>>280290289 It's super meh, and worse than every other 3D zelda.
There's very few glaring errors with it, basically just Fi constantly interrupting the player with needless redundant information.
However, there's a bunch of small things wrong with it that all add up to it not being so great.
Some mechanics seem to exist as excuses to shoehorn in the motion+'s capabilities. Why do some things aim with pointing and some things aim with tilting? And why does none of the aiming use the IR sensor's to self center? Seriously, you're going to have to recalibrate more than once because of that simple oversight.
Why isn't there a minimap? Why does the fast travel system suck compared to other 3D zeldas? Why can't you move and attack simultaneously anymore when that was a feature of the previous game?
It was my favorite Zelda. I enjoy controlling my swings and swimming in 360 degree. I also enjoyed how enemies had different methods of defeating them instead of just swing your sword wildly. I like the stool feature and I liked the beetle. I though the entire time controlled very well and I didn't have any problem with it. I also enjoyed the more personal story and the focus on characters. I also actually liked that they switched from an overworld to contained areas that felt like mini-dungeons. The only thing I would have to say I didn't enjoy as much was some of the boss designs.
>>280290289 I got really hyped for it before it came out. Then I actually got to play ti and it did not live up to my hype at all. It's actually mediocre. Maybe if the hubbub surrounding the game had been then like it is now, with lots of people nitpicking the flaws, then I would have go into the game with low expectations and liked it a bit more Because once again, it's mediocre
Brilliant game it has great characters, real nice exploration, and the story is probably one of the best, specially since it's the first game in the timeline and it sets up the whole mythology, absolutley gorgeous.
And lots of nostalgia too, for example the windfish, for thoe who know Zelda and aren't just Sony fagets shitposting.
The only one single problem with this game was the back tracking, other than, it's beautiful.
This, has best music and best mechanic too. Best Silent realm, was fun trying to collect shit around then go towards the centre. https://www.youtube.com/watch?v=0LfAcKnDYWQ https://www.youtube.com/watch?v=weT8_6nqaCE
I'd have loved if SS was literally purely Lanayru, perhaps creating the Hyrule we know Terranigma style by using the Timeshift stones to revive the past, beat the "plague" that ruins the present and then revisit the new changed present, with its inhabitants praise you for being a legend who saved everything or some shit.
Would've been more rewarding of a story and quest than chasing Zelda around and powering up a sword only to be told you're a pawn in a predetermined prophecy.
Lanayru's timeshift concept was so ideal for this and it would've been beautiful to "save the worlds from their plagues" which is generally a common theme in 3D zelda games (MM, OOTfuture, TP etc.)
On an unrelated note, Koloktos is probably the best Zelda boss ever.
A LOT more emphasis on dungeon/quest-oriented design compared to most any other Zelda, and very little in the way of exploration. It's kind of an experimental series in a lot of ways, so expect some things to work and some things to fall flat on their face. Like most modern Zeldas it's not bad at the thing it focuses primarily on, so dungeon design is pretty solid and it uses the Wiimote well. God help you if you like your Zelda without hand holding though, as Fi is actually too eager to be of assistance and ends up just telling you almost everything you need to do. It's also got a few of the best bosses in a 3D Zelda (I'd say overall, but Spirit Tracks actually has pretty damn good bosses), but also some of the worst. Overall, it has high highs and low lows, and it's polarizing for a reason.
>>280292502 This. I'm generally against time travel in games, But I really liked the idea of saving the Sand Dragon in the past then seeing him alive and thankful in the Present, it just made me want Terranigma : Zelda Edition where Link creates Hyrule from the ground up.
Majora's Mask had that fulfillment of purifying this world thats completely unrelated to prophecy and is DOOMED without your help. This is what Skyward needed.
Prepare for some of the most interesting dungeons in the series (sand temple fuck yeah) but at the same time the worst and most tedious in between. Oh, and no exploration allowed.
I would rate SS much higher and I would probably not even mind the fetchquests as much, if they had given you a big world to explore and not a tiny sky with 4 meaningful islands and 3 seperated areas. Seriously there's NOTHING in the fucking SKY.
>>280290289 It's a solid as fuck game but people will tell you otherwise. Honestly the debate will never end but you really don't have an excuse not to play it unless you lack the dispensable income for a $40 used copy.
>Perfect 1:1 motion controls >Most polished narrative in a Zelda game to date >Some of the best dungeons in the series Oh but it's pretty linear, boo hoo.
I really, really loved the dungeons but found the parts in between somewhat lacking. The recycled environments were quite disappointing and I was never too keen on Fi. Ghirahim was a great villain however.
It's a Zelda game, what can you expect? Although what really grinds my shit is the game wants to be focused for more adult audiences (Girahim talking about bloodsheds), but it holds your hand as if you're 3 years old. >Link, you must go to Faron Woods now! >To enter Faron woods, go through that door next to you! >A cinematic that shows the forest and shows you a big text: FARON WOODS >Fi comes and says "Master, you've arrived to Faron Woods" Every fucking time you're not in a dungeon the game is like that.
>>280290289 Good: really liked the visual hybrid of windwaker+twilight princess. sword beam was cool. motion plus controls felt surprisingly good. Loved Groose. Loved Impa. It was good to see a little romance between Link and Zelda. The music was beautiful. Gameplay and puzzles were really clean.
the calibration stuff is irritating as fuck. Fi felt phoned in. No dynamic day/night. Everything felt funneled. Story was forgettable. Flying felt crappy. Ghirahim had potential to be amazing, was just a fruitcake with a gene simmons tongue. Demise felt phoned in. Lots of fetching. No silver arrow.
In short. Good zelda game, but it felt like either it was rushed, or they bit off more than they could chew, so they wrapped it all up as best they could. You'll have fun, its worth the price, but I doubt it'll knock your favorite Zelda out of its rank.
Very pretty and a solid game. It sucks that you have to buy a Wiimote Plus to play it, are there any other games that actually require it? But saying that, the motion controls were actually pretty good.
I'm sure this thread is full of horseshit like "the sky was empty" even though it has more content than Hyrule Field in both OoT and TP. Other idiots will compare it to the sea in WW despite the sky being much smaller and not the focus of the game.
>>280294246 >The only flaw the game has is that it was released when plebs and trolls took over the internet. Well that and the game reminding you what an amber is despite you already having 34 of them.
>>280294419 I believe that rupees was the one thing that they didn't remind you for in SS every time you started the game. I was really relieved because I was so sick of that in TP. Instead they do it for all other bugs and materials.
>>280290289 It's a Zelda game inspired by 3D Mario design, and I think that's pretty interesting. You visit the same areas multiple times on different missions. Only real problem the game has is the overuse of info screens to tell stuff you already know
Excluding the irrelevant CD-i shit, quite possibly the worst Zelda game of all time along with Phantom Hourglass.
The game is one giant chore, fetch quests and backtracking are the name of the game and shitty boss fights repeat themselves multiple times. The controls are finicky as fuck and combat is a gloried game of simon says that delights in fucking you over by having enemies jump to guard you where seconds before they were vulnerable.
Flying is fucking pointless and is no fun, exploration is more barren than windwakers ocean.
>All these fags bashing SS No taste. I'll bet you're one of those fags who still tries to tell people OoT is the best game ever in the year 2015.
And also anyone who complains about the controls, that's a dead giveaway that you were just bad at the game. You probably couldn't even stab consistently.
You guys just hate the game because you couldn't just walk up to enemies and press B to kill them in one hit anymore. If you don't like Skyward Sword, you suck at video games. You probably also think Dark Souls is "artificial difficulty".
It's time we stood up to people, bullying and online condemning for liking game is not on, seriously. Fucking calling people names and then saying they are from neogaf or fucking nintenyear olds or something is just absolute trash and disgusting.
How dare you. How fucking dare you!
Skyward Sword pushed the Zelda series to the absolute limit, it reinvented itself yet again and was the progenitor for a great mythology and set in stone the origins of the lore.
Seriously. Really is this the world we fucking live in.
A beautiful game, great sound design, even though not to the greatest point like their other titles. Great dungeon designs. That last dungeon has to be one of the greatest in the whole entire franchise.
Then you have the fact that there's a mathematical, and geometrical secret to the game that nobody knows about everything in the game, literally everything is designed under a Golden Ratio, and I'm only touching the surface here, you fuckers don't deserve the knowledge I have on this game, stay ignorant, stay foolish, and stay misunderstanding.
>backtracking This is my favorite meme. It's so funny how people use "b-but backtracking" as an excuse to just play shitty, easy, linear games their whole life, and never play anything a little bit more challenging and deeper.
Some of the best games ever are designed around the concept of allowing the player to get new abilities and then go back to areas they've already been to and use those abilities to find secrets, upgrades to their equipment, etc. This is a fundamental concept to Metroidvania style platformers and to the adventure genre as a whole.
>>280290289 I thought it was really fun. Some things were kind of annoying, linearity and relative lack of open areas among them, but the story, the characters and the world more than make up for it and I really liked that they at least tried to incorporate some actual RPG mechanics in. Plus, personally, this game has the absolute best aesthetic out of any Zelda game with possible exception of Twilight Princess, I would literally pay another 60$ to see this game in proper HD.
>>280295728 I don't know how anyone can complain about backtracking in these games. One thing I love about games is revisiting locations after some world event changes them, like volcanoes erupting, time travel,etc. And SS did a beautiful one with the flooded forest.
>>280295690 It's polished, the art is great and it's less of trainwreck than the incomplete Twilight Princess and Wind Waker will ever be. But it's polish on a game that have had much more to it considering it had 5 years development, which I blame on the chucklefucks who designed the Forest/Volcano half assing the second trip when the Lanaryu team were throwing so much shit at you with the lowest blow being how the Final fights in the past didn't even try to look like you were several hundred years in time.
They shouldn't have divided up the devs like they did because it made the quality wildly inconsistent.
Engineering motion controls, that shit is very hard to implement in a game.
Yes, you can thank the wii's whole gimmick for ruining skyward sword. Thank God the wii u was a return to form and there is nothing stopping them from finally making a proper zelda game and not waste time with gimmicks.
Clock Town is the central hub, where you do most of the meat of the game. You don't have to go back to other areas unless you want to collect masks or heart pieces, the game doesn't force you to go back to a previous area in order to complete the game.
>>280296350 >the game doesn't force you to go back to a previous area in order to complete the game. When SS forces you to go back to a previous area, that area is no longer the same. It's a lot better than doing Snowfall, the goron race then finding out you have to do it all over again in the first day to upgrade your sword properly. But yeah, doing fetch quests in Clock Town and Termina Field is great content, sure.
>>280296449 It's different. You revisit areas like the swamp for sidequests, outside of the main game you never have to visit it again. In Skyward Sword you'd have to wade through it again with arbitrary roadblocks keeping you from just warping there JUST to fetch swamp water to pour on an NPC.
Oh and let's turn it into a stealth section too and remove all your items. Great.
>>280296554 Holy shit I don't think I've died a single time in any Zelda game since OoT. Pre-OoT, that's a different story. But unless we are counting non-game over deaths (using fairies) in hero mode, Zelda games are consistently easy to get through without dying.
>>280296554 >I'm replaying skyward sword right now. Haven't died once, about halfway through. It's not enough to simply "not die" anymore. People get all pissy if they lose 1/4th of one of their 20 hearts, and they dismiss the entire game as "shit"
>Someone calls me bad >claim that I have literally not died a single time, this game is piss easy, you objectively can't be bad at this game unless you have some learning disability >WOOOOOOOOOOW YOU THINK YOU'RE SO HOT HUH OFF COURSE YOU HAVEN'T DIED THE GAME IS EASY!
>>280297240 Dying in a Zelda game me your actually physically and mentally gay, even though fagotry is a mental condition anyway, you sick fucks make me sick that you can't even hold a control straight.
You probably move that shit around, which is disguised on the wii but dont worry your autism will show in the new game when you move the control about and people are wondering what in the FUCK you are doing.
Dying is not an objective in the Zelda games dummy. It's about exploration, defeating bosses, gaining more power/weapons, completing the story, etc. Complaining about not dying in a Zelda game is like complaining about "not crashing my car today."
>>280297734 >You're dumb because you were able to explain why my argument was wrong and it made me mad so I'm gonna call you dumb Face it retard, nothing you say is gonna get us to like really shitty, easy, boring games, nor is it going to make us stop appreciating more well designed games.
>>280297646 I didn't feel like the motion control combat was interesting or challenging enough to justify its existence. It was more tedious than anything. Like, the usual combat's easy too, but I'd rather have easy combat that I can breeze through than easy combat that screeches every encounter to a halt while I pick out the right angle.
>>280297681 >I said I haven't died not because I think I'm good but because the game is piss easy
No its not. Completing a dungeon, beating the game, getting all the items/hearts, is NOT easy in any Zelda game. Many people gave up on OOT because the puzzles in the Water temple were too hard. Again, dying in a Zelda game is not the objective of the game.
Beat the game? You kidding? Many people get stuck in Zelda games' dungeons/overworld/puzzles even with all the handholding. Many (grown ass men) people even get to a boss and dont know how to kill it. Zelda is a game about using your brain anon, if you want to die often go play Call of Duty or something.
>>280298268 What the hell are you talking about? Zelda's difficulty is extremely casual, that's one of the reasons its fanbase is so widespread. There's maybe a couple of dungeons that give people serious trouble.
>>280296167 I love this game, but you have to admit that the Imprisoned fucking sucked. Fighting him three times is bad enough, but two of those fights are within maybe 20 minutes of eachother. It's really annoying.
50/50, the game's disgustingly lenient on what you can take to a fight. Fairies are still broken as shit, deciding on shields and keeping them from being broken is fucking pointless once they give you the regenerating ones, stools are everywhere and bosses are still too puzzle based to ever put a dent in you. But I still got careless, Died from drowning a few times, and from fucking up the bomb throw on Scaldera and actually bought potions once in awhile which is more than ANY Zelda game has made me do in the past.
No. Again, Many people get stuck in the game and complain about the game's difficulty. This is why Nintendo tried to idiot proof Skyward Sword (which I think they went too over board with) and people still got stuck and had to use the hint system.
Figuring out how to idiot proof a Zelda game but keep in challenging to the "brain" is a problem Nintendo has been trying to solve for years.
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