What do you /v/irgins think about this?
Some 40K nerd I know theorized that they used this song because they wanted to set the scene as a Mexican standoff.
All it did was make me wish the Space Marines were all wearing sombreros.
Some plebs I know theorized that they used this song because they wanted to make people talking about their advertisement clip or trailer if you will.
All it did was make me wish 40k fags would stop crying about it
I guess the fact each part of your armor has it's own lifebar is a starting point
All sorts of fluff reasons
-Termies are the only one with capability of lugging storm bolters around with relative ease. IG flashlights won't do shit against Levistealers
-Termie suits are good for hazardous environments (which most space hulks are)
-Termie suits have better coms and scanning
... wtf is this shit music? So now they're making nigger rapper marines? Fuck this shit. Completely unfitting with the grimdark universe of 40K. This developer clearly has no idea about the legacy of the IP it's been handled. Just look at the picture in the OP, does it look like something that should go with negroid slave chants? They're Dark Angels, not shuck-and-jive nikkuhs.
>all those heavy weapons on a 5 man Deathwing Terminator squad
Complete and utter fluff rape.This game will be nothing but generic FPS corridor shooting and unfitting nigger music.
Also, the Librarian did not use his Psyker powers to smite the Xenos, he's just there to offer some "easy" leadership identifier for all the crap music lovers to whom this trailer is aimed at. Between that and the terrible negroid slave chants, there is nothing to be taken seriously about the developer who put out this atrocity of a trailer.
>too many corridors in a space hulk game
The devs have no words on the trailers, they just give the assets to the publisher, they have already said the game's music will be closer to japanese horror films like Ringu, famous for their oppressive soundtrack.
The sword being in "english" is a GW decision, not their.
If you consider "fluff rape" something like a Terminator's arsenal, you're a fucking neckbeard that takes the famously inconsistent 40K fluff way too seriously.
> All this "LOOK AT ME I'M RACIST" edgyness
> Alors tout ce qui est inscriptions et textes, nous on propose, et gw valide.
Translated from from : "So everything that's inscriptions and texts : we propose, and GW validate"
I'm too lazy to screenshot.
The worst possible demographic, the moneyless spics. This game will be an abortion, and you
are all to blame for enabling the publisher to put out the least fitting 40K trailer out there. How far have we fallen since DoW.
What exactly do you have against the trailer music ?
Besides the fact that it's not the kind of music you'd expect to hear in a 40K trailer, which is a weak argument, I think you'll agree on that.
The music does not fit the game at all, and is complete and utter shit. Anyone who disagrees is an edgy contrarian.
That said, I don't like anything about the trailer really, it all looks like shit, although the fact that this is made by Streum On still gives me hope. And the spare photos we have look nice.
Music is unexpected, but not unwelcome. I'm always open to a new Warhammer game, as I like the setting and story but cant get into tabletops.
Genestealers are scary as shit though.
Not sure if i'll like the FPS style, Space Marine felt okay for a third person shooter but the environments were really dull IMO. This looks okay.
>likes generic "lel so quirky look at how alternative i am i use vaguely mexican sounding horns" indie shit
>has the nerve to call anyone else a pleb
You're the lowest of the low, kid. Even top 40 plebs are better than you are.
>mfw the asshurt about the music
>absolutely no reading comprehension
>calls others retarded
>being that buttblasted and talking about a fucking commercial for days
Marketer did a good job
Nah, it's FPS, read the thread.
Space Hulk rules do suck dick, though. A bunch of mechanics to make a frustrating, unfun game about rushing your shitty, incompetent "best of humanity" Space Marines with their shitty, jam-prone "best weapons ever" against hordes of aliens.
>A bunch of mechanics to make a frustrating, unfun game
The game is surprisingly easy because the stealers HAVE to follow a certain movement pattern. "Stealer activates, moves in the shortest possible path to a marine". It's the same rules for playing the board game with only a single player and extremely exploitable. The only thing that will hurt you is weapons jamming, but you can often setup overlapping firefields to lower the risk of a stealer killing anyone.
Yeah, I lead some aliens down a hallway, only to have THREE of my marines have their guns jam on them. WHY THE FUCK ARE THESE WEAPONS JAMMING? THEY'RE SUPPOSED TO BE THE BEST GODDAMN GUNS HUMANS HAVE ARE YOU FUCKING KIDDING ME?
Yes, this has happened to me before, in that one Space Hulk game by EA. It's just fucking ridiculous and makes me want to immediately stop playing.
This FPS game looks fucking dope, though. Can't wait to try it out.
>WHY THE FUCK ARE THESE WEAPONS JAMMING? THEY'RE SUPPOSED TO BE THE BEST GODDAMN GUNS HUMANS HAVE
Yeah, and that should show you the level of debasement that mankinds technological understanding has suffered.
But this mechanic isn't present in WH40k. It just seems fucking stupid, especially when you're sending TERMINATORS to clear these hulks. Fucking TERMINATORS.
OF THE BEST
OF THE BEST
And they get shitty guns that jam like 1/4 of the time you use them. WHAT THE FUCK IS THAT SHIT?
>left handed people
truely they are the fucking worst, that backwards ass fucking keyboard-hand placement. Why the fuck do they all do that stupid shit? don't they understand that they could just use fucking IJKL and have the same fucking functionality of wasd?
ANON STOP RIGHT THERE, YOU ARE QUESTIONING TOO MANY THINGS ALREADY.
>But this mechanic isn't present in WH40k.
It depends on which versions of the game you're playing. Some mechanics have to be taken out to balance things. Some are left in. Are you going to complain that plasma weaponry kills Imperials because they forgot how to turn the power levels down?
that shit is called don't play a fucking 1-1 board game remake from the 80s if you don't want fuckold lore to still apply to gameplay. seriously people who bought fucking spacehulk and gave it a negative review because they didn't know what they were getting in to are fucking cunts.
Look, I want an ORK GAME, not to play as an ork. I want a game about being born on a desolate planet with a bunch of other orks. I want to fight them and prove myself worthy of being da boss. I want to lead my boyz on crusades against other orks, and bring them into my fold. I want my mekboyz to build awesome shit. I want my weird boyz using crazy bullshit ork magic. I want to ride around a buggy and shoot the shit out of wildlife while crashing into my boyz. I want to take over the fucking planet I'm on and continue my waaaagh into the fucking stars. I want to fight tyranids and necrons on my way towards eldar and tau. I want to fight off space marine invasions with the awesome forts that I had my boyz build everywhere. I want to be a fucking ORK.
All the plasma guns have a chance to overheat. It's just a flaw in their design. It's not limited to the Guard, they're just more likely to get killed by it.
Anon, you do know that if you have command points left over when you're done your turn, they get used to automatically unjam bolters when it happens? You're not supposed to burn them all on extra actions.
Because the people handing them out actually tell the Space Marines how to use them properly. Guardsmen getting Plasma weapons is just when the top gun in a squad is a jack ass and his superior officer hates him and wants a way to simultaneously "reward him" and remove him.
yeah thats what i was talking about in my first post though, thats the reason you don't see spessmuhreens like in the model you posted, because they actually know the plasma charges tolerances. I know there are a few instances in a couple books i have of spessmuhreens detonating it manually to fuck over chaos or orks but never on accident or because dumb.
And yet they are the least stupid and obnoxious fellow you can meet.
Toi t'a un problème avec quelqu'un.
Je te souhaite bonne chance pour le régler.
the reason why the plasma overheats is that it creates an immense amount of pressure inside of it and all the plasma is forced through hole in a magnetically charged disk to prevent the plasma from touching the inside of the barrel.
now the reason why some plasma cannons overheat while others don't is because of the patterns they use, among the many patterns there are two that sort of symbolizes the two different kinds of calibers used.
there's the Ryza-pattern that forces the plasma through a pin vice sized hole, because the plasma spread is fucking huge and that's the only way to direct it towards the enemy, that is the stable kind of plasma cannon.
the more unstable kind is the Mars-pattern, most famously used on the leman russ annihilator, it is a huge caliber type plasma cannon that is more unstable for reasons that elude me, probably because of the spread of the plasma?
as a side not it should be reminded that the IG is probably among the most untrustworthy in the Imperium and their plasma weaponry is centuries old while all the others get newer plasma weaponry when it's needed.
but still i prefer the meltas since they can do pretty much everything a plasma can do and more without overheating
>wanting to see slavshit moonrune the whole game
imperiums cannon language is shit tier and your shit tier for wanting it in the game.
shit ill give you that
>we want the cod audience
confirmed for never playing eye, get the fuck out of here.
Deathwatch is a mishmash of Space Marines from different Chapters to hunt down and kill xenos on behalf of the Inquisition.
Deathwing is the First Company of the Dark Angels Chapter.
bolters shouldn't sound like that they are like an automatic rocket launcher so they should like "boomboomboomboomboom" instead
This trailer is completely useless.
It shows nothing about the game except for the grafics, the one thing that doesn't fucking matter.
And all these fags shouting about "HURR MEXICAN STANDOFF" fuck off, whoever made the decission on the song in the trailer just looked at what other videogames trailers are doing right now and rolled with it, and it didn't work out, but who cares, it has no impact on the game.
And then there are the people saying "Hey, maybe they're trying to inject FUN into the grim world of 41st millenium. Well, not quite, the soundtrack will be spooky ambiance anyway.
So, what did we learn from the trailer? Nothing... Well, except the fact the devs literally can't make bullshots, they don't have enough resources, they can't make trailers, because... I don't know ineptitude? And what the game models might look like.
These threads devolved into trolls trolling trolls real fast with new memes like "SWISS POP MEXICAN STANDOFF MUSIC"
>looking to discern anything from a nonganeplay trailer, with no involvement from the dev aside from assets they made.
The game models are the same as in the trailer, the devs don't have the time to create new assets specifically for a trailer, and they're not even making the trailer themselves, it's Focus that does.
> This trailer is completely useless.
No, it build up hype and create discussion about the game, which is all a cinematic trailer can aspire to do anyway. Yeah you can complain about the fact that there's no gameplay shown, but there still isn't a release date.
the trailer was made by focus interactive the ones the ones who are actually focusing on letting people know that the game exists.
the game is made by streum on, a bunch of french guys who really don't like streamlining their shit, and actually declined multi-million deals because of that
>Why do people like you assume dev actually make trailers. It's called marketing, thus it's handled by the publisher.
Fine, then all we learned that the devs can't make bullshots for the marketing dept.
Exactly what I'm saying, there shouldn't be this much discussion over it.
>The game models are the same as in the trailer, the devs don't have the time to create new assets specifically for a trailer, and they're not even making the trailer themselves, it's Focus that does.
Exactly what I said.
>No, it build up hype and create discussion about the game, which is all a cinematic trailer can aspire to do anyway. Yeah you can complain about the fact that there's no gameplay shown, but there still isn't a release date.
Only fucking morons would get hyped for cinematic trailers, and if you do, you don't belong on /v/, there are other venues for you to take your cancer to.
I don't know, maybe because of the fucking trolls shouting mexican standoff and the fact OP fucking started the thread putting focus on the fucking music.
Also memeplasmas and english on swords.
the trailer isn't aimed at us who know streumon because we already know who streumon are, however, those who aren't as familiar with streumon needs to be hooked and hyped for this which is why the trailer was made
>And they get shitty guns that jam like 1/4 of the time you use them. WHAT THE FUCK IS THAT SHIT?
guns that jam 1/4 of the time are better than guns that never jam, but also fail to kill your enemy 100% of the time.
they're getting hyped for the wrong reasons.
Neckbears who don't know Streumon will think it's generic shootan and not buy it and dudebros will think it's generic shootan and will buy it.
Careful what you say man, neck bears are everywhere.
So which do you think will ultimately benefit the monetary well-being of all involved in the making of the game, getting the CoDtard dudebros hyped at the expense of the beardiest of neckbears, or cater to the most fickle and autismal fanbase plaguing video and tabletop games? Your CoDtard will be keeping this nerd hobby alive with his wallet, it all balances out.
>still wanting to play Chaos in Space Hulk, when you're always playing as Terminators
I couldn't give less of a fuck of the song. I fucking love the whole Space Hulk idea. Gargantuan masses of metal and stone, infested with abominations that make a mockery of creation itself. Fucking Terminators just rocking out in there with flames and powered steel.
I mean that board game was pretty shit but the concept is amazing. I really need to get a hold on my hype.
Yeah, Vulkan was a pretty chill dude, but it seems like Magnus, Mortarion, Konrad and maybe Alpharus all were treated with suspicion and mocked by their brothers, so that could lead to all of them becoming Chaos fucks
>left leg broken
>walk slower and your bros have to back you up
>Space Hulk Deathwing is in fact the greatest bait and switch in GWs history
>you play as Luther trapped in a cycle of guilt, reliving his last operation as the head of a terminator group
>sanity is replaced by his love for the Lion, the lower it gets the more Chaos interference becomes prevalent
>only by siding with the Lion, siding with Horus and remaining neutral will all the pieces of the broken sword be recovered
>game ends with Luther in an empty room with an anvil, a broken sword, yet no tools
>both legs broken
>sacrifice yourself for the good of the mission
>implying a terminator wouldn't stomp genestealers to death for the glory of the emperor
>not dying in battle like a true warrior
When Space Hulk was originally created, Terminators had much, much different canon capabilities when they do now. They weren't invincible bastions of steel protected by force fields: they were basically just space marines in slightly bulkier armor with double-barreled guns to make them feel better about being sent into space hulks on suicide missions. That's why they crumple like tissue paper in melee with basic Genestealers. The game is supposed to be emulating a hopeless, Aliens-esque attempt at survival against aliens who are inpossibly good at murder, not big mclargehuge angels of death wearing armor designed to walk on the core of jupiter, shitstomping a basic infantry choice that they are mathematically superior to in every way
OR IF YOU PREFER, the Space Hulk is a godless husk devoid of hope that the Machine Spirit dares not enter, so bolters keep jamming and assault cannons randomly explode.
>With the thick and heavy Terminator armour, their best hope is to do damage from behind, cumulatively wearing down your armour in a location-based damage system.
>That’s especially true given the kinds of weaponry at your disposal. At certain key points you’ll be able to switch you weaponry around, in an expansive arsenal that you unlock by hunting down important artefacts and relics to bring back to the chapter.
>That’s all before you consider the psychic Librarian powers that you’ll come to unlock.
>Also looking after your back will be the rest of your terminator squad. These AI units are at your disposal however you see fit, and can be equipped in different ways, whether it’s with heavy armaments or as an Apothecary medic. Ordering these troops around sees you dip into the tactical map to set waypoints, but this doesn’t quite pause the game for you, instead slowing it to a snail’s pace for a limited length of time. Then again, that’s not going to be quite such a worry when tackling the game co-operatively, with up to four players able to team up.
>Whether together or alone, a powerful tool at your disposal during battle will be the ability to manipulate some parts of the world around you. If you find yourself suddenly attacked, it’s prudent to back yourself into a corner and prevent the enemies from flanking you. It could be as simple as shutting and then breaking a door (which you’ll have to subsequently smash down to get through) or if you have it equipped, the flame thrower’s residual fires do a great job of blocking off areas too.
>The levels within the game won’t be simple and straightforward either, with a sprawling mass of paths to follow evident as soon as you look at the tactical map. While you might have a main objective to head towards, secondary missions might pull you in other directions, and the plan is to revisit reuse these areas in different ways.
Thanks for holding everyone hostage to your arbitrary principles and your crappy lag stickfighting contest. Sure is honorable to press the right mouse button until that single clip runs out, eh?
Spessmehreens go out of their way to retrieve their dead brothers, what makes you think they would kill a live one with broken arm.
Besides, broken arm doesn't hinder a terminator, the suit does all the work anyway.
Man, don't you let their fucking legal team catch you saying that.
>Almost a year on, and things look rather more interesting. I saw a sample mission from the main storyline in action, a relatively straightforward search and recover task made slightly more complicated by the hordes of tyranids out to eat our unfortunate hero’s face. Luckily, he happens to be a space marine, a physic warrior known as a Librarian, and a member of the grumpy yet effective Dark Angels chapter, and therefore has access to the latest in horrifically unethical anti-alien weaponry with which to purge the filthy xenos. PETA would not approve.
>Streum On are clearly big 40K nuts, and they’ve mustered an impressive arsenal of weapons to take into battle. For support types there’s the assault cannon or the heavy flamer, both of which lay down a withering hail of death – the flamer’s particularly useful, as you can cover vulnerable areas with sheets of flame that stick to the floors and walls, roasting unfortunate genestealers as they come pouring through. Plus there’s some pretty tasty flame effects. Then there’s the usual array of bolters, plasma guns and pistols for medium-range work, all of which seem like they’ll be weighty and fun to use, and a bunch of melee weapons if you prefer your violence up close and personal. Unfortunately I didn’t get hands on time with Deathwing, so I can’t make a judgement on the all important weapon feel that makes or breaks a shooter, but the gunplay at the very least seems solid.
>enestealers burst apart in clouds of ichor, cultists are thrown across the room by a swing from a thunder hammer, electric-blue plasma bursts ripple down corridors - fans of 40K’s particular brand of gleeful violence won’t be disappointed. The Unreal Engine 4 is doing some fine work with lighting and textures, and though animations are perhaps a little rough around the edges (I’m not sure the animators have quite captured the lumbering power of a suit of Terminator armour – things seem a tiny bit jerky and quick), the combat seems to come together nicely. Some nice tactical elements from the boardgame have also been adapted for Deathwing’s brand of hectic action, such as the ability to block off certain routes with impenetrable bulkheads, or hack your way through structural weak points. Providing a bit of extra depth is a levelling system that lets you nudge your hero in several different directions, and unlock new psychic powers and gear.
>There’s a range of options depending on how you want to focus your character, and co-op - though it wasn’t demoed - apparently makes full use of the squad class structure. Medics will carry life-saving ‘narthecium’ kits, heavy troopers will pack the big guns, and assault leaders will fend off the enemy with power swords and storm shields if they get too close. You can’t summon the psychic powers of a librarian (cooler than they sound) in multiplayer, unfortunately. That’s reserved for the main character in the story campaign, due to both balance issues and presumably the fact that everyone would want to play one. I imagine that co-op will be the main draw with Deathwing – the game’s got a very distinct Left 4 Dead vibe going on, as the hordes of genestealers become ever more aggressive and numerous the further you head into the bowels of the ship.
What? He's just using the arrow keys what does that have to do with what hand is dominant.
I'm left handed and I use WASD with a normal ass mouse and my friend is right handed and he used the arrow keys and numpad for quake 3.
There is some that openly enjoy killing, Like the space wolfs. But the majority think of it as duty, Also they consider everything "not human" trash so there isint any regrets in that regard
I did it, everyone can go home now.