wish we could have a Metroid thread that doesn't start as shitpost bait made by literal retards and decrades to even further more shit because of faggots taking the bait.
>>
>>283754557
yeah, I liked it much better with only two bosses, no map, and almost every room looking exactly the same
>>
>>283754512
>a good game design would make him talk to you instantly when you enter the castle.

isnt this what actually happens though?
>>
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>>283754505
I meant recognize it as bad design
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>>283750156

Gitmore thorough. I'd you don't explain your reasoning as to why it's bad game design, we'll just assume you need to getgud
>>
>>283754846
spectacular
>>
>>283754695
Why are you playing old games in the first place if you care about small things like this. Play a modern game if you want pretty graphics and handholding
>>
>>283754557

All that to unlock Tourian and beat the game. It's linear, but the difference is that you're given enough room to breathe so that it feels like you have free control over the game's progression. This type of linearity, the ability to trick the player into thinking it isn't linear, is what can distinguish a good game from a bad game.
>>
>>283754512
>You can go downstairs and there's a massive courtyard to run around.
So?
You still run into dead ends everywhere you go that you're bound to head back to the only star door that you can enter.

>Completely missable
Sorry, I forgot you're a millenial kid that needs his hand held more than the average CoD game.

>It's a couple of steps
You understand my point though, yes?

>Normal people don't run into walls.
Normal people would probably search the entire room and walk up to the painting to see if you can interact with it.
>>
>>283754787
I don't remember what that one was used for, but I think it's from the first game. And the only time I ever got stuck in the series was in the last case of the second.
>>
>>283755021

Normal people wouldn't jump into a painting, that would destroy a priceless work of art and land in jail.
>>
This dungeon goes from a graveyard, to a morgue, to a bottomless chasm, to a spirit sea, to a n executioner's grounds, and then to a bongo.
>>
>>283754982
so why are those good things exactly?

And yes 1 is linear. You go one way to fight Kraid, then go back and go the other way to fight Ridley or reverse, so open! and then go back and fight Mother Brain.
>>
>>283755115
:^)
>>
>>283752663
dash is in the options menu
>>
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>>283754312
and while I'm being a pissy old fuck, X-Men. Fucking X-Men.
>get told you have to "reset the computer"
>can't progress, completely fucking stuck
>OBVIOUSLY YOU HAVE TO TAP THE RESET BUTTON ON YOUR GENESIS!
>THE THING THAT ANYONE WITH A BRAIN WITH ASSUME WOULD WIPE YOUR PROGRESS, ON TOP OF IT RIDICULOUS FOURTH WALL CRAP
>and if you hold that reset button to long, it actually will wipe everything

Not going to lie, when I got stuck there at my cousin's house, none of us could figure it out, and we showed my aunt. She couldn't figure it out either and called that genesis hotline just to figure out what the hell we needed to do. I swear games were doing this shit just to make those scam toll lines relevant.
>>
>>283755070
You need to prove that mia bought a glass lamp recently
There's no way to prove it with the evidence you have
Phoenix gives up and turns to maya and sees her as mia and faints
Mia reveals that that piece of paper is a dated receipt for the glass lamp
This is not noted in the item's description

tl;dr the game withholds vital information from you and creates an unsolvable puzzle
>>
>>283755453
>and we showed my aunt
>having your aunt do the hard parts for you

>called that genesis hotline
jesus christ anon that was a thing?

but yeah i played the game, didnt beat it, dont remember that part
>>
>>283755453
that's some kojima-tier zaniness
>>
>>283755639
you need to prove a purchase, how else would you do it but a receipt?

Sure it's a stretch that you would have had it all along but it's a small piece of paper. If you had the idea of a receipt in your head it would make sense.
>>
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>>283754084
>>
>>283749485
FURI O US
KARTING
>>
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>>283755803
Dude, there's only so many times you can run around on one screen using every power, hitting everything, mashing every fucking button, replaying the game scouring every inch for the thing you clearly must have missed before this point before someone asks why you're so frustrated. I was 9 years old and willing to admit that the adult might understand this clue that was clearly flying over my head.

And yeah, fucking hotlines man. Shit like GameFAQS and just the ever growing prevalence of FAQs in general on the internet was a fucking god-send. You can argue it "casualizes" some people, but it help put a stop to that ugly toll for tips bullshit.
>>
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>>283756614
Kurious Farting is why it's bad bro
>>
>>283754512
I dunno, I distinctly remember walking up to the painting, seeing it ripple, and think "hey maybe I can jump in?"
>>
why the fuck is it all of a sudden insiting im trying to spam
>>
>>283757319
The Captcha game has bad design
>>
Let's all reflect on how bad the david cage 'games' are.
>>
>>283757319
word filters

I remember getting auto banned for "advertising" whenever I tried to talk about AM2R
>>
>>283753090
>see platform above tube
bingo

and it's been a while since I played it but doesnt that area show up on the map without borders, indicating that there is further area to explore

so if that is what happens and you were lost you could just check the map for doors or random cutoffs to unexplored areas
>>
ITT: Dumbfucks blame their ineptitude on 'bad game design'

There's one good complaint in this thread and that's it
>>
>>283758292
"it" doesn't seem like a very good complaint anon
>>
>>283758439
i hate blacks
>>
>>283758292
>only one

name it!
please let it be mine
>>
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>>283756443
I wonder if the red knee-pads were put there to differentiate her legs.
>>
>>283749475
I'm dumber than an autistic child and figured this out.

If you couldn't, then I'm sorry for you.
>>
>>283759201
she has red elbow pads too

If she took her head off you'd never know which is which
>>
>>283750340
only if there are two buildings in the entire game one is destroyed
and the game is known for destroying things to find shit
yes
>>
>>283752640
you can blow away entire walls in this game though
>>
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>>283759201
probably.
>>
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>having to do this without a external controller

jesus, the map itself is easy but the camera movements are a cruel joke
>>
>>283757859
Yes, this is how I figured it out back in the day. It seemed like the only room I could progress in, so I tried everything in order to break the tube.
>>
>>283759090
Shit nigga.
>>
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This image shows the area immediately surrounding the tube. Going through Maridia the normal way, you enter this section from the upper-right.

The first thing you might notice is that the broken tube is a mere 4 screens away from the problematic tube, so this isn't just some random hint.

Second, immediately below the hint tube is the map station for Maridia. That will reveal that the room with the tube continues up and down.

Third, the game funnels you into a room right next to a tube. It does this immediately behind a super-missile gate and a false floor, both clues that this is the correct way to proceed.
>>
>>283761513
Don't forget to mention that a little bug crawls out from below the already-broken tube room. It shows the player there's an area down there, plus in keeps that focus on the room for a bit longer.
>>
>>
>>283761513
>background in the upper left room
whoa...
>>
>>283749475
>I'm retarded so clearly you have autism

Faggotry at its finest
>>
>>283754512
>wanting your fucking hand held
>not holding your hand is bad game desing
>these fucking movie fags actually believe this shit
if you want your fucking hand held so bad go play that game where you put colored geometrical shapes in their corresponding fucking holes you god damn moron. if 10 year old me can figure this shit out and you couldn't your fucking stupid.
>>
>>283762915
I never really understood why people had trouble with this.
>>
>>283749309
This would be a good puzzle in other games (like graphic adventures) but it is bad design in Super Metroid. The reason is because there isn't any other scenarios where you need to apply that kind of logic in the game, it's all finding secret passages, platforming, video game shit. If there were other puzzles like that strewn out throughout the whole game, this would've never been a problem for players.
>>
>>283763969
incorrect
its not even a puzzle its a form of block breaking used like everywhere just on a larger scale
>>
>>283764049
>block breaking
>no blocks
>nothing shows up on the X-ray Scope

If it doesn't show up on the X-Ray Scope, then it doesn't exist in SM. The glass tube is an anomaly.
>>
>>283764284
blocks disappear from the xray scope when they can be blown up as well
not to mention there is clearly platforms around it
>>
>>283751853
>I'm too retarded to figure out something so it must be badly designed
>>
>>283764362
>blocks disappear from the xray scope when they can be blown up as well
What? The point is, the X-Ray Scope shows everything, blocks that can be broken and blocks that can be passed through. And according to the scope, the glass tube can't be interacted with. It's the only thing like it through the whole game. Only breakable blocks can be blown up, that is the case through the whole game.
>>
>>283765040
which is why they showed you it could be broken by other means
its not bad design
and its fine in a metroid game
its just a form of experimenting
>>
Animals showing you how to jump are bad design too. And dont forget the doors. How am I supposed to know that I can shoot them?
>>
>>283765243
Except they didn't show you, because the player isn't looking around for such things and taking note. It could've just been background decoration, like everything else in the game. This is a puzzle that belongs in Myst or La-Mulana, not Metroid.
>>
>>283765704
except it does show you
it makes you run through it at a point
just because people arent paying attention to it doesnt mean it doesnt exist
>>
>>283765782
Why exactly would they be paying attention to what's happening in the background? It hasn't been necessary for 99% of the game.

>>283765567
>Animals showing you how to jump are bad design too. And dont forget the doors. How am I supposed to know that I can shoot them?
Girl-tier sarcasm aside, those are actually examples of great design.
>>
>>283766498
its not the background
you physically stand on the other broken tube
>>
HAHAHAHAHA
>>
So many times I'll be playing an older game and there will be a point where I have to make a decision to proceed. Half the time I pick wrong and I have to restart the level, half he time it was what I wad supposed to do. Either way there was no way I could have known this beforehand.
Thank god for save states.
>>
>>283767085
Other than in maybe a couple sadistic adventure games, I can't think of any cases in old games where you have to make a 50/50 blind guess that forces you to restart the level if you're wrong.
>>
>>283749994
Its such a goddamn travesty that nobody knows about Zero Mission when it's the closest game to Super Metroid, only better.
>>
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>>283753374
Ayy hahaha

You are a reddit quality poster
>>
>>283750425

Why would you post this on it's own, you fucking retard. I made it as a response to the original. Delete that image, you're too dumb for it.
>>
>>283749309
dude it looks like someone put a capsule that wasn't a suppository up their anus and then it got lodged sideways after some shifting around
>>
iirc, in deus ex if you kill all the MiBs in the apartment and leave out the window, the game will consider you-know-who has dead. you have to exit out the front doors for him to be counted as alive. it's dumb, it doesn't matter if he actually dies or not.
>>
>>
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>>283768378
nigga what
>>
>>283754312
wait though, wait. That's really awesome. That's meta and the whole game not using X lead up to that point, so while it did frustrate you, it's a fucking excellent riddle. That and jamming buttons is generally a SNES era last resort that sort of happened commonly.
>>
>>283768528

You parry and this is offset by the huge stamina loss you get when blocking a maul with a knife

Only shitters complain about that
>>
>>283768539
I see it. It's like that rock above the capsule is some poop that can't escape because the capsule is stuck
>>
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>>283768539
nigga u see it tho rite? It's like a fuckin sideways pill up an asshole from the inside
>>
>>283767393
its not a clear cut choice, like asking heads or tails. Its subtle stuff like "hmm will this enemy I've never ever encountered one-shot me?" "is that ledge part of background or not?" and shit like hidden percentages and stuff.
>>
>>283768528
Why block when you can just stab them 37 times before they get a chance to even swing?
>>
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>>283753237
I didn't
>First time playing
>Walked around for a little while
>Quit playing for the day because I was stuck
>Later on I watched my brother play
>Mfw he jumps into the painting and the level starts
Why was I such a stupid child
>>
Insurgency
>>
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>>283753237
This is going to blow everyone's mind, but back in 1996 they used to include small books that contained instructions.
These "instructive pamphlets" informed you on how to do things like plug in the controller, preform basic movement, and what kind of enemies are in the game.
But they also contained secrets. Things the average person may never know.
You didn't HAVE to read these tomes, but if you were stuck in a game or if wanted to know who made the game. The leaflet was there to inform you.
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