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RTS thread.

What´s some good slow paced RTS? I like to spend my time inspecting the terrain and choosing the best position and curse of action rather than clickspamming my way to victory.

Also general RTS thread
>>
Starcraft 2
>>
>>283528432
Galatic Battlegrounds in my personal favorite RTS.
>>
How are the newer C&C games? Red Alert 3 and Tiberium Wars to be exact.
>>
>>283529008
RA3 is okay gameplay wise, the campaign is terrible

CnC 3 has no redeeming qualities
>>
>tfw you laid asleep last night mentally designing AoE IV and it's the best game ever
I can't be the only one with this level of autism

What innovations would /v/ like to see in RTS games?
>>
>>283529127
RA3 also some good mods to fix any problems. Just get Revolution and your good to go for a very tight Skirmish mode.
>>
Planetary Annihilation can be slow if you want it to be. It's also the best RTS ever made.
>>
>>283529196
>you laid asleep

the fuck?
>>
>>283529313
awake*

i'm tired as shit
>>
>>283529251
Tried it.

It´s relatively slow, yes, but it´s all about masification.
>>
>>283529008
In retrospect, after playing RA3 and CnC4 I enjoyed CnC3 and Kane's Wrath. I wasn't a fan of RA3 and I think its standalone expansion is the actual worst game in the series after the Facebook game Tib Alliances.
>>
>>283529560
>RA3 and I think its standalone expansion is the actual worst game in the series
Yes it was basd and the units it introduced were ridiculously OP

The allies had that giant plane that had near the same range the big ships had, you could snipe any building without taking any risks, it was so stupid
>>
>>283529394
>masification

I'm assuming you mean "massing units"

Uh...what exactly is wrong with that? And what is preventing you from scouting your opponent to PREVENT him from doing so? And how in the fuck are ALL OTHER RTS games not about "masification" when it's such an obvious fucking tactic to go for?

I'm really tired of this retarded claim. Idiots made the same claim for Total Annihilation and Supreme Commander, and it's really obvious that they're shitty at the game if they think that that's ALL the games are about. Your excuse is obvious, you only tried it and I'm assuming that means you didn't play it much. Simply massing units isn't going to win you a game against someone who's any good, especially if they're scouting (which they should be doing).
>>
>>283529196
I do too sometimes anon. Not for RTS though.
>>
>>283529394
>>283529745
As if massing shit in StarCraft never happened or worked. Or Age of Empires. Or Cossacks. lol
>>
Men of war.

Assault squad 2 has good multiplayer servers but it's shit, Assault squad 1 is good but you'll have to play over gameranger
>>
You either keep playing Rise of Nations or Supreme commander. Most other RTS either haven't aged well or flat out suck.
>>
>>283529745
>I have no idea what im talking about
>the post

>>283529964
Men of war is RTT not RTS
>>
>>283528432
I miss rise of nations :( i always picked the chinese.
Any new RON game coming out?
>>
>>283530006
>I have nothing to say
>the post

See, I can do that extremely lazy bullshit too, faggot. How about actually countering my argument with a well thought out response? Oh wait, I'm on 4chan.
>>
>>283530052
RoN: Rise of Legends when!?
>>
>>283530228
No, RON = Rise of Natios.
Its in OP's picture.
>>
>>283530006
Nigga YOU have no idea what you're talking about. "All about masification"? Yeah, as if massing a huge army is really that easy against a good player. Yep, that's aaaallll you have to do to win games in PA, just keep building any unit you want and make lots of them. They're not gonna scout and counter you at all!
>>
>>283530315
http://en.wikipedia.org/wiki/Rise_of_Nations:_Rise_of_Legends
>>
>tfw Grey Goo isn't very good
>tfw most RTS are spaceshit or modern shit and my good old ancient age games are completely dead
>tfw suffering
>>
Grey goo
>>
does total war count?
shogun was pretty neat, planning battles and positioning your battle lines
>>
>>283530212
>>283530338

Why would you need to scout someone amasing units? It should be fairly obvious since he would have no map pressence

and then how would scouting counter it

You are basically spouting buzzwords

samefag
>>
>>283530398
fuck, you rekt me, it only show how noob i am.
>>
Mass is like the most basic principle of war, how do you make an RTS withouth it being the main factor is beyond me.
>>
>Slow placed
Try Empire Earth
You shall know the feeling of slow paced when you can only use 6 villagers on a resource node at the same time, can only mine 15 resources around every 30 seconds, and each resource node is worth 300000 of that particular resource.
>>
>>283530459
>Why would you need to scout someone amasing units?
hahahaah
>and then how would scouting counter it
HAHAHAHAHAHA
>>
>>283530538
It's okay, anon, now you know. Join me, and we will force Microsoft to release it on Steam where we can give them more of our shekels.
>>
>>283528432
>RTS
>clickspamming way to victory
Yeah, sorry but you're going to get assblasted by anyone who has optimized builds in any RTS, you might as well play turn based strat games.
AoEII is my GOAT for RTS though, its not as speed based as starcraft
>>
>>283530459
>Why would you need to scout

Stopped right here. You cannot be this stupid. It's a fucking WAR, retard, why would you NOT scout?
>>
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>9 days left

Can't wait to play this masterpiece again online.
>>
Black and white 2
>>
>>283529008
CnC 3? Spam walker and win the game, the campaign can wreck you pretty hard [in hard mode] though. RA3 is pretty ok. Campaign is easy.
>>
what is the RTS with the most satisfying weapon design and why is it CoH

dose explosions man
>>
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>>283530683
>mfw all those epochs in Empire Earth

I love that shit.
>>
>>283530971
>>283530690
can you stop samefagging?

Now i Realized the original post was also made by you
>>
CnC Generals
You can build moneymaking buildings so you never run out of cash.
Also the challenges of Zero Hour are good fun. Then install the Shockwave mod for the improved challenges and new generals
>>
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>ensemble is dead
>westwood is dead
>blizzard has fallen
>relic is dead
>>
>>283530006
Is RTT doing any better?
>>
>>283528432
Since when RON looks so good?
>>
>>283528432
Total War isn't what you want but it has usfel shit like
>having time to enjoy a battle without worrying about managing villagers and building another mud hut
>penalties for withdrawing troops that are in melee combat
>>
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>>283531163
Sorry, fuckface, I'm not the only person who thinks you're retarded. Just admit you're making a stupid criticism about PA already.
>>
>ctrl f
>stronghold
>0 results
Cmon guys, Stronghold is fucking GOAT
>>
>>283531457
>having time to enjoy a battle without worrying about managing villagers and building another mud hut
but the combination of building and fighting are what makes RTS games fun
maybe not having to do it exactly when you're fighting but doing both in the same gameworld
>>
>Ctrl+F
>Myth 2: Soulblighter
>0 results

Figs
>>
>>283531593
It wouldn't fucking be an RTS if there was no building. It would just be an RTT.
>>
>>283531564

>no crossbowman

Over before it started
>>
>>283531564

>Posting that gay browser game shit.

>Not posting based crusader or at least original stronghold.
>>
>>283531401
since fuck you
>>
>>283531564
>archers not protected by crenelated walls
disgusting
>>
>>283531678
That's RTT.
>>
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>>283528632
>play GB:CC again

What the fuck is happening with the colors ?

Why is the sea red on my minimap ?

Why is the desert tile full of green dots ?
>>
>>283531740
>>283531734
>>283531685
relax i just grabbed an image from google
>>
>>283531782

Tbh I think this is what OP wants
>>
>>283531736
>>283531401
Oh, I'm sorry anon, I didn't see the "so" in your post and I thought you are talking shit about RoN.
Time for bed then.
>>
>>283530973
My nigga, was just about to mention Homeworld. Steam workshop support for mods is going to be glorious.
>>
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>>283531678
>dat atmosphere in Myth games

Fuck I want more of that. Even Myth 3, which shifted the perspective and was overall an inferior sequel, had more of that sweet "humanity is fucked, there is no way out" atmosphere.

https://www.youtube.com/watch?v=a-OtsyKJCxE
>>
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AoE 2 is pretty good
>>
>>283531535
That proves nothing
>>
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>>283532047
>that terrain
what the fuck did you do to my beautiful game
>>
>>283531823
you need a patch, AoE2 and all the other old direct x games made back in the early 2000s/ late 1990s' had this issue. There's also a widescreen patch as well, and while were on the subject voobly and games ranger both let you play multiplayer
>>
>>283529127
>C&C3 has no redeeming quality
>RA3 is okay gameplay wise
wut

How can you say that of C&C3, I'd agree with you if you were talking about C&C4. (and even that one is still playable, it just shouldn't have been named "C&C4")

How exactly is RA3 better than C&C3, the only thing that is drastically different in RA3 is the way you build/train in each factions.
>>
I feel like PC strategy games rely too much on doing stuff hiding from your opponent. Structure, army and technology building in the fog of war.

Many strategy board games let you know at all moments what your opponent has deployed and it doesn't make them shallow.

Fog of war by default serves two purposes:
- add guess work. Give that PC RTS rely mostly on rock-paper-scissor mechanics, that means taking chances and hope for the best, or spread the unit specialization to make a jack-of-all-trades-master-of-none army
- add action work to decrease the guess work through micro scouting

All in all, I don't think it is beneficial to strategy. I think games where by default you could see everything and where you could occasionally occlude information from your opponents with some sort of fog would be much interesting.
>>
>>283529957
>starcraft 2 beta
>mass marines, win every games
>starcraft 2 get released
>mass marines until late into SC2's life
>win nearly everytime
>>
>>283532229
stronghold allows you to see your opponent/entire map
>>
>>283530228
>mention that shitty game

have some agent orange while you wait
>>
>>283532229
There are a lot of RTS games, if not all of them, with the option to disable fog of war.
>>
>>283528432

played AoE 2 today in multi

got my shit slapped in black forest by some dude that slipped a villager nearby and suprised me with an early rush with catapults
>>
>>283532198
>you need a patch
Any chance that you would feed me on this, O kind anon ?
>>
>>283532229
RTS games have fog of war to represent the real-life fact that your troops cannot see through mountains or 500 miles away. Strategy board games have no fog of war because they are board games where it's impossible to hide what your opponent is doing. A RTS game without fog of war would be just plain stupid because they're already trying to be little simulations with one or two concessions for the sake of playability.
>>
homeworld
>>
>>283530683
God tier shit here. Too bad ut runs like complete shit on modern systems and no HD releases were made. The sequel is... Interesting. Love the era-dependent resources, special units and the more realistic units and mechs, but the building limit, heroes, shitty mid-2000's lighting effects and small as fuck territories sucked ass. The third one is just a blind, lazy cash in on a niche title that, big fucking shocker, didn't work.
>>
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>>283532670
EE2 had some good ideas, but just like EE3 it was overall a smaller game compared to the original with not enough to replace all that was removed. I still prefer EE1.
>>
>>283532141
poor dog
>>
>>283532817
it's a harsh doggy dog world
>>
>>283528632

My fucking nigga. Bought it off gog and that game is still fucking fun as hell.

>>283529251

I fucking love PA. I really don't get why it get's shit on so much but I haven't really played TA or SUPCOM that much. Even with Uber being twats PA is still blows every current RTS out of the water, specially fucking SC2.

>>283532394

>ROL
>Not the best RON game.
>>
>>283532817

That is why you don't give your fuckin dog chocolate
>>
>>283532394
RoL is better than RoN which was just a shitty aoe 1 with arbitrary restrictions
>>
>>283528432
>play rise of nations
>expect every faction to be the same minus some unique units
>turns out that every faction has some bonuses that heavily impact the gameplay and unique visuals
they don't make them like that no more.
>>
>>283529957
>Cossacks

No, I don't want to remember.
>>
>>283532575

There's no catapult in aoe2
>>
>>283532394
Well, RoL is a bit different than RoN, but certainly not worse.

I really liked the setting + asymmetrical Races with different ressource/options available.
Also, for it's time it looked very good graphically, as everything (at least the Vinci und Cuotl) was friggin filled with detail
>>
>>283533209
mangonels and onagers are types of catapults
>>
>>283528432
If you like slow pace then Sins of a Solar Empire might be for you.
>tfw play a nonstop game against a friend for 10 hours straight before taking a break for a day and continuing for another 8 before finally winning
>>
>>283533209
>A mangonel was a type of catapult

Suck my dick, fag.
>>
>>283533436
>SoSE
>slow paced

Fuck no.
>>
>>283529957
>Cossacks

MY MAN, I played the fucking shit outta that game when I was young.

European Wars is where its at
>>
what's a good rts where you can just turtle up
>>
>>283533436
I always get my ass handed to me in SoSE
any tips on how to git gut?
>>
>>283533579

How is it not slow paced? everything takes 50 hours to die and once defenses are up the whole game turns into an stalement unless you are advent and have the siege frigates that hit several buildings at once?

If you play vasari you don't even have siege frigates, you have to turtle until you can get several superweapons
>>
>>283533579
Considering the only other RTS games I'd played against friends were things like C&C Kane's Wrath , AOE2, and Rise of Nations Gold it was pretty slow.
>>
>>283533614
Algerian Archers masterrace. Not hitting for days but firing 200 arrows per minute
Also, 200 AA produced by each Barracks per minute.
Without peace-time, those fuckers steam-rolled your base (as they're cheap as hell and can attack buildings)
>>
>>283528432

Knights and Merchants is slow paced
>>
>>283533740
also the average match lasts 5-8 hours
>>
>>283530973
>>283531929
I tried Homeworld.

I damn waited after every level until I had mined down to the last piece of mineral, then built ships.

Somehow I can barely keep up with the enemy. A mission begins and it´s a fucking swarm.

I have never made it past meeting that one big ship that suddenly teleports in front of you at the beginning of a mission, gives you some new technology and disappears when enemies come close.

Then suddenly four or five of those fucking big combat ships teleport around my mothership and start destroying everything, while at the same time an endless swarm of little ships comes from the enemy base.

I´ve tried everything. Massing up on small quick ships to distract and shit. All dead.
Massing up on the heaviest I got. All dead.
Massing up the ships of the track beams and focusing on capturing enemy ships. Still all dead.
Mixing all of the above and savescumming heavily, placing those ships that can capture enemies with tractor beams exactly behind where the strong enemies will teleport so I can catch them right as they show up and prevent them to cause any damage while the small ones distract the enemy swarm before I can send in reinforcements. All dead.

What am I missing? I feel like it doesn´t matter what I try, I just can´t win because numbers.

Any tips? Am I missing something basic?
>>
>>283528432
Sins of a solar empire
>>
>>283531678
That game is amazing, the gameplay still holds up pretty well today too.
>>
>>283532670
what bugs me most in Empire Earth is lack of speed adjustements (digging that iron takes ages...), and very limited camera height.
Other than that idea of making Age of Empires clone that goes from stone age to mecha age was brilliant
>>
Is Dwarf Fortress an RTS?
>>
>>283533903
You can target individual weapons on the ships. try taking out their dangerous weapons first.
>>
>>283533903
hey anon

the enemy scales with how many ships you have
>>
>>283534292
that's only true for Homeworld 2
>>
I miss Urban Assault
>>
>>283533903

You're missing that the game tries to give you a "challenge" by increasing the opposition to match your current fleet. If you maximize what you've got entering each level you will get your ass handed to you.

If you want to win with a mega-fleet you'll need to be cheesy: leave salvage ships hanging around where those beam frigates appear. The non-buildable beam ships are insanely powerful and should be stolen at every opportunity.
>>
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Friendly reminder that RTT>RTS.
GIF related, a tipical RTT battle:
Player A set up a good defensive position, no enemy tank could get into a position to spot the AT gun before it was too late, he even left 2 soldiers in a cover nearby to serve as security in case enemy infantry got close, only things he might have done better is position the AT gun a little to the rear or in better concealed position.
Player B did everything wrong, he sent infantry running in the middle of the street, infantry should only move in short rushes from cover to cover, he also moved the tank forward without properly scouting that alley, he should have sent some infantry moving stealthily through the buildings to discover and flank any ambush.

The audience/players feels dumb because they can't understand what's going on and hate the game.

In an average RTS match, the winning player looked up the currently best build order or macro on the internet and was able to click orders at a faster rate than the losing player, the battle was already decided 5 minutes in, the last 45 minutes were just the 2 players going through the motions till the winning player massed a huge enough blob to rush the enemy base.

The audience/players don't really get what happened, but they are happy because they got to see a huge robot army and colourful explosions.
>>
>>283534213
no, its more a sim game, like dungeon keeper and the likes

>>283534501
you can literally do the same in RTSs
>>
>>283534213
Definitely not. Still a great game if you have the patience to get in. Read the quick guide article on the wiki.

>>283534221
>>283534292
>>283534492
Didn´t know that. Then again, I was playing the first one. Don´t want to get with the second until I´m done with the first.

How do you do it, then? Destroy everything, then create it all again at the start of the next mission?
>>
>>283528432
Close Combat.
Any of them.
>>
Apparently it wasn't very well received at release, but from time to time I enjoy blowing through a game of Star Wars Rebellion. It's pretty awesome being able blow up Rebel planets with a Death Star, or running around blowing shit up with super star destroyers
>>
>>283534501
this is bait and pasta
>>
>>283529196
Remove base building.
Include infinite creep spawning.
Control only over 1 unit.
One map.
5v5 multiplayer.

How do you think guys, can my idea turn into decent game?
>>
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>dat feel when no one remembers Codename: Panzers
>>
>>283534501
>Starcraft is all RTS
>>
>>283534501
Men of War is boring as fuck.
Single player is total crap and multi player is full of eastern europeans.
>>
>>283534575
>you can literally do the same in RTSs
That is not true because that you can't focus on the battle because you have to babysit resource units and manage the base, also the combat mechanics of the average RTS don't lead well to complex engagements.
>>
>>283533203
>download custom mission with Battle of Waterloo
>map almost entirely filled with units
>still no perfomance loss
>>
>>283529127

RA3 was terrible, CnC3 is a 7yr old game still being played today.
>>
>>283534605

Well, that's the cheesiest method. You should still grab all the resources each level, but don't build up a mega-fleet. Don't be afraid to scrap old ships to build stuff that is more useful for your current scenario.

The game generally matches your fleet size for the slugfest missions, so it's going to come down to outmaneuvering the AI and having a composition that counters the AI fleet.

Some missions your fleet is completely meaningless; it's not always about having the most lasers pointing at the enemy.
>>
>>283534893
>because that you can't focus on the battle because you have to babysit resource units and manage the base
GET
GUD
>>
Supreme Commander is pretty good. Not sure if it's "slow-paced", as time is an important factor in gameplay. There is definitely a learning curve, but after you learn the basics it can be a real comfy game.

And if you are wondering, most games are determined by strategy, not APM.
>>
>>283534746
I liked it.
It was the best blitzkrieg-like RTS, imo better than blitzkrieg itself.
>>
>>283532797
EE3 is worst game I've ever played, no seriously, this shit is beyond bad
>>
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>>283534746

I remember this, it was pretty okay all things considered. Cutscenes were hilarious though.
>>
>>283534501
I love MoW, but I hate this fucking pasta so much.
>>
Friendly reminder that this unit made C&C3 that much more awesome.
>>
>>283535216
>the combat mechanics of the average RTS don't lead well to complex engagements.
>>
I feel you OP.

I loved RON, but hated the fact I had to clickspam by way up ages for better units.

Id rather take my time and build my empire. Ron would have been a perfect empire building game
>>
>>283535754
>average RTS
never played it, when was it released?
>>
>>283532394
RoL was awesome.

Rough around the edges, sure, but at least it wasn't another historical or scifi RTS. It dared to be different.
>>
>>283533209
Yeah, there are catapults, only they´re called onagers. Either one of the later versions (castle age or so) has flaming ammo, or you can give it to them with an uprade, and this alows them to destroy trees and clear a path if you force them to attack ground.
>>
>>283535249
In my opionion for a "realistic" RTS Codename: Panzers was too much about ballance rather than realism. But that's just matter of taste.
>>
>>283533727
Tower defence games
>>
>>283531323
>relic
>dead

not dead, only slightly retarded.
>>
>>283530973
Go home shill.
Get cancer.
Get raped.
Get AIDS.
Get your fingers cut off.
Die.
Your whole family should die too.
>>
>>283538089
wow
rude
>>
>>283534836
>I have a shitty teste
>And I must post
>>
>>283534667
>Implying that any critique of metagaming and action-per-minute based games is bait

Kill yourself, reincarnate and start playing better games in your new life
>>
Guys, supreme commander literally chokes my CPU on my i5 laptop CPU, on the first mission even in the forged alliance
>>
Almost every RTS against AI.
>>
>>283538942
>forged alliance

There's your problem, vanilla runs much better performance wise on my PC. Fucking Forged Alliance
>>
>>283534741
no man it sounds like some kind of bad custom map in fucking starcraft.
>>
>>283529008
RA3 and the new C&C games are all shit unless you're a proto-assfaggots junkie and want korean level clickfests

then I don't know because I don't do gay shit like that
>>
>There will never ever be an actual sequel to Rise of Nations
>>
>>283529127
Say that to my fucking face and not online and see what happens.
RA3 was absolute shit. CnC 3 is one of the more solid RTS games I've played.
>>
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>>283530403

>pick up grey goo full price
>figure I might as well go for it, if nothing else, the money might show there's still interest in the genre
>the style is mostly pretty great, with heavy campaign elements and briefings
>the characters are all boring
>the setting is boring
>the units are all stupid looking

I tried really hard to have fun with it, and the maps are at least really pretty to look at

but I can't get invested in it at all, it feels like some kind of wannabe Avatar bullshit, with the poor aliens getting assfucked by humanity and the grey goo

could play past the 3rd or 4th level, so I don't know if it changes

fucking EA and blizzard and assfaggots shitting up the genre
>>
RUSE
Battle for the Middle-Earth 2
AoE2 (discovered it like two days ago)
CCG

That's about it, all other RTSs are shit
>>
>>283535683

that image is gay and you're a fucking faggot
>>
RON > All other RTS games
>>
>>283528560
I was a master level SC2 player and my heart rate when meeting a player of equal skill was higher than I've ever experienced in my life. No physical activity has raised my heart rate to that level, not even being in fights against people who I new were dangerous and they outnumbered me.
>>
motherfucking supcom!
>>
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Conquest is fun, big maps and challenge, Starcraft on space, but still fun.
>>
>>283540273

man, I love/hate supcom

everything about it is great, I had a blast playing it

it always really, really bothered me though, that there literally were no deaths per game, except for when you kill the giant avatar robot thing of the other team's

it doesn't feel like a real war unless soldiers are willing to lay down their lives for your cause

robots just fighting robots is just a really evolved form of pretend
>>
>>283539721

I just want a remake with fully updated 3D graphics at this point.
>>
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>>283540605

I want this for any good RTS game

>there might never be another game as on-topic and hilarious as C&C Generals was

I can't believe they managed to get suicide bombers and hijackers into the game

>the little portrait of the hijacker was some dude in a turban waving a box-cutter around
>China's big thing was hackers and hacking
>Generals predicted the Sony hacks and all that other hacking shit

Act of Aggression looks like it might come close, but it doesn't seem to have a true "terrorist" side

>Free AK47s for EVERYONE!
>>
>>283540551
>not sending droves of SCUs to their deaths every other longer game
>>
>>283540896

Eh, it's a spiritual sequel to Act of War so instead of terrorists they have a Militaires-Sans-Frontieres type international mercenary league using a mix of slavshit and euroshit.
>>
>>283534893
>That is not true because that you can't focus on the battle because you have to babysit resource units and manage the base
>you can't focus on the battle because you have to do other things
You can't focus because you suck shit, sorry man. I kind of suck too, I'll admit, but that doesn't mean the more complex game genre is somehow worse, it's just harder to play well.
>>
>>283541091
>Militaires-Sans-Frontieres

yeah that was my impression

I don't mind it if it's cool, and honestly the previews of building construction/resource gathering look great

I miss the simple charm and comedy of the C&C games, though I think that era is gone forever
>>
>>283540896
How does Act of Aggression play? Is it more traditional RTS compared to stuff like Wargame, which in every screen I see it looks like a boring as hell icon simulator?
>>
>>283541625
Pretty much a Spiritual Successor to Act of War
>>
>>283541728

Which itself is a C&C Generals clone.
>>
>>283541728
Never played that either, so I'm afraid you'll have to explain.
>>
>TFW No RoN 2
>>
>>283541875
FUCK
>>
>>283541814
>>283541797
>>283541728
>>283541625

my understanding is that it plays like a usual RTS

was just reading a RPS article about how each faction uses different vehicles to gather resources (trucks, choppers, etc.) and that AoA is meant to fill the gap left by C&C Generals 2

article (I don't feel like pastebin and it's RPS so whatever):

http://www.rockpapershotgun.com/2015/01/28/command-conquer-calculate-act-of-aggression/
>>
>>283541968
So Close.
>>
>>283541875
>>
Different question; are there any hands-on 4x games more like Civ meets RTS?
>>
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Haven't played an rts since booting this up on my 286.

Did I miss anything?
>>
>>283542308

RoN is literally Civ meets RTS
>>
>>283542352
World Trade Center got rekt by some pissed Muslims
>>
>>283542445
But RoN still takes blowing the fuck out of each other as a given.
There's no room for jolly cooperation
>>
>>283542219
That's not Rise of Nations 2
>>
>>283542032
This sounds pretty cool. A shame they could not just randomize the entire map but I suppose that's harder for maps more detailed and structured than Age of Empires'
>>
I started playing Company of Heroes singleplayer a few days ago and I'm playing it really slowly, inspecting terrain, doing preparatory mortar shelling before attacking, building sandbags and fortifying my positions.
Am I playing this game wrong?
>>
I loved that Act of War used live-action cutscenes just like C&C, it's unlikely but I'm hoping for the same in AoA
>>
>>283543654
Eugen have almost no budget now due to Focus, their publisher, so I wouldn't count on it.
>>
>>283528632
You are my nigga, the $6 I spent on the GOG version to finally get to play it again were the best $6 I've ever spent
>>
>>283543823

True, but they were hardly an AAA developer under Atari in 2005
>>
>>283543519
Absolutely.
But i think playing CoH "wrong" is more enjoyable than doing it properly to be honest.
>>
>>283543973
>Absolutely.

Thought so.
But I'm having fun so I'll kepp at it, at least until the game forces me to be quick and frantic.
>>
>>283528432
I got a chance and pirated Company of Heroes, and I have to say I love it. Now before I go ahead and get it on steam. Which other definitive versions is worth getting? Do they all play relatively the same or what?
>>
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I have about 40 dollars im willing to use on a 3ds game. What should I get?
>>
>>283544361
You should probably get the fuck out of this thread
>>
>>283529008
Red Alert 3 is GOAT. If anyone tells you its shit, it's because they are casuals and got hella rekt and then look to blame the aesthetics and the live action cutscenses. I have never seen anyone who haters RA3 give a valid reason as why that has anything to do with gameplay. Only real problem was the online infrastructure was shit.
>>
>>283544361
No RTS games on 3DS that I know of, but the Advance wars Series is decent at least.
>>
Are there any WW1 RTS games? At all?
>>
>>283545215
I wish
>>
>>283545215
>RTS
>sit in trenches and shell each other for the entire game
good one
>>
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>Mfw RTT killed RTS
>mfw /v/ doesn't know the difference
>mfw /v/ likes RTT more than RTS
>mfw /v/ whines about RTS being dead
>mfw /v/ killed RTS
>>
>>283545574
see >>283534501
>>
>>283545215
Does this count?

http://armorgames.com/play/2267/warfare-1917
>>
>>283545574
nothing killed this rts
>>
>>283545560
There were some pretty damn intense battles in WW1, before and during the trenches phase.
>>
>>283545719

Aside from the sequel
>>
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>>283545821
t-there is no sequel
>>
>>283545215
One Blitzkrieg Clone is all that I'm aware of.
>>
>>283534634

> Tfw you will never give the matrixgames jews a single dollar
>>
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>>283545867
It's alright anon
>>
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>>283545560
>>283545774
>Everytime WW1 is mentioned in any /v/ thread ever we get these two posts respectively

You fags are way too predictable
>>
>>283545698
>pasta
>>
>>283529127

CNC3 still looks and plays better than GayGoo.
>>
>>283546142
CnC3/KW was has the best CnC online experience
It's much better balanced than RA3 or any previous CnC installments, that weren't balanced at all.
>>
>>283546110
>accurate post
>n-n-no its p-p-pasta
>>
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>>283542118
>>283541875
This really hurts.
>>
>>283545215
The Entente: Battlefields World War I, but it's MEH
>>
>>283528432
Just stick to turn based strategy games you casual mongoloid.
>>
>>283541358
>more complex game genre
Complexity doesn't always translate into depth, having to follow a build order is just a chore that you must do while trying to play the game.

Name a RTS with complex Line of sight and stealth mechanics, cover system, damage model.
>>
>>283547258
MoW:AS1/2
>>
>>283547258
CoH
>having to follow a build order is just a chore that you must do while trying to play the game.
Nobody has to follow a build order you moron, it's just that in multiplayer games where you do not begin with intel on your enemy there exist certain optimal starting maneuvers which might as well be planned out in advance to maximize effectiveness, no matter if you're going for the rocket launcher in quake or going for a scout rush in AoE 2.
>>
Populous: The Beginning
>>
RTS tend to encourage blobbing, rigid build orders and stale gameplay because they don't have a combat system complex enough to reward good maneuvering, use of terrain and unit positioning.

>>283547759
>CoH
I'll give you that one, but it is because it moved away from a classic RTS style to being more like a RTT.

>>283547382
>MoW:AS1/2
that is a straight up RTT
>>
>>283548841
Cossacks 1/2
>>
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>>283548841
>RTS tend to encourage blobbing, rigid build orders and stale gameplay because they don't have a combat system complex enough to reward good maneuvering, use of terrain and unit positioning.
this rts disagrees with you
>>
>>283532394
Great argument, you don´t seem crazy at all, your opinion is very valid and grounded in facts too.
Keep calm and take a sip from your bottle.
>>
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>>283548841
War Wind had, among many really cool ideas, a combat system where terrain mattered. Shame it was buggy and clunky.
>>
>>283543089
it´s the successor.
>>
>>283548841
You are exclusively talking about starcraft2 and its imitators(?).
>>
SO why hasn't there been any good original fantasy RTSs in a while?

It feels like the Warcraft series was the last one.
>>
>>283549664
Starcraft encourages the usage of maneuvering, limited terrain feature and unit positioning though. Not on SupCom/TA or some kind of wargame rtt level, but more than most of the RTS out there. Certainly more than CoH1/2, Petroglyph games, GC1/2, AoE1/2/3 etc
>>
>>283549201
Legit question, how does positioning influence the outcome? Doesn´t seem to be a game that adds any kind of bonus or whatever to a flanking like in Total War and stuff like that.


Also, better get SC or SC Forged Alliance?
>>
>>283549201
>start playing SupCom for the first time
>on the 2nd (3rd?) UEF mission, the snow one
>building defensive fortifications in the large pass to the south east of spawn because the Cybran keep coming that way
>T2 PD, T2 AA, a good amount of T1 PD for smaller units, a labyrinth of walls, and overlapping shields
>cybran attack my defenses for the first time, their force is MUCH bigger than their previous attacks, and I'm giddy to see how my defenses work
>notice that my T2 PD isn't doing damge, nor are my T1 PD
>the shots are dissapearing half way to the oncoming units
>on closer inspection, I realize there's a hill there
>I soon learn about the cartographic map view
>I soon learn how every shot is actually a fully simulated particle, and only does damage if it actually hits an enemy

best RTS
>>
I lurk these threads from time to time but I wanted to ask is anyone up for playing some RTS games with each other?

I'm thinking maybe Dawn of War (Dark Crusade), Age of Empires 2, StarCraft Brood War, Warcraft 3 (or some custom games of it), Rome: Total War, or maybe a Command and Conquer game (I'm not sure how to get online to work since Westwood Online is gone, but we can try it with Hamachi.
>>
>>283550305
I'm up for a DoW game, that is, if I remember how to play
>>
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>>283549382

AW FUK. First time seeing someone mention this game.

>dem vehicles and buildings
>dem races
>dat atmosphere

Adored this game. Still adore it, conceptually. Can't play it today without it crashing, though. Not that it holds up.
>>
>>283532797
EE1 + the expansion was the one good one of the Empire Earth series

EE2 was shit and from what I heard EE3 was even worse
>>
>>283550305
Oh and not really competitive play, just finding bros who like these kind of games and don't have anyone to play them with.
>>
>>283550135
You don't need bonuses for positioning to be valuable, the position is the bonus in itself.
>>
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Is SC2K an RTS?
>>
>>283547258
Dawn of War has most of those, though the line of sight stuff is typical RTS fog of war.
>>
>>283550438
EE2 wasn't shit, it was just a subpar RoN knockoff.
>>
>>283550135
forged alliance with forged alliance forever

you can't hit enemies when obstructed by a hill or stuff. clever positioning let you reck your enemies while they can't hit you. and bonus for flanking and shit is not needed because killing the slow artillery is reward enough.

>>283550156
I expected some monkeylord walking all over you, but I guess better than nothing :^)
>>
>>283550305
Only RTS netplay I have set up at the moment is for a game I seriously doubt anyone in this thread would want to play.
>>
>>283550402
Cool, you want to meet up on TeamSpeak or just add each other on Steam at first?
>>
>>283550135
SC FA is pretty much just SC with a load of extra shit and a better UI

Unless you care about the campaign just go straight to SC FA
>>
>>283547258
Dawn of War
>>
>>283550305
DoW with Apocalypse modpack
Early CnC games are playable through OpenRA, CnC3 servers still work and RA2/TS has cutsom servers

Hamachi a shit, use Evolve
>>
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Does anyone still play Age of Empires III online here?
>>
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>>283550305
supreme commancer
>>
>>283550557
I just hated it, it was worse than EE1 in almost every aspect somehow
>>
>>283550613
I really don't do 1v1 games (4+ man FFA / 2man teams or bust), but if more people inna thread express interest I'd be happy to join in.
>>
>>283550520
It's a city building tycoon
>>
>>283535237
thinking about buying supreme commander again, should i get 1 or 2? i heard 2 wasn't as good as 1
>>
>>283550581
I don't think I'm understanding you, are you referring to needing RTS Netplay for Command and Conquer specifically?
>>
>>283550305

this >>283550745

Seton's clutch or bust
>>
>>283550745
For a second I thought you're TA4Life himself
>>
>>283550889
SupCom1 + forged alliance
>>
>>283550713
ultimate apocolypse is broken currently for me

I keep getting AI errors during battles, those guys need to fix that shit
>>
>>283550889
>thinking about buying supreme commander again, should i get 1 or 2? i heard 2 wasn't as good as 1

Supreme Commander 2 was a good game, but it's not a Supreme Commander game.


Also, does /v/ consider Sins of a Solar Empire a RTS game, a 4x, or a mix of both?
>>
>>283550889
1st with FA

SupCom 2 is okay, but it's not a good sequel.

>>283550991
I was getting them too until I've fixed it
I forgot how I did it
>>
>>283550786
Well I wouldn't be a good 1v1 opponent anyway. There's actually people who still play Dark Crusade online, we can find some and maybe do a team match. I'm up for whatever, just chilling in my house alone with no work today browsing 4chan. As for whoever mentioned Supreme Commander, it looks pretty interesting, but I don't have it.
>>
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>>283550946
I think you misspelled Finn's revenge :^)

>>283550970
who's that? I just like the game and let's be honest: best rts out there.
>>
>>283550073
>I have no idea what I'm talking about
>>
>>283550889
you can get supcom for 2$

http://www.dlcompare.com/games/cd-key-download-supreme-commander-forged-alliance-358

furthermore, if you buy a fa key you get regular supcom 4 free on steam
>>
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>>283532047
>Lord Ed the Red
>>
>>283551160
>playing Seraphim
literal cancer
>>
>>283550073
Starcraft is for people who can't think strategically but can memorize build orders and click the mouse really fast.
>>
>>283550736
There is still a surprisingly active community averaging 2000 online.

Which is more than I can say for many other RTSes.
>>
>>283551390
So, Asians?
>>
>>283534213
is it real? does it have time? does it have strategy?
>>
>>283551390
epik meems : )))
>>
>>283551469
I know, I still play frequently :-)
>>
>>283550976
>>283551097
>>283551116
>>283551293
alright, thanks boys, time to go on a trip down memory lane
>>
>>283551602
That's not a meme you retard, it's a fact.
>>
>>283551156
Not that dude but people play Soulstorm more than DC nowadays if you're looking for a match.
>>
>>283551345
if we agree that nukes are cancer I agree. the bomber is quit funny but can be shot down by a bunch t3 aa with no problem and the bot is just right out crap with a gimmick
>>
>>283551227
Go on fuccboi

>>283551390
And? Do you honesly consider AoE2 to use more positioning, terrain features and manouvering more than SC? SC is not so simple as many of people claim it to be. It's much more complex than the majority of mainstream RTS games, that barely have any backbone to sustain skirmish matches, let alone multiplayer leagues
>>
>>283550305
As a rule of thumb, Gameranger is infinitely better than Hamachi for playing old games online.

The downside is that it´s not compatible with all games. There´s a list on the web with all the supported games, which are not few.


Also, I´ve played RoN with /v/. It was quite fun.
>>
>>283539721
I've never played RoN but I've played loads of AoE2 & 3

What's the gimmick with RoN? It just looks like AoE3 with shit graphics
>>
>>283530228
Eww
>>
>>283551160
One of the top FAF players
>>
>>283551941
I only play with friend so I don't care about imagined e-fame.
>>
>>283551293
But that´s just Forged Alliance, isn´t it? I also need the first SC if I want to play the campaign
>>
and why does cybron doesn't have a "game ender"?
>>
>>283551825

Can't blame them. SC is played at a level that is far beyond any other games that people who are ignorant about it will simply assume that clicking fast means not using any strategies.
>>
>>283551825
Yes. Almost every other RTS has distinct and fun maps to play on, while every Starcraft map is raised base platforms and a play area in the center.
>>
Daily reminder that the UEF is the best faction and that Cybran are dirty rebels and the Advent are disgusting xeno-sympathetic traitors.
>>
>>283551913
It's kinda like EE mixed with Civ. It's relatively basic, but can get kinda chaotic near the end

>>283552085
It's not really about the fame, it's about the current multiplayer leagues. It's okay to have an opinion on game on friendly skirmish, but that's rarely how people actually play the game. That's why early CnC games are shitty: majority of the maches are winnable by tank rushes
>>
>>283552186
They do, it's called "2+ monkeylords"

If the UEF can build the Mavor, they've already won and are just running the victory lap

If the Aeon can build the Paragon, they've already won and just want to re-create Independence Day

If the Cybran can build 2 monkeylords in a still decidable game, they've pretty much scrapped the enemies plans entirely
>>
>>283552203
Early Blizz maps weren't like that. It was the iCCup which standardized and balanced the map structure around near perfect mirroring. In fact SC1 wasn't balanced at all for nearly 2-3 years after the release
>>
>>283551913
>What's the gimmick with RoN? It just looks like AoE3 with shit graphics
you dont know shit.

first of all, it goes from stone age to multra modern. which is really nice.
and second, the gameplay is super well thought out, super balanced, you can tell they reallly tested out to see the gameplay is fun...
unlike Empire earth in which they just started adding more and more shit, and in the end its super unbalanced, some units are totally useless and some are totally OP, then the end result looks super silly
>>
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>got childhood trauma from Empire Earth because the computer always wrecked my shit
>time to face my old demons
>tutorial levels
>naval battle
>three types of boats, all look the same and attack the same
>rock paper scissors system, the order is briefly indicated at the beginning then you have to remember it
>if the enemy has 5 boats the whole battle consists of boats chasing each other
And this is why Age of mythology is the superior game
>>
>>283552115
download the first SC if you want campaign. FA for multiplayer
>>
>>283552475
I think cathis is just castrated in faf. however, building monkeylords is cheap as fuck. only - 150 mass and 45k health. that's not so much and can be achieved in early t3 stage.
>>
>>283551825
>AoE3 and CoH do not have maneuvering, unit positioning, and terrain advantages

You should namedrop less titles next time, so that it becomes less obvious that you have no idea what you are talking about, especially to people who actually play video games.
>>
>>283552602
>using the word super 4 (four) times in one post

what the hell kind of animal are you?
>>
>>283552720
Scathis is fun, but extremely shit if you don;t have the power infrastructure to keep it firing.

Fatboy best TX
>>
>>283545560
>thinking WW1 was all trenches
Eastern Front had Blitzkrieg before it became a thing, with light cavalry rekting so hard, hussars with traditional lances made it back to counter them.
>>
>>283545560
>building massive siegeworks
>not fun
pleb
>>
>>283550135
>Doesn´t seem to be a game that adds any kind of bonus
I game needs to provide artificial bonuses for position or ambush to be valuable, it already failed at combat mechanics.
>>
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>can't stop thinking about your dream RTS
>can't stop feeling depressed knowing it doesn't exist
>>
>>283553740
And what would that be?
>>
>>283550786
I would be up for a game of DC/SS in an hour or so if you're still interested.
>>
>>283553727
But, what difference does it make to charge against a moving army than to wait behind a mountain to surprise then from a flank if the units don´t get caught off guard or whatever? They´ll just shot the same way they´d shoot if you were in the front.

I guess there is something very basic here that I´m missing, but I really can´t grasp it. Probably explains why am I shit at this genre.
>>
>>283553727
>If game*
>>
>>283553727
Your opinions is stupid, games are abstractions built with numbers, damage bonus to flanking or ambushing units for example can represent the advantadge of such maneuvers well depending on how it is integrated into the game.
>>
>>283554143
It's because you don't know how to war.

In SupCom, all units have weapons traverse rates, turning rates, speed, etc..., and every projectile is a fully simulated particle.

AA takes time to turn to attack a new squadron, tanks take time to acquire a new target, artillery takes time to turn, and so forth

Distracting an enemy in a mountain pass with a smaller force while you sneak around means you can get the first shot off when you engage. especially in a game where once you get past T1, most units die in 1-3 hits by stuff at their level or above.

Plus, in combat that's already started, most units (and their players) will have reformed their armies with AA/Arty in the back, and direct fire units and shields in the front. Flanking around allows you to gimp their long range support and AA without retribution, as it takes time for the front line units to disengage and and re-engage the new force.

Remember, this is a game where the smallest maps worth playing are 10km by 10km, the scale is incredibly immense, and simply repositioning a dozen tanks along a front tanks takes 12 seconds for them to move and to turn and face the new enemy, unlike in Starcraft or Dawn of War where torque apparently doesn't exist, and units can turn at 300 RPM.
>>
>>283540256
Same. Did a couple placement games to get master, and after the last placement i had to lay down on the couch with super high heart rate for the next 24 hours. I love the game, but the adrenaline is preventing me from playing
>>
>>283552824
i was afraid some super idiot wont get the super obvious point. but you super proofed i was super right.

(still no opination on the super important amtter i enlightened you wiht,and youll probably insist on being inferior
>>
>>283554914
Ah, ok. Yeah, then I get it. I´m relatively good at Cossacks.

I thought SC was more like Starcraft, where units just don´t give a fuck whether you´re in the front or behind.


Sounds pretty nice. I assume from your previous message that the multiplayer is still populated?
>>
>>283554757
You don't need raw numbers to represent a bonus when you can, you know, actually design the game so that simply positioning better is it's own reward.

You don't need +10% attack when attacking from behind when attacking from behind already confers strategic advantages, the simplest of those being that AoE is less effective, and the enemy can't fight on both fronts at the same time (unless they're able to turn at 1,000 RpM like in starshit)
>>
>>283554914
Plus economy is also immensely important. Units will flow from the factory to the gutter steadily in the end game, but if you manage to disable just a few Mextractors you could screw his build cycles royally. Likewise, it pays to invest in a strong, defensible economy.
>>
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Any news?
>>
>>283554757
In games where attacks aren't just visual confirmations that your units are shooting, hiding behind a small ridge or firing downhill automatically confers benefits without having to fudge numbers.

Stop playing shit, casual games.
>>
>>283555451
this is genius being right of righ of the universtiy of winners
>>283554757
this is loser shame to mankind of the retarded center for retarded wrong losers
>>
>>283555336
You can download Forged alliance forever which is like a lobby/matchmaking for players. There's a lot of people still playing
>>
>>283555515
Oh I know it man. Simply putting 2-3 T1 AA next to a MExtractor early game makes all the difference when the other guy is rushing air factories.
>>
Anyone tried that Rise of Nations Extended Edition in Steam?

Does it work for multiplayer nicely, or better stick with good old Gold Edition?
>>
>>283553740
>tfw no medieval AoE game of your dreams with more realistic but still AoE-based mechanics

i'm talking like building a wedge of wall in front of stretches of wall so that cannons, which fire in a straight line, cannot directly fire on your important wall and the damage is reduced because the hits are perpendicular to the wall

i'm talking fire physics which spreads over ground and wooden buildings

i'm talking every form of siege engine devised and put into the game, from onagers to scorpions to trebuchets to small cannons to siege towers to ladders to great bombards to chinese rockets to mantlets to rams to fire siphons to primitive anti-troop grenades to petards to underminers

i'm talking non-existent pop caps and complex formations and AI

i'm talking day/night cycles and weather effects

i'm talking http://en.wikipedia.org/wiki/Medieval_fortification everything here being in game with their own applications
>>
So much Starcraft hate in this thread from people who don't know shit. If you think clicking faster means you're gonna win, then you just shouldn't talk.

Like it or not, SC2 is the only thing keeping this dead genre relevant in any way.
>>
>>283555871
>Does it work for multiplayer nicely, or better stick with good old Gold Edition?

RoN used gamespy for MP, up to you to decide if you want to use steam or find a simple LAN program and play it with friends.
>>
>>283550305
Command and Conquer games are played online with the use of CnCNet or C&C:Online, it works just fine.
>>
>>283556607
SC2 isn't an RTS, it's a real time battle arena with controllable minions.
>>
>>283556681
I know. I mean whether it causes any kind of problem. Wouldn´t be the first time a Steam release of an old game fucks up all kind of things, starting with the multiplayer. Maybe Extended is not compatible with Gold for multiplayer or some shit like that.

The discussions are completely empty, so no info there.
>>
>>283556607
why does "relevancy" matter if we don't like the game
>>
>>283554143
example: ambush system in old Blitzkrieg.
You can set up unit in ambush mode, which means it will aim at detected enemy, but won't fire untill spotted. After spotted it will fire almost instantly, while ambushed unit needs to stop and aquire target.
Flank shots are great advantage because tanks have weaker side armor (rather expected), and ambushed units are often dead before they manage to reverse, or even turn turrets.

All this works, simply because units die so fast, they may as well not have health bars. If you make mistake, you lose units before you have time to react.
>>
>>283531940
That remains the best fucking install process of all time. I sat through everything on my piece of shit computer, always on the edge of my seat for the next loading screen. Shit felt real.

Also
>dat fuckin' intro movie, holy shit
>>
>>283556593
I used to dream with something similar, including ultra massive maps with supply lines, troops need to camp and rest, etc.

A dream forever, I guess.
>>
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Are there any rts games that have the posession mechanic from dungeon keeper, so you can take first person control of a unit?
>>
>>283557360
Battlezone (1998)
>>
>>283549382
>>283550423

No love for WarWind 2?
damn...
>>
>>283557247
RTS games need more realism. Not necessarily more realistic engagement, but more realistic details fit for RTS games like CoH tanks being vulnerable from the sides and rear.
>>
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>>283556607
>>283557021
>>283557106
Starcraft seems like the most competitive RTS out there, with undoubtedly the highest install base. I'm looking to get into SC2, but it seems pretty daunting.

How long would it take for a beginner like me to get okay at the game enough to have actual matches? Also, APM =/= spam clicking.

Isn't the whole "spam clicking" methodology to keep your APM high at a constant rate through the entire game so you can micro effectively once real shit goes down?

Also, WH40k Dawn of War II is pretty fun. Dead though.
>>
>>283557927
Why don't you play a real RTS that requires skill?
>>
>>283557882
I can't get on with coh exactly for those reasons though. It's some lame bastardization of realism under a horrible dice rolling game with a pretty interface. I'm not saying it needs to go full men of war, because even that has fairly good penetration mechanics, just there's nothing to do with the stress an armour plate would take, so if something can't penetrate a vehicle, it never will and won't cause wear on the armour.

But i agree with you otherwise. but it's more in the supcom direction with projectiles being simulated and then hitting somewhere weak/hard on a target, being able to spoof radar etc. Go too far and how do you explain how your base is pooping out a tank a second, nanomachines seem to been a boring answer these days.
>>
>>283557927
Once you learn the basics, you're good.
Dont forget there are other players just like you who have absolutely no clue what they're doing, and you'll be matched against them when you join a game as a new player.
>>
>>283558914
>Go too far and how do you explain how your base is pooping out a tank a second
SupCom is set in a post-scarcity society with nearly loss less mass-energy conversion (and nano machines). That's why super-lategame bases in SupCom are nothing more than a line of factories and massive sprawling networks of shields, reactors, and mass converters.
>>
>>283543906
>>283543823
>>283543654

wouldn't crappy live action cutscenes be cheaper than some CGI bullshit?

you could hire some interns from an acting college, slap together some Ghostbusters/Aliens type of sci-fi gear or whatever and have at it

it sucks that studios these days don't have the imagination to turn random pieces of plastic into cool stage effects
>>
>CTRL+F
>No Warlords:Battlecry or Battle Realms

What kind of candy ass RTS thread is this?
>>
>>283550734
>Age of Settlers 2.jpg
Tzar: The Burden of the Crown
bretty good but the ai doesn't really hold up.
>>
>>283540256
>>283555214
Too much adrenaline is why I quit playing basically everything competitive.

I'm too old for this shit.
>>
>>283558914
>Go too far and how do you explain how your base is pooping out a tank a second
Off-map reinforcements, obviously.
>>
>>283559901
I tried Tzar once.

What´s so great about it? Tinkering with the alchemist was fun, but that´s about it. I didn´t find any other redeemable quality.
>>
>>283557737
Man, battlezone is the fucking shit.
Thread replies: 343
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