RTS thread motherfuckers
Which games has the comfiest base building?
Turtle singleplayer skirmishes with a hot cup of coffee/tea and your favorite podcast in the background are as cozy as winter vidya gets.
look at this core pleb and laugh!
>Too bad MOW runs like shit 15 minutes into any game mode
Too bad you're trying to run a game on a fucking toaster.
>playing with friends
>they don't wall their base at all
>5 min terrorist halftrack rush
>I GO FREELY
Shitton of giggles
> sending units into my enemy's base
> this starts playing
Christ the music in this game was godly
Music, you say? Emperor: Battle for Dune had great music as well. It's a shame that it doesn't run on modern PCs.
Say what you want about RA3, but not many games get to have Tim Curry in live cinematics with a russian accent
I'm playing Warcraft 3 right now, I'm nearly done with the undead campaign.
Fucking god-tier game. I don't think W4 could live up to it considering how they shat on Diablo.
Will we even get W4? Blizz seems to be raking in the money from Hearthstone and WoW, and RTS games have never been less popular than now. They might be waiting for genre revival.
You could try Faces of War and other older games of MoW's devteam.
Thes are basically the same stuff.
Also I dont understand, the first Men of War game runs on nearly everything.
ros went a way to rectifying the situation didn't it?
blizzard indeed shat on D2 and SC with their successors, but WC3 is so good I really think it couldn't hurt trying a 4
The most comfy RTS of all time has no base building.
I wish gearbox would release actual screenshots of the remaster already. all we have are pictures ripped from the Pax presentation video.
I tried playing populous and the settlers II. But they have no hd resolution.
Also Caesar II and Pharaoh are godly.
I'm really partial to Sins of a Solar Empire. No campaign hurts but everything feels comfy as hell.
I think I prefer vanilla over the expansions though, even if TEC was OP. Also the expansions changed the voice lines for the TEC light frigate and made it sound like shit.
I wish Populous the Beginning had a full fledged city builder mode instead of just the RTS. Fuck those little huts were cozy.
It is a bit slow. You can speed it up in options I believe but it's not likely to ever be fast paced unless you specifically play a map with short warp lanes. That's when shit gets tense. I prefer the longer games myself.
>my childhood is aoe and there is nothing you can do about it
>t-this is what the mainstream likes, r-right?
You can play the 2006 version of Settlers 2. It's okay. Also Pharaoh is good af.
I love RTSs, but I'm horrible at them.
My favourite one is Command & Conquer: Red Alert 3.
I've never beaten the Soviet story line, though, and don't want to start the others until I do
I fucking love this game, it's so damn comfy. SupCom1 has its appeal, but I hyped waaaaay too much for it's release, and it disappointed me because it just was just too clumsy. Then this came out, and was fun as all hell. I can't describe how many awesome 1v1 and vs AI games I've gotten out of this. Base building is fun, experimentals are fun, research is fun, turtling is fun, breaking turtles is fun.
Fuck you self-serious FA tryhards. I love SupCom2.
I love being defensive and upgrade every shit, then bomb everyone.
Also, the world domination campaign is fucking awesome.
It's so fucking easy using turks and rushing with double siege + capture city fast as fuck.
I replayed through the whole wc3 month ago and can honestly say that undead campaign can go and suck a dick, it was awful and boring, with basically no fun units until last two missions, night elves campaign has a simular problem, running around with nothing else but archers and huntereses for half of campaign doesn't work that well.
>TFW Orkz will NEVER EVER be competitive
I meant Settlers 3. Settlers 2 was alright but 3 was my favourite.
I think tiberium sun has the comfiest base building in any game ever.
you disgust me.
people like you are one of the main reasons that the supcom series went to shit.
hah, no thanks.
Be sure to download FAF-mod/client. Everyone uses it and it fixes balance/leaks/everythings. Thousands of people play it everyday online.
Also, i got a question.
There was this RTS that turned units into pyramids. Anyone knows what that game was called? It had angels and demons. Very old game.
Been using FA forever since last install, but thanks for reminding. Guess I'm gonna play a quick match vs AI on winter duel or something, can't remember build order exactly.
Cybran master race.
Everything is back. The other guy gave everything to someone else, after that rage of him. Now all is well and there is lots of stuff going on in the background.
>tfw we're finally getting Galactic War
Grey goo is, it's looks nice so far.
I'm pretty new to the genre myself, anything you can recommend me? i've already played.
>Starcraft 2: Starter Edition, may upgrade to full soon.
>Warhammer 40k: Dawn of War: Soulstorm
>Rise of Nations
Not as much as the others though
>C&C: Red Alert 3.
>Company of Heroes
Want to try:
>Age of Empires
I have a question. Are there any games like Warcraft 3 but slower paced that focuses on heroes? I played all the King's Bounty games and I liked them but don't know where to go from here.
Play the Dawn of Wars in order of release. Dawn of War 2, Chaos Rising and Retribution have good campaigns (especially Retribution). Play all 3 Homeworld games, Homeworld 2 has a shitload of mods out there.
Literally the first comment on the video links to an AMA on plebbit where the composer says otherwise:
You forgot to add "imo" at the end son.
That's fine, you are young and casual.
Pic related. It will be huge.
Casuals and Esports.
You can thank:
>Facebook/iPhone/Browser games that call themselves RTS but are just another generic city/base building game in the vein of Farmville that are F2P and will start charging you 10 minutes in.
>Publishers not wanting to release more because the lowest common denominator can't play correctly or are too lazy to put some effort.
Is the RTS genre even dead? Like, ignore the status of the genre and just measure the games being released. We got PA, which was a pretty huge step forward in terms of scale, although the game seems to not have the level of content that SupCom had.
The soundtrack for this game was really edgy
in a good way
Guess what, SupCom2 tried to do the same. Same with End of Nations. All failed.
To appeal/lure more people into the RTS world, you have to make it more casual and easier. There is a reason DoW2 and lots of other RTS/RTT only attract a certain group of hardcore people. They don't bring in allot of money, but they do last. Unlike SC2 which lured lots of people but is pretty much dead now.
>huge step forwards in terms of scale
How was it? Having several spheroid pain in the ass maps isn't anything better than one enormous 'flat' map akin to SupCom. Even then, scale isn't the deciding factor in a good RTS.
He probably mentioned esports as in something that everyone tried to mimic. Push toward minimal base building and as rock-paper-scissors as possible. That way we've got latest C&C installments in tiberium universe, for example.
Shit made by Frank Klepacki is always fucking good.
The only downside of UAW was GFWL and the masari not being that fucking interesting to play.
Just reminding you all that if you think a mech/modern RTS game is comfy you are a pleb piece of putrid shit with very bad taste
The real comf is found in medieval games, so start mentioning more of those why don't you faggots?
Pyro's realm had the best soundtrack
supcom 2 though lack of basebuilds was a okay game, although not exactly great
the game should be decided in the field NOT by whats in the bases
see CoH point control as to how its done
I wanted to love this game but they fucked it up by giving it unit caps.
Also I remember one mission, where you had to use the alien invaders troops to kill that traitor with the claws - you started in the bottom left and they had a base in the middle. Thing was, the hero unit you had could recycle stuff to charge up his super cannon which could shoot fireballs anywhere on the map, so you could just artillery out the bad guy and auto win, without attacking the base.
>I hate this screenshot so much. It was on my CD cover and I could never build an ORCA Transport until I got TibEd.
nigger you what
Carryalls were standard units in Tiberian Sun. And also the only way to get the Mammoth MK2 anywhere on the map without it taking a fucking age, you just had to watch out for anti-air.
I think you needed to build a repair center for carryalls to be available. But they were definitely in the vanilla game.
Of course playing on multiple PLANETS with their own moons and sun is better than playing on some patch of land, the map size is or will be supposed to scale with processing power so you can hypothetically play on a earth-sized planet.
>Even then, scale isn't the deciding factor in a good RTS.
Of course scale isn't THE factor, but it's an important factor. Improvements of either scale or detail is vitally important, and since improved detail usually lands you in some sort of tactics game scale would be the way to go with RTS games. Like, there's a reason why the AoE 2 remake lets you have like 1000 population, cause bigger scale is more impressive, on top of being more complex. Aesthetics and mechanics pushed to new heights. A game like starcraft 2 where your game-ending army is some sort of amorphous blob covering maybe 1/4 of the screen when packed together is lame compared to several 500 meter tall robots surrounded by a mass of thousands of smaller bots.
>mfw I have an ini file that allows me to build cities
>mfw TS runs like shit on my laptop
A long ass while ago I played the demo of a RTS set in feudal Japan. It had no fantasy elements. Units looked small next to the buildings, nice proportions. Gameplay was similar to Age of Empires. Horses were stand alone units, you had to select a human unit and mount it. Resources included timber and rice.
I obviously don't remember the name, because it's a good game I played during my childhood and the gods makes us forget those things just so we can become frustrated adults.
If anyone could tell me the name of that RTS, I'd be forever grateful.
i never proclaimed supcom2 > supcom
what i ment was there should be some focus on bases although the majority of the gameplay should be on whats between those
>not settlers 3
eh 4 is fun too
As a regular player of Sins, every single game you play online should be on "faster" settings for everything.
Also, the 5v5 mode, which is by far the most common game played online only starts to lag at around the 1.5-2 hour mark.
A friend and I usually just compstomp together while shooting the shit over skype. Good times.
My all time favorite is RA2 but I have been recently playing CoH1 with Eastern Fronts.
Nothing like playing annihilation no pop cap and shitting out artillery units and pounding slavs to the ground while listening to Sabaton
Shields, walls, AA, artillery.
Use experimentals as defense.
Cossacks are also great since you need a decent amount of cannons to breach through tower/wall line.
I'd say American Conquest as well but that game is just bullshit
that map expanding can fuck you up though, as there are many occasions where once the map expands, it reveals a whole new, massive enemy base, and a buttload of experimentals heading towards you.
fuck sup com singelplayer. Every single map its spend 30 minutes pumping the fuck out of your eco and tech, and then stomp the map.
Fuck their design decision of having the map increase in difficulty based on whenever you complete an objective. Shit leads to only punishing doing things time efficiently and playing sim city for an hour before actually playing the map.
Thats the beauty. You can defeat it, but your base is fucked. You can prepare for it, but the next expansion of the map will fuck you up constantly. It's something unique that I totally like.
>Knob commander is a tyranids worst nightmare
>TNT, Shotgun, explosions everywhere
I miss Dow2 ...
You're so butthurt. It's something that gives you a fucking challenge, rather then steamrolling everything over. If you have no idea whats coming, you'll be in panic mode and have to THINK up with a strategy before they come to your base in a couple of minutes.
You that fucking casual?!
Give me some more comfy immersive city building game /v/(with decent combat as a bonus)
Settle is kinda boring
I played Ceasar III and IV... pretty good building game but combat still mediocre
Fucking love Rise of middle kingdom, its 2D art is top notch and gameplay is very good but suffer the same problem with combat
black and white 2 is meh
Dungeon keeper 2 has good gameplay but got boring pretty quick. Also combat is stupid, almost every unit is auto control, just drop fuckers over enemy troops then watch
Children of the nile is underrated. I understand the hate since it's nothing like pharaoh but they nailed the Egypt society and actually let you act like a Pharaoh, immersive as fuck.
Try some from anno series but never get fond of it.
This is now an actually decent metal thread.
Are there any base-building RTS that have a deep economic and diplomatic system? Most of the RTS games are all about building your army ASAP and obliterate your opponents; I would like to play a multiplayer RTS where having a superior army and being capable of obliterating your enemies isn't "the key", I would like a little more politics in it.
I don't know of this makes any sense.
This game is brutal on hard, the expansion especially. I was stuck on the first undead mission for weeks because it was so fucking annoying.
>STOP THEM BEFORE THEY REACH THE PASS
Fuck you Kelthuzad
>>mfw TS runs like shit on my laptop
TS runs like shit on everybodies machines. The engine was half-complete and was incredibly poorly optimized. They fixed -some- of that by Red Alert 2, but only so much that it ran without slowdown on then-modern hardware - but that, too, choked down if you started amassing hundreds of units.
>people that played RA2 with superweapons and crates on
They should make a new RTS where you have teammates in which some gather the resources and handle the base building aspects and tech while the other handles the combat. Would be fun as fuck planning for optimum output. Would be fun going through campaign like that with a bro.
I used to want something like computer AI in Starcraft to be controlled by someone that handled resource gathering while I went and wrecked shit based on the units provided me by my teammate. Multiplayer versing would be fun as fuck and would add a new layer of strategy requiring cooperation to function as a well-managed machine of death.
Home world 2 with mods is fantastic. There's nothing like it anywhere.
It ran fine on my older PC, then I put windows 8 on it.
It's called Mental Omega. You can get it from http://mentalomega.com
Wow, Netstorm must be ancient now. I remember playing it over dial-up at age 10, and I had the cheat for infinite resources.
I'd unplug my phone line and reconnect it really fast so I'd drop out of the game but still be able to capture and sacrifice everyone's priests.
I was such a little faggot.
no; carryalls were different from the orca transport. Carryalls looked like a goddamned flying caterpillar. The orca transport, shown below the mammoth mk II was not availible in the vanilla game. The buildings next to th e engineer and the orca transport also appear different than what's actually in the game. The top one looks like the uplink center and the bottom one I don't remember what it is, but it looks like those tiles were replaced for the actual game.
I love that goddamn game so much and I hate EA with a burning passion for killing videogames.
Weren't carryalls in Firestorm though?
Kodiak is the coolest of them all anyway.
>Sale starts on Thursday
>"Hurr, I'll buy it now"
>wait for dawn of war 3 like the rest of us
Wasn't there an updated version of this?
Also Settlers 2 is comfy
i just want to play the game. i never look how much it costs i probably would have bought it blind for 60 euro
I-I wanted to get into it /v/. Is it genuinely bad or do people hate on it because it's just more of the same instead of an improvement?
no it makes it ez mode retard. Might as well be cookie clicker, the longer you spend just pumping eco till you are invincible the easier shit gets. The only challenge comes from impatience.
It's not an RTS, but Zeus, Caesar and Pharaoh are all incredibly comfy city building games.
You should check them out, OP.
RIP in peace Sierra Entertainment ;_;
Post missions that genuinely left you scarred for any reason
>first Cossacks EW ukranian mission
>countryside is flooded with tatars
>river is patrolled by xebecs
>turkish hordes raiding and pillaging like there's no tomorrow
>allies have no stone walls nor cannons, just palisades and rifles
>soon they fall one by one
>you are on your own
No base building or unit recruitment but still pretty comfy setting up little outposts
>that shitty sequel that made it more RTS like
>still invented the control points concept before DoW
Settlers 2 is one of the games I enjoy the most, shame about it being riddled with bugs, it really hurts the game. Those ships transporting goods between islands are one of the most maddening things I've eve experienced in vidya
The 10th anniversary edition doesn't feel quite the same, the 2D version is superior IMO.
For me its story.
First of all, yeah, yeah, ruskies were bad Mckay.
Seriously, its obvious propaganda, you would have to be a retard or murican to actually believe this shit.
During the game you play as a despicable human bean.
Even nazies didnt receive such shitty treatment in movies or games, ever.
Usually nazies were either chaotic evil or lawful evil.
Ruskies in CoH2 are not even on lawful-chaotic/good-evil chart.
They are more on a repulsive/disgusting/fucking monsters and everything that is bad with humanity, kind of chart.
Shitty russian accent breaks the mood for me as well.
Constant highlighting that ruskies hates their own kind, when sending soldiers straight at MG you can hear orders, go comrades, they cant kill all of us, or something in this vein.
I am not particularly interested in historical aspect so I could swallow some discrepancies.
I could do this if ruskies were shown nazie kind of evil, cold and soulless murder machine, too bad they are really despicable in CoH2.
While I can get behind historic aspect of the game, I have no desire to play as scum of humanity, I just feel repulsed, I much more prefer heroic aspect of both armies first CoH had.
You and me both. The only thing that is kinda annoying, is that the soldiers get stuck if the building is destroyed before entering.
Other then that, I don't encounter much bugs.
I still have the briefing of the first Crayven Corporation mission in my head...
And the menu theme: https://www.youtube.com/watch?v=OjilrRaMB_w
Go download it now and go play it underage and you will find out.
Mobas are a subgenre of RTS. The major difference is between the players of mobas and old school RTS.
For mobas people don't have a problem with competition, being attentive, strategizing and coordinating with team members.
The "true" RTS players seem to be playing RTS like city building sims like they need a single player safe space because they have difficulties socializing, dealing with pressure, and staying focused
>Defend Kel'Thuzad at all costs! The summoning must not be disrupted!
does anyone remember this gaem
Since everyone is here seemingly compstomps I recommend this.
There is nothing more comfy.
>Close Combat: Gateway to Caen
>Holding a small village against the British on day 2
>Flamethrowes everywhere, Flame tanks are knocking out my STuGs.
>Only a Panzer IV and a few infantry squads are able to retreat, everyone else is dead
>Reinforce them the next day with more Panzers
>End up fighting over the charred remains of my troops, using the burnt husks of my Panzers as cover
PTSD: The Game
Can't remember if it's RA2 or Yuri's Revenge but
>That mission where you have to hold out near the beginning until you get an MCV in another location
>I know that holding out indefinitely against the onslaught in the initial location is possible, but when I was younger I never managed it
;_; Call it autism/ocd but I want to prove I can outlast Yuri's forces. Anyone know the mission name?
Supcom2 is really the fucking worst sequel to a game I have ever played, supcom 1 is among my all time favorite rts's I still play it from time to time with friends. I was so fucking hyped about 2 and I played it and it was such a huge piece of dogshit
Right now I play company of heroes 2 alot, some sc2 for true comfy I play anno 1404, which isn't an rts ofcourse but still comfy as fuck
>hey Godus F2P on android
>I'll play that it might be cool
>uninstall it about a week later
I liked the visuals, and you can feel it wanting to be populous/B&W, but it has no soul
>civilisation development consists of randomly generated "stickers" and repeatedly building either farms or mines... and simply gives bigger residential buildings
>the only "hostiles" creatures just make your citizens quit to the other enemy city, if you "win" some back you have a bunch of work-shy idiots taking up space
>you win by casting the happiness spell everywhere to drive up happiness
Yeah, that sounds about right. It was probably the time that I realised just how high the skill ceiling was in RTS games and how much of a shitter I was at them. I've got better since, hence why I asked.
>History is mine to Command and Conquer
Man i miss the old days of playing RTS online and testing new strategies and stuff. I bought SC2 on black friday but i regret it, the multiplayer is all about who can mimick the pros faster.
Imagine being in the middle of that
That's what I meant about "color over what happened then too"
Oh I know that mission, what you must do is IMMEDIATELY capture the oil derricks south of the allied base as well as build an ore refinery and other stuff down there. If you don't, Yuri is going to take over that area instead.
Once you have access to super weapons and robots, the level becomes piss easy.
have you tried forcing low priority, single thread, windows compatibility XP2 and all that?
Also, if you're on Windows 8 or 8.1, you are utterly fucked for playing any of the classics.
>want to play warrior kings
>it's bugged so I can use formations because whenever any of my formations is engaged it keeps selecting that unit for me
Maybe that's why I just started playing full pagan and spamming demons and barbs.
>all those poor souls that had to live through that
Holy fuck i'm not the only one to have played that game. Shit was
Reminder that the story arche of C&C got dropped on the floor like the fecal oozings of your incontinent grandparents
I know there's some thing about virtualisation in windows 8
You might be able to get virtualbox running an install of XP or maybe Linux+wine...never really looked into it though
>Earth 2150: Lost Souls
>almost every mission seem like reenactement of 300 movie
>massive enemy reinfocements in most missions
>AI using undergroud tunnels and quake generators
>Jaguars with cloaking devices
>Dynasty using hordes so large they literally blow buildings with lasers
>goddamn Crion artillery knocking out all but heaviest units in one shot
>GOLAN base takes 1/3rd of entire map
>gets reinforcements size of your entire army every few minutes
>mission has time limit.
SC2 has a lot more wrong with it than the build order meta.
>forced low unit diversity at start
>removal of hard counters in terms of armor and attack types
>broken targeting ai example
>workers have same priority for targeting as actual units
>just watch a video or play some broodwar yourself, and you'll see how gross the change to targeting ai is.
>removal of almost all micro related skills and units
>heavy emphasis on macro with the high unit cap and easy controls
>for instance, all production buildings can be grouped which allows
>no management of your macro game in terms of unit queues and resource management in order to keep constant production
>the lack of unit select cap encourages you to simply A+click to win
>instead of being FORCED to micro even in the simplest of terms to win
There's a lot more than just this, but it's enough to show some of the core problems.
anyone else ever played this?
>weird Sega J+RTS+RPG
>has weird hero system
>loads of fodder
>rating system for your performance each level
>How is the men of war single player?
Absolutely based, the original Men of War includes one of the best last stand missions in history and it's the second level
>multi is ded
Nope, they released Assault Squad 2 for the multiplayer and it has a crowd.
Get base MoW and AS2 if you can
The missions of Cossacks got hard as balls sometimes mayne, like trial and error-hard
There's this one Ukranian mission where you start with a squad of riflemen, and as you spawn there's already a group of Turkish pikemen marching toward you, you can walk backwards for a little bit to find some more riflemen for your cause, but really how are you supposed to know that.
Then after you've killed the pikemen it's a cross country race where you're constantly getting fucked by Turkish cavalry fucking shits and stuff like that.
Great game doe.
The whole game is heroic last stands
>Defense of Sevastopol
>Tanks overwhelm trenchline
>"Comrades, we are given control of the coastal batteries!"
>Designate tank target
>Force of the explosion flips tank over
It's that mission mang, if you get close to the river ships fuck you up, if you walk into the wrong road cavalry fucks you up and when you finally get a base you have a few minutes to put an army together and hope for the best.
It's doable but
The engine starts to lag with 7 enemies on hard tho.
Also the comfiest thing to do is to save your allies just as they're about to capitulate and establish the frontline in front of their bases until they can fight on their own
Have never tried the multi tho, how autistic is it?
>A game like starcraft 2 where your game-ending army is some sort of amorphous blob covering maybe 1/4 of the screen when packed together is lame
you. i like you
i think thats one of the main reasons i hated sc2
i loved it in sc1 when i capped out and sent all my forces in and i could look at the minimap and just see a giant cloud of green slowly moving across the map like a plague of locusts
>black and white 2
>not barely qualifying as meh
When was the last time you even played it? Besides the nice graphics, music and city building, that game is buggy and UNFINISHED as fuck.
Warlords Battlecry 3
Port royal 2
>tfw you waited for every new unit posted on the site for a year before it came out
>tfw your hope blinded you until it was too late and the money was spent
>tfw after that you still bought HoTS hoping it would be the next brood war
you gotta admit though man only selecting 12 units at a time is fucking tedious as shit
Would HoI count? The combat is in real time
>Put five naked injuns in a mud hut
>Arrow machine gun
>They repair and breed so fast cannons are useless
>The spaniard D-day begins
>build a shit tonne of units in Total Annihilation's final mission
>click on final objective location
>mass of units spanning multiple screens start rumbling off in that direction
>Black & White 2
That game was terrible. It was challenging to NOT win accidentally through a culture victory or whatever. Some of the challenges were just stupid and not worth trying to complete. The god powers made you beyond unstoppable - and don't even get me started on the way your opponent's giant animals kept coming back to life with more and more health. Nothing could beat them except your god hand bashing them with a giant rock over and over.
The enemy monsters were so tough that they invalidated any cause to build a wall. Yeah, they kept out small skirmishing parties, but so does a giant fireball simply dropped on top of them.
Also, army management was damned terrible. Lost some men in your platoon of 100? Well now you've got to look for men. Specifically men to replace those guys, and DON'T drop women down there or they'll become breeders - and women breeders were useless because they spend all their time being pregnant and could only produce one child at a time. Once you've got a woman breeder standing near your army, anyone else you drop near the army also becomes a breeder because, "Why the fuck not".
Don't take a big hit to your army, mind, or else you'll have to scoop up your entire town to find enough people who are male and of reasonable age to be in the military, because there was no automated function to make that happen.
It is. However MacArthur died 2 months before the kickoff of the invasion so Eisenhower is leading the charge to civilize the European savages.
The breakout of the beachhead that was Spain took the use of 9 nuclear devices
I can't remember the title of a game. It was a fantasy setting and you'd build up a town and send heroes out to slay wolves or monsters by placing a flag with reward gold. Heroes would go there, slay beasts, reap rewards and come back and spend gold in your town.
It was the 2nd game and I think it started with an 'S'
In fact, the only time I ever bothered with military victories was using the volcano wonder, and only because the volcano wonder was a combination of bugged and amusing. If you stacked volcano wonders on top of themselves, the ground wouldn't return to normal afterward, so you could use it to make giant, ridiculous, steep mountains that were hard to build on. After you'd scorched all that existed of another race, you took over their city with military. That's if they weren't instantly persuaded to join your side just because you built the volcano wonder in the first place.
You couldn't even refuse to let the enemy immigrate through your borders. God could not set up a proper immigration policy.
Any good RTS for a beginner? I'd like to git gud at the genre but I get my shit destroyed by most RTS campaigns
See that Bannon? You're holding that position until Parker digs in and you will HOLD THAT POSITION until relieved UNDERSTOOD?
Goddamnit Bannon are you even paying attention?
Bannon! Bannon! Get over here godammnit
>third SC mission
and then it wasn't even that hard
I don't give a damn about your excuses
You hold that bridge until relieved or its off to a pretty desk job at supply for you and I'll never see your ugly face again
seems pretty accurate to me
russians are fucked in the head
i just watched a webm last night where its a group of russian chicks going into a bathroom and one of their friends has just taken a sloppy shit and then two of the girls go into the stall and pick off a piece of the shit and eat it all nonchalantly.
id post the webm but cuckchan wont let me post webms with sound.
Most of that shit is expected improvement in terms of control. Limitations in the name of 'skill' and making shit more tedious are bad.
>bawooga i can select multiple barracks :(((
The balance on Zero Hour was really terrible. Aurora Alphas were just broken, but without them the Super Weapon general had nothing going for her. Except her EMP turrets, which were also broken given the ridiculous efficiency of Aurora Alphas. They ensured nothing small would get in, big groups would be horribly bombed, and key targets would also be bombed. Pathfinders kept out terrorists or guys trying to plant bombs.
It was such a wonkily designed game. In a team game, the Super Weapon general would win everything single-handedly, but 1v1 the general was too weak to survive until mid game.
And then, oh god. There's stealth general. EVERYTHING IS INVISIBLE.
>but I get my shit destroyed by most RTS campaigns
I don't think I've ever lost a campaign mission in an RTS save for the special tanya missions in RA where tesla coils would kill you
How the fuck are you this bad?
I just wish there was a moba where you could choose to be an RTS squad of guys instead of one hero (I know shit like engineers are 2 guys, etc).
like, you could be the guy directly controlling creeps, building mini-towers, etc
I think there was one being developed, but it might be dead now
I'm pretty sure that's basically what Dawn of War 2 was. There was no base management, but instead of creeps pushing the lanes, you just had to build more dudes.
I thought it was really dull, though.
has anyone tried Reprisal?
By your own judgement, the only difference between MOBAs and RTS games is that MOBAs don't require good multitasking skills either.
People like to think that MOBAs require a lot of strategy and lateral thinking, but they don't. It's just an hour long competition between which of two faggots can accumulate enough gold to win the game and take all the credit whilst eight people just roam around the map, attack eachother and complain loudly on teamspeak.
I don't know if you're still here, but in legacy of the void they're actually implementing something like what you're talking about into matchmaking. you it's a 2v2 but plays like a 1v1 with you and a partner sharing a base, units, and resources. Or if you think you're hot shit you can go solo against two people.
I got into RTS games through SC2 and still prefer it over all others. Am I what's killing RTS?
Fuck Base building
it's like a populous 1/2 remake. There's a free flash version knocking around, but there's also a more elaborate pay version. Haven't bought the pay version myself but the flash version had the fun stuff like swamps and volcano spells
>removing half the game because you're too lazy to macro
At least I've gone back and played older ones, like BW and Red alert and such... they're fun too.
And with esports, i have a sport like game to follow and players to cheer for without having to be into boring real sports!
You will never know the horrors of RTS until you play Talvisota: Icy Hell
Play as the Finns and your ass will be overwhelmed by the Soviets so bad that your men run out of ammunition. You never have enough armor or planes as well.
Play as the Soviets and the Finns come out of nowhere and plant landmine fields.
>not knowing google image search