There's a lot of people who think DS2 is an inferior game to 1. /v/ just goes full "it's trash" with it tho, just like how they say the entire later half of DS1 is trash instead of just 2 areas being not good and the rest being fine
>tfw ironic memes are considered b8 by the non memers >the non memers where just pretending to meme >the b8 wasn't real and the non memers where memeing >the meme was b8 the whole time but the non memers thought the meme wasn't ironic
>play DaS2 right after DaS1 >fucking excited >everything is inferior aside the lenghty playtime and better online connection >people still say it's superior to the previous game
i really don't understand how they can think that way, and i'm being kind about it when i say it's just okay, if i hadn't found the controller fix that make the movement stick smooth like DaS1 i think i would have stopped at Majula a long time ago for the control being fucking clunky octagonal shit, and the second thing i hate about it is the fucked up weapon durability that doesn't last one minute unless you stay with crushing weapons.
After trying out Dark Souls 2 for the first time, it really isn't all that great. I never looked at any impressions of the game, since I wanted to go into the game dark. So I'm not sure how everyone else liked it.
I just didn't like the amount of enemies. They have so many enemies in a single room, that it's just annoying. Even the bosses have a few minions lurking around. One of the bosses, is just enemies, with 3 main bosses in the room. 2 of the bosses, is just multiple bosses. What's with these high number of enemies? Shit makes it unenjoyable.
I went upstairs and found 6 exploding enemies in the room. I just came back from a room with 4 of them, and before 4 more. Just, fuck. I kill them easily, but it's still annoying. I don't mind the halved health, or all the other changes. Just the amount of enemies. So I just find it decent.
So long as we're all funposting about dark souls here, is there a recommended soul level for the dlc content? I have a guy at like 250+SL I use for the brotherhood of blood arena, and I'm not so sure he'd be the best pick given how power leveled he is
>>276545298 That's probably fine. That's usually how high people are when they attempt it anyway. I did the DLC when I was 90-120, but then I played a jack of all trades so I was able to handle most situations. If you're going the melee route, you might need more points in health and stamina.
Honestly, the gameplay in DS2 isn't better than 1's either, other than magic casting being much less clunky. The melee combat is inferior to DS1's which is the way most people go. Contrarians like to use power stancing as a reason as why DS2 is better but it's pretty poorly implemented and I've only really seen it in gimmick str builds. Also they fucked up poise to hell and back.
>>276545939 demons souls has the worst bosses, least interesting boss mechanics, least varied and interestingly designed areas, the least balance, the worst weapon and armour design and variety, the least game length and replay value, the least interesting pvp choices, the worst graphics, the worst music in terms of production values, music that doesn't feel decent for the bosses in examples like the storm king/adjudicator/phalanx, least interesting world layout design in that it's level based and segmented, a lack of interesting characters, a barebones story that fails to be very interesting and has the worst gameplay mechanics and feeling through the controls compared to other souls games.
Really, it amazes me that people still hold Demons souls to such a high regard when the ONLY positive it has compared to the other to is that the atmosphere of a few of the levels was slightly better than the sequels.
>>276543476 Demons souls is a boring, unfinished, uninspired kings field derivative with a less imaginative director who didn't really know what he was doing.
Dark souls was somewhat more realised and interesting, but still lacked focus and was generally uninteresting due to a huge rushed schedule.
Dark souls 2 is a polished, quality game that bought back core values of what makes games like this truly special, and I for one congratulate the team and Naotoshi Zin on accomplishing that.
>>276545860 DaS2 poise was a better system. Granting super armor for certain attacks meant you could still play like a tank, but it prevented the total retardation of people walking through attacks to get backstabs.
>mfw dark souls 2 is by far the best game in the series >mfw the music is by FAR the most thematically fitting of the series and actually represents boss movements and tactics incredibly well >mfw the level design is condensed with fun and consistent enemy placement >mfw the pvp isn't barren and desolate because soul memory removes wooden level restrictions and you can invade hollows now >mfw the weapon design, armour design and relative abundance of said things is the most consistent of the series in quality throughout the game >mfw the atmospheric value of areas such as drangleic castle, shrine of amana and undead crypt including the other varieties of areas we were given, were simply outstanding for the relative problem from software have of succesfully putting atmospheric experience in their game design. >mfw the bosses are the fairest and least mechanically bugged in the series as of yet. >mfw the game offers the biggest quality of any vanilla souls title so far >mfw the dlc for this game is coming out as post game completion created content, unlike artorias of the abyss which was ripped from pre-development >mfw the only reason there is a massive wankforce is because people are having the same transition from demons souls whereby they realise just how uncreative from software are with their sequels and extended series >mfw people might ACTUALLY think that demons souls is an original game >mfw people are actually delusional enough to claim dark souls 1 is a better game than dark souls 2. >mfw people actually claim that demons souls is anything other than the less realised bland skeleton the future souls games massively improved upon thematically.
>>276545874 Considering "world design" affects pvp, affects build variety, affects game route variety, affects how you play in the levels themselves, you have a really limited interpretation of what "gameplay" is
>>276546604 I fail to see how world design even factors into all that. LBP has better level designs than Mario, but Mario has better game mechanics. There's a clear difference, bruh. Just admit that gameplay in the souls series doesn't matter as much as you people say it does.
>>276547247 Well thanks for not being an asshole like the others. I mean hey, I was legit excited for DaS2 when it came out but it just didn't live up to what I thought it would be. I'm even still playing it now, trying to give it a chance.
Dark Souls and Demon's Souls were pretty fair in its difficulty for the most part.
Dark Souls II throws all sorts of cheap bullshit in your path to try to make the game harder. Like the abundance of a bunch of fucking enemies littering a room, or the crossbowmen right near the the Lost Sinner bonfire, or that time an ogre blasts through that one door when you had no way of knowing it would happen. At least with the dragons in the past game you got hints, the scorched bodies, you saw a dragon flying around earlier, ect.
>>276546917 >With the graphical downgrades, the unpredictable AI, the cheap enemy placement? >muh graffix So you never played a from game then. >unpredictable AI This is a bad thing? >cheap enemy placement Please tell me where this happens. I cant think of a single place outside the DLC that is cheap. The ONLY "cheap" fight in the game is the giant rat-wolf and its buddies unless you count the DLC.
DeS was fun and had good difficulty. DaS was fun and had good difficulty but felt too easy sometimes, the DLC was a great challenge though. DaS2 was good and got a little hard at the end, the DLC took the difficulty way past anything else in souls yet was still only moderately challenging after you got proficient.
>>276547628 >Like the abundance of a bunch of fucking enemies littering a room Happens literally all the fucking time in DaS1 >the crossbowmen right near the the Lost Sinner bonfire Yeah, that's one of the dumbest things in the game. The bonfire should have a wall to keep you safe from them. > that time an ogre blasts through that one door when you had no way of knowing it would happen So you take a hit, run off like a little bitch, heal up and move on with your life. What's the big deal?
>>276547628 >wahh I can't handle more than two enemies at a time >wahh I don't know how to run away from encounters >wahh I don't know how to dodge That's what you sound like, nigga. Seriously, git fucking gud
Are you retarded, people can deal with mobs, hell I wouldn't have gotten through Dark Souls 2 if I couldn't. The problem is dealing with them is the most tedious fucking shit ever and it's just lazy design to throw a bunch of enemies in the same room to mob the player as a way to make the game more "difficult"
>>276546992 Hex magic was the dumbest fucking shit and it had no reason to exist either.
>Sorcery - Heavy DEEPS magic school with limited utility. >Faith - Heavy utility magic school with limited damage. >Pyromancy - Supposed to be a weaker, mixed version of the two that everyone can use regardless of stats.
Then Hexes, which did the most damage and had the best buffs/debuffs, came out and ruined it all.
>>276548261 >But apparently that shit is unforgivable when DS2 does it.
Who said that? People only have problems with the frequency of mobs in DS2 because it's annoying to fight them and just easier to run past. I don't remember doing that anywhere as much in Demon's or Dark Souls.
DS1 is better than DS2 as is including dlc. But there's a decent chance that once the "fix the entire fucking game" patch is released for DS2, it will become equal or better than DS1. It really does depend on just how good the patch is and how much it includes in terms of fixes and npc additions.
No it's not but the flaws stick out a fuck of a lot more in DS2 because the experience isn't as good overall. It makes people less willing to ignore them and harp on them. I can tell you I had a problem with DS2 as early as participating in the beta tests. It just didn't feel as good, and it's not like I was expecting some fucking masterpiece, I just expected DS1 with more content and dual weilding and the additions other than the less clunky magic casting were pretty meh.
People really don't want to admit that DaS suffered from a lot of the same flaws as DS2
I'm not sure why they're so against. I was able to enjoy DS2, despite my disappointment. If you gloss over all the flaws in DaS, you're only hurting your ability to enjoy DS2. The only person who loses is you.
I bet there are people on this board who convinced themselves that the DS2 dlc was shit.
>>276548445 You are treating 2 exact situation with 2 different reaction. In DaS you face them diligently, over and over again, knowing their composition and learning their attack pattern. While in DaSII you went in with 'this is shit' mentality, quickly feel infuriated and you concluded that the game felt cheap and wrong.
>>276548775 But they can't fix the entire game of DS2. Not without changing the map design and enemy placement in virtually every single fucking pre-DLC area. They don't have the time, resources, or proper incentive to bother.
>>276548912 >Its all in your head anon, its all in your head.
If it was just "all in my head" Why wouldn't I have felt that way about the other two fucking games, anon? You can't call nostalgia goggles or I'd be praising DeS on how much better of a game it is than DS1, I like DS1 more than DeS. I feel like it's inferior and don't want to deal with shit because it IS and is less fun.
>>276548908 Specializing in magic meant you were pumping points into one stat, two at most. That mean you could still have high int, and moderate attunement, moderate STR, and moderate stamina. You were good far away and could still hold your own in close range. But specializing in hexes meant you had to pump int, faith, and attunement. That meant you were seriously handicapped when it came to melee.
Things that DS2 did right: Soul Vessels Ascetics were a great way to extend the life of bro-op A weapon upgrade system that encourages experimentation A handful of bosses (Executioner's Chariot, Freya, Smelter Demon, Looking Glass Knight, Velstadt) A handful of areas (Lost Bastille, The Gutter, No-Man's Wharf) Pretty much everything in the DLC that wasn't the "challenge areas"
Things that DS2 did wrong: Anybody could tell you that
I know right? I'm convinced it's basically just like ridleyfags where they know he's not getting in (or in DS2fags case that the game is inferior to 1) but they want to play devil's advocate and try to dismantle the opposition's arguments because they want to be contrarians.
Both Hexes and Sorcery are still as OP as they ever were. There isn't a single weapon in the game that gets S rank, or even A rank scaling in Lightning anymore. Defender's Greatsword is fucking worthless now.
And why in the actual fuck does From keep nerfing all the heavy, slow weapons? Meanwhile, Katanas and Straight Swords get buffed so pokefest PvP can continue.
Yeah there's a reason for that, the entire game isn't as fun or fair to fight in, and the frequency of enemy mobs is much greater and the mobs are more abundant in enemies so it just gets tedious and you don't want to deal with the shit anymore. At least most of the enemy mobs in DS1 were full of enemies that could be killed in 1-2 hits and the level design made it easier to deal with them.
You went into DaS with a positive mentality, you accept these hordes of enemies as challenges and tediously learn their position and attack until you could easily predict their movement and cheese them through. Its the opposite of what you did when you went into DaS2.
>>276550424 >Its the opposite of what you did when you went into DaS2.
Not really, I went into the beta with a pretty positive outlook and it disappointed me. If I have a not positive outlook on the game when I went into it with the same mindset I had when I went from DeS to DS1, than it's the game's fault I don't like it.
>>276547490 >By comparison Dark Souls 2 is much, MUCH better well balanced in a lack of bullshit difficulty moments.
>Undead Crypt >like 7 Syan Knights before the fog gate >if the undead rings the bell, like 4 Purple ghost magic spamming fucks appear >two of the knights refuse to step down from the staircase leading to the boss >you can be interrupted from entering a fog gate now for some fucking reason
>NG+ and onwards >every fucking 500 feet there is a red phantom with 5000 HP and 800AR >this is fun
>Huntsman's Copse >pathway to the Chariot Boss >4 Torturers and a faggot Red Phantom on the pathway there >in NG+ they're all red phantoms, and they added a red phantom frankenstein's monster sickle shit >good design
>>276550195 You don't appreciate the work that goes into designing a level, that's all I can tell you.
Invading the Gutter really gives you me a feel for how intelligently it's designed. It makes great use of vertical space, and almost always gives you an method of looping back to the beginning. Its one of the only areas in DS2 that actually takes advantage of the darkness system, where you encouraged to create landmarks via the torches (it also looks gorgeous once you've got them all lit up).
No-Man's Wharf almost felt like a Demon's Souls stage. It only had one bonfire and it was full of organic little shortcuts. The way they introduce the darkdwellers and their gimmick is another really cool touch that I feel most gamers will miss out on if they aren't paying attention.
>>276550236 Not him, but I wouldn't say it beats the DaS DLC, but it is a great deal better than the base game. But I didn't dislike DaS2 as much as most people seem to have. I don't think its overall quality is very far behind DaS, just that DaS was more of a roller-coaster. Everything until the lordvessel was just so much better than anything in 2, but after that it just had the archives and the bosses. Though I do loathe the shitty roll and lackluster rings in 2.
>>276547756 This. Seath is the boss I had by far the most trouble with, easily 20+ deaths. I've never died by the clams the 5 or so times I cleared that room, or even taken damage the 15+ times I just ran past them.
To all the people who bitch about the mobs in Dark Souls 2.
You are all poor tacticians.
You are poor tacticians, because if you were aware of your arsenal, you'd realize that every situation where there's a "mob" there's an opportunity to snipe.
Yes, this Dark Souls emphasized long-ranged play as part of your overall strategy to defeating mobs. If you don't snipe, you have to deal with "cheap" fights, or what I would call, "poor life choices"
Seriously, the game gives you Long bows, short bows, crossbows, repeating crossbows and great crossbows, miracles, hexes, magics, pretty much what you need to handle any mob.
Riddle me this, how is it cheap when you actually have everything you need to defeat the enemy? It's not the game's fault for you not being cognizant of your own arsenal. Only a fool goes into a battle ill-prepared, and it turns out most of you need to git gud
The thing I hate about DS2 is how it's all about the hard difficulty. The Souls games aren't about that, but once Miyazaki left, Namco and the rest fo the time decided to turn the hard difficulty into a gimmick. Before it if you died, it was your own fault. The punishing enemies was part fo the game, there to make you questions thing and add to the atmosphere. In DS2, the enemies are more along the lines of being cheap which of course ramps up the difficulty but takes away from what the Souls games truly are about.
What happens is, the lurkers that got tired of all the shit posting are able to start posting over time because the shit posters have moved onto the flavor of the month to shit post on. This month its Dragon Age. Next time it'll be any other AAA game that comes out that has faults to it and the beat goes on and on.
>>276551957 That's horseshit. I just ran around with the giant's ring and a greatsword and it was piss easy to just charge in anywhere like an idiot, take out two or three guys to even out the odds and then chug endless lifegems before moving on. There's no reason to play conservative, the game even encourages you to play fast and loose or you get overwhelmed by their pure numbers.
Hell, the same goddamn tactic worked just fine with a rapier without a shield and the base, unupgraded explorer's armor. There's nothing tactical about it. nor is there in the first, you just circlestrafe until a single guy attacks and parry his ass, or backstab
You mean in Dark Souls 1 they did, in DS2 they don't really.There are too many enemies that can be cheesed by just going into bow mode and just backing up and shooting them till their AI resets and they give up.
>>276552549 >upgrade your weapon >upgrade attack stats, or not, elemental is just as good >upgrade your health or endurance if you really want to, I guess Leveling in DaS felt a little underwhelming, but this was not a good way to deal with it.
Dark souls 2 is better than 99% of the garbage that is released nowadays. I don't get how you can like part 1 and hate 2, they are so similar. Stop acting like such fucking autists and enjoy a game for what it is.
I tried to play Dark Souls 2. I beat Dark Souls 1 with pyromancer build, with starter axe and claymore. But I am 4 hours into DSII, and I still haven't beat Pursuer. I am kind of annoyed by it honestly since you dont start with 10 estus anymore, it just makes everything so tedious. I don't want to grind for lifegems for christ's sake.
>>276552629 Or going in with a halberd, spin to win. Or a greatsword, or a great club, or a regular club, or a rapier, or anything really.
The stone ring is way overpowered, it lets you take out a single guy at the start pretty much no matter what. And those that don't work for can usually be backstabbed easily. Like the standard guys in the green DLC.
>>276543707 This guy gets it. /v/ is just hipsters who like to think they have better taste than the masses, because if they don't have good taste in vidya then they have nothing redeemable about themselves.
>>276552745 Yeah, I feel as if they were really trying to diversify how you spent your points in this game, what with all the stats that are tied together for a particular attribute like natural poise of agility.
However, tying dodge roll i-frames to any stat was a fucking retarded decision.
>Grinding for lifegems >Mad that you don't start with 10 estus
Why don't you roll and block? This game is entirely dependent on your level of skill, you die because you aren't playing well. If you are getting hit that much that you need to grind lifegems it's because you aren't blocking well, and you aren't rolling well.
Stop blaming the game for how inadequate you are at two vital aspects of the game.
Look at the Royal Guard ambush in Bastille. If you really observe the environment, you start to see little design touches they added to help you mitigate the onslaught of enemies. For that encounter, you could drop off the platform and look back around to spread them out.
>>276552756 Official tier list: Fun >dual wield with no range, caestus, daggers etc >fencer >a two handed halberd, longsword, spear or claymore Stupid easy >a two handed comically oversized weapon Stupid easy but good looking. >heater shield equivalent and a reasonable weapon, longsword or such Masochist >anything with armor heavier than the knights set Doesn't even want to play the game, thinks it'll give him gay mer cred >greatshields, a bow on swap, miracles, sorceries or hexes Special ed tier >avelyn
>>statting roll i-frames, and not somehow telling you exactly what each number does, do they even know why numbers are used? >>all combat animations suck compared to DaS1. They even fucked up the parry, now its put you on your ass parry >>lifegems so fucking much its like the bastard child of infinity grass and estus >>Bonfires in stupid places >>Entire story painfully reminds you to just play DaS1, by repeating DaS1 story elements, again and again. >>soul memory
It's like they thought of doing something different, then halfway through went back and copied DaS1, in a half-assed way to their half-assed attempt at being different.
>>276553013 Haha, I know right. Hadn't heard of the bug but I sure as hell wasn't going to turn away from the weapon I'd decided on. I carried three of them motherfuckers. Three upgraded, standard goddamn halberds. I still needed repair powder
You are one person, amongst many enemies, complaining that in order to win, you must take out some of those enemies with a bow, because using the most logical choice of success is boring? Well, your opinion is heard and now disregarded. Stupidity and stubbornness to work efficiently is no one's fault but your own.
At least it actually USES the gimmick that DS2 was supposed to use and actually pulls it off somewhat well, I could still navigate the area without a lantern and you could use those stones to light a path.
>>276550920 >No-Man's Wharf almost felt like a Demon's Souls stage. It only had one bonfire and it was full of organic little shortcuts. The way they introduce the darkdwellers and their gimmick is another really cool touch that I feel most gamers will miss out on if they aren't paying attention. I agree, New Londo gave me this vibe as well.
No, you're just inefficient and inadequate for the game. The game gives you these tools to use when the time is right. You can roll and fight when necessary, but when you've many enemies to fight and that in turn increases your chances of dying with your normal strategy, it is stupid to continue to use the same strategy. You are mad that the game suggests that you do more than what you're comfortable with. You are not adequate for this kind of game, I suggest pong.
>>276552976 >but it's not optimized It was easy with a greatsword the first time around. It was even easier with a standard rapier and the stone ring the second time around. I had far more trouble when I tried to play it conservative like the first game(shield, baiting backstabs and trying to parry) since you just get overwhelmed. It's easy if you just take out one or two before they get their shit together, because then it's just a couple dudes and not a savage gangbang anymore.
Though I guess cheesing them from range is even easier if you're really having trouble. And I really don't agree with calling an Explorer with low health, light armor, no shield and a basic rapier a "barbarian". What barbarian has weights strapped to his coat for trading? A fork and spoon? A pot? That's not Guts, that's just some guy hopping on a boat hoping for a quick buck.
>When you step into fog gate, take a couple steps forward >he will always do the "put shield up, charge at you and swipe" attack >put on a target shield or parrying dagger and wait until the moment he is about to hit you >parry him, then immediately run to the bastilla in the very back >use it >kill him in two pulls of the lever
The gutter was one of the few areas I actually enjoyed in DS2 as much as DS1. No Man's Warf being another.
I also liked the sorta-rehashed belfry gargoyle battle. It was kind of a cool addition and callback. Though it was a sad realization that I enjoyed that boss more than any other boss up to that point and the boss music till then had been lackluster.
Liked the Skeleton Lords music tho, one of the few non-DLC standout tracks in a game sorely lacking them.
>>276554094 > but when you've many enemies to fight >heavy weapon >charge in >swing once >now not so many enemies In case of real tough niggas >charge in >swing twice >ded Light weapon >stone ring >swing until staggered >swing some more >not many dudes In case of real tough guy >swing some >disengage lockon if you want to backstab >bait a combo >backstab or just swing away
You are being hyperbolic.The context is relative to the in-game real-time options that are available to you. To extrapolate further into this meta-discussion of what a person would do is beyond the scope of my suggestions. No reason to discuss matters further with you, because you can't be reasonable at this time. Your point is dismissed.
>>276554094 Sure, using these tools are efficient. But they aren't fun, you fucking autist. Do you understand that?
Do you wanna know why Shrine of Amana is one of the dullest areas in the game? Because it is essentially a "shoot every enemy from far away or you'll get blasted by three or four mages with homing magic attacks". The best part of the level are the places without the magic faggots.
Neither bows or magics are poorly designed for what is necessary. You are a sub-optimal tactician, I've gone through plenty of mobs without any hindrance from my long ranged options. I snipe that which I feel is beyond my capabilities for melee, and finish the rest with melee. It is simple.
I hope there's more unique death animations in DS3.
You know how Sir Alonne commits seppuku if he's no-damaged in short amount of time? Like that, but applied to every boss in DS3. Fulfill certain conditions to see bosses die in a different way than simply fading away.
>>276554703 Alida's Mansion has doors The entire point of Alida's Mansion is doors Not seeing a monster behind a door is the entire point of the fucking level
This is how retarded you sound Also I'm talking more about the giant Skelly waiting around the corner to kick you off the stage after you run up to the Skelly Archer while a Skelly pillar pops up behind you to eliminate your retreat options.
I feel the issue in DaS2 isn't really the gameplay, I enjoyed the gameplay, except fucking soul memory.
DaS2 feels incredibly like a railroaded "Soul" experience. The people made these levels in as similar manner as they could to DaS1, and placed their booby traps and ambushes, and made their levels atmospheric and pretty.
But it really didn't have the cohesiveness or an overall theme that DaS1. The world design was not thought about at all, you can't see any levels from your current location in DaS2, nor are there smart shortcuts. DaS1 was just so tightknit that you could tell a lot of thought was put into the overall world. Even after the lordvessel, the last four levels just splay out in random directions, somewhat lazily, but at least it kind of makes sense since they are last four corners of the world.
Meanwhile DaS1 had pretty levels like Shrine of Amana, but where the fuck is Shrine of Amana? You can't see anything, from anywhere. DaS2 may have branching paths, but each level is essentially a straight path or a forking road to the next level or two.
For all the whining about soul memory, DaS was worse about both matchmaking mismatches (level 10 darkwraith pyromancers invading in the burg and parish for example) and blatant cheating. I've experienced generally more even pvp in DSII.
>>276554971 I'm convinced that you are legitimately autistic. What part of "LONG RANGE WEAPONS AREN'T FUN TO USE" are you not understanding?
That is why designing areas almost exclusively for long range combat is a fucking stupid idea for a Dark Souls game. Every area should be designed around the concept of melee combat for the most part. Long range will always be easy mode, and boring as fuck.
You keep discussing fun as if you've some governance on how that works in Dark Souls. I apologize, I must've not realized just how prevalent your opinion is on the wide-spread demographic of this game. I realize now, that fun can only be filtered through the experience of one person, and as such, this person is the prism in which all other experiences are refracted, and despite the seemingly different variations, they are indeed, just one experience, yours. Thank you for helping me see the light.
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