ITT you post yfw you discovered something amazing or obscure about a game; or even something apparently obvious that you missed.
>it decreases your heartbeat and improve aiming for sniping
>use it before swiming with emma
>she counts your heartbeats
>since they are slower, she has a better O2 gauge
>try to kill Anna instead of Lebedev, when she orders you to kill him on the jet
>mfw it works
>throw ration at guard dog
>guard dog eats and takes a nap
>mfw you can stuff the entrance to the Lebedev's quarters full of LAMs before talking to him
>mfw giant explosion and muffled screams in the previous room
>Sneak into RAY's hangar from the upper level. >Find Ocelot hiding next to RAY's wing
>Takes a picture.
>Equip my gun so I could shoot.
In Ground Zeroes, CQC slamming a guard 15-20 causes them to crawl away in agony and then die.
In MGS 2, smoking the cigarettes for too long will cause Raiden to hack and wheeze, making stealth harder.
In MGS 3, blowing up ammo storages causes guards to shoot less and run at you and try to knife you.
In MGS 4, after dying and calling Rose, Snake will talk about how he keeps having these dreams of him dying.
In MGS 4, shaking your Dualshock while calling Rose will have her breasts bounce. This also lowers your stress level.
It's pretty hard to pull off, since you need a Lv. 3 grip to to get to that place.
>2456 year of our lord game
>character walks with more weapons and ammo a person could ever carry irl
so you are that kind of person... just fuck off and go play your autism simulator
I never played any of the MGS games, I watched my big brother play them so I can't say I experienced this directly.
He told that in Snake Eater if you got to the fight with The End and you turned off your PS2 and waited a week, The End would die of old age.
You can return to Paul after visiting the NSF hideout but before sending the warning message, and there will be a different conversation. JC will say that he saw the evidence but isn't convinced that UNATCO are the badguys. Despite JC talking about carrying out his mission as ordered, you can't move on until you send the message.
i was. no way i would ever find about that alone ;_;
Played MGS2 10+ years ago, nothing weird bar the open things.
Replay it earlier this year, read up on "secrets"
those pin ups in lockers? if you hide in the locker and close in on the posters you hear a suction sound
If you photograph them and send them to otacon at the end of the tanker segment he gets more and more emberassed.
Kojima did all this to screw majorly with those pervy teenagers.
Guess I wasn´t a pervy teenager.
I don't think so. But one thing related to that scene was changed in the GOTY edition. Paul mentions that the evidence against UNATCO is sitting on an endtable. In the original release that's where it is, but in the GOTY version it's moved to on top of one of the server towers. It's so well hidden now that most players never find it.
>mfw feeding him that mushroom that makes you fall asleep.
coolest fucking shit
The Shagohod will have less health if you kill all the mechanics in the hangar as there was less personnel to drain the fuel tanks before the C3 went off
>Trigger the conversation where Raiden asks Snake about Outer Heaven.
>Why would Snake pretend to know nothing about Outer Heaven when we already know his true identity.
>Turns out you can also trigger this conversation before the revelation.
I was just about to tell this.
Those hungry guards not only signal their position more clearly with their constant whining, they also will eat ANYTHING edible you throw at them / they can find in the environment. Including poisonous and rotten stuff, which results insta KO.
>Finds Pliskin sneaking pass an unconscious guard in a cardboard box.
>Tries to shoot him down with the gun.
>Play the rest of the game normally.
>Trigger conversation with Pliskin about cardboard boxes.
>He will scold Raiden for ruining his.
There's a bucket of ice in the crew's lounge on the tanker. If you shoot it, not only does the ice fly out, it melts realistically; the cubes closer to one another melt slower than the isolated ones.
>turning the camera to the left or right makes the MGS2 torture scenes easier as Raiden isn't looking Solidus in the face
>lay down near the bugs
>rations get infested
>fast sort through the items so you 'shake' them up
>no more bugs on them
>stare at the sky with seagulls
>they shit at your face
this fucking game..
If you destroy the helicopter early, it wont show up at the mountain section
In Metal Gear Solid 3, if you can enough animals, but you don't pick them up, you will find guards on cleaning duty later in the game. They'll be mopping the floor outside. You can eavesdrop on them and they'll talk about how Volgin got upset at his crew for needlessly killing the wildlife.
Dying 50 times in MGS4 will give you the Corpse cameo, using it while laying down will make guards think you're dead. Handy with an alert.
Using it with the BB mask will make guards think you're a living corpse and they will freak out.
>Constantly meeting people who have played through the entirety of Super Mario 3D World who don't know about getting inside of the koopa shells
I didn't know myself until one of my friends who didn't know how to play did it by accident while fucking with the controls.
I'd say MGS3 has the most TECHNOLOGY moments of any game. Here's what I personally discovered
>You can shoot the "!" above their heads to stun them temporarily
>Bees shot down can distract the guards
>A rope bridge with varying levels of stability, where guards can fall off of it when you cut all the ropes
>Throw food, grenades and other items into Gavial mouths
>Throw snakes, poison animals, and other things at guards to kill/distract
>Blow up Food supply areas to starve the guards in the area and surroundings, allow you to toss poison food at them and they can eat it
>Blow up the helicopter in the early part of the game to have no helicopter to deal with later
>In NG+, if you twirl the SAA in front of Ocelot, he'll have a twirl competition
>If you stand with the SAA in hand near the edge of the divide, Ocelot will have a duel with you
>You can shoot the End early in the game, and will fight an Ocelot unit instead
>You can "wait" 2 weeks (via changing the internal clock) while fighting the end to have him die of old age
>If you kill the parrot, the end will fire more rigorously at you
>If you release the parrot, the parrot will fly to wherever the End is located
>While injured on the riverbank, if you go into 3rd person mode, you can see the Sorrow's body by adjusting the camera
>Wearing the Croc cap and peeking around the corner causes guards to freak out
>If you talk to Para Medic about the Glow mushroom and eat it, it will charge your battery up, and calling back concerns the whole team.
>If you twirl snake around in survival viewer, it'll cause him to puke, curing food poisoning.
>If you eat a certain animal more and more, it'll give you more stamina over time
I think everyone knows this but since it hasn't been posted yet.
>Let vulture eat guard
>See guards ghost in The Sorrow segment.
>"You ate me! You ate me!"
>By tossing poisoned food around, you can cause the Fear to eat it and become sick
>If you toss honeycomb during the Pain fight, the bees will "attatch" to it, causing it to become super healthy
>During Volgin's fight, if you toss a treefrog he will try to kill it (japanese folklore). If you toss a glow cap mushroom, lightning will temporarily become drawn to it. If you wear the Raikov mask, he will become distracted
>Each of the bosses barring "The Boss" will be fooled only once by the Fake Death Pill
>If you kill a guard in the mountains, and kill the bird after he's feasted on the body, you'll find greater stamina in the bird plus the guard will appear in the river section crying out about being eaten by you.
>During the prison section, if you save and come back to the game, you'll be given a minigame to play (I don't believe this works on the HD release)
>You can check Eva's medical history in the survival viewer, plus shake her boobs around
> Every person you ever killed in the game will appear in the river section
> If you leave in the transmitter attatched to Snake, he'll have a humorous cutscene involving Eva at the Waterfall
>After Snake loses his eye, First person mode is adjusted slightly
>If you don't eat enough, your stomach growls, giving you away to guards.
>The rain and water makes you catch a cold and causes your stamina to drop quicker
>Interrogating Eva gives you the Konami Code
>Tranquilizing Eva causes her to dream of her dog, the boss and snake
>Blowing up a weapons shack forces guards to use their knives against you, and be more conservative with firing.
>Dick Punches and Dick Shots are instant knockouts
>Raikov has the same animations as Raiden, right down to the combat style
There is more, but I can't remember
Not really, just enter RAY's area from underground and you'll reach a ladder to that specific spot.
Instead of Legacy you could just get MGS1, MGS4, and the HD collection. Legacy is just that plus some digital novel or some shit. Hell, Legacy doesn't even come with MGS1 on disc, just a download code.
There are the games you'd be getting:
Metal Gear 2
Metal Gear Solid 1-4
Metal Gear Solid: Peace Walker
you can shoot the rats in the sniper wolf fight to trigger a couple of codec calls
Was playing MGS3 for the first time with the legacy collection, then i looked up the trophy list... and i saw that i could kill The End before the boss battle. "The Early End Trophy".
Fuck, shit was so cash.
In mgs3 if you wear raikov uniform in the beginning of volgin's battle he wil drop to hes knees and stay the a while so you can shoot him some. (It worked on the 3ds version, not sure about the ps2)
not technology, but...
>go into area with eletric fences and place a trap
>leave and come back and you'll catch a Tsuchinoko
>easy way to unlock a special item as no other animals spawn in that area
>consider Episode 1 Racer a racing jewel and play the shit out of it
>still take years to find out that when you leave the result screen with the lap times open for a bit, you hear Watto humming the Cantina Band theme
>also only recently discover that you can trigger a pre-race taunt scene involving your character and the track favorite in the tournament mode by going through the track selection menus with the space key instead of the enter key on the PC version
Shit blows your mind when you find something new after having played a game for ages.
Duke Nukem Forever runs on extremely modified Unreal Engine 1.
It's also pretty fun and just a HL2 clone
At mgs3, you can kill a guard and then wait for the vultures to feed on him. If you kill and eat that vulture, the soldier appears later at the sorrow fight, with the culture, calling on you for eating him.
Also you can skip the sorrow fight just drowning on the river.
You can see the medical story of EVA when you are escorting her, and shows she operated her boobs.
Holy shit this game has so many things to learn even though i've beaten it almost 12 times
>Liquid, being the complete failure as usual, chose to learn CQB instead of CQC.
No wonder the fucking faggot lost the fistfight on top of REX.
in Dragons Dogma, theres a questline where the duke needs a magic ring taken back from a wizard. the ring makes you cast spells twice as fast, but you give it to the duke when the quest is over. he then goes to his treasury and unlocks a chest with the ring and gives you the cloak inside. if you create a forgery of the ring and give him that, you get to keep the spell boost, but the duke is incapable of opening the chest and thinks that the ring must have lost its magic
In the water section of MGS2, you can find a rubber ducky floating around
There's your problem. Ports were outsourced to the jews making MWO and they are beyond terrible. So i don't blame ya.
When you're doing the Salomet's Grimoire quest to give the guy a magic spellbook, he'll join you in a later fight with a griffon to help out with his new spells. If you forge the book that you give him, he'll arrive and be surprised when his spells don't work.
In MGS3, if you check the medical and food eaten history when you're with emma, you can see back to when she was in China, eating chinese food
and her breast augmentation surgery.
>liquid tries to teach snake his sneaking technique 'stalking'
>mfw snake is too lazy to learn it
liquid was tough as fuck. he really knew his shit when you listen to his codec calls as master miller
Because when the entire gameplay concept revolves around looking for secret entrances and alternate routes, you can expect the players to catch and appreciate a lot of that stuff.
Jesus, shut the fuck up, this thread wasn't made so you two prepubescent fucks would get to throw around your premature asstalk.
Just stop posting and move the fuck on.
>more technology than 2
this is what 3kiddies ACTUALLY LITERALLY believe
In Final Fantasy 7, some enemies take extra damage from moves that deal status effects even if they are immune to the status effect. For example, if you use pair Elemental materia with Sleep on your weapon then attacks will deal extra damage to the Turks and a few other bosses.
yeah, you are both right
Took me 5 playthroughs to realize you could aim in first person in the escape sequence.
Also I love any game where you can drain barrels and tanks and such by shooting them. Timesplitters: Future Perfect had a level where you could shoot barrels full of wine, they would drain realistically depending on where you shot them.
I'm gonna get the "Ultimate Has Everything" collection once I have the money, I just didn't grow up a sonybaby.
I know about those and using the blade mode to leave hostages in their undies
Holy fuck that feel. I was so frustrated. I didn't even know about FP aim until then.
Just like I didn't know about CQC in MGS3 or that batteries recharged. Made the game way harder than it needed to be.
>Splinter Cell Chaos Theory
>find dead body of guy you were supposed to find
>"Sam what are you doing?
>"Making sure he is not suffering
>"Well, leaving NATO rounds in it wont make it look good, continue with the mission.
i only discovered that recently, it is pretty cool
>Holding up a guard and firing a weapon without any ammo in it will cause the guard to hesitate for a second and then bum rush you.
>If you press R1 when meeting with the president in the ending you can see Ocelot outside the window.
>Don't touch it
>Needing the Camera to hold your hand
Play whichever you have, if you have the original, be glad. That shit's fucking great
there is no clipping in mgs 1~4.
>MGS1/2/3/4 don't have clipping.
In MGS 1 the box can clip into walls l, your feet can step through guards, and guns pass through enemies when too close.
Same thing in MGS 2
>no clipping tho
>Old Snake will sometimes stretch when crouched
tech fucking nology
I mean, Snake Eater is fine, but you can't deny that Subsistence is better in basically every way than it. You can even use the original camera instead of the Subsistence one if you want.
I always had Snake Eater and I've had too many friends that had the HD version tell me they didn't like it because of the camera. They didn't mention anything else, so I immediately jump to that
>MGS1-3 don't have clipping AT ALL because legs don't go through walls and instead rest in an unnatural position
HD collection is a port of Subsistence. Subsistence allowed you to use the Snake Eater camera through options in the menu, so unless the HD collection dropped that I think your friends didn't look very hard.
>You can challenge Ocelot to a gun duel if you unequip your gun and stand at the ravine edge.
>And if you twirl your revolver, he'll do it to.
>Staying in the cave long enough causes Snake's eyes to adjust to the darkness over time.
>Pinging the sonar makes bats leave you alone.
>All those alternate ways of killing The End.
>There are water pipes on the ceiling of The Fury boss fight.
>Doesn't work in the HD version, but using the Konami Code will point out The End's position on the map.
>If you wave the handkerchief around enough times with no target, Snake will pass out.
>If you equip that one giant ass machine gun Snake will start to yell like a bad ass when you fire it.
>Those guys in the hover trash cans above the river won't be able to see you with their spotlights if you swim with the Croc Head on.
>But they're features that still weren't in Snake Eater to begin with
But Snake vs. Ape was in vanilla MGS3 (as well as Guy Savage). They may just be a irrelevant minigames, but I think the HD Edition miss out a bit by not having them.
In the making of Metal Gear Solid 2, Kojima had everyone on the development team submit one idea per day in journals for him to read. Many of these mechanics that have very little purpose may have come from these suggestions.
Oops. I fucked up then.
But I also heard that if you have the torch equipped before The Fury fight, Snake (upon seeing the flamethrower) will toss aside the torch and equip his knife in the cutscene.
I didn't read the manual but when they said "Remember the basics of CQC" I thought they just meant hitting people like in 1 or 2, or throwing people to the ground. V is what re-sparked my interest in the game but I played from 1 to 4 in order so I guess I just went retardo.
MGS2 features the only boss that you can non-lethally kill.
Timesplitters did something similar with barrels. in one mission you have to drain a bunch of bootleg liquor, and you can only accomplish that by shooting the barrel at a certain height. I was blown away when I realized.
>guard gets all uppity when I'm holding him up
>"are you going to shoot me?"
>don't have the socom yet
>punch him in the face
>he's still talking shit
>punch him in the crotch
>instantly knocked unconscious
Does the 3DS version of MGS3 have Guy Savage in it?
That's gold, are there any other MGR ones?
Why are you posting here for? Go out and play them.
You aren't missing much
Most of these TECHNOLOGY moments are just eye candy and help very little in getting through the game, or are just flashy shit you can do, like the revolver twirl or the duel, which are just too much for begginers
Johnny was Meryl's jailguard in MGS1 and the soldier whose clothes got stolen by her.
Emma encounters Johnny in MGS2 while crossing the oil fence. You have to equip the directional mike to trigger the conversation.
>Can use cardboard boxes to fast travel to different areas(using box in a truck in MGS1, Conveyers in MGS2, and I think trucks in MGS3)
But that isn't hidden. It is pretty much thrown in your face. You can't avoid it.
>if you shoot it, it shoots little bullets and they end up all over the floor
I'm casual as fuck and I even know about it.
>give him equipment that points to your organization
>shoot a corpse to make sure the person isn't suffering anymore
>your organization gets scolded
>give him enemy equipment
>shoot the corpse to make sure the person isn't suffering
>the enemies get praised because they put him out of his misery instead of torturing him
>the torture sequence in PW is easier if your PSP's battery is low
One time I did that and Navarre screamed then disappeared. I though I killed her so hard with LAMs that she gibbed completely, but when I started talking to Lebedev she was using her normal speech that she does about not talking to him except she was cloaked and hiding in the cockpit of the plane.
>you can +1 load pistols in MGS4 but not rifles
>Snake always pulls the charging handle on rifles when reloading so they don't get +1 loaded
>if there's still a round in the chamber you'll see a perfectly fine one go flying out onto the ground instead of an empty casing or nothing at all
I won't deny that placing secrets like these in the game is sometimes surprisingly clever and very few games can match the ingenuity of these eastereggs, but they're still a small part of the overall experience of the games.
it took me a handful of playthroughs to learn that
>I just found this out recently
...seriously? I saw that right away already back in 98!
I bet you didn't notice that
Malon and Ingo are based on Mario & Luigi?
Or that all the Lon Lon Ranch characters
have Browsers pendants?
>Is the 3DS version worth playing?
It's OK. It's the most censored version of them all (no blood, altered crest symbols, etc), some of the re-designs in lighting and such kinda kill the mood, and it's also kinda casualized, but it's also the only version that runs at 30fps and it has the quick-switch for equipment - which reduces the need to pause the game.
if you've never played OoT before, it's certainly an OK way to do so - though you could just emulate the N64 original for free.
>Currently replaying MGS1-4
>Mfw all these new things to try out thanks to this thread
On the downside, I won't be discovering them on my own.
This guy is a faggot.
Ocarina 3D is the best version, play it and fuck everything. I played the original one since it came out, I love that game and all but don't listen to retards saying "the original had better x". It is not true. Everything is better now.
And the color-coded rooms in Water Temple.
And the HEY LOOK THERE YOU DIPSHIT -cutscenes in Water Temple, so you don't fucking miss obvious routes.
And the stone in Temple Of Time that tells you what to do next, as Navi apparently wasn't enough.
I have all of the MGS games available to play to me right now, I've only beaten MGS1 though because I'm fucking terrible at the games and keep getting killed. I tried 2 and 3, but haven't started 4 at all. I try to get them done every so often but I play for half an hour, get frustrated and then quit again. Fuck.
>played ghost babel before mainline mgs games and was a mandatory feature
>never knew it was a little detail squeezed in
>In MGS 2, smoking the cigarettes for too long will cause Raiden to hack and wheeze, making stealth harder.
I didn't know that
>In Ground Zeroes, CQC slamming a guard 15-20 causes them to crawl away in agony and then die.
Do you mean waking up and then slamming and repeating the process? Does it work on Jamais vu?
I wouldn't know yet since it's my first time replaying the games but
Say your character uses 30 round magazines to feed his M4A1. If you have a round chambered and then insert a full 30 round mag you have 30+1 rounds to fire before you're empty. The "X" just symbolizes whatever amount of rounds you have in your magazines. COD doesn't do that, R6 Raven Shield (for example) does.
Are MG and MG2 worth a playthrough or should I just wait for the inevitable remake?
>You will never make a game as robust as the MGS 1-4, old LoZ, Pokemon, etc
>No one will ever make a game as robust as those ever again because everyone is lazy piece of shit casual pandering worthless cunts
>If you keep on pressing the Action button (triangle) when equipping the camera or binoculars, you will see the name of the soldier on top of his head from whom you have acquired the dog tag. If the date of birth shown on that soldier's dog tag coincides with the date of the PS2 console clock, you will see "Happy Birthday!!" right above the name on top of his head.
MG1 ... eh, maybe try it for the sake of experiencing it.
MG2:SS ? Fuck yes! A brilliant game, big step up from MG1. It is literally a 2D MGS1... or rather MGS1 was a blatant ripoff of MG2.
mg2 is much much better than mg1, it feels like a metal gear game. but both are annoying in some ways. like, you need to equip the lvl cards individually, the elevators are annoying, a lot of backtracking, etc.
if you dont mind those dated aspects and the graphics, go for it. if not, i would suggest following a guide that tells you where to go or watch a in depth playthrough.
>MGS games are fun to play
>Too many cutscenes
And that's why I dropped the series.
MGS has good story and the cutscenes are actually very entertaining and well-directed barring a few hollywood cliches Koji has a boner for. Plus you can skip the cutscenes and have a 100% pure unscripted gameplay experience so in that regard MGS has less cutscenes than most games nowadays when you consider the awful way games like The Last of Us or Bioshock Infinite integrate cutscenes directly into their gameplay and make you go through them every time.
Mustard rice here, I was hoping to be able to emulate up to MGS3 but I can't find MG2 anywhere.
help, please. I need to wash out the taste of Snake's Revenge
>Guards seeing prisoners out of the cell will make them call HQ to ask for instructions and HQ will tell them to follow the playbook and take them out
>Pointing searchlights in a guard's face will make them cover their faces
>Using "call your friends" during CQC will make guards come closer and if you try more often, further guards will come
There are some souls games, and darksiders 1.
There's Overlord games, which are not as serious but nevertheless, fun, and have some secrets lying around.
There are good games out there, you just don't know about them
As Sam, you can use the charge attack during blade mode to get zandatzus at a further distance.
This is from MGS3.
MGS1(still can do it in the GC remake Twin Snakes)
Here's something only I know about a game only I played.
In Cyber-Cop (Corporation in Europe) on the Genesis, you normally need to use a hacking device to find the code to each door. However, this one door can't be hacked. What you're supposed to do is find a holotape that has the code on it, but if you started the game without buying a hologram reader than you can't use the tape.
I found another way to learn the code. While messing around with the keypad I happened to notice that a little yellow light on it blinks when certain numbers are pressed. After trying it on another door I knew the hacked code for, I found out that the light blinks whenever you press a number that is a part of the code. Once you know all the numbers it's just a matter of putting them in sequence.
This works for every door, which means it's possible to beat the game without either the hologram reader or hacking device and not need any prior knowledge of the correct codes.
Those hours are gone and I will never have them back.
Now please help me, I do not wish to buy a collection or dig up an ancient japanese computer to forget this experience.
>snake's revenge is not even a videogame
Not technology, but an easter egg I haven't seen anyone mention yet
>Jail cell after you get tortured
>Throw food outside of your jail cell and Johnny will eat it
>Do it three times and it'll trigger a cutscene where Big Boss and Johnny talk about the Cold War
>Johnny will give you back your knockout gas cigarettes
>mfw she hooks up with Johnny instead
>>If you kill a guard in the mountains, and kill the bird after he's feasted on the body, you'll find greater stamina in the bird plus the guard will appear in the river section crying out about being eaten by you.
In the Dishonored DLCs, you got a teleportation spell that stopped time when you were still. It would also stop time if you jumped straight up, but only at the apogee of the jump.
Basic physics, but I thought it was a nice touch.
Johnny will keep throwing food at you every so often as long as you stay in the cell. You only have to wait once anyway, just throw the first food item he gives you, kill the rat in the cell and throw it, then wait once for the second food item and throw it.
>TFW I like MG1, but everyone always recommends skipping them.
I love it in a "rough pilot episode" kind of way, but I understand if most players can't get over its old-school nature (we're talking Zelda 1 level of old-school).
Snake's Revenge is just Metal Gear 1 with different levels. I'm not surprised most can't get into it.
Fuck, how did I miss that all these years? It used to be that I wouldn't see them use the action since a round was already chambered
>why isn't that 31 rounds instead of 30 fuuuuck!
He prefers making stories about Big Boss' legacy.
Since Kojima loves prequels and retcons why not make a prequel about young SS before joining Foxhound.
I'm sure someone will post that image about Kojima saying Snake is not a real human bean.
You can do the Bizzaro Sephiroth fight with one party. While choosing your first party, make sure you've moved everyone into the party and out of it at least once and the game won't ask you to form a second party. The fight is much easier this way since you can expose the bosses weakpoint without needing to switch parties, and you don't have to worry about throwing together a second set of viable materia for the second party.
It actually improved on 1 in every case but the story (for obvious reasons).
There was a sense of progression instead of fumbling around rooms looking for keycards and you could non-lethal guards with CQC for items.
Also here is a picture I forgot to attatch
>play original Metroid
>side hoppers try to run away when they take too much damage
>almost 30 years later few games bother to include this detail anywhere
I don't know if Super Metroid has a huge amount of technology, but it sure as hell is a great game. The creatures teaching you the advanced movement techniques is pretty great, at the very least.
Actually, wait, never-mind. I'm totally wrong. Your party level and how the Jenova fight went determines how many parties you fight Sephiroth with (possibly three if you've got very high level characters). It probably only went to the single-party battle for me every time I moved the party around in that specific way by sheer coincidence.