Excuse me, Admiral, but why did Sovereign need the Geth to help him invade the Citadel when he could have just called up the almost invincible Collectors to help him? For that matter, why did he lie about his motives being incomprehensible?
>Excuse me, Admiral, but why did Sovereign need the Geth to help him invade the Citadel when he could have just called up the almost invincible Collectors to help him?
Collectors aren't invincible and they're in the middle of the galaxy. Honestly, the Geth are a bigger threat than the Collectors. Remember how the Collectors just kinda attack far flung planets. Geth have a big chunk of the galaxy that people pretty much can't enter.
>For that matter, why did he lie about his motives being incomprehensible?
he's a dumb robot who was designed to basically be an elder god.
The collectors were about to attack Earth in ME2.
An entire planet.
With, at the time of ME1, a population roughly 400 times that of the Citadel.
They also had magic bugs that coul instantly paralyze any species and make them completely helpless.
And ships that can blow the Alliance's most advanced ship out instantly.
Collectors would have been a vastly superior choice to the Geth.
The Collectors needed to stay underground
They catch fringe colonies by surprise and harvest humans to make a Reaper
they're a construction crew, not an invasion force
It's better that Sovereign serve as a distraction while they finish construction of their purpose: preserving races in giant space ship form
oh boy an entire planet. The Geth already own a ton of planets. They don't even use Rannoch, they just keep the Quarians from having it just because.
btw just because they're planning something doesn't mean they could actually accomplish it. The Collectors basically got curbstomped by Shepard and like 8 other people. The geth are vastly superior to the Collectors.
Who knows, if you didn't pick them off, they probably would have attacked earth with the Reapers
who would have been six months early what with the Alpha Relay not being blown up
Pardon me, Spectre, but if all Saren needed to do to conquer the galaxy was undo the Keepers' sabotage of the Citadel's mass relay system, why did he go all around the galaxy to get back to where he started? Couldn't he have done it on the Citadel while you were building up evidence to confront him?
Surprise mostly, that and grabbing the citadel is essential to their plans of a neat and organized harvest.
Though I don't know why Sovereign couldn't have posed as a benevolent ship or some shit and park in the citadel slowly bringing people under his thrall
You see the problem here is you're targeting the wrong plothole. Its the idea of the collectors being able to attack earth thats the problem, not the idea of using the Geth to attack the citadel.
The geth had an armada. The collectors had literally ONE SHIP. ONE SHIP that was taken down with two shots from a Thannix cannon, which was standard loadout for Turian fighters during ME2. The collectors being able to attack earth is total bullshit that the writers through in to give the player a flimsy excuse to care.
> Need some way of making audience give a shit about the hero stopping the villain in sci fi
> It's sci fi, so hero is as compelling as a wet sock, and villain's motivation makes no sense
> hurr have him attack earf hyuck that'll make them care
"Heroes on both sides"? What? Can evil robots be called heroes?
>Pardon me, Spectre, but if all Saren needed to do to conquer the galaxy was undo the Keepers' sabotage of the Citadel's mass relay system, why did he go all around the galaxy to get back to where he started? Couldn't he have done it on the Citadel while you were building up evidence to confront him?
Exactly. Mass Effect's plot was nonsense from Day 1.
question, if the ghost child thing was on the citadel the whole time, would blowing up the citadel stop the reapers from coming? its implied that its the program that controls them, and thats why you can take control from the crucible which is attached to the citadel, so would blowing up the citadel or pushing it into a nearby star make the reapers shut down?
Oh okay. Okay, yeah, that's the most pressing plot fuckup, sure. The question you SHOULD be asking is, "Why did Saren do literally anything that he did?"
Everyone spent all this time searching for the conduit. It's the king shit of the operation, get to the Conduit before Saren because the Conduit can apparently bring the Reapers into the galaxy. Only it doesn't. It turns out the Conduit is just a relay the sends you to the Citadel. And Saren just needs to, like, walk up to the Council Chamber and send off a signal.
Why the fuck didn't he just do that in the first place? Why even put yourself in a position where you'll get ousted as a rogue agent working for Space Cthulhu? You could just skip the entire adventure, and just go in there at anytime to activate the thing. Shepard wouldn't even have had the opportunity to kill his first robot.
I mean did Saren KNOW that it was just a thing that sends you to where you were originally setting off from in the first place? Was it just a little slip up? Like Sovereign was a little loopy in the head after fifty millenniums and, "Oh, whoops, we didn't need to do anything that we did, my bad, let's just head on back and push the holo-button like we were supposed to."
It sounds like Bioware was just making up a bunch of BS at the last minute here.
>Though I don't know why Sovereign couldn't have posed as a benevolent ship
You think anyone is going to see a 2 km long ship with tentacles as anything but evil? Then also counter in that even if he was posing as a benevolent ship the design does not belong to any known species.
This guy Walters has got us all by the balls. His fingers are in our wallets. Get your finger out of my ass wallet!
Why did Shepard have to work with Cerberus? Because nobody else cared? Why?
Why don't the council believe in the Reapers? One landed on the Citadel. Everyone saw it. If they thought it was a geth ship, why didn't they realize it wasn't when they examined the pieces? It was destroyed right next to the crown jewel of galactic civilization, and the majority of the debris would have been salvagable.
How did every single piece of Sovereign get lost or stolen? That just sounds like a bunch of BS made up because the plot demanded it.
Even if they thought Sovereign was a Geth ship, why didn't the Geth having a massive supership capable of fighting off the entire collective fleet make everyone shit their pants and start building up arms? It's not like they knew there was only one of these.
Also, all the Husks and Saren's body were still on the Citadel. Nobody examined those either?
If they thought Sovereign was a Geth ship, why did they only send the Normandy to clean up the Geth? They might have another of those ships!
Why didn't they ever recover the Normandy after it was shot down? It was Humanity's most advanced ship, and it got blown away! They knew what planet it was over when it fell. They'll keep bodies from grieving families to study Geth weapons but not recover a wreckage to study a completely unknown enemy?
Why doesn't the Council care about the Human colonies going dead? At least in ME1 they claimed the human colony the Geth attacked was in their territory. If the Council treats every race like this, there wouldn't even be an Alliance!
Why is there still a dickhead Turian on the council, even if you let the council die?
Why did every gun manufacturer switch to the vastly inferior system of heatsinks, rather than just including swappable heat sinks in the model of gun that cool off on their own anyway?
Why did the stranded soldiers on Jacob's survival mission still use these new guns with the heatsinks when they've been stranded for 10 years?
The idea is that it was the only way to get him and 100 heavily armed Geth onto the Presidium without shit going on lock-down.
Just getting through the ineffectual chaff that is C-Sec after getting the Geth troops onto the Citadel seems like a more reasonable plan then hunting the galaxy for a lost relic, but hey, drama.
>It sounds like Bioware was just making up a bunch of BS at the last minute here.
The people who still talk about the series around here seem to be mostly bitter ME1 fanboys so the first game gets a pass for tons of stupid shit.
>mfw replaying ME1 recently
there was so much potential man. Fuck you Mac Walters for ruining what made ME1 so good
>I mean did Saren KNOW that it was just a thing that sends you to where you were originally setting off from in the first place?
I am imagining he didnt and was really pissed when he got there
>better reach the conduit before that damn Shepard shows up
>alright, now its....time....to
>fuck, why are we on the citadel
>what the fuck is going on? why am I on the citadel?
>*thats where the relay is numbnuts*
>WHY DIDNT YOU TELL ME THIS BEFORE?
>*because I am incomprehensible*
>I hate you so goddamn much
I was under the impression Soverign wasn't really "awake" until you talk to him on Virmire and he assaults the citadel at the very end, and no one else knew about the keeper thing, but it's probably just a bunch of shit for the twist
> 100 Geth
Who said anything about geth? Sovereign's a Reaper! It can just indoctrinate a whole bunch of C-sec officers and let Saren do whatever he wants!
In fact, that's what they should have done in the beginning. Saren says, "Hey, look at this big thing I found. We're gonna study it right here outside the Council window." And Sovereign indoctrinates the whole Citadel over the course of, like, a day.
I was mostly disappointed with ME2 and ME3, especially the latter. ME1 had its flaws but set up an interesting universe and story. ME2's story was stupid but the characters they introduced and your interaction with them more than made up for the overall story in my opinion. ME3, to me, squandered everything established in the previous two games. Personally, I would have liked if they did the following:
> Shepard doesn't die in ME2
> Keep all the introduced characters
> Spend ME2 uniting the galaxy and setting everyone on a war economy
> ME3 you control the war effort
> Which worlds/races to sacrifice to buy time
> You can choose between exploration and military missions
> Exploration has randomly generated ancient artifacts. Some are useless, some provide varying military bonuses.
> Military missions degrade the Reaper's fighting ability
> Depending on your missions, how many races you united,etc determines if a military victory is possible and who got fucked and how hard
> Option for a diplomatic ending too
I think that would have been more interesting although part of me thinks it should be game over if the Reapers reach the galaxy but I don't know what the third game would be with no Reaper War.
>Because nobody else cared? Why?
Because fuck humans and Cerberus are not restrained by Bureaucracy
>Why don't the council believe in the Reapers? One landed on the Citadel. Everyone saw it. If they thought it was a geth ship, why didn't they realize it wasn't when they examined the pieces
Because ignore it might just well like the safer option
>How did every single piece of Sovereign get lost or stolen?
>Also, all the Husks and Saren's body were still on the Citadel. Nobody examined those either?
What do you think the keepers are there for?
>Why didn't they ever recover the Normandy after it was shot down
It was in the area of space alliance ships don't enter
>Why doesn't the Council care about the Human colonies going dead
Because they don't like humans, that has always been pretty clear and again outside of alliance space.
they had to find the conduit because they didn't know what the Prothean actually did to stop the reapers
when they realize they just have to attach sovereign to the citadel that's excatly what they do
Our lead characters can't form coherent thoughts or are intelligent enough to notice basic things like this, and then we as an audience are constantly sitting there asking ourselves questions about motivation and logic the entire film, because the script is a rushed, sloppy mess that was written in a week.
So why did everyone in the galaxy in about two years suddenly switch to "thermal clips"?
You expect me to just believe that after developing rapid fire railguns with an effectively infinite magazine size, we suddenly revert back to the 20th century designs?
I mean the codex says it's better because it's apparently faster than waiting for your temperature to drop between firing but that's just a load of BS right there. You expect me to believe that being able to lay down sustained fire and NEVER worry about ammunition shortages got tossed out in favor of a slightly faster heatsink? Has anyone ever heard of burst fire? You could even get cooling attachments on the originals if you were that anal about it.
And how did thermal clips get onto that one uncharted planet onboard a ship that's been lost for like 15 years?
Sovereign wouldn't leave himself exposed because he's a patient (read; cowardly) asshole, and hoping that no one will object to keeping the unimaginably advanced warship in what amounts to Time Square, is kind of a big assumption to make.
The other other would be to kidnap C-Sec officers on mass, indoctrinate them, then put them back and hope no one asks where they they all went for 2 months.
Again, there are probably reasonable workarounds to these problems, or other methods that would work, but again, drama.
Actually the codex stated they had millions of ships. In fact that was what that anime with Beef Mechlargehuge was showing, it had multiple ships that were all apparently syncing up for a massive invasion.
Why didnt big daddy reeper just STAY on the citadel after killing off the last cycles lifeforms? Then just pretend he was a statue or some shit and let his latent mind control fuck the next unlucky bastards who stumble upon the citadel.
>Sovereign was the outcast of the reapers
>he was super jealous of how popular Harbinger is
>he goes out to prove himself in the eyes of his
>tfw everyone laughed when they found out he fucked up
RIP Sovereign, you did your best ;_;
>For that matter, why did he lie about his motives being incomprehensible?
Incomprehensible is code for we spent our time in ME1 pre-production writing codex entries instead of the antagonist's motives. We'll do it tomorrow...we swear.
>There are people on /v/ who didn't side with the Geth and kill all the fucking Quarians.
> the codex stated they had millions of ships.
The codex is fucking wrong then, since the game itself shows us that there is only one docking hole on the base and they only sent one ship out to fight the normandy.
Retcons they shove into later games and extended continuity to cover their fuck ups doesn't change the fact that they fucked up.
Because they're not trying to be efficient, they're following the original programming by the Leviathans, who didn't want the Reapers fucking with species that didn't need fucking with.
> Sovereign wouldn't leave himself exposed because he's a patient (read; cowardly) asshole, and hoping that no one will object to keeping the unimaginably advanced warship in what amounts to Time Square, is kind of a big assumption to make.
It thinks it's a god. And the first thing we see when we approach the citadel is DOZENS OF ADVANCED WARSHIPS IN WHAT AMOUNTS TO TIME SQUARE
>The other other would be to kidnap C-Sec officers on mass, indoctrinate them, then put them back and hope no one asks where they they all went for 2 months.
"Hey, I have a mission. I need twenty good C-sec officers to come with me, because there are some geth out there that attacked a colony."
> Again, there are probably reasonable workarounds to these problems, or other methods that would work, but again, drama.
"Here's your villain, folks. Yeah, he makes every mistake imaginable, but hey, he needs to in order for you to win. Drama!"
It's so dense, every single image has so many things going on
Uh excuse me, why did roboute guilliman divide the space marines into 1000 chapters of 1000 Marines? Surely he knows the Horus Heresy was because of Chaos, right? It wasn't the space marine's unique organization or even their battle tactics that caused the fall. It would just the corruption of the warmaster by chaos.
You could have any organization of Space marines or even Imperial Guard and it wouldn't matter if they became corrupt. It actually makes more sense to keep their original organization because it would make it easier to monitor and notice early chaos incursion.
Because for some silly reason the reapers need the galaxy to reach a certain level of technological growth before destroying them, which can't happen without the citadel. A reaper parked there would just be constantly subconciously indoctrinating people.
I'm not sure if the writing here is trying to make Shepard logical about this one. Even in real life we have to cool down rifles and can only shoot what, 200 rounds in full auto before the thing bursts into fire. Having a Energy weapon that runs seemingly unlimited rounds for a short burst seems like the best idea ever.
This is what they call filler, and it's nowhere near as good as the kind they put in Twinkies.
I didn't spend hundreds of hours and several playthroughs of the previous two games of effort just so two races I need for the war effort could wipe each other out.
Fuck you, Bioware, for saying I might as well have not bothered.
Saren was working on other shit (The Krogan army), right?
I'm confused about the Keepers. They sabotaged the mass relay function? If so, are they not indoctinated? Nobody was aware of their purpose in the plot, even Saren, correct?
Because hes a mary sue control freak, and using the codex astartes means that the adeptus astartes relies on other branches of the imperium, making them not as self sufficient more easily watched by the inquisition
What is wrong with your FACE?
Actually, each space marine operates as its own individual entity with its own hierachy, methods, and objectives. It makes more difficult to watch them.
ME1 was shit mate.
The game play was needlessly convoluted with numbers everywhere that didn't change much and a really mediocre TPS system. The story had more holes than your mom, as evident by this thread. It's been nearly a decade;it's time to take off the nostalgia goggles.
Gaider, you cuck!
You bought your rug at Gillman's Discount Wigs in Jersey!
I know it because I SOLD IT TO YOU!
the entire dlc turned the entire game into a damn parody of itself. it dosent make scene its set on a time were you fighting a god damn war with god killing machines having millions of people die by the minute.
im not sure citadel dlc was the worst or THIS.
The brilliant script does have an excuse for this lack of logic, and it's this
>Ah yes, "Reapers". We have dismissed that claim.
Oh, that's a good reason to send one guy. What if the Reapers are real?
> Krogan army
He has an army of killer robots and a giant ship that mind controls anyone near it. He has an army of psychic space commandos and whatever turian forces he commands. He even has some rachni. Why does he need anything else?
Each Chapter has its own chapter master yes, and usually its own grand apothecary/librarian/forge master but due to the codexes they often answer to the High Lords of Terra and the Most Holy Inquisition, you baka heretic. Just look at the best Chapter, the Lamenters or the Celestial Lions
Excuse me, Admiral, but why did Sovereign need to invade the Citadel at all when Citadel itself is a reaper capable of morphing its structures? For that matter, why didn't The Citadel/Stard Child just activate the fucking relay?
Oh and Admiral, would you explain why all the squadmates who were aware of galaxy's imminent destruction just go about their life goals im ME2 like nothing happened?
>Hurr fighting crime
>Hurr shaduw burker
>Hurr reclaim Quarian homeweworld
>Roll Up the Rim to Reapers
God bless you for this anon.
Why didn't Cerberus put a bomb in Shepard's neck and just detonate it after he had serves his purpose? They didn't mess with his brain because they wanted 'the real Shepard' but a bomb in his neck wouldn't mess with his brain.
Why didn't Sovereign borrow the Collector's magic bugs? It would have helped a lot during that attack on the Citadel!
Why didn't Shepard tell the Alliance about the dead Reaper? It would have instantly proved the Reapers existed, were a real threat, and they could have used it to test weapons against it's armor even if going inside WAS dangerous.
Why wasn't there even an option to give the Collector base to the Alliance? That really seems like something that'd be useful in preparing to fight the Reapers.
Why did Legion wear Shepard's armor?
If the Asari had a Prothean Conduit on their planet the entire time that rapidly advanced their civilization, why did the Asari still not know the reapers existed? The conduit contained part of a plan for the weapon to be used against them!
Why does the 'destroy' option destroy all synthetic life? That don't make no sense! Synthetic life is just components, anything that would destroy the Reapers AND the Geth AND ED-I even though ED-I was a totally human made android at the time would mean it'd need to destroy any complex piece of electronics!
How does fusing synthetic and organic life give leaves circuit board patterns?
I know you missed a word there but the image of a schizoid Spess Marine that hears a whole hierarchy of voices is absolutely hilarious.
Citadel DLC is something that would be good if it was a part of ME2 or something. Its just complete cognitive dissonance when they have it happen during ME3, especially when the optimal time to do it is right after fucking Thessia.
>It thinks it's a god.
It still doesn't think it's invincible, and doesn't want to be made vulnerable. Vigil says as much.
> And the first thing we see when we approach the citadel is DOZENS OF ADVANCED WARSHIPS IN WHAT AMOUNTS TO TIME SQUARE
Which are ships that they built. No matter what lie Saren made, it's still a a completely unknown piece of technology that could do any manner of dangerous shit, and considering the value of Prothean artifacts, would also be the the most valuable item in the galaxy.
>"Hey, I have a mission. I need twenty good C-sec officers to come with me, because there are some geth out there that attacked a colony."
Like I said, there are work arounds.
>"Here's your villain, folks. Yeah, he makes every mistake imaginable, but hey, he needs to in order for you to win. Drama!"
In every single piece of fiction ever made, villain and hero both could have made their plans more simple, reasonable, and less overblown. But that's not how narrative works.
Saving both proves that organics and synthetics can coexist, which will disprove the Starchild's entire philosophy.
Then you pick destroy and the Geth will be killed, but they could just remake the Geth. The only real casualty is EDI.
Why did Legion "die" if he is supposed to be a physical platform of the Geth collective? Wouldn't the other Geth be just like him?
No the the game play was ass. It felt like a poor man's TPS with an awkward cover system and zero semblance of balancing whatsoever. The upgraded and mods were pedantic and contributed nothing that a simpler upgrade system couldn't have.
The writing was garbage with potholes everywhere. If you need to compare it to the dogshit that are ME2 and ME3, that's a stealth insult at the writing.
>Why didn't Shepard tell the Alliance about the dead Reaper? It would have instantly proved the Reapers existed, were a real threat, and they could have used it to test weapons against it's armor even if going inside WAS dangerous.
It fell into the gas planet or whatever that was
Citadel dlc felt like something you put in after the main story is done. just you and you friends having fun but, that's would not have been possible thanks to that disgusting ending.
ME3 is fucking retarded because the game literally starts with the beginning of a war for the fate of all sentient life.
Bioware could not possible have set the stakes higher, but the rest of the game doesn't match that tone at all. You have to actually ignore the tone the narrative of the game tries to set for any of the side quests or other bullshit to make sense.
Udina is the stupidest asshole ever. This fucking idiot has been around for three games and is the dumbest person in the galaxy.
>at all when Citadel itself is a reaper capable of morphing its structures? For that matter, why didn't The Citadel/Stard Child just activate the fucking relay?
Pay attention to the thread and you will find out, see >>283146976
They respect Shepard to much and wanted the person alive
He didn't think he would need them
Because the dead Reaper got sucked into a black hole, pay attention.
Said conduit said nothing about the reapers
Galaxy wide EMP
>literally 100 million people died while Shepard was singing
sorta takes the fun out of it
Shepard is literally the only person capable of stopping the Reapers.This whole war takes 2, maybe 3 weeks. Somehow I doubt the boys marching on Berlin stopped and partied very often.
Because I assume the cycle, at least to the catalyst, is a test for the organics (hence the whole Crucible deal, see if the squishies can get their shit together long enough and well enough to prove our solution isn't working anymore)
Also, what would you have had them do?
Normandy was built for speed and stealth. It's the most advanced ship because they were able redirect all thermal exhaust inwards for a period of time rendering them essentially invisible to electronic detection systems. It was not meant to be a direct combat ship, hence why you have to upgrade the shit out of in 2 to stand a chance. Even with upgrades it would likely have been less well armed and armored than a bigger dreadnought style ship, and it still blew right through the fucking collectors main base like it was nothing. Collectors vs an armada of bigger ships woulda been fucked up good.
That's the in universe rationalization, but we all know the real answer for bioware plotholes is that they can't write themselves out of a cardboard box.
Saren was practically a demigod to the turians, they would have given him soldiers if he'd asked for them. But being a real turian bean and a real hero he only used dumbass krogan clones, robots, and bugs that noone liked. God bless you Saren.
It's a computer, it can't just get up and pull the "turn on the complex gateway mass receiving thing" lever.
The keepers where the only ones capable of turning it on.
Kind of seems like a redundant design, when they could have just hooked it up to star kid, but it is what is.
>It still doesn't think it's invincible, and doesn't want to be made vulnerable. Vigil says as much.
Then park it at a safe distance and have a crew work on it. Rotate out the crews so that you indoctrinate as many techs as possible. This is simple stuff. It even happened later in the series.
> Which are ships that they built. No matter what lie Saren made, it's still a a completely unknown piece of technology that could do any manner of dangerous shit, and considering the value of Prothean artifacts, would also be the the most valuable item in the galaxy.
Except people though it was a geth warship. Still dangerous, but it's simple enough to say, "Hey, we've got it parked outside. Best chance to understand the geth menace! Everybody pile in and study it!"
> In every single piece of fiction ever made, villain and hero both could have made their plans more simple, reasonable, and less overblown. But that's not how narrative works.
There are hundreds of examples where that doesn't happen. We call that "good writing," which is not "bad writing," where bad writers write in things called "plot holes." If your villain has a "kill all of the people who oppose me" button and never even tries to use it, people are going to wonder why he doesn't push the button. Good writers don't give villains buttons like that to begin with.
There are simple fixes to this. It's just really bad writing.
If I have to make a comparison, I'd say it's clunky like AP and DayZ. If you think awkward and ass game play is good, then you are the other side of the coin of people who loved ME3.
>they stronger than all the reapers
>could easily destroy them by just thinking.
>been chilling out on a empty planet because reasons
>refuse ending is still a thing even when they join your army.
I think we all went to play this DLC just to get it over with. It was like an obligation. Like going to your stupid daughter's college graduation. You know it's gonna suck, but you gotta go just to get it over with. Nah, fuck that metaphor. This was like going to an autopsy. You know it's dead, and nothing's going to change that. But you gotta do an autopsy to find out what killed it... or who killed it.
ME3 had great gameplay, dont get me wrong, but ME1 is still really good in its own right
maybe its just the kotor-esque feeling it has, but I really like it
but 2 was just utter shit, worse than both 3 and 1 in every way
Which is why it doesn't suck, it actually pulls together the Reapers with all of the shit presented throughout the series to form a coherent message.
That and it makes the Reapers acting retarded make sense.
Too bad it exists purely within the vacuum of a single DLC, and one throw away line by star kid.
Retconned from existence, it never happened.
In fact, the SoB saved Mary Sue Draigo from being ambushed and killed (let's not get into how he can die in real-space but not against Gods in the fucking Warp).
So, no hats.
I miss this thing /v/, The SR-1 was small, simple, and had the best interior. In ME2 and 3 the new Normandy is so fuckhuge that most of the time you're using the shitty little shuttle to dock. It's even worse in ME3 because Cortez starts talking to you over the radio instead of Joker
There is that. But I can't imagine Saren just waltzing up to the council and saying - "Hey guys I need to push the shiny red hologram for, uh, reasons of galactic security. Step aside please?"
Plus as it turns out, you needed a data file to override the lock the Protheans put on the Citadel relay. Which is what Vigil the Prothean VI gives to Shepard (and is forced to give to Saren) to gain access to the system to open the relay. I guess it also took some time to activate a dormant relay - which is what Sovereign was trying to do before Shepard and Joker buttfucked him. Which is what he learned from the Beacon, mind raped a Rachni Queen for the location of the only entrance to Ilos and get there to do it all.
Makes some sense like that, I think.
Why is the shuttle pilot for the Normandy someone who is so wracked with grief he works triple shifts and can't stop crying?
It's not like his husband died three days ago, it was months ago! This is not a stable person who should be the shuttle pilot for literally the most important person alive. If you work at Wal-Mart and ask to work 100 hours a week and cry every second you're not running the register they're going to tell you to go home until your shit gets together.
Even the military TODAY can recognize a wildly unstable person who shouldn't have the lives of others put in their hands, but they can't find someone else to fly the fucking shuttle?
You know I could spend ten hours talking about how incredibly dumb this entire sequence is.
But I'm gonna try to do it in nine.
Even Ray Charles could see that coming, and he doesn't know anything about Mass Effect.
One of the greatest things about the original Mass Effect is that we never saw any children. I think maybe one was in the citadel but really no kids were involved at all.
But now we gotta see more kids.
No one believed Shepard when he told them space cthulu was coming so he had to shoulder the stress and PTSD all by himself, including seeing a kid die. I'd say he has the right to give the middle finger to everyone and spend a few days partying.
He didn't sync himself with g-tunes before he died so all his experiences since before he met shepherd were essentially lost. Why he didn't fucking sync back in between ME2 and 3 I don't fucking know. It seems like he learned some pretty important shit during ME2 that would have been helpful to the rest of the geth.
Oh right, bioware can't into writing, and they wanted to make us feel sad so they killed off the only character that needed an explanation as to why him dying even mattered. It's just like when they killed of Darwin in that shitty x-men movie.
The whole "Excuse me X" exploded on /tg/ recently, so it's pretty safe to assume they're from there. /tv/ is too busy baneposting and whatever other dank meme somebody managed to make "INTERNUT HEESTORY!!!!" today.
So Saren kneels before Monster Mash and pledges his loyalty to the graveyard smash.
I don't know what to tell you man, ME1 was just the least polished and fluid game in terms of mechanics. I mean if you like that kind of ass then more power to you, but don't try to claim it's great. Even retards who loved AP admit it was a weak TPS.
It's true that soldiers aren't all melancholy doom and gloom 24/7, but that kind of shit really doesn't need to be shown in a story, since it wrecks the tone and doesn't really add anything.
It can be shown well, something like Full Metal Jacket being a good example (it even has a sing-a-long too), but Bioware executed it fucking horrendously.
we've always had these threads about ME though.
And Bioshock Infinite.
It was, this is what happens when you let filthy Xenos design your ship.
Its very obvious that they had to come up with something for Cortez to do that wouldn't really involve him in the plot much.
Also why is the dropship of an advanced military frigate the same shuttles I see buzzing around the citadel?
does somebody have the letter from kai leng edit?
>giant immortal space cthulus
>creates a race of robots that kills most of them and takes over the galaxy
>even though reapers supposedly made versions based off other races, the only models you see aside from the human one are the space cthulus
>they dont even help in the final battle, they just mind control some shit
The original system was to have thermal clips and if you ran out it would revert back to the cooldown method from ME1.
This was apparently in earlier builds of the game, but they changed it for no reason, I'm not sure why, sounds like they had it right. Having both would have made insane difficulty runs of ME2 a lot less fucking tedious.
I thought the idea was that if the leadership of a chapter, as opposed to a full legion, of space marines turned traitorous, it would mean fewer actual space marines turning to Chaos. A thousand compared to, what, ten thousand? A hundred thousand? However big the legions were.
OMG ME IS SO ORIGINAL AND AWESOME AND GREAT BIOWARE 10/10 SQUEEEEEEEEEEE!
>least polished and fluid game
I'll take clunky gameplay with lots of interesting customization and actual variation in squad tactics over the watered down, oversimplified, handholding shit that was ME2 and 3.
Geth were a more recognizable threat, the collectors were not a fleet or force, they were meant to attack small colonies and build the reapers. The geth were a much bigger army, so they were ideal.
Also the collectors got wiped out by the Normandy and its crew, its the most advanced ship, but its not a battle cruiser, its meant for stealth missions.
>Why didn't Cerberus put a bomb in Shepard's neck and just detonate it after he had serves his purpose? They didn't mess with his brain because they wanted 'the real Shepard' but a bomb in his neck wouldn't mess with his brain.
this one feels pointless because it would've just added a "get the bomb outta my neck!" mission or some plot twist to subvert it. It doesn't really add or take away from the story. It could be detected at some point and then gotten rid of.
>even though reapers supposedly made versions based off other races, the only models you see aside from the human one are the space cthulus
That's an idiotic thing created in ME2.
>they dont even help in the final battle, they just mind control some shit
All the scenes and all this shit is to get Shepard to work for Cerberus for no real reason at all. And people wonder why the sequels are bad, poorly-written games. I stand by my statement that people that like these games are either drooling idiots that just like romance, or tiny babies.
(By the way, this one random PC game from the 90s? Is better than all three mass effect games combined.)
>idiotic thing created in ME2
they fucking said it though, the collectors and reapers make other reapers based off other races they harvest, but all the reapers look like fucking space cthulu, and the fact the human reaper looked human disproves the notion that they dont look like the race they were harvested from
It's just a backdrop to start pumping lore for a much more interesting story about how the Elves are the Old Gods who fucked up the Golden City. Which Bioware will also fuck up and make uninteresting.
Whats wrong with your FAAAAAAAACCCEEEEE
>All the scenes and all this shit is to get Shepard to work for Cerberus for no real reason at all
Original idea was him working with geth's, but "misunderstood villains" and "dark heroes" are more popular
It's sad, but nothing we can do with it. You can see even there retards who circlejerk on Cerberus
Please. Most of what your modifiers did was add more % to some effect that are really just fancy ways of saying shit like "armor shred" and "poison" that exists in Much better form in ME3. This isn't even getting into the fact that the balance is fucked with shining examples like beating the entire game with nothing but the pistol and one skill.
>actual variation of squad tactics
Are you shit at the game? You need about ad much thought into that as ME2,which is saying nothing more than the bare minimum of covering any immunities Shepard can't handle.
I'm so sick and tired of MEBabbies putting ME1 on a pedestal.
Not him but I don't think it's a mistake.
I think the term Biowere implies that they're a has-been company.
If you ask me, Cerberus and the Reapers should have been combined to form a new enemy, called The Reapers.
the DLC didnt make it better, it just made it more retarded, because given the fact that reapers supposedly look like the race they are harvested from, how many space cthulus were there? how many were needed for one reaper? why are some different sizes? do space cthulus vary in size? why do all of them look like space cthulus?
none of these questions and more were answered in the DLC
DA:I is so heavily... influenced, by Warhammer Fantasy/40k, that I bet Moorcock (who inspired the Elven faction in WHFB) is pretty pissed.
Oh. There is another place called "The Fade". No, not the Warp, the Fade. It's home to Demons. No, Demons, not Daemons. They're all based on human emotions like rage and desire... No, not like Chaos Gods. Magic users, not pyskers, can purposely or accidently summon demons into the reality but risk possession, totally unlike the pyskers who do the exact thing. So to stop this, the Templars are created, adept at fighting mages. Completely different to Black Ships and Sisters of Silence who are also adept at fighting psykers.
I could go on.
You know, it really adds a lot of tension in a movie when the main enemy forces are totally ineffective.
>Star Control II
>"this one random PC game from the 90s"
Nigga I will hang you with your own entrails.
dude, there are a lot more things in Dragon Age that were inspired by other works, the whole Grimdark themes of Game of Thrones or 'mages can go insane and have to be locked up or stilled' which is taken directly from Wheel of Time. Lots of other things that are pretty much genre tropes.
I hope he is aware of the cancer he has created.
They had a galaxy wide empire so count on a lot and given their size chances are you only need one to make a reaper, also the reapers are supposed to look like every harvest race but blame Bioware laziness for all of them looking the same.
Well no, it's the same issue as before. It was never that there were millions of different squid races, it was just that "the Reapers look like their progenitor race" thing never made sense. Leviathan doesn't even touch upon the issue.
And it's one DLC that works really well and fixes some things. To put upon it the demand that it fix the mile long list of fuck ups and bad pieces of writing found in ME2 and ME3 doesn't make any sense.
you are correct to a degree, the obsessive nitpicking certainly doesn't do any good (other than giving lulz, which is fine by me)
there are however some plotholes that are indeed bigger than the fucking galaxy and its alright pointing them out because we should hold developers to a higher standard - particularly the ones like Bioware which emphasize how important story is to them
A discription started by 40k! Ah HA!
Joking aside, I know, but it's pretty fucking galling when it's the exact same fucking thing. I get tropes exist, shit like Elves, Orcs, Humans, Dwarfs and stuff I can accept, Dwarfs being good underground and hating being outside, all good tropes.
However they didn't have to copy and paste a popular settings thing pretty much completely.
Shouldn't they be trying to create a new experience within the confines of established tropes? Like, use the same races and shit like that, but build on it. There is always an ancient evil or a lost civilization or dead Gods or some shit, but the thing is they're mostly (I would say all) different from setting to setting.
This copied an exact mechanic. It was just boring. Is there seriously no other way they could do it? I mean why were the demons based on emotions as well? Why could they possess people? Why was there a order created to maintain them?
As I said, I could go on.
After all, these are just simple games made for kids and not adults at all. Which is why they have:
kidnap, torture and suggested rape
boring political dialogue
Theres no need to even find plot holes in this series. The entirety of 2 didnt even advance the plot. Its an extremely weak series. I think it only gets praise cause you get to be a space captain with a crew like star trek.
>game about fucking alien chicks
>game won't let you fuck the asari milf
what the fuck was the point of this game again?
Aw, he's accidentally flying the space ship. How cute. I hope he fucking dies.
Pretty sure he was attacked
>Can't even fuck the human milf
Why do you hate mature women Bioware?
It doesn't sound like Monsoon at all.
Monsoon is edgy, but in a good way. Kai Leng is like some twelve year old weeaboo on deviantart's vision of badass.
Drew Karpyshyn is frozen in utter shock at how horrible the game was. Internally, he regrets not challenging Walters on some of the things he was worried about.
40k has probably done the right mix up of things, in my eyes. It's so completely convoluted that there is probably a reference somewhere to something.
I just found it a bit boring, that's all. Maybe it's cause being a 40kid stuck in my head as I was playing it.
Why didn't they?
How long were they making it? Why couldn't Sov wait? There would be 2 Reapers and a Collector's ship with all this fancy crap on board, effectively tripling their chances.
Mass Effect 3 is now the greatest example of interactive blue balls in the history of video games. Never again will anything be more wildly anticipated, or a bigger disappointment.
In fact this is so genius I have a feeling Mac Walters had nothing to do with it, and actually fought against putting it in the game.
Pandering to the lowest common denominator will typically make your more popular.
Me2 was more popular on /v/ because it frankly had a much better Normandy crew and much better combat. It wasn't until later that people started noticing how shoddy the main story was.
>that I bet Moorcock (who inspired the Elven faction in WHFB) is pretty pissed
Moorcock has built his career around being eternally butthurt at writers who don't conform to his narrow mold of good fantasy/sci-fi, so I think he'd be overjoyed to find that a few people are aping him.
>wasnt until later
oh no. there were detractors from the start. but it was like when you say ME2 is bad anywhere but on /v/:
>LOL TROLL GTFO ME2 is amaaaazeballs :))c
TOR was when everything did a 180
I liked the new species and the idea of a race too violent for the Citadel to try and make contact with them, but Lair of the Shadow Broker basically started one of my major problems with ME3, that is literally every conflict in the series being tied up in a very clean, easily resolvable way.
The only good crew members that ME2 brought to the table for me were Mordin and Legion, I would have rather just had them become new additions to my old crew than adding a whole new roster. Samara and Grunt would have worked better as important NPCs, and Miranda and Jacob were just as bad as Ashley and Kaidan.
It's like Walters and Hudson finished the script in one draft and like, turned it in and they decided to go with it, without anyone saying that it made no sense at all and that it was a stupid, incoherent mess. I guess at this point, who's going to question Casey and tell him what to do? He controls every aspect of the game. He probably got rid of those people who questioned him creatively a long time ago.
>why did he lie about his motives being incomprehensible?
I think it was less of a lie and more "You wouldn't understand."
And honestly? I still don't. "Kill organics who make synthetics because then the synthetics will kill organics"? That right? Because it's too dumb for me to get.
ME3 was honestly pretty fun up until that ending. Also fuck Kai Leng.
>Big fan reaction
They try to capitalize on overwhelming butthurt of once loving fans?
At the end of the game, Shepard goes to Ilos to solve the problem himself, because the Council wanted to send an independent team to investigate whether or not the invasion was real.
I guess the testimony of a SPECTRE wasn't good enough. And this was the guy Tevos trusted enough to settle the whole dispute in the first place? That don't make sense.
Rowboat Gullyman is a secret Chaos sleeper agent who's mission was to undermine the loyalist marines by splitting their ranks and making the rules as boring and restrictive as possible.
Luckily the Black Templars are onto his shit.
Man FUCK WHAT WAS THE SIGNIFICANCE OF THE HUMAN REAPER?
I really really really really wish they would release even a cursory version of the original plot. it was going for the fucking best climax ever if you really got into the lore and shit
SPECTREs cut 'em down like they're butter. And they really are pretty useless.
>Why did Shepard have to work with Cerberus?
Space Racism leaving people on their own.
>Why don't the council believe in the Reapers?
They never believed Shepard. Probably indoctrinated.
>How did every single piece of Sovereign get lost or stolen?
Stolen by indoctrinated agents of the Reapers.
>Even if they thought Sovereign was a Geth
It was an easy to swallow cover.
>all the Husks and Saren's body
Covered up by indoctrinated agents of the Reapers.
>why did they only send the Normandy to clean up the Geth?
It was a set-up.
>Why didn't they ever recover the Normandy after it was shot down?
By that point, the Alliance was already indoctrinated in such a great percentage they could do it.
>Why doesn't the Council care about the Human colonies going dead?
They're all indoctrinated. Missing colonists were not yet indoctrinated so it was good.
>Why is there still a dickhead Turian on the council, even if you let the council die?
Indoctrination and racial quotas.
>Why did every gun manufacturer switch
Reapers' ploy to lower firepower in the galaxy.
>Why did the stranded soldiers on Jacob's survival mission still use these new guns with the heatsinks when they've been stranded for 10 years?
Indoctrination is retroactive.
Hope this makes more sense.
How come no one ever mentions Freespace when we talk about games Bioware ripped off for Mass Effect?
In ME2 you successfully stop the opening of the Omega 4 relay so the reapers can't get in, but at the start of 3, they're like "LOL HI EARTH HERE WE ARE!"
What the fuck?
I fucking adore the series though, even for all its shitty shitty writing, lore destroying retcons and messy coding.
See, in most games, the audience needs a character to connect with. Typically this character is what's known as a "proto-gone-ist." When you're in a weird game with, like, aliens, monsters and weirdos, the audience really needs someone who's like a normal person like them to guide them through the story. Now of course, this doesn't apply to EVERY game, but it works best in the sci-fi, superhero, action and fantasy genres. I picked a few examples to help illustrate this point: Gordon Freeman, Snake, The Nameless One, Jack Wynand, Link, C.J., The Chosen Undead, Leon S Kennedy, Guybrush Threepwood, Lee Everett, and Troy Baker.
I guess they still figured out a way to get out of dark space. Shepard even says at the end of me1 that the problem isn't over
the reaper on rannoch talks about harbinger speaking about shep
You know, they make a magic potion that makes you forget about Mass Effect 3 when you drink it. It's called bleach.
Didn't the keeper out evolve the reapers commands and start to focus on the citadel at the exclusion of everything else?
I thought this was a major plot point about the difference between organic and synthetic life.
Why didn't Kai Leng just kill Shepard wen he was on teh space toilet?Kai Leng was such a super naruto-tier ninja and totally didnt care so he could just eat Shepard's cheerios while lurking in the space shower stall and then once he hears Shepard's patns hit the floor he's like BOO! I BET U WRENT EGGSPECTING ME BUT NAO I M HERE 2 KILL U and then Shepard is ded
You see, the thing about assassins is they strike when you least expe
>For that matter, why did he lie about his motives being incomprehensible?
A MACHINE DESIGNED BY LIFE TO EXTINGUISH LIFE IN OR TO PROTECT LIFE FROM BEING EXTINGUISHED BY MACHINES
Dark Energy exerts a force on the universe that accelerates the Big Rip. All of galactic civilization's tech revolves around the exotic matter EEZO which creates Mass Effect fields and discharges dark energy.
The first Reaper was created as a final solution to the Big Rip problem, he was the collective consciousness of an entire race of trillions and was meant to think out the solution to the Big Rip.
He was wrong and couldn't do it alone. He began recruiting other races by harvesting them from the Milky Way one cleansing at a time, using planted EEZO tech to force civilization to grow along the lines they required. Using the civilizations' manufactured goods and biomass to produce more Reapers in a desperate attempt to out-think the rapidly approaching Big Rip.
Personally I liked the Eldritch Horror Sovereign bit more and would have preferred if it had nothing to do with AI, technology, or any of that shit.
Fuck, a plot about AI becoming gods would have been amazing.
>why did he lie about his motives being incomprehensible?
That one is easy.
The writers had no idea were they were going with it, and after Mass Effect 1, all standards for the writing dropped out of a window so they couldn't be arsed to either think of something good or do the smart thing and keep it vague.
Why did it even have to be human? The rest of them look like mollusks, what was the fucking point?
Also why did they juice a bunch of humans if they wanted to store the consciousness of an entire race inside a single reaper?
>calls an apostrophe a spelling error
>doesn't realize he was poking fun at "Biowere"
Who is the fool now, Officer Man?
That's why you just leave the question unanswered.
Seriously, there was NO reason to tell us what the Reapers' ultimate motives were.
Any answer was always going to be less satisfying than just wondering about it.
Do I need to mention Midi-chlorians?
>WHAT WAS THE SIGNIFICANCE OF THE HUMAN REAPER
Just listen to some Harbie's texts he drops left and right. Humans are special snowflakes.
It's hard to relate to some Picasso looking shit, right?
Besides, the terminator foetus would be covered by a squid-shaped outer shell just because.
True, their purpose and origin could have been hinted at vaguely, but don't explain their origin or purpose, all that matters is they gonna kill you, so you'd better kill them first.
No seriously, listen to what Harb says.
Turians are primitive, Asari too squishy, Drell (and I love this part) useless.
Check this thing, you can jam AND learn shit:
>polish is important
I bet you think Last of us was the greatest game of 2014 as well. People judging games simply on the precieved level of "polish" is what's wrong with the industry
>hard to relate to some Picasso looking shit, right? Besides, the terminator foetus would be covered by a squid-shaped outer shell just because.
Hey, give BioWare credit where it is due, they said their motives were incomprehensible, and we still don't understand why the Reapers did what they did even after having it told us in our faces.
I haven't seen Inquisition yet but I'd say that Dragon Age has far better writing, much less plotholes and the ones that exist aren't as big as the ones in Mass Effect.
Again, I wouldn't say it's worse. It is a clusterfuck but not nearly as many plotholes.
>Breathed new life into the series and opened it to a new audience
All of this is bullshit. Every kid who saw the prequels was well aware of the original Star Wars movies. If anything the prequels destroyed Star Wars's coolness with its mediocrity.
man i hope the dont fuck up Battlefront even if it is battlefield : star wars edition
/v/ doesn't really give a shit about objective and debatable qualities, /v/ is just glad to have something to parrot to make people who have fun shut up. You'll never see this backlash against people who call things shit. In fact /v/ is incredibly fond of shit analogies. /v/ as a whole is pretty terrible at arguing.
At least if someone had fun, /v/ hates it
The part about the store is right.
Can't call companies just people that want money and then go and charge for a fucking glass with a shitty printed name on it or other useless garbage