You get to fight giants in most hack & slash
Why is this so special?
in Hack and Slash it's mostly 'hit in the general direction of the monster' or 'avoid obvious move list of the monster then hit in the general direction'.
in this game, most monsters are just chilling, want nothing to do with you and you have to find a way to get their attention, then you have to find away to get on top of them, then play a mini platforming section on their bodies to find the weak spots, then hang for dear life as they try to shake you off so you don't have to go through all of that again.
is that special enough for you?
not a bait man i agree with anon this game is shit and honestly it was boring as fuck it would have been a lot better if there was some tiny colossi to fight around the giant empty world
the story is also terrible
I didn't know it was possible to have such a shit opinion
The reason people like the game is because you're in a barren wasteland full of legends. It's fun to explore. It's just not your cup of tea if you need
>"tiny colossi" to fight in the "empty world."
I really dont understand how you think this validates your opinion and makes the game shit. They accomplished exactly what they set out to do. You act like it wasn't intentional that the world they build is empty.
because the colossi are massive and just wowed me at the time + theres usually some special way you have to kill it
the only other time I felt like I was fighting a massive beast was the storm king in DeS
You get to walk a low traffic street.
Why is it so special?
The game was not made for you, therefore it is shit.
Either lacking the mental capacities to judge, or the maturity or simply the interest in a specific matter, you are 100% correct and justified to slander things you don´t understand or care about.
Stay strong and make the world better by sharing your disdain with it.
The music is beautiful and timeless, the overworld is very well done and beautiful too, the gameplay while not complex was innovative and riding Aggro around that vast and beautiful land fighting giant stone creatures was just amazing.
It might be overrated but so is every popular game and that doesn't mean anything.
If you didn't like maybe it's not your style of game, you know, not everyone is equal, you should be able to understand this.
BECAUSE YOU'RE NOT SWINGING YOUR SWORD AT ITS FEET
In most games, giants are just a large animated character that essentially takes as much room as a frog.
SotC at least makes you feel like you're fighting something big, and fully acknowledge its size and power.
>tfw I already killed 14 colosi
>tfw I know I'm not gonna survive hunting all of them
>tfw I know he isn't gonna keep his word
>tfw I have to continue because of that little glimpse of hope
You should give Dormin more credit.
Also, I'm not the only one that thinks Dormin is not an individual, but a collective, like the people that possibly inhabited that place and were sealed by God.
I don't understand the logic either. Team Ico literally boasted for months that this game was going to be a different kind of experience in solitude. The adventure they promised was delivered.
People didn't like the initial idea, so they want to change the whole premise of the game to fit their preference.
One of the best posts in this thread.
I never actually did that, just seemed too much effort. Apparently there are "bad fruits" there? Permanently reducing your health.
Also, on the subject of content, it's a shame they never implemented the Dam. Even if there was no Colossus to fight, could be something interesting to explore.
This would be cool. Fitted the artstyle too, unlike some of the other unused Colossi.
beautiful graphics for it's time
first game that utilized bosses for platforming
haunting and melancholic atmosphere
there's more to it than the gameplay which in itself might not really be that special
but it's the whole feeling the game creates
like how the travel sequences between bosses calm you down so fights feel way more intense
it's beautiful in it's simplicity and consistency
but some people are going to say "feeling" or "atmosphere" are buzzwords and the only thing that matters is gameplay
they probably also think that games can't be art
and that's pretty sad
Daily reminder that the engine feeds on your hopes and dreams, so never stop believing.
Don't kid yourself, there is still yet to be a game that has created creatures as large as the colossi and done them well. For a PS2 game this game beats 90% of the shit that is out on the market today, both in atmosphere and gameplay.
Because you actually feel small when and almost powerless fighting them. Each boss is like trying to solve a moving puzzle. As opposed to other games you just hack away at their feet, or you're on a chest high platform with you hacking away at their arms when the try to smash you. Also that OST.