There hasn't been a better space sim since, that or I can't find them.
Help out, prove me wrong.
The best part of Freelancer was its simplicity, never went too indepth to autistic levels on stuff but enough to get entertainment from it.
X3 could learn a lot from it, true it's got a fuckton of content that Freelancer can't even dream of, but for fucks sake the learning curve is a nightmare.
Hell even EvE has a much better interface and tutorial.
They did that themselves. They wanted to reach the "freelancer audience" while keeping their X fans and they failed to do both.
Why they thought one ship was a good idea is beyond me.
Unmodded Freelancer was good, especially in multiplayer. Despite its simple flight physics, combat against human players was very intense and had a very large gap between skill floor and ceiling. Most good Freelancer mods improved upon this further.
I may be the only one, but I absolutely loved the universe of Freelancer. Although it basically was "national stereotypes in space", it somehow felt very genuine and coherent.
Starpoint Gemini 2 is complete shit, don't bother.
It has this weird as fuck EVE-like control system (2D plane + height for no effect) and auto-targeting systems that, unless it's a high powered laser beam, is just dice rolls.
It takes forever to get anywhere since you don't have SETA and everything interesting is miles apart across nothing. There's no nebula clouds or anything, it's just a bad case of the worst of Wind Waker.
Enemies will spawn out of nowhere and attack you for no reason, like salvagers picking a fight cos they saw the wrecks you just made, even if the enemy blew up without a trace so there's nothing to salvage. Absolutely retarded.
It takes a fuck ton of grind to afford a new, bigger ship that will give you options. And on top of that you need to grind XP for no reason to an arbitrary abstract level in order to get promoted so you're allowed to buy a bigger ship.
It has RPG elements that are all basically "5% chance to negate one hit on your shields from energy weapons" bullshit, absolute waste of time. A lot of consumables and equipment are also like that.
They story is as bad as X3's, voice acting and all.
Hold on, so people who provide criticism are the ones to blame and not the retarded dev that makes the game shittier whilst trying to change his game based on said criticism? OF COURSE!
No. You're just defending egosoft's inability to make a good videogame. An economy simulator is not a videogame.
I loved Freelancer, but it wasn't a space sim. It was more of a shooter in space with some RPG elements thrown in.
X3 is a space sim. It's it's pretty good.
People wanted them to streamline the interface, make things accessible with a few clicks instead of menus of menus of menus, and a fucking tutorial that actually teaches you how to play.
Nobody asked them to dumb down their game, anyone who thinks that is stupid.
>There hasn't been a better space sim since, that or I can't find them.
>There hasn't been a better space sim since, that
>better space sim since
I have X3:TC but I never got into it, the controls felt like utter shit, what are the good features of it? I may reinstall.
It could have worked if they did it Darkstar One style. Have the single ship be highly modular and upgradeable, allowing people to customise theirs however they wanted. Build it up into a carrier or streamline it into a fighter.
>Key staff from Digital Anvil then teamed up together with staff from Warthog Games (Now known as Gizmondo) to form Embryonic Studios, which was later acquired by TT Games in 2007 to become TT Fusion.
>People who made freelancer are making lego games now
>It takes a fuck ton of grind to afford a new, bigger ship that will give you options.
I think I played an early access version a couple of months ago. I remember grinding, doing missions and capturing ships, all to get enough cash to buy that one sexy looking carrier I had my eyes on.
Then I finally bought it.
I flew around for a little bit and did one mission. Then I quit. There was no more reason to play.
If it was X, then I would have a great ship to start on building a commercial empire.
Blame MS for being dumb, they had a fresh IP cathering to a whole new market and they threw it away.
I wonder if at least they feel dumb everytime they see all the money threw at Star Citizien, fucking idiots.
>play shittons of freelancer discovery
>biggest thriving mod because of actual advertising
>that was years ago
>mod slowly dying
>forum community is inbred
>endless nerfs and buffs on shit thats doesnt need it
>admin and devteam are all lazy cunts
>each mod version gets worse
>current storyline is absolute shit with nazi space france
>tfw can't go back to three years ago when it was fun as fuck
>yet so few are made
Because they can't be effectively played on consoled. As far as I know, I don't think there's ever been a space sim on a console. So no matter how many mustards on the internet want them, they still won't sell as well as a "we want the Call of Duty audience" game.
>wonder if at least they feel dumb everytime they see all the money threw at Star Citizien
Personally, I hate everyone throwing money at SC. They are supporting an extremely poor business model on a game that wont be complete until 3-5 years from now.
OP here, just looking for a space game with things to do as well as flight, X3 appeared to have a lot but the flight was an utter chore and after an hour I simply quit because there was no fun in it.
Starpoint Gemini 2 was a complete and utter pile of shit, I early accessed it and got scammed, the developer pretty much rushed finish and shit it out/quit.
StarLancer was basically WW2 in space, and its campaign was fucking awesome.
Yes and No
Yes in that its a game set in Homeworld universe.
No, in that it isnt Homeworld 3
I hate the combat of Freelancer(or any such games actually) because I suck at it. I hate the - "frequently turning around to look at the enemy" part, why are we in ww2? and the,
- "aiming the mouse at the projected crosshair thing of enemy" part, why do we have the tech to make jump gate but not the tech to auto aim?
Anyway, the things I enjoy in Freelancer is to look at the news bulletin in the space stations for the back story, and to look at the various nebula or huge sun in all the different system.
>controls felt like utter shit
using a gamepad?
cause this works best with what these games were made for, joysticks
also freelancer is far being a good qualifier for 'last good' space game, just because everything has been shit for the last decade+ doesn't make an average game "good"
The barebones likes of E:D and evochron are nothing compared to games like Freelancer or Freespace. The difference being that the latter two games have a storyline that shape the game.
Elite is too sandboxy. Like minecraft. I guess some people like those. To me the universe just feels too empty and without character.
>why do we have the tech to make jump gate but not the tech to auto aim?
>hurr durr I'm shit at playing video games
Why not just have AI pilot the ship whilst you furiously masturbate in the cargo hold with a bag over your head
Its a prequel set on Kharak
Which could actually be cool...
>individual factions based on kiiths
>kiith soban mercs
>kiith gaalsien fanatics blowin' shit up
>kiith manaan gypsies in super fast sand sailers
>super advanced kiith sjet sciene
>kiith nabaal gun legions
>kiith somtaaw miner dorf holy warriors
But, it will probably have nothing that made the original Homeworld games great.
Fuckin' gearbox probably wont even re-print the HW1 manual for the Remaster because of how much they hate things that are good
>there will never be a game that combines the control scheme and gameplay of Homeworld 2 with the sandbox universe and empire-building of the X series and the subsystem targeting and power management of something like FTL
Might take a bit of imagining, but once you've got the image, you'll weep.
I really wish freelancer had the control scheme of its predecessor, starlancer. A modern fusion of those two games would be glorious
by modern I dont mean all the negative connotations like casualization and jewery
Starlancer is fucking GOAT and so is freelancer
>also freelancer is far being a good qualifier for 'last good' space game, just because everything has been shit for the last decade+ doesn't make an average game "good"
It was more than average. Freelancer is well remembered because aside of being casual as hell it had high production values for a space sim.
Its world and campaign have a lot of personality and charm which saves an otherwise simple game from oblivion. There are very few space games that have such well developed characters, factions and world. Space games tend to ignore the life of stations and pilots being people.
Or at least that's the case with freeroam ones. With linear games like Freespace it's a lot easier to make an involving world and campaign.
It is functionally just the same as people who have been playing longer than you. And anyway that only matters in the PU, which isn't going to be the whole game. It'll have private servers just like Freelancer, and a singleplayer campaign.
Combat pause, bro. Also, preset control schemes. And it'd be X-style so you'll start with one ship and build up your empire. You probably won't ever have that many ships in combat at once that it'll be an issue.
Worst part about is the easiest way to get ships is board them. By doing that missions become pointless, not that they weren't some generic crap without any impact on the game whatsoever.
Buyers remorse as badly as when i bought watchdogs
The inertia system of HW with a freelancer story/universe and the economics of X3.
You can't beat the atmosphere, there's something about all those NPCs flying around, communicating over radios, listening to them describe their destionation, source and cargo.
For a game released in 2003 they did things a lot better than that of more recent games that claim to be "not possible with current technology"
I don't even have a picture for how angry I was with X:R. There were warnings (1 ship etc), but Ego had never released anything bad. There was no reason to think it was going to be as gigantic of a disappointment as it is. It crushed me so hard. This must be how a father feels when his son comes out as gay.
I'm not going to be over it for a long time. I love space games but I'm not interested in shill citizen and anything else thats mostly dedicated toward online play. I wouldn't mind playing with some bros, but I want mods and single player.
It's completely different?
EM is like elite. It's a sandbox. You take your own missions and make your own story. Freelancer has a story and a actually good cinematic feel to it. And it has an open world where you can do whatever you want in between the story missions.
For entirely different reasons
The problem is with procedurally generating things, that you can set so many restrictions and parameters/clauses, that you could generate a perfect kind of generation each time.
Instead they waste this technology on xD so random everything type shit.
Who /neverplayedfreelancerbutonthestarcitizenbandwagon/ here?
The only proper way to use it is not to depend on it. You generate the skeleton of the world and then you build ecosystem on top of that skeleton and create shitton of unique details to make it feel like a real world.
Alternatively you can make a whole world randomly generated as long as you have enough unique missions, faction conflicts and stories that would pop up under right conditions and create a memorable experience. It would shift the experience from exploration to social/faction based sort of gameplay.
I always thought the original point of going for procedural generation was to speed up the process of making a game and save installation space?
Use the generator to make a world. And then tweak it until it's just right. Then release.
I pre-ordered E:D a small while back, I didn't back the kickstarter
because Star Citizen took my money before the E:D project surfaced, I see two groups of people who play from what I've seen on YouTube and on their forums. They are:
>elite veterans with ultra strength nostalgia goggles on, enjoying every second
>realists who see a very slowly improving game with potential, but realize it lacks in many areas
The game looks cold and empty, and very noob unfriendly. There's no persistence. Starting out, you can't pirate or bounty hunt in a Sidewinder, exploring without proper equipment generates a loss, so you're limited to trade and errands on the bulletin board. That's if trade worked and the game had more tools which helped you out in this area, at the moment it's fucked as NPC's sell goods to the point of losing money, so the imported good's demand drops to the point where it's cheaper to pick it up at the place you sold it. You lose money 90% of the time because there's no detail in anything. Mining is slow as shit, is barely profitable and another thing noobs can't do. Bounty hunting looks like the way forward to survive in game, followed by Piracy using limpets to steal cargo.
Looking back, I'm glad I handed my money to CIG.
>not posting version with based Carrack in.
It's a salvage ship with a GIANT FUCKING CLAW underneath it.
So I am in a similar position as OP, I played Freelancer a long time ago, I liked how there was so much to do and explore, is there any similar games, How is X3 and which one(s) should I get?
What I hate most about Freelancer is that it seems like it takes ages for you to travel from point A to point B, and you will be traveling ALOT.
There's nothing for you to do but sit back and wait until you reach the damn waypoint. At least GTA made it interesting with the lively world and the possibility of being chased by cops if you drove recklessly, whereas Freelancer has nothing but endless space.
unless I'm some kind of scrub that missed out on a quick-travel system or a minigame in Freelancer I have never heard about before
if you decide to play tc or ap, i ported the valhalla (now ragnarok) from xtended into the normal game. xtended was an awesome mod for reunion, but blows balls on tc/ap. the ships however are pretty rad.
filedropper dot com slash ragnarkv13-12a
Have fun not seeing it until this time next year
it doesn't fit through a gate unless you mod them so you have to jump it from place to place. i usually leave it in whatever sector i call home or use it to move around tons of crap/ships. also fun to just hop in and head for the nearest xenon sector and see how many capitals i can take out before i have to jump out.
Guys, what do you think about these games:
>Space Rangers 2 HD
Space Rangers is the GOAT
You want one of the X3 games, I think Terran Conflict is the most recent and best? It is basically an economics simulator, but that side of it is pretty great. The world can feel somewhat daunting and sterile, but the simulation depth is incredible.
AP is the newest and while its fun (my fav spacr game atm), its not a real living universe. You're the only one really trading and earning/spending money. Resources have 0 effect on other species/factions. I was really sad when I realized.
That reminds me, since I was younger I wanted to make a 2D space exploration / Planet platform hybrid game with RPG elements in Game Maker
A pity my team just made some shitty platformers and then stopped
Why have I never heard of this.
What does AP add, is it worth it for someone who just has Terran Conflict? I played the shit out of a pirated copy of Reunion years and years ago. Loved that game.
AP is free if you have TC. I pirated it anyways since I imported a boxed copy of TC before it was available in the US and AP is only available through Steam.
But AP adds missions, ships, new sectors, an easily exploitable stock market. Theres probably a better list somewhere. Just pirate it.
Just setting up for a days work of mining scrap
I've been working for a few RP factions, but recently i've quit and i'm about to into X3.
also AP doesn't appear to be free anon who mentioned it, is it worth the extra money if I've never properly played X3:TC itself but own it?
Ah, you're right. Taken from Ego's site:
>If you buy the X: Superbox, or already own it, X3: Albion Prelude will be available as a free download via Steam.
So its for the superbox not just if you own TC.
Find me a game that does fleet combat and customization better.
Cap8's ain't cheap
Full load, time to head to Alpha
Because it's a space sim akin to Wing Commander. It's a good route because we don't get many space sims with that detail in the flight model. I do miss Freelancer but I'm not sad that Freelancer 2 was cancelled, by then Digital Anvil was a husk with none of the original talent there and the game would have been butchered by Micro$haft. Much like what EA did to Bioware, and what Bioware now does.
You take that back right this moment. This is the only thing besides the X games that can satisfy my space autism. I mean look at all those numbers. ;_;
"Albion Prelude has new mechanics, the stock exchange feature and the charts concerning your property, and the "war" mechanics are the main parts that have been added. A couple of dozen new ships have been added, and a few new sectors are also in the game, these are mainly for the story though."
That's pretty dope. What is the "war" mechanic? I remember the first time an Alien fleet appeared on Argon Prime, many, many brix were shat. I had no idea that shit could even happen.
>I mean look at all those numbers
i know this feeling
Not a friend, clue.
I'm busy installing X3:TC, which I will play until I believe I like the game enough to buy X3:AP, I got this in a humble bundle so i'm only burning bandwidth and my own time to find out if I like it.
I spent hours on Discovery 4.85/6 making charts and things in excel to plot the best paths and things for trading and smuggling.
and then I was told about fl buddy.
but that's another story, I'm just hoping I can get through long enough to start enjoying this game.
X has a steep learning curve (to most people), so don't be put off if you have no idea what you're doing at first. Honestly thats what I liked about it - I loaded it up and had no fucking idea what I was doing and it felt like I was starting a new adventure. Feltgoodman.
>I spent hours on Discovery 4.85/6 making charts and things in excel to plot the best paths and things for trading and smuggling.
I think you are going to fucking love x3 then, by the sounds of it. You can build an entire trading/manufactoring empire in that game, with the economy reacting accordingly. It is the best (singleplayer) space autism simulator there has ever been.
Another safe delivery.
And another 43,680,000$ credits in the Bank
Now off to Okinawa for Helium3
Everything. They made everything worse. I actually can't think of any objective improvements that the game has over the previous entries.
Even if it wasn't labeled an X game, it would be very mediocre at best. Its pretty much a turd all around but they definitely made it worse by hyping fans up. They did a lot of damage to their reputation.
There's a very active mod scene and the game is still being developed, albeit at a somewhat leisurely pace. I've easily spent 100+ hours just fucking around in the base game and who knows how many more with mods installed.
Fuckin a - no Helium3 on Shuri Base
Lazy nips in the GMG need to start mining
Time to go get drunk instead
Its honestly how a lot of us felt. Egosoft are really bros. They have good support, they're very active in their forums and their staff are very involved in modding and such. Rebirth was so unlike them, no one expected it. They really caught us off guard with how bad it is.
The things that made Freelancer good are considered flaws by the autists that throw money at space games
>no realistic physics
>no micromanaging an empire
>no bland procedurally generated maps that go on forever
>no need to buy extra peripherals
>just flying around in your own little ship blasting pirates and seeing the universe
not my nightmares
>and wow, E:D looks fucking amazing how has this not been hyped on v?
It used to get endlessly shilled on /v/ anon, but because they used to also shit on every other space game they weren't taken seriously.
There probably aren't a lot of people playing it here because of price, probably. It's also plays best with expensive peripherals. 4chan is mostly poor college kids and /v/ runs even younger than that.
It wasn't just a shitposter, it was downright spam. No better than most of the SC threads. They aren't even just people looking to talk about the games, they're obvious ads. Someone had a few good pics from the archive of them.
Don't forget the E:D vs SC shitpost threads where the poster was biased towards E:D. Those are still being made to this day.
People are just looking forward to both games but the shill just has to have both games compete with eachother and start a shitstorm.
I mean in the end I really don't care. I just want some new space shit. I wouldn't mind if we had threads just for the online games like ED, SC and different threads for all the single player/offline stuff, it would cut down on shitposting, but I know it'd never happen.
Remember a few years ago (before Star Citizen and the likes) when we had a Spaceship General every now and again with discussion on space sims and how we hoped for the return of the genre?
Does anyone remember all of the generic lines of responses the MC had in Freelancer when he was talking to people on their respective planet? I'd like to hear more of those again for good times sake. Like "Aren't you the only survivor of Freeport 7?"
There's this Russian game called the Tomorrow War. Everything about it outside of space is shit, but the spacesim part is GOAT. Seamless transitions between planets and open space, ship variety, ability to toggle physics between arcade, arcade with inertia and actual space physics. Surely worth a try.
I remember the hype that came from waiting for X: Rebirth too. I think that's what sparked a greater interest in anons contributing to space threads.
Remember release day? It was literally so terrible that nobody wanted to talk about space vidya anymore. What a swift kick the nuts that was.
Space threads are generally my favorite. Its a niche and almost anyone interested in them feels the same way. I really don't like seeing every thread delve into which new space MMO is going to be better.
Wouldn't know that, sorry. I played it in Russian. Judging by the Steam screens, the UI is translated well enough and the story would feel weird anyway because of callbacks to the books it's based on.
I have to admit this game looks really good, and X3:AP looks even better?
Shit I've been playing freelancer too long.
its been a while since i played, but ap supposedly had some newer options for better graphics, but i'm sure i had it maxed out last time and dont remember it being much different at all. i wouldn't expect a lot.
keep on space truckin
Meanwhile, we're still waiting for this.
Don't worry though, there's supposed to be a kickstarter last year. Surely that will help.
Is there a way to vsync and stress test the game, early game? I hear SETA factor 10 can really cause some lag, or I noticed from the last couple space threads.
I've got an alright i7 that does 2.0-3.1, laptop though. I don't see anything noticeable from enabling it
2D, but excellent. Has free total conversion mods, including ones that turn it into the previous two games in the series -- Override was a blast; had a macfag friend and played it at his house.
I can force it through my card panel, I just wondered if there was an option because games usually handle it better than the driver.
Limiting framerate wont effect the games ticks per second or whatever system they use for the NPCs and things r-right?
it shouldn't be an issue. just give it a whirl and see what happens, you're not going to break your game or any npcs.
when you're bored, check out the mods section of the ego forums. lots and lots of good stuff.
>people think star shiticizen will not be a massive flop
good goy, buy all those auroras, I bet they will bring you wisdom and prosperity