>that one game that you've beaten so many times you've lost count
>know the game inside and out, along with all its secrets and trivia
>still play it once a year or so
What's her name /v/? How long have you been playing it?
Not even my favorite, but the one I've played the most for some reason.
>beat game a dozen times as a kid
>learn the ending is different if I beat Star Wolf's bullshit upgraded fighter team
>mfw first seeing the brains to rule Lylat
Well I'm more of a story oriented player so if I've played through Planescape: Torment or The Longest Journey or Beyond Good & Evil once I don't really see much point in doing it again.
I like beating my in-game time. I've got it down to under an hour and a half.
I'm also still finding secrets. The second E-tank, for example, is absurdly hard to find without help, and I'm still not done finding all of them.
I'm in the same boat. I played wind waker 3 times on GCN, and once on wiiU. There are a handful of other games I've played through twice.
now, multiplayer games like cel damage, melee, street fighter, air ride, I play those regularly. and spider-man 2. But I don't play the main story in that, just dick around post-game.
I even love the missions before you get your lightsaber.
The original SNES, the translated japanese rom, GBA version, DS version
It's not even my favorite FF.
Other then that >>274683315 many times.
>mfw no longer have friends to compete with getting high scores in games
Well, maybe not the beaten part. I've made it through Nethack roughly seven times, and managed a normal ADOM ending twice.
Yeah, I agree. This is why I think focusing on story in video games is a major flaw.
The kind of replayability that every game developer should try to achieve is the natural one: wanting to replay a game because you loved the shit out of it and you know you only scratched the surface in one playthrough. This is why I like short games like Star Fox 64, which was mentioned in the thread already. There is always something new to learn because everything happens so fast, yet everything was just so polished and good.
That's what the in-game timer reads on my save file. I think it pauses during all the cutscenes and nav room conversations.
In reality it's most likely significantly longer. I've never timed myself on a clock but I can easily beat it in one sitting.
Mario and Luigi: Superstar Saga
LoZ: A Link to the Past
I just 100% complete Metroid Prime again yesterday and honestly I feel like
doing it again today
Super Mario RPG
Roller Coaster Tycoon
Too, but it was already posted
Anytime there is nothing good to play I can pick any one of those up and have a really fun night.
It doesn't matter unless you're into game development. Watching speedruns can help you notice obvious glitches/bugs that you should try to recreate. It's more awareness than anything.
The point of a game is to have fun. If it's turning into a job, that's a problem.
Like I've put more hours into this one series than nearly all other games I've played somehow. Replayed 6,7,8,9,10 at least 3 times each. 13 twice. 4 once and I'm waiting on the patch to replay 4 and play 5
I've been playing it once per month for the past 22 years.
>boss fights are jokes
>most of the game is running, climbing, or falling down ridiculously long rooms filled with zoomers
>entire game after Mother Brain is ridiculous
>secrets not hidden at all
>beatable in a few hours, even on a first run
>uses Wario Land 4's pipes
>not the worst 2D Metroid
Nightmare is easy.
The space jump boss and SA-X, on the other hand, are not. The SA-X takes at least as much pattern learning as Nightmare and the space jump boss is just obnoxious with its grabs that drain a few e-tanks each.
Dead Space 2. Normal, Zealot, Hardcore, repeated difficulties for pc, each-weapon-only runs, gotta-go-fast, streamed zealot run, and I tried a melee-only(ish) run on easy, but I don't remember if I finished it. Also, jews at ea cheated me out of my foam finger
The space jump boss and SA-X are easy. The space jump boss just requires a bit of forethought to predict where he'll try to grab you.
>Drain a few e-tanks each
Not if you can wriggle out. We're talking about 1% runs by the way.
>Ridley on the other had.
Ugh. Even in gameplay, Ridley is a total bastard.
He's not so bad in the Primes, but each of the 2D fights with him have no real strategy to them. You just have to shoot and dodge his attacks. One being enters, only one leaves.
For some reason I prefer Metroid to ZM. Maybe it's because Metroid is a lot harder and forces you to take it slower.
Once you learn its pattern the SA-X is absurdly easy. But beforehand, it can kill you far faster than any other boss in the game.
>Once you learn its pattern the SA-X is absurdly easy. But beforehand, it can kill you far faster than any other boss in the game
That's what I meant. I thought it was really obvious that you just needed to run back and forth while charging and shooting it a lot.
I played through Metroid fusion about 10 or 15 times. I liked it a lot at first, but the writing really makes me cringe. it feels so middle school level that i can hardly tolerate it anymore. Even when i'm trying to skip it, and zone out, I still feel it's awful presence.
Didnt play Banjo at all until maybe a 2 years ago since it was on xbox live. Boyfriend talked me into it, and thought it looked unappealing. holy shit was I wrong. Best fucking game I've played in a LONG time. (same with it's sequel) As a freelance game artist, i'm also impressed by the art quality and visuals for being such an old game. Being able to see old games hold up well enough because of decent art direction and talented designers is always impressive to me.
> Replaying games
> Not playing other games after you conquered it
>not having one game that you like so much that you want to play it over and over