Anyone remember the Mingy Jongo twitter thing? Yeah this is that.
I just came here to post this.
I'm glad to see someone beat my to it.
Getting so hyped for the spiritual successor of Banjo-Kazooie that I've always wanted!
What was the Mighty Jinjo thing that I keep hearing about?
A couple of years ago a twitter account was made called Mingy Jongo and was hyping up ex-rare developers coming back together to work on some project but at the time there was nothing concrete. It then came back and turned to this. Check out the twitter itself for more.
Mingy Jongo was a failed attempt at making a spiritual successor to banjo kazooie. It really got pretty much nowhere in production and they stopped updating years ago. I would suggest looking into it but they released practically nothing besides their original plan. No screenshots or anything
>Join us on our epic quest - Dream of a fun filled future of mega-awesome games!
>by many of the people responsible for making the original
what would you rather have? that, or a bunch of people that had nothing to do with the series make a new banjo?
>there are people who still think there will ever be another good Banjo or Conker game
God fucking damn it, that is not Banjo and Kazooie. And crazy eyes up there tells me this shit's retarded to begin with.
Whatever - there's already enough divide in the BK fanbase as to which was better: Kazooie or Tooie. Let alone the Nuts and Bolts defenders.
I don't understand how anyone liked Tooie. Kazooie had all the charm and platforming. Tooie had no charm at all, nothing appealing.
Yeah, tooie was dog shit and shouldn't have even been made, and especially not nuts and bolts either. Games should've stayed at Kazooie, theres no reason to make more. I don't get why people are always flipping their shit over a franchise that ran its course the day it was made.
>Kazooie had all the charm and platforming. Tooie had no charm at all, nothing appealing.
Except that's wrong, Kazooie had little more actual platforming than Tooie did and Tooie had just as much "charm" (which is in itself a completely subjective bullshit term). Take off your rose tinted goggles. I love the two games for different reasons but neither of those are good reason to dislike Tooie, let alone consider it worse than Kazooie. Tooie was grander in scope, had fantastic boss fights, even more moves, a soundtrack on par with the original's and was about 10 times longer than Kazooie (whether you think that's a good thing is up to personal preference).
Your cynicism will hopefully kill you off.
Banjo-Kazooie was just a very well-made but otherwise pretty generic platformer. How the fuck do you have a spiritual successor to generic platformer? Is it just a generic platformer with knock off characters? Is it a generic platformer that just rips off certain things from the games like the eggs and shit to appeal to nostalgia? What is the point?
I'll keep my eyes on this. I'm guessing we won't see anything for a while.
>tfw no DuckHunt 3D platformer
Nobody sane played Banjo Kazooie for the platforming, it was played for the humour, the level design, the graphics, the polish on everything and the collectathoning.
Honestly, Banjo Kazooie is far more than the sum of its parts. It just works.
>Is it a generic platformer that just rips off certain things from the games like the eggs and shit to appeal to nostalgia? What is the point?
The hell are you talking about? Have you even played the series?
>knock off characters
Yes it was played for all of those things you said, not for the generic platforming. So what exactly CAN be replicated from the original games to make a spiritual successor? There's no way anybody but the original team all those years ago can recreate what Banjo-Kazooie felt like to play. Even if all the same devs got back together today, I doubt they could recreate it.
>We’ve got the bloke who programmed Donkey Kong Country, the character designer behind Banjo and Kazooie, and the artist who made your console fit to burst with lavish environments across a decade’s worth of adventure games.
Just give them the benefit of the doubt. They'll certainly have the humour down if Chris Seavor's Director's Commentary on Conker's Bad Fur Day is any indicator. It doesn't need to be the exact same type of game, I doubt anyone would want that. But it would at least share somewhat in what made the old games great. Maybe when the game comes out we'll be able to compare it but until then we have no idea what they could be taking from their older games. If they're making it a mission goal to go back to that period of gaming then clearly they've got some inkling of what they're going to do, even if we can only guess at it.
>orange/caramel-colored lion and a blue bird
CALLING IT RIGHT NOW
I forgot that Banjo-Kazooie was made by three people. It's amazing that they managed to get them all back in one place again. And I'm sure a decade or two of life hasn't changed them at all.
Banjo Kazooie wasn't exactly made by 200 people. At most 20 or so, they were just one of the small teams working at Rare.
Plus most of them didn't exactly have much creative control so their input was probably pretty minimal.
I dunno, the thing in front looks kinda lizard-like to me.
I don't want this, I want Banjo and Kazooie, you fucking cunts, bring them back to Nintendo, you fucking faggots at microshit ruin fucking everything
>Seavor never worked on Banjo and he isn't working on this.
Go and watch the Commentary, it isn't Chris Seavor sitting there by himself twiddling his thumbs. Other former Rare employees, including some of these guys, play alongside him.
>I want everything to be the same, over and over again! New things scare me! CATER TO ME! Waaahh!
Most of them didn't work on Banjo, either. I'm pretty damn sure none of them did because they are the Conker team, that's why they're all playing Conker together. The Banjo and Conker teams were entirely different people.
>we're now on a mission to bring you the video game stars of the future that are inspired by our past
>As we get back to our roots - creating unforgettable fun, unforgettable characters and unforgettable experiences,
>magic dust from a golden age of gaming
Red flags. This MADE FROM OLD DEVS GOING BACK TO THEIR ROOTS nonsense will end in disappointment. Let's just hope we don't see a kickstarter in the following few days.
A soccer-esque minigame.
Whac-A-Mole with Mumbo.
And you want to tell me Tooie was all about the platforming?
The scale was more grand, I'll grant you that. But as much as that was improved, then you've got an influx of shitty changes to the story.
Gruntilda having sisters is one thing.
But Mumbo's got a weird romance thing going on, Bottles is dead, there's a weird Jiggie master that wasn't even part of the last game with all the Jiggies floating around, Banjo didn't even sound like himself, etc.
Everything about Tooie was just off-putting compared to the original.
yeah, it's going to be all three, I learned it just now by reading their internal documents, it's also going to be backported on the N64 and have oculus rift support with no DLC
you can trust me on this one.
WHY ISN'T GRANT KIRKHOPE PART OF THIS, WILL HE DO THE MUSICS?
What exactly are people expecting to see come out of this?
Another Banjo Kazooie? You already have two of those and there's a limit to how far you can stretch a basic platformer.
Something LIKE Banjo Kazooie, but different? What does that even mean? Banjo-Kazooie had no remarkable characteristics other than some vaguely-defined charm and really good level design, graphics (for the time), and music.
All I see on that site is an image of two obvious clone characters, which is downright lazy and reminds me of Mighty No. 9, so are they just trying to make "Banjo Kazooie, again"?
What is there to get excited about? Is the Banjo team just a bunch of washed up one-trick ponies who want to be in the spotlight again? I loved Banjo Kazooie, but this all just makes me sad. When has getting the gang back together for another game in the series 15 years later ever worked out well?
Looks like the Pii U continues to be irrelevant and dead.
I can't possibly see why they wouldn't make a kickstarter. They see the popularity of the service now as opposed to not having the funding all those years ago. It makes sense that they'd be requesting money from the fans. But we'll see if this even comes to fruition.
I played Kazooie in 1998 and adored it.
I played Tooie in 2009 and I adored it more.
People who claim that Kazooie is great while Tooie is a piece of shit are some of the most delusional vidya fans on the planet. It's got its problems like the needlessly complicated shit needed to get most jiggies, too many minigames and Grunty not rhyming but apart from that the game was phenomenal. Kazooie was half baked by comparison.
>THE GAME GETS GOOD AFTER 5 HOURS
You and I both know where those games belong - in the same trash bin as Brutal Legend and other poorly executed piles of shit, regardless of promise, characterization, music, everything else.
You're being a whiny little bitch and making generalizations based off shit you read here. It's such an empty and pathetic post and all you're doing is ensuring this thread will go south. Go fight your console wars on GoNintendo or MyNintendoNews.
Christ no matter what someone aanounces, people must shitpost, being naysayers and start console wars.
>Microsoft will make a new B&K|
>BAAAAW THEY RUINED THE SERIES, I DO NOT WANT THIS
>Well, then, here you are a spiritual successor of B&K made by the same guys
>WAAAAH, THIS IS GOING TO BOMB SO HARD, WHO THE FUCK CARES ABOUT A "SPIRITUAL" SUCCESSOR" A BOO BLOO!
Cunts, all of you. Fuck you, I'm mad as hell.
No idea why people think Microsoft ruined anything. Rare changed over the years due to personnel change.
Besides, it's not like Microsoft told them to make a shitty game for a beloved franchise.
Why don't they actually make something new and interesting instead of just trying to remake Banjo Kazooie again and trying to sell off of nostalgia and hype for a clone because they don't even have the original rights?
I'll get excited when they start showing some creativity and originality for the first time in 20 years.
>yfw rare is making the newest Chameleon Twist
>Besides, it's not like Microsoft told them to make a shitty game for a beloved franchise.
Actually, Microsoft scrapped several project Rare made about a new Banjo game, until they were basically forced to make Nuts'n'bolts with that shitty car system.
>THE GAME GETS GOOD AFTER 5 HOURS
What are you quoting? I didn't say that in my post.
It's not so much that Microsoft ruined them, it's just that they shared a particularly great relationship with Nintendo. There's a lot of stories out there about how hands-on Ninty were with Rare, and how strict they were about how fun the game would be. Rare needed a big guy to keep them in line and improve their work, and it went great. Then when they got sold, Microsoft only cared about profit margins and demographics, not about actually making the game more enjoyable.
The tongue gimmick was fun, the levels were colorful and varied, and the music was good. It was a half-baked game... but don't tell me you don't enjoy a taste of the cake batter every once in a while.
Oh, really? I thought Rare said they felt making a direct follow-up would have been boring or something. Unless, of course, that was after Microsoft fucked them around (if they did).
You didn't say that, granted. That's why I >IMPLIED IT IN CAPS
Because I played Banjo-Kazooie, and then Banjo-Tooie, and everything good that you mentioned only happens once you've played pretty far into the game. It was a disappointment.
we don't want everything to stay the same either.
Hey look! Another 3D platformer!
Are we seeing the return of this genre?
Dying Light came out this year.
A Hat in Time (hopefully) comes out soon.
Hover: Revolt of Gamers looks promising.
Minjy Jongo game has been teased.
Fuck off, games have evolved in the last decade. Go fuck yourself, nobody wants to play your shitty outdated jumping shit. Kindly take off your nostalgia goggles and choke yourself with it, worthless sack of fuck.
Once the nostalgia wears off, you will realize that you aren't actually interested in playing kiddy platformers anymore. There have probably been a bunch made since Banjo but you don't search for them because of lack of interest.
Said it in the latest EDGE magazine mate.
also here, but I'm waiting until the article from the magazine gets scanned:
If anything they're using EDGE and their website/twitter to gain publicity, but that's it. No Kickstarter of any sort that involves fans money.
"Yes there is an interview with Playtonic, there's 6 full time staff now and they hope to grow to 15 staff. First game is a spiritual successor to Banjo Kazooie and they have funding but would like to work with a publisher if it is mutual. "There's a history of working with Nintendo so we'd naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we've got the flexibility to do that." Game will come to Steam early access and certain consoles as soon as they can."
it's alright, we can finish up Conker's cliffhanger with project spark, right?
I'm pretty sure they released the conker remake to test the platforming market. It sold shitty so Rare had to mess around with shit until they could figure out what could possibly turn a profit for them. Microsoft apparently never forced them to do shit. Rare started making Kinect games because it was the only shit making them money now that Kinect is dead though they might need to take some risks now despite previous sales records.
Yep, that's super, thanks for the hype. I'll be waiting for this like I'm waiting for news on a relative's visit to the hospital; hoping that the worst doesn't happen. Come back when you've got a gameplay trailer, and that means GAMEPLAY and not bullshots, and maybe I'll be a bit more hyped about your product.
PLEASE TELL ME HE IS THE SAME GUY THAT DESIGNED DKC2
THIS IS REALLY IMPORTANT
I could honestly care less if it was named Banjo Kazooie or Wimp-Lo and Chosen, all that is marketing talk. I'm only concerned about the gameplay. Is it good, or not? That's what determines where my money goes. That being said, I'd be willing to give the game a try for a nice nostalgia trip.
The first set of eyes is a lizard and the second set of eyes is a bird, possibly parrot based on the beak.
So until further notice, Lizard and bird adventure shenanigans await us.
>Microsoft introduces Rares new game
>This music starts playing: https://www.youtube.com/watch?v=ZJGvX2nuaq8
I like it, I get it, but the general public would just think it's stupid.
This. As crazy as BK is, it all worked in a sense, and made for a world and an aesthetic that I appreciated. So to have that all thrown away is damaging.
Of course, that was all thrown away in Tooie anyway, so I could argue that up is the only direction they can go from here.
Anyone remember when we didn't spend 20 years playing the same 40 games over and over?
Me neither. What happened to wanting new and original ideas? You guys want to circle jerk over a fucking sequel to a game that you played as a kid.
It is going to suck shit.
Stop this. Stop it now. Right fucking now. You are probably the same retarded faggots that parrot "take off those nostalgia goggles".
You are the cancer. THE fucking cancer.
>Never got this shit
Sometimes people have names that aren't literal descriptions of themselves
That would be pretty awkward for Playtonic.
It's a joke that plays on your expectations of what the obvious choice for the names should be.
I liked rare's platformers
I'll keep an eye on this
Any predictions on how these guys are gonna look? Pic related.
Oh wow I can't wait!
What could possibly go wrong?
>tfw they've already talked about it coming to steam
A few different crowd-funding attempts were made for this and they all failed. Then one of the devs was busted for child porn charges and that was the final nail in the coffin.
Glad it never happened, there was absolutely no chance of that game ever being good.
I really hope that they make this take place in the same IMPLIED universe. Like, it's clearly BK (Everything talks, googly eyes, puzzle pieces) but it's just a different part of the world with a different set of characters.
At the very least I hope the writing will poke fun at this being a spiritual successor to BK
>1 bad spiritual successor=they are all bad
Let's get one thing straight:
The only place anthros are hyper-sexualized is on the internet. And then, only on the scummiest of shitholes like here, various Booru's, Fchan, reddit, etc.
Out in the world, provided the majority of the fanbase isn't fucked up in the head, it's just fine.
It's going to be absolutely fucking terrible.
>Hey! We worked for Rare!
>We made Banjo Kazooie, remember that?
>Did I mention we worked for Rare, you guys liked them right
>Oh yeah we have a thing we're making but first let's talk about how we made Banjo Kazooie
After all the shit that's gone down on Kickstarter I'm more than a little wary of devs trying to coast on past successes.
I'll wait until they actually have a game to show. It better actually try and be it's own game and not just a poor Banjo knock off.
>founded by Kirkhope, who loves BK to death
>backed by employees who were basically the reason BK and Bad Fur Day were as great as they were
>no kickstarter bullshit
anon I'm gonna need you to give me my meds, i'm sperging out over here
If it plays almost identical to Banjo Kazooie, I wouldn't have a single issue with that. If it's made by some of the original people I find it hard for it to be shitty. Also, don't use MN9 as an example because only Inafune was from Capcom and he didn't even make the good Megamans.
Now I won't have to be tempted into buying a microsoft shitbox to play post-kinect rare shovelware
Also, not him but it's a perfectly valid reason. The more people that play it means more money and more success for the devs, and multiplat usually means more sales.
There are more cons if you keep it hostage on only one platform with a really small userbase.
Look, I want this game on wii U but let's be gonest, releasing it ONLY on Wii U would be a suicide.
Let them go multiplat.
straight up false
but the games with the most desperate, rabidly defensive overcompensating fanbases are definitely always on a single platform
I'd count that as a mark against those games, though
I'm guessing you're just stupid with nostalgia and want everything to be EXACTLY the same as it was with Banjo, even if it's illogical and makes no sense.
I'm also assuming you'll throw a shitfit if the game has even a single mechanic that wasn't in Banjo Kazooie because "NOT MUH BANJO"
>I'm guessing you're just stupid with nostalgia and want everything to be EXACTLY the same as it was with Banjo, even if it's illogical and makes no sense.
They're big assumptions for a small post.
they didn't kill them, they saw what they did for the 64 and said to themselves "well shit, I want that for my new fledgling console business!"
but the market was turning away from nineties mascot games and looking for more drama and edge in their games. Rare saw this and tried to adjust accordingly but couldn't get the hang of it, while simultaneously alienating their older fanbase.
>Fire Emblem 14
>Banjo Kazooie spiritual successor
FUCK WHY DO I SUDDENLY LIKE VIDEO GAMES AGAIN
>GIVEN: There are consumers that only have, bought, or want one platform or the other, with no overlap, then:
>game published on one platform
>that platform's install base, only X% potential market share
>game published on all platforms
>all platforms' install base, 100% max potential market share
This is a fact.
You are retarded. That is also a fact.
More exposure will definitely be better, the game needs to be multiplat. As much as I would loooooooooooove this game to be on WiiU and sell like hotcakes, those two things do not go hand in hand.
the exact same. The rest of the industry has acted independently from nintendo since the days of the gamecube, only bothering to steal the odd hardware pop-anomaly every now and again.
as for what it would have done for nintendo itself, it's hard to say: it might have turned out interesting if rare went on and came up with some new IP's, or they could have gone the way of every single other nintendo studio and just laid back churning out sequel after sequel in their one existing IP ad infinitum
>moving the goalposts
If a team worked on establishing the main features of a series on one platform and then brought all the successful features which made it successful in the first place onto multi platforms, they can't go massively wrong unless they really mess up the other parts, they change too much of the main attractions or the attractions have become stale.
>by your logic banjo kazooie established itself on n64, so this game will be fine too, it's ok if it goes multiplat
This is only a spiritual successor though.
>implying that isn't going to be the thing that carries them through to break-even or profit, given modern audiences
>"OOH, YOU KNOW WHAT I REMEMBER MOST ABOUT BANJO-KAZOOIE? SEXY GRUNTILDA"
>"How about that multiplayer, guys?"
>"I'D BERRI MY DICK IN HER"
Since it's called "Project Ukelele," I'd assume they're going to keep the musical theme and name them after instruments. The lizard is probably ukelele, not sure about the crow though
Okay, glad you got that assumption taken care of and all, but,
Multiplat or not does not affect the fanbase's response! What correlation, what precedent, are you citing, here? That all of BK's fans have a Wii U?
'Cause lemme tell ya, that's a generalization based on data relevant to, you know, the late '90's. A lot has changed. Plus, this isn't Banjo-Kazooie.
Sure, they'd definitely benefit by having it on the Wii U to pull the Nintendo loyalists, but there are far too many factors for that to be as decisive and important as you're making it out to be.
spiritual successors have been pretty neat lately
What's even the problem with this? Now you can say the patented mustard phrase "T-thanks for BETA testing!!! :^)"
No seriously stop being so mad about video games
Yes, it is
> A spiritual successor to From Software's Demon's Souls,
Does it have the same name? does it have the same main character? not a sequel
Theyre literally making copying their own characters because it's all they know.
The game will probably feel like a Banjo Kazooie "inspired" fangame, and I can't see that turning out well.
Alternatively, it might end up being a lot better than Banjo Kazooie. But that seems less likely because this whole thing just feels like it's built on a poor foundation from the start, just looking at what's known so far and reading their web site.
It may be a poor foundation, but they've got a lot of the main talent behind the banjo franchise. The reason they're really copying their own characters is because they WANT to make a Banjo game, but obviously can't due to Microsoft owning the properties. If all goes well, it should feel like a Banjo game
Why you and similar faggots are autist enough to enter a random thread asking why people is talking about it?
You know what's a good idea? Reading the thread. Unless you have an attention span of a goldfish.
>new platformer from some of the core team behind Banjo-Kazooie
Sonic Boom had ex-Naughty Dog developers and look how that turned out.
I can't recall and nobody ITT has given me an example of a good polished game with a real feeling of the developers putting their heart and soul into it that was multi-plat. I don't know what factors are involved in this phenomenon but I'm guessing it has something to do with the politics between the developers and who they are working with. I would also imagine having to develop for multiple platforms can spread their focus thin or take more time out of other parts of the development.
>I can't recall and nobody ITT has given me an example of a good polished game with a real feeling of the developers putting their heart and soul into it that was multi-plat
Any multiplat Platinum title. Most Metal Gear Solid games (2 was a multiplat).
Now that you mention it I can't think of any good platformers that started on multiple platforms. Can anyone think of one? I can think of a few shooters.
you are a retard it really is the same fucking game, they even said when they originally made mingy jongo they were all extremly busy with other things, and this is a reboot of that if you will, did you not even check their accounts or are you just retarded?
>they looks like Banjo! omg, 3D Platformer when!
go away, dumb rosterfaggot.
ignore them, Smash babbies can't tell what is and what isn't.
same idiots who wants a shitty F-Zero beat-em-up by PG.
glad it's just a vocal minority
Multiplats in general weren't as prevalent back when platformers were a popular genre.
Nowadays they're mostly made by Nintendo, which are exclusives by default, and indie devs, which are either multiplatform or stick to PC
PoP: Sands of Time
Beyond Good & Evil
Darksiders (personally I prefer the first one)
either Portal, since I know some of you people get all hipster on Portal 2
Any good Splinter Cell
Tomb Raider Anniversary
the list is literally endless
The dev is what dictates how much love is put into the game, not the release platform.
Why are they requiring people to sift through twitter shit to find information instead of just organizing all of the relevant information on their damn web site where it belongs?
Instead of doing something useful with it, they're just using the web site as a useless, uninformative teaser to build hype, probably in preparation of setting up a Kickstarter once every publisher they pitch the project to rejects them.
This is not a promising start.
they said in there recent interview 2 things and heres what they were
1. Mingy Jongo is this new game they are now all free and ready to work on it full time
2. they are funding the game themselves and are just hoping to get a publisher so they have more money to play around with
you do not even have to look at their twitter it was in the interview they just did
real bravery is being able to pick yourself up and letting yourself fly again after you've already been hurt anon
>Female lizard is a cautious, down-to-earth person
>Crow is a hysterical, cowardly black stereotype
they're really committed to getting that authentic feel
this is like getting mad at blackbird interactive
a lot of indie devs are being formed by the devs from the gaming golden age
I kind of love it
Okay, I getcha, you're onto something.
I'm going to speak primarily from a Nintendo fan standpoint, because these are the kinds of games that I enjoy.
I'm thinking back to my Top 10, and yeah, they're single-plat. A fantastical, fun-minded game like this has traditionally had the best success designed with a single hardware component set in mind, from the technical aspects.
But again, times have changed from the 90's and early 00's.
The highest-grossing games are currently on phones. And those have all kinds of processors and screen sizes, use any audio creating method that you want. I'm saying that this kind if development mindset and this correlation is irrelevant due to the advances in technology.
Keep an eye on this and Shantae:HGH - we'll see how these turn out.
A few of these games like PoP, Tomb Raider, Rayman had their main attractions already developed before they went multi-platform, like it says in this post : >>282828183.
Maybe I should have said games which are so good they will be remembered as classics or essentials as well.
>the list is literally endless
>Keep an eye on this and Shantae:HGH
Viral as fuck. I had a weird feeling I was talking to someone who had something invested in games going multi-platform. You talk so business like and the exclamation marks and colloquial language in previous posts gave you away as someone not regular here.
>pop's main attraction already developed before they went multiplan
do you mean the older tombraiders on PC? because those were by completely different devs. Legends preceded Anniversary and it was just as lovingly crafted (and also multiplat)
gotta know which main attraction you think it was that preceded this that they could just copy paste code over from
yeah it's me, the guy on /v/ who has big shares in all the publishers who publish all multiplat titles and I think I can really boost my portfolio by arguing with paranoid schizophrenics on /v/, you fucking maroon
that's not the part I think is retarded
what I think is retarded is that someone could have such a fucking specious understanding of business that something as fucking vague as "multiplat publishing" would have any use being shilled on any board anywhere, when it's a thing that is literally not up to consumers in the first fucking place
for this to be even halfway reasonable this board would have to be populated by either other publishers, game-devs, or publisher shareholders not fucking bottom-of-the-food-chain consumers
>tfw DHD moveset remind me of Banjo-Kazooie
9000000 hours in paint
>what I think is retarded is that someone could have such a fucking specious understanding of business that something as fucking vague as "multiplat publishing" would have any use being shilled on any board
It was the interest in people's opinions on here, then the viral of a random game out of nowhere. Nobody said anyone was shilling the idea of multi-platforms in particular.
You really are dense, aren't you? I got here when the bloody Garfield memes were all over the front page.
At any rate, I almost agree with you, but let's see how these guys adopt their old strategies to the new market.
Honestly, I'm shocked that none of these, not even Mighty No. 9, are on Androids and iOS with Bluetooth controller support.
>Owned by rare, give 0 fu-
>Playtonic is a new 'indie' studio formed entirely from veterans of the legendary game developer Rare Ltd.
> veterans of Rare
I shouldn't be hype. BUT I AM
and I'm saying no matter what way you take it that statement is ludicrous
you think that people who work at those studios that mainly do porting jobs are fucking hungry for work, when for the first time ever it's the industry-norm to port not only across more platforms than ever before but also across generations to 360 and PS3 in many cases?
yeah, better SCROUNGE UP SOME WORK ON /v/, they've got fuckin mouths to feed and it's gonna be a real cold winter
Okay, look. Full disclosure.
I dropped $1,000 on Shantae's Kickstarter. Not for profit, not for return, but because I like the series, wanted to support WayForward getting these games to a broader base than "just Nintendo," and I wanted to have some part of making a game for once in my life.
People have already listed plenty of other examples of wonderful multiplat games, even some platformers.
Multiplat isn't that cancerous or damaging to the development cycle, at least, not any more. It may well be a necessity going forward, if Sony, Microsoft, and Nintendo are unwilling to let go of consoles.
see this is completely reasonable, and something I can buy into
but someone being invested in the performance of a title is very different from someone being invested in the idea of games getting multiplatform releases in terms of degrees of abstraction and being able to directly benefit from shilling on /v/
>I dropped $1,000
I knew you were invested some way. I was thinking you had some interest in this particular game's success whether it went multi-plat or whatever. I appreciate the disclosure.
you sick fuck
you should have left out the bird dick for subtlety's sake
actually here I fixed it for you
90hrs in pain
What I want to know is if they're going to make the game either child friendly or go the Conker route and make it adult oriented, honestly anything can go.
In any circumstance probably just go the safe route again and make it family friendly, but I really do want to see what they can do with a new adult platformer in this day and age.
Why do spiritual successors always have to be fucking knock offs of the original games?
Like why do we have to play as NotBanjo and NotKazooie? Give the game its own identity for christssake
And yet that's stil not why I'm saying multiplat is how things have to be done. Hell, you can look at Nintendo console sales and see why.
If we're going to have these great series, instead of the market being:
Then it's going to take getting these franchises out to where the people are, if only because it's not sustainable the way it's "always been done."
That's why Nintendo is getting into medical equipment. Which is weird as fuck, honestly.
It was leaked last December. Rare's doing BK and a new IP. Rare's BK is also being lead by the guy who designed the original and tooie. So this is going to get awkward as shit. Kirkhope got asked about it during when he called in during AGDQ and he quickly changed the subject because it got awkward there too
I can't wait to see what they come up with. It's been so long since I've played a good platformer.
Freedom Planet was pretty awful, except for the cat thing which played kind of like Alex Kidd.
Toejam and Earl is getting a new game as well from the original creators.
Of all the times they could have done "Spirtual successors" they picked now, when MS said this year will be Rare's comeback year with heavy hints of Banjo Threeie (And Battletoads and Perfect Dark also hinted at). Some impressively bad timing.
>Rare makes Viva Pinata, one of the best games they ever made
>All the "Rare fans" ignore it because "M$!"
>Rare shoved on Kinect sports because their fanbase turned their backs on them
Funny how the "Rare fans" were really "Nintendo fans"
I bought a 360 for VP. Fuck you casual Rare fans
I think Tooie has plenty of charm. Its different than Kazooie, but stills feels like it could be in the same vein.
Tooie bored me to fucking tears. The worlds are way too big. There are very very little platforming aside from "jump over this hazard!" or "hop up the ledge!" There are far too many abilities to learn, that, to get a certain jiggy, all it really takes is to "use X ability here." Its even worse with Mumbo.
>run to mumbo pad
>he does his little dance
>run back to mumbo's base
>run back to mumbo's pad with banjo
>rinse repeat for fun video game experience!
it's by no means flawless, but what it is is an example of an independent studio creating a competitive level game on par with the industry standard in terms of both mechanics and aesthetics while having a new and unique style in an incredibly closed-off niche-genre
I genuinely wish nothing but the best for LabZero, I hope they survive long enough to make another game.
>tfw no DuckHunt 3D platformer with all the banjo mechanics
>tfw when it's just a platformer and NOT 3rd person lock on targeting shotgun close range and bird throwing long range attacks.
imagine, you could send out the duck long range to peck the enemy into a stun. the duck can grab on to the enemy and since the duck is in your "backpack" the duck's lunge pulls dog forward in a dash, where dog can finish the enemy off with a close range shotgun blast
>Lizards do have penises. But, they're tucked away in a genital slit. You have to reach into it to fish it out. On the outside it looks identical to female lizard genitalia.
I said tits. It's the birds that are penisless. There are some exceptions of course, like ducks with their corkscrew rape-dongs but most birds use cloaca-to-cloaca as means of copulation.
I'm holding out all excitement until I actually see something. The dream of Banjo-Threeie died in my heart years ago. I'm not allowing myself to get hurt until I see something conclusive.
>but most birds use cloaca-to-cloaca as means of copulation.
I just fucking googled this shit. What in god's name is this shit?
>So ...it's a shitpost thing?
Yes. it's spurdo. Don't act like you haven't seen it before.
And I thought my sexual fixation with lizard was fucking rare (no pun intended). Now it seems like half of v want's to fuck scaled pussy. With all that kobold princess porn posted one would think that there are a lot of lizardfuckers.
what the fuck else was I expecting, I guess