>>272891349 You can compare it to Minecraft, they are very different games. Minecraft lives up to the name, you mine and craft. It focuses in building and there is some combat. Terraria focuses on combat, weapons, armor and fighting. Then, you have the ability to make a house to live in.
Minecraft felt more about crafting and creating stuff, but i haven't played it in years. Terraria has a lot of crafting but combat and such. With friends it's fun, but it wears out quickly all by your lonesome.
>>272891349 its good but Red needs to learn when enough is enough when it comes to the amount of content in updates and I know that this sounds like I am hating on it but he just does not know when to stop adding stuff each major update is like a whole new game and its been like a year since he started work on the latest one which is not out yet and he has been planning it for even longer
>>272893819 yeah and I hope he starts working on a sequel after this last update since he has said that there are a lot of things he wants to do in Terraria but just cant due to the fact that he made the game when he was still learning and it is incapable of doing those things due to the engine and way it is coded
>Be playing Nterraria >Roll a goblin ranger for that ranged DPS build >Have full Chlorite (or whatever) armour, unreal megashark with the chlorite bullets. >Make a boxxed room with heart lanterns and bonfires everywhere for the health regen >Pop every buff known to man before the fight >Still can't beat plantera
I love the idea behind Nterraria but it's so unbalanced with monster levels, especially for bosses. And aparently ranged is the worst class to fight bosses with, knew I should of rolled a wizard.
>>272894362 Terraria has lots of items, goals, bosses, even a bit of lore, while Minecraft pretty much stops progressing once you get diamonds. Yeah you can go to the nether and the end but you don't really get anything from it and those worlds are ugly as fuck anyway
>>272895701 >None of that has shit to do with building or crafting. Well, exploration and building/crafting are "indirectly" connected (need to build stuff to get NPCs, need to explore to find blocks, materials and decoration). But yeah, in Terraria it is possible to ignore building (and maybe even crafting, though pre-hard mode is bullshit without it),progress normally and have fun. I do love to decorate my base, though.
It's alright. I've played a good bit of it (back when people thought the updates were done when the guy's kid was born) but if it's a choice between this and minecraft I'm inclined towards minecraft. Thing is that Terraria is less about building and more about fighting and exploring and upgrading. But I just don't see much point in it when you basically win the moment you build a dirt hovel and seal yourself off from the world. There's no point to getting better weapons and armor because there's always going to be later late game content to make you seem only marginally stronger in comparison. There's no point in acquiring materials by mining and exploring to build with sense all structures in that game come down to crappy pixel art. Don't get me wrong, minecraft has a lot of the same issues and more of its own. In the end I don't much like either. But terraria just seems almost fundamentally flawed.
>>272896118 This: >>272896259 I spend all my time mining and building shit underground, so I always see mobs coming for me and I always dispatch them with a few swings of the first broadsword I have at hand.
Also, what's up with all the people saying it's not about building, but fighting? Fighting in Terraria sucks ass. For me, Terraria has always been about building shit, especially since you have tons of decoration to work with, decoration you don't have in Minecraft, obviously. I think people were used to Minecraft's shitty progression, where you can get end-game gear in 30min-1h max, and when they found out Terraria had so much more variety they thought it was all about leveling up, getting better gear and forgot about he building aspect, which, I reiterate, is a huge part of Terraria since you have so much more decoration and different blocks you can work with.
If only Minecraft had half the content Terraria has... If only.
>>272896432 >There's no point to getting better weapons and armor because there's always going to be later late game content to make you seem only marginally stronger in comparison. Translation: There's no point in playing almost any game ever made. I think your point of view is fundamentally flawed.
>But I just don't see much point in it when you basically win the moment you build a dirt hovel and seal yourself off from the world. You're mixing stuff up, that's Minecraft. You have Invasions and Bosses coming after in Terraria, and Bosses are an Actual Bosses, not those MC abortions.
I love Minecraft (modded only) for it's genuinely scary atmosphere at times and building potential, but as an adventure game it's a failure.
>>272893553 It's okay if he does that, but I feel he keeps pushing despite being out of ideas for certain things.
For example, adding items with less than 1% drop rate which aren't cosmetics really fucks up people (like me) who like to try collecting eveyr weapon and try them out. That and trying to balance the game, I didn't get a Rod of Discord when you could mess with it non stop, now, even if I found one, it'd be useless.
>>272896825 >>272896956 >>272897015 Oh good lord, allow me to explain myself sense I can tell this is gonna be a thing. I say you win once you build a dirt hovel (ie, wall yourself off from the world and the monsters) because, as I said, I don't see the point in building in Terraria. It's just crappy pixel art. Compared to playing minecraft there is some incentive to build simply to try and make a more comfortable or aesthetically pleasing home. So you gather building materials like stone, sand, and wood. Gathering building materials requires tools to keep it from being slow and unendurable. Tools require resources like iron and diamond, which requires you to go caving. This, all in order to build something for no other reason than the fun of building, requires the player to puts themselves in harms way while they're out caving. Because they have to go into dangerous areas they have to gear up, which requires even more resources. The player doesn't gear up to fight stronger monsters so they can, in turn, get stronger upgrades in some never ending MMO esque power creep. It's all for the sake of being able to do more, faster, that is to say, convenience and ease, the true essence of upgrading. And with that, in minecraft, you have certain degrees of compulsion, risk/reward, and lasting payoff that doesn't exist in Terraria. That's my reasoning anyhow. Personally I prefer something like Dwarf Fortress where the enemy actively tries to wreck your shit. But that's just me.
>>272897898 Building on Terraria means NPCs (so you need to build houses), invasions (so you need to build proper defense systems), a proper spawn point, optional comfy interior decoration, and other features. You know, actual gameplay features, something that Minecraft only have with heavy modding.
All of these materials in this chest have some sort of requirement to 'dig deeper' to get to the next tier. All of them can not only be used for weapons and armor, but also for building new pickaxes or, when you get to them, drills. You could work with purely wood tools in Minecraft to get most of the building materials, assuming you just wanted to build, which is much the same in Terraria.
>>272897898 >And with that, in minecraft, you have certain degrees of compulsion, risk/reward, and lasting payoff Just like Terraria. What is your point, anyway? It is easy to see that you have autism, you don't need to confirm that (this is a terraria/minecraft thread, after all).
>>272897898 >there is some incentive to build simply to try and make a more comfortable or aesthetically pleasing home. So you gather building materials like stone, sand, and wood. Gathering building materials requires tools to keep it from being slow and unendurable. Tools require resources like iron and diamond, which requires you to go caving. This, all in order to build something for no other reason than the fun of building, requires the player to puts themselves in harms way while they're out caving. Because they have to go into dangerous areas they have to gear up, which requires even more resources. The player doesn't gear up to fight stronger monsters so they can, in turn, get stronger upgrades in some never ending MMO esque power creep. It's all for the sake of being able to do more, faster, that is to say, convenience and ease, the true essence of upgrading. This whole fucking paragraph could be applied to both Minecraft and Terraria. Just say you don't like Terraria because it's not as dangerous as Minecraft or DF and be done with it. Don't try to overly justify your taste, man, or you might just fuck up, like you have just done.
>>272897898 Terraria building isn't just "pixle art" you dolt. It's a dollhouse simulator. Building structures is just the sand as it is in Minecraft, and they can be just as neat, it's just in a cut open view like a dollhouse.
>>272899034 I'm terrible at making comfy homes, never bothered to put much effort into it. The bubble was mostly just to keep all the things away from me when I wanted some peace of mind in my home to organize my stuff. My last attempt was basically a giant glass arena, with the important things around it. It didn't really work.
>>272898576 >What is your point, anyway? My point is simple. Terraria is a game of two halves. It has building and it has fighting with a power creep. And I don't like either in that game. Minecraft has building and a smaller power creep. But I still find the two enjoyable in that game because the player gets stronger just to build more, more easily, and building in that game is more enjoyable, to me, in my opinion, that's all. That's really the main crux of why I don't like Teraria. The building just plain sucks, so the rest of the game has no point. But now I'll just quietly shut up before I go full business cards when I'm not much of a fan for either game.
>>272897898 >Compared to playing minecraft there is some incentive to build simply to try and make a more comfortable or aesthetically pleasing home. And you can't have incentive to build something aesthetically pleasing in Terraria because...? Because "cappy pixelart"? Well, can't really argue against sheer beauty of Minecrafts gorgeous non-pixelated textures of cobblestone and wooden blocks and all that, yeah. Everything else still applies to Terraria, "convenience", "ease" - you get teleporters and wiring, different traps and tools to defend your base better, atomate grind, build and mine faster and more efficiently with extended reach, hooks and short-term flying and everything else, in fact, there's more options for this kind of stuff than in vanilla minecraft by a fuckton. Mods can and do fix this by introducing a lot of interesting stuff, but then they ruin any gameplay left in MC by forcing you to run between your chests dragging item icons around the endless amount of GUIs for all of eternity to "play" said mods and progress anywhere in them.
>>272899034 I wish I had the patience to make shit like that the most I have ever done was this bee tower and before that a bone base in hell and usually eventually leave them cause I get bored of whatever theme I choose
>>272891349 I really liked it before the hardcore update. After that update everything felt completely different, overcrowded with gear dropping everywhere and with idiotic grind. Gathering ore is still kind of grinding, but at least you explore along the way. Grinding for those souls was all about finding a good spot near lava and going afk.
I didn't play past the patch where bee hives were implemented in the jungle, those patches made it better but it still lacked something in my opinion. I saw that there are mine carts now but I didn't touch it in a long time.
It's much better than minecrap, it's more of an rpg exploration than an autism sim.
>>272900047 Yeah that was probably the most effort I ever put into something in terraria and even then it could have been better if I planned it out beforehand instead of winging it, but whenever I plan shit out it always leads to eternal procrastination due to excessive overplanning and an extreme desire for perfection when it comes to shit like planning.
>Mfw I built unique buildings for each NPC but can't post pictures negate not at home.
It kills me.
At any rate, has anyone gone about terraforming adventures? I dug around a large area in the jungle about twice the size of a large temple and had it filled with water, like an underground ocean surrounding an island. Then I coveted the whole island (slightly larger than a large temple) to mushroom biome.
>>272901318 Damn, bottom half of the picture cut off. The last chunk is just underground jungle for my Witch Doctor and my hellevator. Halfway through that I've got a glowing mushroom/chlorophyte farm.
>>272891349 Completely different game. But definitely good if you get past the awful starting time where you set up your house, try to get a grappling hook and grind for shit.
As soon as you've beaten the first boss and explore the corruption/crimson, it becomes pretty good and hardmode is at least twice as big in content. The only problem is that in hardmode every new items only drops from enemies since they of course can't spawn new chests and dungeons.
>>272891349 Extremely good, but they're different type of games. Terraria has proper progression and more "gamey" stuff to do while Minecraft is more focused on building shit. Hundreds of hours of content and the god tier devs have released tons of free content patches, plus there's still more coming.
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