the games suck shit. thats the problem. they fucking suck shit with 0% innovation. look at Starcraft 2. what is the difference between SC1 and SC2? nothing-- just nicer graphics and new units. that is 0% innovation mah niggas ya feel me? blizzard didnt add anything new to a game that was developed in the 90's-- no cover system, no moral, no modifiers to accuracy-- nothing doggy, just the same way it was in '98 but with shittier units and nicer graphics. fucking table top warhammer 40k is more dynamic
> In a bright spot for the industry, the spending trends over the Internet continue to favor a disc-less world of downloads. Spending on titles and additional game add-ons over the Internet surpassed $1 billion last month, a 23 percent increase over last year that was helped largely by Black Friday and Cyber Monday deals, according to competing industry watcher SuperData Research.
Not only has there been less games released this year, but the quality of them has been lower. A lot of them have been rehashes or ports too.
On top of all of this, we have publishers constantly lying about games and decreasing consumer trust. We've got developers releasing buggy games, games that have been butchered before released so the removed content can be readded as DLC, and on a few occasions we've literally had unfinished games that took over a month to fix released.
When business practices like this become common, people are naturally going to become very wary of spending money.
>Nothing managed to kill WoW >waggle was the last great vidya "innovation" >online play for console/handhelds was the last real great vidya innovation >Graphics have reached their peak >next gen hardware barely an improvment over last gen >AAA games are so expensive to develop they dont return a profit >Half the series you know and love are stagnating or dead >Japan went full isolationist nippon otaku pandering >casual apps and cinematic non-games are here to stay >bullshots/day 1 dlc/p2win/pay2play
This is the true bubble burst. Ask yourself; what games are you looking forward to?
>>275809543 >Microsoft cutting prices is a bad thing. >the Xbone would probably be destroyed by the PS4 by next year.
Holy shit this industry, man. One of the reasons why software revenue grow is slowing down is because the brutal over nickel and dimes. Gamers pockets are getting drier by the day, and they can't afford to buy too many games at once.
And the vidya industry still won't crash because mobile and PC market f2p/social games take up a majority for app/online video game market
Off the top of my head the only sort of mainstream game I enjoyed was Sniper Elite 3. But what I enjoyed a hell of a lot more was Munin, an indie puzzle game. Everything else I've been playing this year has been older games.
remember when the npd stopped publishing statistics to the public a few years ago? it was because the sales were so bad that publishing it would have negative effects on the industry. we hit the peak long ago
>>275810475 bw and hots are two entirely different games, they have similar core concepts but they work completely differently. im sorry you're a relictard who loves pretending he's good at strategy games with an apm of 15 while picking the next unit to produce out of a hat
I called this shit near the middle of the PS3/360 era. Nothing on the PS4 or 360 even looks slightly more advanced than the previous generation and we're honestly just playing the same shit over and over again. How many fucking Assassins Creed games can people stomach?
Almost every previous console generation managed to progress in at least something.
>>275811967 AAA games are only so expensive because publishers are retarded Jews. They through hundred of people at something with awful management and communication and expect them to pump out stuff every year, and game costs are also like 60% marketing.
>older generation become disenchanted with the same shit shoveled in their face over and over again. also not fans of being shit on by the industry >new generation is either engrossed in freemium mobile games or watching their favorite youtube e-celeb play through a game for them
Who says the crash will be good? Chances are it'll just wipe out of all the other indie or mid-budget devs who actually care, giving more breathing room for the big 3 and the AAA devs than ever before.
Developer teams used to be small and tight; they shared a vision and all strove to see that vision through. Nowadays developers have hundreds of people, all of them with their own little agendas and only concerned with pushing their own little pet projects and no guiding direction except for the suited corporate bloodsucker merchants above them clamoring for how WE WANT THE GRAND THEFT CAWADOODY WITCHERIM 5 AUDIENCE!!! MAEK A GAME LIKE THAT
I bet working at a major developer is a lot like a Dilbert cartoon, where everyone specializes in not doing anything and passing the buck around for not doing shit. I can just imagine entire weeks at Blizzard HQ where literally nobody is doing a fucking thing besides eating pizzas and jacking off while WoW just keeps on printing money.
Do any of the big three have anything to worry about? If Microsoft Game Studios goes down under, Microsoft can always fall back on Windows and PC. Nintendo could always return to its toy-making roots and live by selling toys, figures, merchandise, etc. of their IPs. Sony still has its entire movie division and can live off of that.
Really, the only people I'd say that would need to be worried about a crash are companies like SEGA, Capcom, Square Enix, etc.
Maybe it just has to do with the fact that 2014 was horrible year for gaming, and released nothing of note other than clunky, unfinished, downgraded "AAA" games that attempted to appeal to the lowest common denominator.
Maybe people don't want to play $60.00-$100.00 for interactive movies that are made up of 40% day 1 DLC.
>>275811967 >Ask yourself; what games are you looking forward to? Bloodborne Serious Sam 4 Silent Hills Scalebound Batman: Arkham Knight Star Wars: Battlefront 3 HUNT: Horrors of the Gilded The Division Metal Gear Solid V Uncharted 4 King of Fighters XIV River City Ransom: Underground Let It Die Pillars of Eternity Mount&Blade 2 Kingdom Come: Deliverance Last Year Hover: Revolt of Gamers
There's guaranteed to be others I'm forgetting. Seriously, fuck your retarded pessimism, all of you.
Studios and devs with notable IP's will make it through thanks to nostalgia and children, but barely. This mostly includes Nintendo, and maybe several third-party studios who've had close ties to Sony, such Naughty Dog and SE.
This is probably the last console generation; the next generation is going to go full-cloud/PC, where the second and third-party market isn't safety-bubbled by console alliances. I think it's going to nothing but dog-eat-dog in the foreseeable future. Probably bad for devs but good for us since they'll actually have to put effort into their games now. I suspect even more ass-kissing towards Valve and mobile gaming though.
>>275814204 >Chances are it'll just wipe out of all the other indie or mid-budget devs who actually care >who actually care I wish this meme would die already. It's quite possibly the worst one on the internet atm.
>>275809543 People are finally getting tired of the rehash market they themselves enabled. I would have much rather not had to gone through that period for like the past six or seven years, but at least they finally learned.
>>275815189 Because there won't be consoles anymore and publishers will just put their games on PC like it should've been from the beginning before the jews took over video games and built $500 anti-consumer proprietary boxes used to herd gamers into 3 different paradigms that can be easily marketed to.
I bet two of the three will drop out leaving the third to survive for just a couple more years on consolefags who refuse to get a pc. But with the amount of games out now that don't need a strong pc that people love (MOBA) maybe not. This was a useless post, have some titties
>take sister to a comic store because they give out specific comics for free on certain days >There's a small crowd playing some tabletop game >people of all ages, kids, middle age, grandpas >they're having fun
>>275815735 No Miyamoto, you are now a part of the cancer killing games. Please retire so that talented devs Tezuka and Koizumi can actually start making shit that they want to make. No one's falling for your golden goose con anymore.
>>275811967 >This is the true bubble burst. Ask yourself; what games are you looking forward to? Honestly sat down the other day and thought about it. Other than the Witcher 3 and the new Batman, everything else is Japanese. I'll buy a good indie game like Shovel Knight or something if it comes around though.
What a lot of people forget about 1983 crash is that it didn't kill the PC market, that is secret to how Activision/EA suriived the 1983. When Consoles market shat the bed in America, Activision/EA made their bunker in another market to live until Nintendo fixed the console industry.
A crash wouldn't take out the entire vidya industry itself. It would just killed the people who created the bubble or anybody dumb enough to be near the bubble when it pops. Japanese gaming economy was 1000x more stable then what American was in 1980's, which is why Nintendo/Sega took over the industry in 1980's.
I have a question and I'm sure there's some venerable neckbeard on /v/ that can help me answer it:
Should the video game market crash again and considering that PCs are much more caught up in the shit storm now compared to last time, will we see a backlash in hardware development and production as well? By which I mean: If big budget, bleeding edge graphics games take a fall then will graphics card manufacturers suffer as well?
Without big budget games to push graphics then surely sales of the most expensive cards will suffer, in turn development of the most advanced tech will stymie which would ultimately result in an even slower progression of graphical fidelity than even now. Right?
And to put a silver lining on this: If this does come true will we finally see a return to stylistic presentations when being the best at realism isn't viable anymore?
>>275816448 Paying for things, where the developer gets zero dollars, and where alternatives of vastly superior quality exist, is fucking stupid. Buy a printer that can print labels onto cds and make your own. Then put them into your gaming pc and play them in glorious 1080 with AF and AA, and superior shadow maps + many more features.
>>275816550 Depends on the manufacturer, take for example 40k
A single box of Space Marines (10 in there) costs 30 bucks. But by the same token a box of Imperial Guard (20 in there) also cost 30 bucks. Basically you're not paying for quantity, you're paying fro quality. There are much cheaper games out there than GW shit, but chances are you'll be fished in to 40k first.
>>275814204 Right here, but I think it's really more of a loop than anything. Games are going to start returning to multiplayer games with tons of replay value and a decent skill cap. The boom of popularity in FPS's and MOBA's were a symptom of this, but online-only console games like destiny only go to further show it's happening. The MMORPG industry is essentially fucked unless they get with the F2P match based style of things. Shit, look at things like Risk of Rain and The Binding of Issac: Rebirth. People just don't want to play a story and then be done with it anymore. They want to shit on other people, or play with friends over and over while only paying once, or not at all.
>>275812313 >playing the Bravely Second demo It's fun, they changed some neat stuff and the new classes introduced are pretty dynamic. They added sidequests with their own rewards as well as a "beat fights in one round over and over to get bonus EXP/money" system that really complements the use of brave/default.
You couldn't be further from the truth. They're going to just go to smartphone mobile Candy Crush touch screen shit like everyone else. That's more profitable many times over and they know it. PC gamers never have been a significant portion of the core gaming audience. Look at sales figures for any and all major multiplaform releases. PC always accounts for less than 4% of sales. Why on earth would those publishers waste time on the PC for those kinds of sales when they could make bookoo bucks on iPhones instead?
The day consoles die is the day worth a shit video games die. I haven't bought a console since the PS2 and even I know this. Consoles are a necessary evil.
>>275810956 The industry already crashed, they've been looking at year over year declines for four years. That's not because of the loss of the Wii either, remove Nintendo and the numbers are even shittier.
They just spin the numbers into a positive while they still can ignoring the fact that the unsustainable AAA business model imploded. Doesn't help that 2014 is a joke of reissues
The line between PC and phone is blurring, mobile device is the key word here. Actual desktop PCs will remain the way you describe but the majority of people will stop owning desktops during the next decade or so. Even utility/business purposes will be given over to an iPad with a wireless printer.
If any of you idiots had been here for more than a couple of years you'd know that /v/ has actually gotten better since 2010 now that Reddit has gotten bored of rage comics and the "lol such a nerd" movement has subsided. In 2010 the PS3 had all the major exclusives, how many Wii or 360 exclusives can you name from that year?
Bronies have their containment board, furry has been a thing here for years, and League of Legends and other F2P shit was still huge.
>>275817537 >that one video where they made a joke about a tomb raider game where Lara earns RPG style stat increasing experience points >in the new Tomb Raider reboot that came out last year, Lara gains RPG style stat increasing experience points
>>275813618 If mgsv ends up as good as it looks, I'd be fine with that being the swan song of vidya as we know it today. I plan on replaying it several times through anyway. I'm still not convinced that it's actually coming out though.
>>275809543 >games industry is saturated with two things >1 rehashes remakes and hd rereleases >2 SWJ pandering bullshit
That new 'majority' of Females that play games they tell you about? They don't play games with strong female characters. They play shitty mobile games like angry birds, candy crush and other shovelware shit like that. They never play the games with the SJW pandering meant for them, only a tiny but stupidly vocal minority of people actually want the SJW your shoveling on them to the extent. These new majority of female gamers that people try to point to as "who this new pandering shit is meant for" WILL NEVER FUCKING PLAY IT.
And actual majority of people that support the triple A gaming market? They're immature fuckheads that like violence, tits and power fantasies and get bored easily, so re-releasing that game they already played last year isn't going to sell very well.
And you fucks have the balls to wonder why the gaming industry isn't growing.
>>275817920 There's always going to be people who don't want to experience shows, movies and games on a fuckall tiny little screen. In the future you'll have one or two mobile devices and one "big" device monitor, where all media will be interchanged and passed through cloud services.
>>275817920 >Even utility/business purposes will be given over to an iPad with a wireless printer While desktops will probably decline in favor of something cheaper and simpler, this won't actually happen in most jobs
Time traveller here from the year 20XX coming to you with more predictions -
In the future, games will be shit. The people who make games will be shit. The people who write about games will be shit. People will think the past was better but the past was really shit too. That guy who is not doing so well, will be doing better. You are shit.
>>275818203 Most of them, but not all of us; the girls who actually cared about gaming never really supported the SJW to begin with.
Completely agree with you on all accounts though. These devs are chasing an imaginary market with their SJW pandering. It's really not all too different from Nintendo's attempts to reel in casuals with the Wii-U when they all left for mobile gaming. Both were imaginary, short-term markets and not stable sources for long-term revenue.
Because big devs don't see "We hit 1080p and 60 FPS, this is great!" they see "we hit 1080p and 60FPS, tighten up the graphics on level 3, we got plenty of power to spare until this shit is unplayable!"
It's a totally different design philosophy. The visuals in games like those are the main experience, the gameplay is just a vehicle to make the player see flashy screens at the press of a button.
See The Order, where devs INTENTIONALLY aimed for a low framerate but had to increase it so that the game would be at least playable.
Traditional consoles and desktop PCs will be supplanted by multi-purpose devices that fill or resemble an existing niche, TVs will have built in game function and mobile devices will take care of everything else.
Naturally in an office environment you can't give your employees something that will reduce their productivity and encourage theft. But you'll have kids writing their book reports on tablets and the like.
>>275818614 I didn't mention that there are girls that just liked games at a base, and didn't need pandered to because, like the guys playing - they didn't need pandered to. I just consider them gamers at a base. Not gamer girls or girl gamers. Just gamers. People that enjoyed what they were taking part in so much that dumb shit like princess peach being kindapped in a bunch of mario games never bothered them. >>275818674 Yeah that stuff doesn't help either. >>275818861 Yeah, I know. Meh.
>>275811967 >>Half the series you know and love are stagnating or dead
This is the worst offender. Hollywood is the exact same way. All the old ideas and characters are just being milked to death and nothing new is being created. This isn't hell, but at least hell allows for a rebuilding of the industry. This is purgatory. We are stuck here, in monotony, forever. Fuck.
>>275819329 I seriously don't get that gif, who made that crap. Why does his ass light the leaf in one direction when the light source seems to point downwards, why does the environmental shadow disappear instead growing harder to se, why there light source is above the bug and not at his ass,.
Nothing makes sense here, shitty 3d is the worst 3d.
>>275813326 He predicted /co/ better than /v/. /co/ is tumblr 2.0 now. Where /v/ despise the incoming feminists that didn't even play video games, /co/ embraced or tolerated the feminists who didn't know comics until they were completely taken over. This is why elitist is necessary.
>>275817920 >The line between PC and phone is blurring...
I hope not. Way I see it vidya is going 3 ways.
- Traditional console, kid friendly games (Nintendo), though probably on handhelds rather than actual consoles. - Traditional PC, hardcore gamer oriented FPS/strategy/ etc games, distributed digitally and very much - Mobile based, casual candy-crush cancer.
There's a polarization taking place and the big losers are going to be the half-breeds like MS and especially Sony who made their money by bridging the gap between "traditional" Nintendo type gameplay and full on PC titles. That business model has now failed as casuals have flocked to even shittier iPhone apps for their gameplay.
This is more or less what happened in 1983. Casuals got bored, dropped the fad. Nintendo stepped in catering to kids, but there were still a lot of hardcore PC/Atari/C64 players around.
Only thing I can't figure out is what happens to the "Indie" devs. Personally I think these guys are cancer, and if there's a crash they could swarm up like some kind of fungus and choke everything with their hipster douchery for months if not years, hampering an actual recovery. Worst case scenario, they turn video games into a joke and we all go back to backlogs.
But the worst possible scenario is that the industry gives up and just sells us all old games on emulators or something. This is kind of happening in slow-mo on steam and the Wii right now, and even the Xbox and PS4 are doing it on their stores.
> yfw the industry survival strategy is to make everyone pay to play through their backlogs.
>>275819329 My apologies for the quick remark, all of the SJW and anti-SJW junk has been getting to my brain. It's hard to tell who's fighting for what anymore.
At least we still have Japan who doesn't care about catering to SJWs since they aren't a viable market. However the weeb pandering has gotten out of hand to the point where they've isolated many of the smaller devs studios almost completely. I hope they aren't the next to fall victim to it since there's been an ongoing trend into tearing down "conservative" gender roles over there and throughout the years.
>>275811456 this, Inquisition had a fatal flaw that would crash the game after about an hour during cutscenes, it just got fixed like 2 days ago, and I've lost interest. Why the FUCK should I the consumer spend $60 on something that doesn't work when I can wait a year, buy it for $20-$30, and it be less buggy/full of all the DLC that shouldn't have been DLC to begin with?
>gamer is no longer a thing, having dead with the invention of iPhone games and "lol nerd" culture replaced it >we are being plagued by cultural dead-weights like feminists and other groups that don't even play video games but continue to try and shape its nature >no risks are allowed to be taken, profits mean doing the same shit over and over again until death or destruction, whatever comes first >anyone with any talent has moved onto other mediums >the base that supported the industries rise is now the political whipping boy and minority of the market
We have experienced a complete inversion of the medium in only 10 years time. I can't imagine decent programmers and creative developers would want to work on video games when they could be at over a hundred other tech companies that have better pay, hours, and employee appreciation. Video games might not have been an art before but they are as soulless as fast food now. In another 2 years, maybe 3 at max, iPhone games will have completely taken over the industry. Games will shorten, prices will shrink, gameplay will be streamlined, and all but the appearance of craft will be gone. Indie studios will have moved onto the iPhone in near totality and the only actual video game creators left will be AAA studios that churn out COD 101+1 every quarter.
>>275819641 the games division is way too valuable to sony. see, they don't care about the playstation. it's just a blu-ray player to sony. it doesn't matter if the games division takes a loss, because all these units sold are only good for playing movies, which is very good news for the company that holds the patent for the blu-ray.
>>275821150 Consoles have very little merit in and of themselves, and mobile games are basically the equivalent of solitaire or minesweeper. Popular, but not anything that will shape the industry for years to come.
>>275821150 >- Traditional console, kid friendly games (Nintendo), though probably on handhelds rather than actual consoles.
Nope. The other two options are likely to happen but this won't. The Wii is proof of this, and Nintendo's child taget demographic is growing smaller and smaller each and every single year (with the obvious exceptions like Pokemon, Mario and so on.) Even then, they're still failing to meet standards if Mario Kart 8 and Smash 4's sales are anything to follow. Or perhaps kids don't really care for Nintendo anymore, it's all about Minecraft, Candy Crush and Cawadoody now.
They're going to have to go full-mobile or a combo of mobile and PC eventually. There's no future with handhelds or consoles; it's now reached a point where its severely limiting their success.
>>275815195 >Scalebound We know jack shit about this. >Batman: Arkham Knight Garbage just like the other arkham games >Star Wars: Battlefront 3 It's going to be shit. >Uncharted 4 You still want to play the same game after three others? >Let It Die Trash
No. PC won't suffer from a video game industry crash. Because PC high end GPUs are absolutely critical to high performance massively parallel compute research.
Console sales don't drive this industry, PC gamers spending 5-7-1000 dollars per card do. It's what allows Nvidia & AMD to throw money left and right in R&D to shrink the GPU, and squeeze every last drop of performance from every lithography node.
These GPUs are then made in various batches, ultra high end for research, ultra to low for gaming, and then mobile. If MS & Sony disappeared from console space, it would make no impact on PC hardware development and production.
>>275817312 Uh, no? Actually the macro is amazing and most people who play it would agree. It's missing the micro that BW had and strategic diversity. Just watch a tournament, the games are almost all the same. Every once in a while you get a cool one but there's basically no innovation because of the way the units and system is setup. The macro is great, though.
Do you know much about graphics card/general circuitry manufacture? I think therein lies a lot of information that would be crucial to understanding a potential gaming crash. For example, consoles use lower end components than a current gen PC uses right? Do they do that because the components have become significantly cheaper to manufacture due to advancements in production or because there is an existing stock of parts on hand that have lost value in the wake of newer tech?
>>275821884 Bad. Early Cata was alright, up until 5.1, 5.2 was meh then fucking DS completely marred any good thing they did. It's only 1 year since they all started and it's already shit (nintendo is trying, tho)
>>275816865 You should note that Sony as a whole is fucked, but Sony Entertainment (the part of sony that makes the ps4 and that jazz) is actually profiting. Sony the corporation might fail within a decade but the gaming division would survive independently.
An industry crashing occurring won't be the result of a single point of failure. So, having poor hardware performance won't cause the video game industry to crash, but a compounded series of actions over a course of time will lead to a crash.
Bloated budgets, poor management, inefficient design principles, a lack of quality control, low performing hardware, and most importantly, aiming to profit from consumer deception, all are critical factors of a crash.
Consoles use lower performing parts because the technology is mature, offers a level of performance targeted by the parent company (MS, Sony, Nintendo), is cheap to produce (especially if the node (42nm, 40nm, 28nm) is mature, allowing for high yields at flat wafer price PER), and most importantly, because it allows them to maximally minimize the cost of the console and sell it back for a higher price.
For example, the cost of the PS4 is around 150-175 dollars, but Sony sells it 399 so they can make a sizable profit per unit. MS' cost, because of the kinect, made them target the 499 price range, because any less would lead to diminishing returns on profit. It's not they wouldn't make any profit, but that instead of being able to make 150 per unit, they'd make 50 per unit, and as an international corporation targeting tens of different market locations, you want to maximize per unit sale profit.
Finally, existing stock on hand has no bearing on console development and manufacturing. This is because they aren't selling you a literal PC, anyone can do that. They are however selling you a customized PC with custom modified hardware that is different from the traditional PC, but is using available PC technology and software, to once again further minimize costs and overall improve ease of use for play, develop, and service.
New tech always drives down the price of old tech. Always.
>>275821537 Nintendo games will only be as hardcore as console players will allow. I'll add that Nintendo games will also not be ultra casual mobile app crap.
Basically Nintendo offers, for want of a better word, "traditional" video game experiences and there will always be a healthy market for that, particularly among younger players. You can't start gamers off on DoTA, but you can't keep them on Mario Kart forever.
And you cannot create a gamer from the touchscreen crap that comes out of play stores. It is the digital equivalent of the boring toys we all left behind for vidya. An evolutionary dead end.
>>275822023 >The Wii is proof of this, Probably, which is why I said handhelds. The DS and 3DS have been successful despite the rise of iPhones. Handhelds are where transitional console gaming is going to end up, and anything more sophisticated will be largely found on PC.
>>275821150 I think consoles will begin to dry up unless they begin to make them upgrade able like that Alienware gimmick shit. A lot of people will begin to notice huge downgrades in the console versions as this generation moves on because they are not as powerful. Plus the generations are too long, and at the end of each generation, the new console is fractionally better than the last.
>>275809543 >players aren't buying new games >the problem might be that console makers lost profit on price cuts Or maybe the problem is that games reviewers have become such obvious shills and salesmen for video game marketers that nobody believes anyone anymore, and are just stepping out of buying new games entirely.
The crash won't happen in one instant, that's the folly of human perception. The fall will be slow and inevitable, barring some huge shift in the next five years ago it's already happened. In ten years people will look back on these times, pick a convenient point that will make a good story like the E.T. game did and declare that the point gaming crashed.
Oh I understand that a crash isn't one element. I'm trying to think in greater context terms, I don't have a background to determine my own answers so I ask but my ultimate question is: How would a crash affect the medium? The business culture is the one thing everyone points to but I wanted to explore what it would mean for hardware and the effect that would have on the culture in turn.
So I guess a succinct answer is that hardware will not stop progressing. I think you've got a pretty good eye for this so I'm gonna' ask, how do you think a crash would change the progression of software? Things like game engines.
>>275823967 Always is relative. Just typing that makes me shudder, I bet you all my steam gems that someone will write a paper on the origin of the word "nerd" and it's passage through culture one day. If not already.
>>275824193 Apple isn't likely going to play ball, apart from occasionally lobbing it back to the field when it happens to roll near. The userbase doesn't care and the hardware isn't up to par, so the situation will probably stay the same.
However, Google is a likely new contender. They've got dosh, manpower and influence out the ass, and they've yet to properly tap that market. And when that weight starts properly swinging around, it'll likely be ogre for someone
whatever is wrong with the industry currently will get purged, the industry resets to the time after the first crash in terms of development paradigm and gameplay focused targets, and the industry builds up again until it's next bubble.
>>275825001 >However, Google is a likely new contender. They've got dosh, manpower and influence out the ass, and they've yet to properly tap that market. And when that weight starts properly swinging around, it'll likely be ogre for someone
Fantastic, I can't wait for them to continue their domestic spy antics through their new NSA vidya hardware.
>>275818203 The creators should just do what they want to do. They shouldn't have to put up with the fucking audience telling them what is and what is not acceptable until those people actually play the game. That includes Tekken.
>>275809543 How about they wait more than the first year of the consoles' lifecycle before making such claims?
This first year on this gen has been better than last gen's first year of last last gen ports. Only seemed different because the PS3 came late, and when it entered the market, the 360 had already prepared it's aces.
Video games have become way too fucking expensive. $400 consoles and $60 games is highway robbery. This is disposable entertainment. It shouldn't cost a whole hell of a lot more than a movie, considering most western, AAA games only have 8 hours of gameplay. $20 max for games.
Feels good to be a weeaboo. None of these problems exist in japan. Graphics are still improving because they were terrible to begin with, hardware is a massive improvement (every japanese ps4 game is 1080/60, they don't even have to try), development costs are low so even the smallest developers can make tons of games (look at ch, even if you don't like them you have to admit they make a ton of games), my favorite series, the legend of heroes, is relevant for the first time since the 80s, japan ignores america and focuses more on southeast asia, mobile games are getting better, and none of the western gaming scams are anywhere near as bad.
You know what is really happening? Normalfags are quitting gaming. It's happening. We're finally winning our hobby back.
Sorry, you had two questions and I answered only one.
How would it change the progression of software?
It won't. The ship and patch paradigm is here to stay, because good programmers are exceptionally rare and code monkeys are the easiest thing to shit out from a university. It's really easy to churn out software in a year or two, ship it and then keep users on a life-line with patches down the line. If the software is critical, they'll wait; if it's not, 50% will leave. Remaining 50% will get milked in the next round, and you'll see a resurgence of the software audience with each new round.
>call of duty modern warfare 2 came out with news about no dedicated servers >steam users threw a fit, made a boycott group of 12,000 people >the day MW2 came out on PC >98% of them were playing it
It's a lot like that. Lastly, game engines again, aren't the issue. Most of them are well developed and do a good job at what they're supposed to do. The issue is quality control. A crash would fix this, for a while, but not forever.
It will make developers prioritize framerate and gameplay over graphics and narrative, because narrative games can only survive on the PC in a realistic sense. Gone Home was successful, because of industry corruption. Were it not for that, it would have been a tiny little 10 minute adventure that nobody heard off or cared enough for.
>>275825847 >trendy They're waiting for the good games to come.
This year, DA:I was slammed because cisquisition, Destiny received less than positive reception, Ass Creed was broken, etc, and to top it all off, the "games journalists" are doing all they can to kill gamers. By colluding together and not giving 9/10s like candy, such as in last gen, they've created a system where few gamers are amused and interested in anything scoring less than that.
In this one instance, he's right though. The industry has reached a level where everything has been done and promptly abandoned for the quick and easy route. Triple-A is more worried about making back investment in the first week of sales, than they are long term.
If a game sells 2 million copies in the first week, it's a flop, even if it sells 10 million copies by the end of the year. But a game that sells 5 million copies in it's first week is a success, even if it sells only 6.2 million by the end of the year.
The ONLY way to change this mentality is to throw a wrench into the machine that drives it, and to do that you'd need VR or something divergent enough that would force the industry to stop it's self-inflicting rampage.
DA:I was doomed to fail. It targeted an audience that couldn't be satisfied.
Destiny fucked up, because of Marty and Joseph Statten being fired and the game being cut up and resold as DLC. The former was inevitable, the latter was expected.
That said, good games, good triple-A games are never going to come, because it's safer to keep churning out the exact same shit than innovate--even though, innovating is what the consoles need the most right now.
>>275816047 I wish there was a more casualised version of 40k without the anal circumference rulers and roll throw saves and such, because I'd buy and paint models and play it in a heartbeat
The lore is cool, the models are cool, and the idea of the game is great, but the thing itself is far too slow paced for me when I imagine hordes of units dying and then it all happens slowly as hell while you check morale or line of sight or whatever.
>>275823913 Software sales have declined for a while, and now the new consoles are one year old already, there should be a surge in game purchases I suppose. I don't think everyone went digital or so, people are just losing interest because even the yearly rehashes are dropping in quality big time, like Ubisoft's unplayable messes.
>>275825141 >whatever is wrong with the industry currently will get purged, the industry resets to the time after the first crash in terms of development paradigm and gameplay focused targets, and the industry builds up again until it's next bubble. >It's like the economy, it has it's ups and downs.
This is a joke, right? The people that caused the economy to crash profited while everyone else lost a huge amount of money they have yet to recover. And nothing was fixed.
>>275809543 People are buying the new systems but not games. 2014 was a bad year marked by relatively few top-shelf releases, and many of the top-shelf releases like Destiny and Faggot Age Cisquisition did not live up to expecations. Most of the games I bought this year were games from 2013 that I hadn't gotten around to playing and had dropped in price, or they were retro games. I bought a huge pile of those this year, and now I will be backlogged for the rest of my life.
Here are my top releases of 2014:
Dark Souls 2 Alien Isolation Wolfenstein: The New Order Shadow of Mordor Freedom Planet South Park: Stick of Truth Titanfall Little Big Planet 3 Octodad
Go ahead and say I have shit taste, but what I'm trying to illustrate is that this was a very ho-hum year for vidya. Sure if you had a Wii U there was Smash 4 and Bayonetta 2, but that doesn't really change much. There were tons of "yeah it's pretty good" multiplat games and indie games this year. The only game where I actually felt a sense of "I HAVE TO OWN THIS TODAY" was Dark Souls 2, and that was mostly just because of hype-- it's basically just more Dark Souls at the end of the day.
The other games on my list aren't bad-- most of them are really good, but this is nothing compared to 2013. 2013 had so many games I wanted to play that I wasn't able to get around to half of them until 2014. 2014 was so barren that I had time to catch up on the leftovers from 2013, and still had time to devote to my retro collection.
>NEW IP HERE >Bomba >More bomba >Have some old ass remaster >DAY ONE
And the worst part is, it's remasters from a mediocre generation, average shit like DMC4 and Tomb Raider, let alone GTA5. You could tell gaming was creatively rock bottom ten years ago, now they're just getting pathetic.
>>275809543 Why the fuck would anyone buy a current gen console? The consoles are like a year old and we're still seeing cross-generational games. The only cross-generational games from the generation before that I have was Hitman Blood Money which was on the original Xbox and 360, nowadays every fucking game is available on PS3/4 and the 360/Xbone.
>>275821136 >describe a group of people who are more passionate and involved in a hobby than you are >get mad that they aren't 100% socially "in line." >say that you should just ignore them because they aren't politically correct
MS and Sony could've saved a lot of grief and industry fuckups if they had mandated that all games need to run at 1080p60 and that there should be no cross generation titles.
Devs would have had no choice but to comply. They don't want to jump ship to PC, because that would mean that they could no longer bullshit their way to success, ala, they'd have to actually try and work hard.
>>275816510 >1. Home plate collisions were eliminated Bad decision; giving more power to the catcher to block off the plate even when the catcher does not have the ball. >2. Managers are allowed to challenge. Bad decision; human error is part of the game, and the last thing MLB needs is to become like the NFL with every little decision challenged and wasting time.
All Sony had to fucking do was keep backwards compatibility to curbstomp their competition. The only true backwards compatible console today is the fucking Wii U, it can even play GAMECUBE games after hacking vWii mode because it's pretty much Gamecube 3.0.
>>275829257 >Sony i don't get why anyone thinks anything is going wrong for sony. they've moved millions of blu-ray players into consumers' living rooms, a media format they own the patent on. sure there's no games, but that's not sony's bread and butter.
>>275828157 this, i dont even like any game you listed, but its true, there just wasn't much out there this year that wasn't AAA flops, or really bad indie games. in addittion to the increasing obsession of F2P games like league, dota, heartstone, and counterstrike, people won't waste their money unless they feel they NEED to own a game. also twitch and youtube play a huge part. since before buying anything we get to see how AAA shit like destiny and AC are actually bad games, news of which travels through the internet fast.
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