>>283748836 Instead of making a game that was about struggle with a simple plot focused on adventure, finding secrets and piecing together a story, it went with "hard for the sake of hard", checked off a list of mandatory areas compacted together with no logical thought put behind it, and don't even get me started on the "SO MYSTERIOUS" story which is a convoluted mess of bullshit.
It did outdo itself with weapons, armour and magic. The choices have never been so endless before.
And then it went and shoved a lot of that behind % drops to make it grindy as fuck. I should kill whoever decided to put the visible aurorus set on a single spawning black phantom in NG+ that has an incredibly small chance to drop it. The only thing I can think of from Demon's and Dark souls with low drop rates is pure bladestone.
Souls games are NOT supposed to be grindy fucking RPG's. If you discover something and can get to it with the tools you have, you earned whatever it is. Don't make me run back and forth in an area to get what I fucking deserve.
It actually made PVP fights fun. No more people invading with their max level weapons in the starting zones. Every time I got invaded in Dark Souls it was a real fight, rather than "I basically can't damage this guy and he can one shot me through my shield"
Sure, soul memory makes matchmaking with specific people for co-op difficult, but if you need help for DS2, git gud.
>>283750457 Of all the things Dark Souls 2 does wrong, I will never understand why people seem to be universally up in arms against the one thing they did right. It's to encourage levelling and not limiting yourself because it is an RPG while also preventing twinking. They even sort it into tiers so after a certain SM everyone gets clumped together.
lacking atmosphere and poorly designed bosses. that's a death sentence for a Souls game.
People act like the difficulty is the draw of the series or the lore, but honestly I disagree. It's exploring a world full of character and facing grand foes. You can argue about how hard it is and what's canon till the cows come home, but the draw of the franchise isn't there.
I don't hate DaS2, I have over 100 hours and tried a few builds into NG++, but it is painful how much they didn't care for large portions of that game.
People often point out that Dark Souls 1 was rushed towards the end, but every boss in that game still feels inspired and creates a unique memory for the player. You can't say the same for Scopiongirl and Serpentgirl. Or hey, what about slug-bulldogdemon that later appears in the DLC as Ice-slug-bulldogdemon.
Also the graphics look really flat and washed out. I don't really know the technical reason for this, but DaS1 looks better on PC with dsfix despite DaS2 receiving a much better port.
>>283750865 Basically this summarizes all of the finer points I could throw out. All the Multiple enemies vs. you boss fights really had me borderline about to drop the game. Souls combat shines more in 1 vs 1 boss fights, and you take far too much damage and rolls are simply not effective enough against two rapidly attacking massive boss enemies.
Pony Canyon and it's boss fight is a complete cluster of all the things wrong with Dark Souls 2. Everything about that area is fucking terrible and poorly designed.
boss fights are all the same weapon durability is godawful shit hitboxes fun combat was replaced with mobs story is nonexistant health degradation enemies despawning being implemented for literally no reason
>>283751424 >just an hour of ambushes leading up to the most irritating smelter demon reskin fight ever, just turned it off after he was dead and the door just lead back to the fucking stupid elevator area That area and the frigid outskirts are the gaming version of AIDS. Who made those areas and thought "yes this is good"?
Did you play the pre-blue-smelter area on NG+++ like me? Because the amount of black phantoms in that should be fucking illegal.
>>283748836 Not as well written a story as the other games, not nearly as great level design as the other games, and its monster design is uninspired when looked at, again, in comparison with the other two. It's a great entry-level game and it can teach you how a Souls game words mechanic wise, but once you've beaten it it's best to move on to the other two.
An arrow phased through an enemy and hit me. I don't think I've ever seen that happen in the previous games There's also a couple bonfires with enemies right next to them. That was just plain stupid of the developers to do
>>283751745 >Meta makes it so you can't be an all-in-one badass. I'm a level 500 everything. But then again, I only really grinded that far because I'm sick of being invaded every two minutes and now I can take care of invaders while not losing progress on my NG++++ walk through an area.
>>283750667 It also puts builds on the honor system and throws novelty builds out the window- the guys who would hang around specific areas & cosplay instead of twink.
It really burns because they could have accomplished what you praise it for without the shitty laziness-induced side effects. Excuse me while I go refind one of the tweaks they could have implemented to fix it.
>>283751629 even Sinh and Ivory King weren't that great. Sinh is Kalameet-lite with easier to exploit blindspots and although the intro into the bossroom is amazing for Ivory King, the fight itself is fucking nothing.
>>283751789 >There's also a couple bonfires with enemies right next to them. That was just plain stupid of the developers to do They added more enemies surrounding bonfires in the scholar of the first sin version.
There is now a fat green ogre stalking around in front of the first forest of the giants bonfire. >>283751926 >Can't co op or leave messages Besides I like being able to use everything.
I dont understand why people always say theres a shitty story to this game or the fact that there isnt one, there IS a fucking story you just need to fill in blanks youself or maybe go out of your way a little bit to find out what the story is.
I really liked Dark Souls 2, especially the DLC, but the longevity of Souls game is decided by their PVP: and a game with Soul Memory, Monscimmy and Syan's Hitbox just doesn't have good PVP.
The game is also a lot less interesting to explore. I liked how the DaS world was something of a hive, and the way the areas were interconnected was great: DaS2 just doesn't have that, it's a huge flat plane with lava in the sky and they're hoping you won't notice how uninspired it is by having you bonfire warp through it all.
>>283752019 >The disjointed zones in dark souls 2 are really a let down after the giant interconnected world in DS 1. Holy shit this DaS1 had a great flow to the areas, whereas in DaS2 its just like walking from one set onto another with no transition. Really breaks the feel of the game.
>>283751679 I loved Frigid Outskirts until I noticed that the horses/reindeer/whatever they are infinitely respawn, sometimes forcing you to fight 3 or 4 at once. Because of that, it's one of my least favorite areas, along with Iron Passage and Cave of the Dead.
And all three of those areas have terrible, unoriginal, lazy bosses. I'm almost grateful for that, though, since it means I don't have a reason to force myself through those shitty areas again.
>>283752224 >A lot of the Dark Souls 2 bosses don't genuinely become difficult until NG+3 they can't honestly expect people to want to get that far though. I beat every DLC for the first time on NG+2 and only because I had already whored out for achievements. Why should you have to play through the game 4 times on the same character to finally get the REAL experience?
>>283750352 >varied environments because the game is just a bunch of random levels slapped together in ways that dont make any sense at all and give a huge middle finger to the awesome level design of the first two games ie. hieds tower of flame way far off in the distance but takes 2 seconds to walk to it, as opposed to being one big interconnected and well crafted world >more weapons all with worse move sets
>hitboxes >weapons and hits feel like shit >movement somehow manages to feel more awkward than previous games >muh iframes >linear world design based on being able to warp between every bonfire in the game >shitty boss fights overall
>>283752246 The moral of the story is "nothing actually matters what you do", it just goes out of it's fucking way to make things as convoluted and "poetic" as possible.
That's not how you write a good story. It's a very, very bad one. >>283752356 I got stuck for a half hour in a single spot fighting off those fucking reindeer. It's even worse because their attacks are infuriating and they can ambush you even if you hear them coming.
Cave of the Dead is easy enough compared to the others but you really need a crew for that Gank Squad Fight. Iron Passage has the higher pathway were you can bypass the Ashen Soldiers and deal with those fucking Astrologists.
Frigid Outskirts for me, I hunted down those goddamn reindeers in the blizzard and made them despawn
>>283752124 Try the DLC where every single enemy has a backstep they can activate anytime and is three times as large as yours. Bosses too but the bosses always do it immediately after a regular attack and follow up with a lunge.
>>283752246 All I got was "shit is fucked up and nobody remembers why the fuck they're here because they go crazy and you're here because you're undead and you're going to go crazy". They really wanted to drive home nobody remembers shit though. There might be an actual story buried under all that ambiguous bullshit but most of it is just ambiguity for its own sake.
>>283752124 this shit is fucking annoying >hey, once people got good at it they can breeze through our game with backstabs >should we tighten up the detection for backstabs, make them harder to get and possibly remove i-frames from the stab animation? >no let's make every enemy twirl like a beyblade to follow the player
I PVP'd for more than 50 fucking hours. And I enjoyed it trice as much as the unbalanced shitheap that was Dark Souls pvp.
I never ran ridiculous hex builds, I built fun, gimmicky characters like powerstancing greatshields, and you know what? It was fucking great. Throughout all the PVP I did, I never felt like I was outmatched by gear alone. Every time I lost it was because they were just straight up better than me, and every time I won because I was better than them.
>>283752684 It doesn't need a happy ending, it just needs something that takes a few more braincells to rub together. You can't fucking have ten NPC's that tell you fantastic stories about light and dark, choice and things that matter and finding the truth only to go "everyone will die repeatedly forever and nothing matters" and tell me it doesn't directly contradict every fucking theme and dialogue that was introduced along the way.
>>283752878 >it just needs something that takes a few more braincells to rub together.
I take it you didn't get in to any of the lore or backstory then, because most of it requires putting things together in context with not just information given in flavor text but also with observations found in the world.
it's hard to say after all this time, but if anything, dark souls II suffers in that it wasn't created with the same spark of genius that demon's souls and dark souls were
that's all it is honestly. the gameplay is by almost all means better weapons aren't necessarily better balanced, but more viable a lot of formerly unnecessarily complex gameplay elements were streamlined and simplified for the better there's more of everything; enemy variety, weapons / armor, spells, bosses, etc. the soundtrack is, by itself, out of game, amazing; it definitely stands up to the original games'
but when you actually play the game, it just feels lifeless, without the love and attention to detail that the two prior games had put into them.
the things like gargoyles in 3-2 dropping soul items
demon's souls especially tries to draw you into a world that's extremely carefully crafted, just to show you how cool it is.
>>283753046 >Shit I remember when we had DeS generals. Seemed so cozy, especially since shitposting wasn't all the rage. You can still have a Demon's Souls thread without any shitposting. We've had a couple in the past few months that were really pleasant.
A quick few day grind is nothing near the level of autism WoW players that're still subscribed or waifu fucktards have. Furfags and New sonic fans probably take the autism cake and then theres that goodra retard here...
Every so often I just make a new character with a friend or 2 and we try and do things we havent before. If we've done it all we pvp until the shit is boring or gank and accumulate hate mail.
The only flaw I can find in Dark Souls 2 was there weren't enough gargoyles at Belfry Luna. There should have been at least three times as many gargoyles and sniper towers for bellfags to snipe at you so it could be challenging
>combat feels stiff and shitty >most weapons have way shittier move sets >various sound effects sound laughably bad, for example, the jump >graphics look..better but so so much worse at the same time, i honestly cant describe it but im sure im not the only one who feels this way >bosses are shitty, literally an entire area of spooky skelington bosses for christ sakes >adaptability >no atmosphere at all >music was shitier >voice acting sounds waaaay shittier >i might just have to git good or something but something about it feels 100x more tedious then the others i really likes majula and how they made it a central hub
I love the game, but I did feel disappointed by it at first. I think it's mostly because I had already played the first game, though. I wish I could forget everything about both games and play them again, that would probably make me like 2 more.
Adaptability is annoying, rolling felt pretty useless for a while. I like that there weren't as many absurdly hidden things that I would need a guide to look up, but I still would have liked more secrets. It was cool finding out how to return to the Undead Asylum (And, after that, to the Painted World), and discovering the Great Hollow, but 2 doesn't have anything like that.
I think letting you warp between any bonfires right from the start was a mistake, too. The first game made you feel nervous when you explored, since you would be going farther and farther from the places you know, and will have to make a big, difficult trek back. 2 gets rid of that by letting you go anywhere from any bonfire.
>>283752246 I personally am fine with the story. What I disliked is that it sort of trivializes Dark Souls' whole atmosphere. Pretty much everything in the game makes you feel like it's a dying world, and it truly is. Every other NPC is an asshole. The only place you see that looks even vaguely okay is Anor Londo, but even that's just an illusion. All the gods have left Lordran behind, and everyone that's still there is slowly going hollow. The one hope Lordran has is the Chosen Undead sacrificing himself to the first flame, but it's estabilished that your sacrifice will only slightly delay the dark from taking over.
What bugs me about Dark Souls 2's story is that they took that whole thematic and threw it in a garbage bin, and it ends rendering Dark Souls 1's great story meaningless.
>>283754126 They include the Elite Night set and a dozen or so weapons and thats about it. Enemies are of the same type and behave similarly but have different models, though all I can remember that are the same are hollows.
>>283754126 Not too many. The only returning enemies I remember are rats, dogs, and basilisks. There are a few returning armor sets, but I don't think that's a problem. There are plenty of new ones, anyway. Probably more than in the first game.
it feels.. like im playing it just for the sake of playing it, i guess, it doesnt feel like a grand and atmospheric adventure through a well crafted world like the first two did, it feels like a series of tedious levels slapped together with hallways that completely defeats the purpose of the openness of the originals
>>283755303 Once you git gud at Raime, you can easily beat him without having any of his attacks hit you. One of the best designed bosses in the series IMO. Sinh can be a bag of dicks though, but I liked him
>>283754563 >finally get to the bottom of the great hollow, its resting on this giant dome >shit i cant wait to see whats underneath >oh shit this city looks sweet as fuck >ok a field of zombie dinosaur hips thats..cool..i guess >get to the city, nothing but shitty enemies, completely kills the atmosphere im not gonna lie it was the biggest videogame related disappointment since skyrim for me. i still love the game although i have been hard pressed to play again since i experienced the last chunk of it
The amount of i-frames combined with how much slower dark souls 2 combat makes PvP insufferable.
Every fight is like clockwork to me, i can't really explain it in words but if you've played as much dark souls 2 PvP as i have you'd understand. Basically you always have to assume your first attack is going to miss and bait the player into falling into some trap you laid.
i.e. moonlight greatsword R2 wind up, but then cancel the R2 with a backstep into a backstep attack.
Simply put, it's no longer possible to hit a competent enemy player with a well aimed attack because they have invincibility during the entirety of their roll. For instance if i aimed a moonlight greatsword attack away from a player in dark souls 1 and it connected while they were mid roll it would hit, this is not the case in dark souls 2.
>playing through the DLC >so fucking good >imagine if the whole game was like that Man, DaS2 could haven been the best mix of DeS and the first DaS with some better level design. I could have forgiven all the other issues.
>>283756356 >Dragon Sanctum and those ghost knights that needed their real bodies destroyed >That entire room with the mummified bodies >Brume Tower and the Ashen Idols >Eleum Loyce and the journey around the city to find the Loyce Knights
>>283753726 >combat feel stiff and shitty nah, combat is best of the three >most weapons have way shittier move sets can't really say yes or no, i use a few select weapon types and don't have a problem >various sound effects sound laughably bad, for example, the jump agreed >graphics look..better but so so much worse at the same time, i honestly cant describe it but im sure im not the only one who feels this way probably not used to the 60fps? >bosses are shitty, literally an entire area of spooky skelington bosses for christ sakes There are a good amount of unique bosses that offer a decent challenge, but the mobs and reskins do get on my nerves, but I will say DS1 did have that x factor >adaptability level it? >no atmosphere at all subjective >music was shitier agreed >voice acting sounds waaaay shittier don't really focus to much on this aspect >i might just have to git good or something but something about it feels 100x more tedious then the others yea git gud i really likes majula and how they made it a central hub agreed
>>283751203 >Read about Dragon Rider in a game magazine and how one of the writers had a hard time >Finally play the game and find Dragon Rider >Even from how he looks, he isn't intimidating at all >Wreck his shit Fucking casuals
>>283755789 I've put about 400+ hours into the PVP. I suppose I never put into account that they have slowed the game. I have noticed that you can roll into any attack to win.
Honestly I had to resort to making figure 8 like movements to bait an attack then attack. You make a valid argument though. I just have little experience in DS1 pvp maybe only 200 hours so I guess I haven't noticed the change.
>>283756668 its like they tried to make a carbon copy of the souls games but the people making it didnt actually know anything about what made them good, they just wanted to cash in kindof like dark souls 2
>>283756540 well we got pate, but he doesn't have the same oomph. next time they need to have a thief character legitimately make your playthrough a living hell if he isn't supposed to be funny or endearing.
>>283757228 Pate is cunning, he is a lot more cunning than Patches who is simply an idiot. Plus, his conflict with Craighton makes up for a lot of shit. I'd take another character like Pate over the simpleton like Patches.
You won't have the same feeling as the first time you played them then, but it will still probably give you enough of a good feeling that you'll want to play. It's not complete shit like some people say, just not as good as the predecessors.
DaS2 isn't even canon in my eyes. It can't really trivialize the original story. It's not even directed by the same person. Their visions were different. Half of the items from DaS1 are brought back because of nostalgia and pandering. That's enough evidence for me to not take the story seriously.
>>283758858 It's people that hype it up that fall down the most. Maybe that's why I don't find Dark Souls II so repulsing as most of /v/ does. I had no fucking interest before release and just bought it on a whim because I had nothing else to play
What people don't realize is that Manus is supposed to be an ambiguous entity that no one really understands. He might even be the furtive pygmy.
The citizens of Oolacile started to become corrupted for unknown reasons. There are a lot of unanswered questions with Artorias of the Abyss' lore.
What Dark Souls 2 does is shit on everything that is mysterious about Dark Souls 1. They simply made Manus evil and put a couple of references in to signify the importance of Dark Souls 1 on their own story. It's just not good writing in my opinion.
>>283759465 Granted, we'll only have smaller pool of legitimate shitflingers who will complain about shit after playing the game so I guess that's that. >>283759468 I agree. Some spells are fucking useless but a lot fucking better than the same variations of Soul Arrows and Soul Spears, even the DaS2 has the most variations in general
>>283759385 Its already getting hate. The problem is console wars and trolling are so ingrained into the discussion of this game that any positive comments made (valid or not) will be called shilling and sonyfanboys and negative comments made (valid or not) will be pcfags and trolls. The game will get no decent discussion on /v/. /vg/ will be the only place worth talking about it on.
I'm mostly interested in the weapons in BB. Not sure if there will be much variety on the armor though. What kind of weapon would you put in BB? >Glaves to Bows. >Standard Mace to Mace with chain. >Grappling hook or chains like a lasso
>>283759297 >They simply made Manus evil did they really?
And besides, as far as anyone knows, he was evil. he was this big black mutated entity that sprouted out of nowhere, spewing black goo everywhere, and turning the citizens of oolacile into monsters. When he was killed, his soul split into fragments each representing one of his emotions. as far as we know, Nashandra was the only truly "evil" one. And its not for nothing, her emotion is want. She's all about wanting.
We know nothing about if Elana was a detrimental force to Shulva, all we know is she is wrath, and it was wakened when the Drakebloods accidentally the whole city.
Nadalia we know even less about, we dont know what her plans were, and she got to her king too late.
And Snow waifu Alsanna is not evil at all.
All of them sought out powerful rulers to sustain themselves, but for self preservation, not nessecarily because evil.
As far as anyone knows, he isn't evil. He didn't sprout out of nowhere. There is a lot of implication that he had control of the Dark Soul. Everything you see in Dark Souls is a trick played on the player to either prolong the god's rule or usher in the dark, which is inevitable even if you link the flame. It's a lose lose situation. We're told Manus is bad because you have a hero like Artorias traversing the abyss to kill him after Manus starts to destroy Oolacile...but other than that, we have little to no information about him besides a few item descriptions.
It's actually a pretty popular theory that the residents of Oolacile brought that corruption upon themselves.
>>283761640 >Corruption upon themselves I thought it was pretty obvious that they did. They woke him up or fucked up what Manus was before and then he turned into that. There might be a reasoning why the Chasm is located past a prison cell
but consider how long after 1 2 takes place, anything anyone would know about Manus was that he was some monster "Father of the Abyss" and that "the abyss is bad, mmk" with Dark Diver Grandalh being the only one guy vouching for the Abyss actually being normally a serene calm thing.
Right, but I'm not even sure if the Abyss is inherently a bad place or "evil" or whatever. Artorias was granted the power to traverse it through demons and beings that were from the abyss. There are a million different ways you can spin the story for Dark Souls 1.
That's the reason I prefer it over 2. I respect their ambition with the DLC for DaS2 but it wasn't good enough to redeem the entirety of the lore.
>>283762280 While I try to ignore all the constant hate, I really do agree with the inherent flaws of Dark Souls II. I'm just glad the DLC's actually had fun environments to explore. They did their best with the shit they got and I'm at least glad they tried.
Seems that most of the shitposters have left though
Yea, I respect the effort. I just think they should've done their own thing. If I'm being honest, I think trying to link the games actually hurt my opinion of it.
If there was no connection to DaS1 I probably would like the game a lot more than I do now. That's not saying much. They were piggybacking off of the success of the first Dark Souls. I just felt cheated.
They proved they could do some interesting stuff with the DLC, why not just do a whole game like that? No need for Solaire references, Manus references...all of those references.
>>283762609 Shulva reminded me of Shrine of Storms with the necromancers being the ones controlling those one eyed monsters Brume Tower reminded me of Stonefang with the constant journey to the lowest point Eleum Loyce reminded me of Boletaria Castle with its journey along its outer walls and inner junctions.
Then the base game has shit like Earthen Peak and Dragon Shrine
Dragon Shrine was interesting visually. I might be in the minority, but that's one of the points in the game I actually liked. I also got a kick out of walking up the castle steps. The view of that all looked beautiful.
Looking Glass Knight is one of my favorite bosses in any game ever, I just think they honestly needed to let go of the past. It's really easy to piss fans off that way, in my opinion.
>>283762770 rushed production, anon. Dragon Shrine really is wasted level design. Youve got that fuckoff huge castle, and it's literally just one huge facade with like 1 room, and a huge platform for the Dragon
i honestly wonder if THAT wasn't supposed to be Drangleic Castle at some point. the actual one looks sinister and cool enough, but that one just has a majestic feel to it, up in the clouds with Dragons flying around it, Dragons being the symbol of Drangleic. I doubt the Ancient Dragon was gonna be there at all. Trailer has the MC fighting him in what LOOKS like the Dragon memory. (and surprise, thats where you get the ACTUAL "Ancient Dragon soul" (which regardless still calls the soul a fake)
Not only the grame has problems now, but I've recently been re-reading some previews of the game and the amount of bullshit they stated back then is so dirty. Let's not talk about graphics though. >Pursuer was presented as a modern day Nemesis, an enemy that would've chasen the players often during gameplay >Many websites talked about how levels were designed with the idea of having multiple paths allowing for completely different approaches to bosses with added risk/reward factor >Pharros Lockstones would "completely change a level" And I'm pretty sure there's more.
>>283748836 People are whiny cunts and forgot how flawed Dark Souls 1 and Demon's Souls are.
>>283763150 Dragon Aerie + Shrine is an amazing place. It's one of the best zones in the history of the series.
>>283763291 >Anor Londo really is wasted level design. Youve got that fuckoff huge City, and it's literally just one huge facade with like 1 Cathedral, and a huge rotating stairway platform Anybody can say that about any level.
>>283763421 At least Anor Londo had the decency in showing you it wasn't a funhouse dungeon like the Iron Keep or Drangleic Castle was. It had actual rooms with beds and furniture and Ornstein's bitching trophy room.
>>283763293 >"completely change a level" They do. Haven't you done Ratbros? >Many websites talked about how levels were designed with the idea of having multiple paths allowing for completely different approaches to bosses with added risk/reward factor This happened too. The Skeleton caves leading to Skeleton Lords... There's the route that skips Smetler Demon but has to go through Belfry Solar. I'm sure there's more that could be mentioned.
>>283763576 >It had actual rooms with beds and furniture and Ornstein's bitching trophy room. And that's nice, but I'm playing a videogame. I want Funhouse Dungeons. "Muh Lore and World Building" is a horrible reason to prefer a level.
>>283763293 >>Pursuer was presented as a modern day Nemesis, an enemy that would've chasen the players often during gameplay It's obvious with his encounters they did want that to be the case, but couldnt manage it with that xbox heug monster. the new invader NPC Forlorn in the CX11 game seems like he will be filling that role that Pursuer was planned for.
>>Many websites talked about how levels were designed with the idea of having multiple paths allowing for completely different approaches to bosses with added risk/reward factor Well, if you take a look at some areas, there ARE unused multiple paths. Did you know that the Undead Purgatory has an unused back entrance? It's right behind the staircase wall before the bonfire.
And Shaded Woods has some unused level geometry that would be unimpressive if not for the fact that they are clearly carved out paths with doorways in them. In fact, that large aqueduct hovering over the place? was supposed to be the side path to Drangleic Castle, and would lead over to the right side of the entrance area. There's even unused map data of some kind of guard outpost on the bridge.
>>Pharros Lockstones would "completely change a level" I can see them wanting to do this but having no idea how. At best we got optional lights in Aldia and Wharf.
There was also talk of if you were a sinner you'd have to face the Executioner's chariot, which would punish you.
What the FUCK they had in mind is anyone's guess there
>>283763407 miyazaki said a lot of stuff back then. it's why i take everything he says with a grain of salt. that being said, a lot of stuff he was trying to get in dark souls, ended up being in 2 like you getting more decrepit the more you died.
>>283748836 honestly there was a lot of stuff wrong with dark souls 2. but i cant seem to shake the feeling that it was completely soul less. ive played it for about 50 hours and completed it twice with two characters and found some secrets n stuff. but it was so boring and forgettable. i cant put my finger on why though.
i still remember all the areas and bosses and items in dark souls. but i already forgot the majority of dark souls 2 simply because of how bland it was.
it was just all around unsatisfactory. it was way easier than dark souls. and most of the secret stuff was way too easy to find. it lacked the impact of overcoming a challenge which was one of the best feelings in demons and dark souls.
>>283754563 The first time I played this area I didn't see the Orange Chard Ring that lets you walk on fire and I spent two hours trying to figure out how to progress. Solaire also murdered me, what a mean guy.
>>283764338 >Can we at least agree that while DaSII was a cashgrab, a bad Souls game is still a decent ass game compared to the shit we get now? >Or am I getting my hopes up You're getting your hopes up. It's as good or better than Dark Souls 1 and Demon's Souls.
>>283764338 >they try and shut down the servers >community goes absolutely apeshit >servers still running to this day Fuck yeah. I did a run not too long ago and got tons of good online interactions.
>>283764607 It's still online. You really have to watch your SL and area you're in to get summons/summoned/invasions but there are still players. Besides- if you can't solo Flamelurker with no magic, you're playing the wrong game.
>>283763945 I'm not saying DaS didn't have a lot of humanoid enemies, but DaS2 had way more. There's only like 3 non-humanoid enemies in the base game. The fat ogre shits, the basalisks(carried over from DaS1), and the dogs(carried over from DeS). There might be more, but I can't think of them off the top of my head.
Level design felt schizophrenic. You have on a side of the platter decent areas like No Man's Wharp (with secrets, a couple of shortcuts and a bit of verticality) intertwined with shit like Heide (a series of four cilindrical arenas coming out of whater connected by passageways. What the fuck was that place even supposed to be before the whole thing got sunk?) or Dragon Aerie (a long corridor with the boss you already fought repeated five times and nothing in it. People shit on Lost Izalith but that place was probably worse and the only redeeming factor is that it's pretty to look at).l I don't know if there's an A or B team. But I know they had something like eleven level designers for DSII and it shows. It's like they ended up without time and said "welp, put them together boys!". Fascinatingly, DaS felt more cohesive even though its four areas are completely separated, thematically and visually. The mere fact that the Forest of the Fallen Giants and the Lost Bastille are somehow this game's equivalent to Boletaria's Castle makes me shiver.
>>283765217 FotFG and Bastille were the best level design in the base game. I mean just look at this shit >Earthen Peak Climb up a ladder and walk a few steps. Boom, bonfire. Climb ladder and head forward and ascend another flight of stairs and yet another bonfire >Undead Crypt Just one merry-go round trip that gives you the most simplistic pathway to the boss. You can just run past those black witches and shit too
>>283765061 Your right there's six. One of which is those optional lizard faggots, one is those gross fuckers in the bottom of lost bastille which I think I only bothered fighting one time, and then the long armed shits in the Warf which I totally forgot about. Wow, those were totally memorable enemies.
>>283764604 If by better you mean more of the same in every area, level design, enemy and color palette then you are right. It could have better graphics but that doesn't mean shit when what you are showing lacks something resembling creativeness or good taste at least.
>>283765552 >And people say the negative bias surrounding this game isn't' real I don't have a fucking negative bias, I have the Limited Edition of the game watching me here. I was hyped as shit and waited the release of DSII as the second coming of christ. I wanted it to surpass Demon and DaS, I wanted it to be so good that I wouldn've never wanted to touch DaS ever again. I didn't even finish my first playthrough due to boredom somewhere midpoint the undead crypt. I forced myself to complete it later and since then I did 3-4 playthroughs just to see how "biased" I was and to give the game a fair chance. It's fucking shit. And yes: izalith was better than dragon aerie. With DSII they finally had time and resources to make a good izalith equivalent, only well done. Instead they just focused on MUH PRETTY VISUALS FOR E3 TRAILER. And then there's fucking dragon shrine.
>>283765901 I didn't even bother going to the wiki, those were the only other ones that came to mind. Why don't you name all the ones I missed instead since there was so many. Also >muh lore The story should be created to suit gameplay, not the other way around.
>Get Lucatiel's Sword >"An amazing sword made from Mirrah, uses an incredible style, unique to their knights" >It's shitty and nonsensical with the sword spinning in a way that would destroy your wrists but ok, better than nothing I guess >Do another playthrough later >"Let's try the Royal greatsword" >It has Lucatiel's moveset Fuck you.
>>283766214 No. Fuck you. You've barely played the game but you're ready to bitch on the internet about numbers and ratios you don't really know.
Fuck you. Go visit a wiki and eat your own words or fuck off.
>>283766045 >I have the Limited Edition of the game watching me here I have one too. This has nothing to do with it >I was hyped as shit and waited the release of DSII as the second coming of christ You're a fucking retard. >I wanted it to surpass Demon and DaS You sound like a fanboy >, I wanted it to be so good that I wouldn've never wanted to touch DaS ever again. That's a pretty unrealistic expectation. It's nobody's fault but your own that you got all worked up in childish "hype" than was necessary. >I didn't even finish my first playthrough due to boredom somewhere midpoint the undead crypt And you expect to be taken seriously in a discussion? Toppest of keks my friend. >And then there's fucking dragon shrine. It's a bit small, but it's just part 2 of Dragon Aerie. There's only 1 boss in the whole area.
>>283766579 >I want this new game to be better the games I love >You must be a fanboy If I was a fanboy I would've said "I hope dark souls 2 is shit". Also, your entire argument is so stale I don't even want to bother because you miss the point. The point is that you accused me of being biased against the game and I demonstrated to you I wasn't. Instead you want to turn this conversation into "You had unrealistic expectations and when the game didn't turn out how you pictured it in your mind you decided it was bad". >And you expect to be taken seriously in a discussion? I did at least five playthroughs with different characters you fucking fool. Learn to read my posts.
>>283748836 Gameplay-wise DaS 2 cleaned up great deal of mechanical problems that plague DeS and DaS. Unfortunately though it failed to capture the intrigue of the two previous games because its lore, characters, and setting lacked the atmosphere and charm players had grown accustom to. In retrospect it got a lot of flak for being a terrible game which I disagree with. It was great game just not a great Souls game.
>>283766853 >I never played the DLC. Please please please please do so. People aren't exxagerating the quality. They're hands down the best parts of the game now and really add to the overall whole of the game. Play it again with the DLC and now that they'd added the Aldia Patch there's even more stuff you haven't experienced. Think about Dark Souls 1 without Manus/Artorias/Kalameet/Dark Magic/Silver Tracer/Gold Tracer/ Meeting Hawkeye and Mushroom Lady. It's not quite the same game right?
>>283766968 >If I was a fanboy I would've said "I hope dark souls 2 is shit" No. A fanboy gets blindly hyped for a series or developer. > I demonstrated to you I wasn't No you didn't. You just proved it's a different sort of bias. You expected EVERYTHING instead a simple iterative sequel. That was naive. >I did at least five playthroughs with different characters you fucking fool. L You fucking quit your first playthrough because of supposed "boredom" in one of the best areas in the game.
>>283767216 >You fucking quit your first playthrough because of supposed "boredom" in one of the best areas in the game. Yes, and then I completed it and did at least four more playthroughs to see how much I was mistaken. I love how you continuously ignore this part. Also >Undead Crypt >One of the best parts of the game And then I'm being told Dark Souls 2 was good. I'm not surprised when tastes are so goddamn low. I mean, I could've understood if you told me that Amana was a nice place, or Dragon Aerie and I might've even believed you if you wanted to tell me that Lost Bastille had a nice atmosphere. But no, fucking Undead Crypt with it's two corridors, three rooms and the long corridor leading to Velstadt. The only good thing about the Crypt is that Velstadt rings a bell when he swings his hammer. But hey, it seems pretty clear to me there's no way in hell I can change your mind, so let's just rest at that. In your mind I'm a biased fanboy so hey, fine by me.
>>283767536 >Didn't enjoy the hallways with two Shield Knights >Didn't enjoy the wall ghosts >Wasn't blown away by lighting up the torch and seeing the level come to life >Didn't enjoy the confusing room full of Leydia Pyromancers that spawn when the bell tolls. >Didn't relish the challenge of battle Vendrick's Royal Guard and then killing his " Royal Aegis" >Didn't think Hollow Vendrick was one of the better moments in the game >Agadayne wasn't an interesting NPC with good loot. >Hasn't played since the Aldia patch and doesn't know there's a decent Aldia conversation here too
>>283767709 Oh please. More selective memory bullshit. Undead Crypt is great.
>>283767814 But quite honestly, it was the hallway with the Imperious Soldiers and then you drop down to the pit with the Leydia Witches, who you can just ignore and head straight toward the lever that opens the shortcut.
I've been the guy trying to say that DaS2 wasn't terrible but Undead Crypt was short as fuck
>>283767814 >Didn't relish the challenge of battle Vendrick's Royal Guard and then killing his " Royal Aegis" It's the best boss fight in the game. I never said he is a bad boss. >Wasn't blown away by lighting up the torch and seeing the level come to life You are shitting me, are you? >Hasn't played since the Aldia patch and doesn't know there's a decent Aldia conversation here too Go fuck yourself. Seriously: go fuck yourself. I've done another playthrough after 1.10 came out. And I will play it again qhen the new improved scholar dx11 version will come out. this is how "biased" I am, this is how little of a chance I keep giving the game. It was a nice, free patch. I praised from for trying to fix what didn't work. It wasn't exactly much, but at least now you have a story reason to go find vendrick. Thoug >Decent conversation >Decent A LIE WILL REMAIN A LIEEEEEEEEE
>>283767976 >Undead Crypt was short as fuck So is anything once you know how to navigate it. Look at my list! That's a lot of shit for a small zone.
>You are shitting me, are you? Why would I be shitting you? It was a rewarding moment. Especially when you're worrying if Agdayne or something else is gonna penalize you for bringing light into the Crypt. It's a shame NOTHING happens, but you still feel conflicted about doing it the first time. >A LIE WILL REMAIN A LIEEEEEEEEE So? What's your point here. You keep pretending to not be a biased piece of shit bit then you spew shit like this.
>>283768248 You know, it must feel good when you first use an argument and when you're proven wrong you just ignore having used it in the first place and go >W-well... well I'm still right and you are wrong... f-fanboy! I understand the need to defend DSII if you really like it that much but let's not bullshit each other now. You accused me of >Never having completed the game Even though I told you not only I did complete it but multiple times >Not having appreciated a boss fight Even though I never spoke of him in a negative way >Never having experienced Aldia Even though I did And yet you still are finding new arguments. At least don't ignore how much this conversation has turned to shit.
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