I really dont get the appeal of this game yet.
It looks like it has some potential, but ultimately there hasnt really been any content. It's basically just flying around in different randomly generated planets. Seems like it would get old very fast. Another thing is, the flying seems very basic. This means that even if there is ship customization (which I honestly doubt there will be as it would've probably been mentioned) it wont matter. Ultimately I just feel like this game looks very shallow, I hope i'm wrong though.
Flying around, looking at the different species. Collecting some resources. Upgrading my ship. Get to the center of the universe, which should be a difficult task. I like this kind of gameplay. I even liked
They've only showed 3 trailers so far. The information is scarce, I agree. I think it's a game that you have to try in order to fully graps its concept, or at least that's what they're trying to pull here because of what I said above.
They did show some on-foot combat/space battles though. I believe there will be somethings to do, maybe ship upgrading, squad exploring, etc
>It's basically just flying around in different randomly generated planets.
that's the appeal
its a sandbox to explore and fuck around in
I understand that something non-linear and contained may pose difficulties for some people since there is no one telling them what to do, but other people love this kind of stuff
>flying around, looking at different species
Thats cool, and a good feature, but not much on its own.
>collecting some resources
for what purpose? Just for the sake of collecting or do they actually have utility?
>upgrading my ship
source on upgrades being in the game?
different ships have been shown but can you actually upgrade them?
>get to the center of the universe
It sounds like an interesting concept, but when you get the actual game the 'completely random worlds' will be made up of
>Red grass, blue sky, green dinosaurs
>Blue grass, green sky, red dinosaurs
>Green grass, red sky, blue dinosaurs
you misunderstand. My problem isn't with it being sandbox. You like most of the idiotic people who are rabidly defending this game fail to point out that there is actually something to DO in the game. Every time I try to talk to someone about the actual content, i get replies like: "YOU CAN DO ANYTHING!!"
>sandbox games don't need content
fuck off, I play EVE all day because I'm a NEET loser and this game looks dubious, they haven't shown any gameplay yet
After a year or so of showing it off, they still have yet to have a video of them doing anything but flying around and walking while slowly panning the camera
The gameinformer article talks about alot of shit but they never show it off.
This seems like the game's biggest issue. Even though there are a lot variations in shit, as shown in that 30 minute game informer interview, those variations really don't mean anything and aren't that interesting.
These videos have more details about the game. In the 30 minute long, they show a debug build where they show off a lot of the procedural generation.
I think in that video they also confirm upgrades. But upgrades are confiremd. You buy them a space stations or trade posts on planets.
this is minecraft apologists climbing out of the woodwork again
> It's basically just flying around in different randomly generated planets. Seems like it would get old very fast.
Just ask they guys who have been playing Elite for the last 25 years.
I used to be excited for this game when it was announced at e3. Now its become so fucking annoying to hear about it at EVERY fucking event like anyone likes getting fisted with the dev's same speeches >procedural >infinite >emotional
I'll probably get it when it comes out on PC.
Even if it's just a comfy exploration simulator, I like that kind of thing.
I wish the sense of scale wasn't so fucked though.
>fly through planets atmosphere in like 3 seconds
I don't think so.
>It looks like it has some potential, but ultimately there hasnt really been any content.
That's the current game dev way. Show as little as possible and hope people fill in the blanks with their own expectations. Then all it takes is a few paid reviews and a review embargo, and boom, millions. Look at fucking Destiny.
>It's basically just flying around in different randomly generated planets
>Super Mario is basically just jumping on stuff
>FPS are basically just shooting dudes
>Racing games are basically just going around a track
>Fighting games are basically just punching shit till it stops moving
So it turns out just describing a core mechanic doesn't give any idea of how enjoyable said mechanic is in context. Who knew?
>implying this isnt gonna be comfy game of the generation
im asking a fucking question. And you are getting defensive without providing an answer. I never said 'THIS IS ALL YOU CAN DO" I said thats what it looks like so far. If you can provide me with insight then do so. Otherwise shut the fuck up.
You're the reason games are full of bullshit fetch X, kill X rats, and stack X boxes quests.
Here's a universe to explore.
>But there's nothing to DO!
Then don't play it. Fucking hell. Or better yet, when you go to sleep tonight don't bother waking up.
yes and no
you know what I mean
of course animals will jump you sometimes, but most often its if you get in their face or invade their territory
its not like skyrim where the second a bear sees you it will charge 100% every time to murder you from across the map
I honestly have no idea what the point of this game is. I mean, what is the gameplay supposed to be like? Every single trailer that I've seen is just flying to a planet and walking around. Was anything said about the actual gameplay?
It seems like they are just pushing the whole procedural generation bit and not talking about the game itself.
- in Mario, you have to reach the flag and/or find stars. Each success give you another objective until the game is finished
- in FPS you have to either defeat the opponent or reach point to survive against an hostile environment
- in race you have to win a race (hurrr)
- in a fighting game you have to defeat your opponent
All of those have clear objectives that defines the game. no man sky has none.
>someone wants meaningful content in a game
>they are the reason there is no meaningful content in games
So you're implying games either have to have no content, or shitty content. I feel very sorry you if your gaming experience is so limited that you have never had satisfying gameplay.
There are objectives, you just haven't bothered reading up on them. Here's what people who actually read the previews know:
What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.
Why would I want to get to the center of the galaxy?
- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.
What are the main incentives? Why would I want to play this game?
- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.
I find it kind of annoying how at every event that NMS Bong dev guy always acts like he is accepting an Oscar and Nobel prize at the same time for giving birth to a golden Jesus unicorn that cures cancer.
>All of those have clear objectives that defines the game. no man sky has none.
In No Man Sky you have to reach the center of the universe. That's why you have to collect resources, build new ships and weapons, use them to kill new aliens to gain even more resources.
except that hasnt been shown or confirmed, so far you just use your weapon for destroying inanimate or benign creatures.
Ill change my OP then.
It looks like basically all you can do in this game is fly around randomly generated planets and shoot things that offer no threat to you, and collect resources for no reason other than the sake of collecting resources and buying new ships to then do the same thing in.
So what do I do, what activities are there?
All of these activities earn you money, some more than others:
- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
- Trading (buy resources cheap from one space station, sell them to another for profit)
- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)
There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.
*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.
Elite has bounties and missions a]nd shit even mining NMS just has flying and maybe some scanning shit that's it nothing to get your heart racing
not saying it's bad but there's not much to it, it's a game like Journey probably good for a couple hours or one completion but not much past that
can't speak for other players but I love sandbox but even I get bored after awhile and want some focus
>you just haven't bothered reading up on them
I don't let marketer's promises shit in my head. They showed nothing, that's all that count. no in-game = not implemented. If that shit is really out soon, you just hate false advertising and are now trying to sell it to us.
Oops, thats wrong then. I read an article where the devs confirmed a couple of different upgrades for the ship: Maneuverability, weapons, hyperdrive, hull, etc. There is upgrades for your multitool for damage and grenades or something. Don't have source anymore sorry. There is also some kind of intergalactic police. Those are automated bots that try to stop you from killing wildlife and exhausting resources.
This. The only people who are excited by this are console friends who have never really been burned by a 'le procedural generation' advertising campaign and don't realise how boring this stuff gets quickly.
Any time I ask people about content I just get some Peter Molyneux style list of developer promises and hype. Most of these things wont end up being there or will be half baked. People have seriously unrealistic expectations of what a 10 man indie team can do
>other people love this kind of stuff
I don't consider them people. The "people" who like this crap have ADHD and the attention span of a dust mite or they are autistic as fuck. This is a large demographic within gaming that is forcing gaming to cater to their super specific autistic aspie needs and enough is enough. You have enough of these garbage games to keep you occupied for life as it is.
"Open world" and "sandbox" are code words for autism simulators
How does exploration actually work?
- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".
Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.
What do I do with all this cash I earned?
- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)
Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
>Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal
Dark Souls has a clear goal and Don't Starve and DayZ have obvious fail states. Minecraft might work for the comparison.
Exploration in itself is a shitty incentive to do anything.
If flying around exploring planets doesn't sound like fun to you, don't play the game.
You are not required to 'get the appeal' of that. It doesn't matter if it sounds boring to you. People will be interested in whatever they want and even be excited or optimistic about whatever they want.
I'm pretty sure no one here knows more about the game than you do. We've all seen the same trailers. Some people were hyped by what they saw and some people weren't. It really is as simple as that. If you're looking for some kind of epiphany it's not going to happen.
- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.
>Hyper jump instantly to stars around the map
And sense of exploration almost completely wiped out.
If you can completely skip systems in between the universe won't feel very big or worth exploring.