Did Titanfall kill all chances for mecha games getting AAA budgets?
No, considering how aggressively the developers themselves tried to push the notion that Titanfall was not in fact a mech game in the first place. And that kind of stands to reason since it was a CoD-style FPS that didn't really have any of the mechanics of facets that you would expect from an actual mech game it's ultimately pretty safe to say that people don't really equate Titanfall with mechs period.
Whats the difference between giant robots and mecha anyway ?
Mecha is Mech anime. "Mech" is just the word to describe robots of all sizes.
If you're referring to the difference of Giant Robots and Mechs, then its just a size thing. Mechs refers to any robot.
All the mech games, even the best ones, lack the single most important aspect: the feel of scale. Go download a giant robot made of some silly shit in Gmod and try to control it from it's cockpit- you'll actually feel like a 6 ft person sitting in a 80 ft heavy slow complex machine. Mecha/mech games, despite having all these tiny buildings and roads scattered around the map, don't give you the sense of scale - in MWO mechs feel like being 12-15 ft tall at best and hawken feels like a shooter with human-sized mechs.
By your logic the same can be said about:
>games where a guy is somehow killing monsters 10x his size using nothing more than a tiny sword
>games where people have magic powers
>games where you can regenerate your health as if nothing happened
>games where you can negate all your fatal injuries with a health pack as if nothing happened
>games where teenagers save the world
>video games in general
It has Coachy's!
It has Coachy's!
It has Coachy's heart beating within it!
Good science fiction/fantasy is grounded in reality, you lack that you go full retard. There is literally no reason whatsoever to produce large scale mecha, ever. You want mecha without them being shit, they damn well better be exo-suits. That's the only "mecha" worth a shit because it's the only one that makes sense. Enhancing soldiers IS something you do. Building poorly constructed humanoid vehicles with poorly designed Japanese energy swords is bad and you should feel bad for thinking it's good.
For me the main difference is one has a pilot, the other does not.
Probably the main reason I never liked Transformers growing up but was obsessed with battletech. The Pilot kinda adds a bit of personality to the lifeless metal walking machine.
Titanfall 2 PS4 go!!
What sort of enhancements would you like to see to the series? Obvious one being a fully fledged champagne.
was supposed to be a reply to
energy swords? Its all generally the same shit but mechs aren't all the same in every fictional universe anon.
There is no situation in which an oversized mechanical man is more effective than a flying/dynamic wheeled mobile tank/artillery. mechs, as a weapon, are completely pointless. A tank does everything a mech could more efficiently and at fraction of the cost. And even if the setting has some super bs tech that makes a mech more efficient, that same tech could just as easily be applied to a tank or similar vehicle to make it far surpass the mech.
silly earthnoid, you're going to need some kind of limbs in space.
>be the team's commander
>have maximum autism
>see enemy on my radar
>in a split second, shout "Artillery, turn 60 degrees left, 650 meters, FIRE"
>artillery has no idea what's going on because I'm literally thinking for him
>he trusts in my autism and takes the shot
No other game has ever satisfied this type of autism. Even Operating in ACVD isn't as awesome as being the Commander in Chromehounds.
I love this guys work, can't remember his name though......
Yeah I'm aware, and I have his pictures saved as "Hell Driver" so I knew what to search for, but thanks
man the characters in that game was atrocious, but goddamn the game is fun
What's that? A motherfucking American company tries to go full profit with a game based a genre they know nothing about? And all that butthurt destroys the genre in another region?
More news at 11!
wha...what are you even trying to say anon? We do(did) stompy stomps.
I like humanoid mechs as much as the next guy but I love killing some inner sphere scum. Always will.
I've made this argument on /m/ a thousand times, maybe it'll stick here:
Mechs are compelling because they're a visual metaphor for the ways in which man uses his tools to wage war. A giant robot isn't a baseless excuse to shit on the laws of physics, it's man become his sword, a walking, humanoid mechanism of destruction, the same way a Greek god was a force of nature, personified.
Except we built it. And that changes everything.
I don't care how much of an edgy shitlord you are, if you saw even the silliest of Gundams bearing down on you, you'd shit your pants. It's not just a machine, it's a giant metal man with you in its literal sights.
If anything most people are trying to move towards more mobility-focused gameplay in FPS, at least. Like the new Halo and CoD Advanced Warfare.
I don't know what to feel about this, but this is good, right? Maybe we'll get to see the revival of arena-style shooters yet.
Its dead op let it rest. Mech games are dead.
To think I lived to see such an age in videogames. Sure we get an occasional good game. But it will never be like the late 90s and early 00s for either pc or consoles. Cant believe Iam saying this.
Nah, it's just the west were mecha games are dead.
I mean just look at front miss... and armor co... oh... wait... you're right.
Whatever dickmunch it's not even my favorite.
Also GOAT mook for the hell of it.
>you will never experience the glory that was Mechassault for the original xbox again
well somebody is just begging for a colony to be dropped on them.
I don't understand the appeal of japanese mechs. They all look like humans and move like humans. They don't have any fucking weight to them. There's no point in having the mech if it's essentially just an oversized human.
The whole point is that mechs are heavy and bulky. Walking tanks are so much better. It feels more like an actual vehicle then some dude in a mechanical overall.
>having fun with the mechs so far
>OH SHIT I GOT AN ATLAS
But the Mad Cat and Timber Wolf will always be in my heart, plus the Catapult.
>The whole point is that mechs are heavy and bulky
No, that's how western mechs are seen.
Whereas japanese mechs:
>They all look like humans and move like humans
West is like tank, japan is like giant human/hero
>someone who likes hi-nu saying someone else has shit taste
oh the ironing, I bet you think the nightingale is cool too
>I don't know what to feel about this, but this is good, right? Maybe we'll get to see the revival of arena-style shooters yet.
>big dudebro games becoming fast and having the most basic understanding of a game with advanced movement
>UT4 coming out
Which kinda doesn't make sense if you gave them legs just to fight in space. You could make a more advanced fighter, or replaced those legs with more weaponry/thrusters. It's not like they accommodated mech sized tunnels just for you to walk around in, plus it's fun to just go tunnel shooting.
Mechs are a man's romance.
Romance comes in many flavors.
You seem to only have a taste for stompies, but there are also scooties, flyies and glidies.
How a mech moes doesn't change the fact it's a mech, it's just a different flavor.
This, really, I remember a lot of threads of people enjoying the trial, but now only hatred remains of titanfall. Why the fuck? The game + season pass isn't even expensive.
>Which kinda doesn't make sense if you gave them legs just to fight in space.
Actually legs/arms are why they work in space. Instead of needing a bazillion thrusters to accommodate every single potential direction you can move/orientate in. You can basically iron man that shit.
Really they'd only be good for construction though.
none dare challenge my Atlas as I step onto the battlefield packed to the balls with lasers and heat sinks and overheat in one shot but powerful enough to obliterate enemies in a single blast
Yes, there's a very becoming /m/anly odour in here.
I think that's what killed titanfall
>oh sweet, finally a mecha series with an emotionally stable adult protagonist
>5 minutes later
not that I didn't thoroughly enjoy dolores
Metatron is highly poisonous and makes you go insane, so you can't have a cockpit inside the body
Someone doesn't understand the term "psychological warfare".
Treads are easy to disable. Wheels need tires which can go flat. As long as the legs are armored, a walking-tank built properly could still be as fast if not faster than a traditional vehicle AND handle trickier and tighter terrain, having all but removed the need to reverse to make tight turns.
Would you give up your current life to go into a Mech Training Program and become a pilot?
The mech can belong to whatever universe/IP you want it to be
There is a chance you will die in your training/service
The player count on the map sizes are perfect. You get plenty of breathing room but you don't just run around looking for people to kill. Nor is it as chaotic as the Call of Duty maps that are chaotic as fuck with shitty "lane" chokepoint design.
I would love a game like this on the vita or 3ds, a modern take on it with current graphics. I like how it looks like in the pic but a better looking game would be great too.
He's a fucking hack. Consistently fails to master perspective, abuses photoshop cloning, and loves to steal ideas from other, better artists and then spam them into the same shitty spartan and triangle motifs again and again.
It died when evolve flopped because double helix were incompetent assholes who couldn't make a decent game to save their life.
I really loved Gun Hazard so the concept of a action focused Front Mission with third person on foot stuff mixed actually had me kinda excited. Also this was the first Front Mission to get released on PC, too bad the thing fucking sucked dicks.
A franchise is only as good as it's last game and when something like that flops that hard you're probably never going to see something like it ever again.
"It’s not really mecha. Mecha is a dirty word these days, and our game is different. It does revolve around giant, mechanical robots, mechs if you will, but it’s definitely not mecha. It’s something refreshing and different."
- Respawn Entertainment on Titanfall, pre-release
This guy reminds me (read: seems to rip off) Aaron Beck, the guy who did the designs for District 9 and a game called World War Machine (which is a Diablo clone that happens to have great art direction. The art direction is ruined by said Diablo elements.)
Before anyone is a shitter, World War Machine is supposed to have robots that look like animals, vaguely. So they are not strictly mecha, I know. This is a good example of his style though.
I am not surprised you think this way since not may never westerns see gungriffon mechs, beside the HIGHMACS most gungriffon mechs looks like something out of MechWarrior.
>Leo with an impractical faceplate
No, Titanfall didn't have a AAA budget to begin with, it was made by a team numbering in the dozens throughout most of its development, peaking at only around 70 staff when they went into crunch, it didn't cost very much to make.
Additionally, all of the marketing was bankrolled by Microsoft, EA made an absolute killing on it and a sequel is already in the pipes.
Maybe, gotta go fast in my roller skates.
>Walking tanks are so much better.
Why would anyone want to give a tank higher ground pressure and ridiculous mechanical complexity only to raise its height to a point where it can't go hull-down?
>mech on mech fisticuffs
Coolest shit since a frozen rectum.
For extremely mountainous regions? Most mechs are just designed they way they are because they look cool.
I couldn't find it in my /m/ folder.
I love Gungriffon universe, its really fucking nice. The games themselves were simple arcade shooters. But the idea behind them was glorious. Thos spider mech artillery, the leopard tanks killing shit.
Mecha = giant robots typically from anime or Japanese styled robots
Mech = Any large type of pilot-able robot
Giant robot= Are literally that just giant robots
There are key differences in terms of design when it comes to Japanese Mechs and Western Mechs.
Japanese mechs are often sleek, humanoid, stupid fast, have a weird obsession with laser swords and drills, typically can transform, love drunken missles.
Western mechs are typically modeled more in the vein of tanks or bipedal weapons platforms and are usually plodding, chunky, have obsession with giant ass Vulcan canons and forward facing mounted lasers. Also skulls and shit.
There isn't any distinction really. Mech is Mecha with one less letter, they mean exactly the same fucking thing.
Zone of the Enders
The Orbital Frames are over the top super robots and then you have the LEVS like the Phantoma which is a good old fashioned 1980's-esque mechs.
1993 in western mecha
1993 in Japanese mecha
get rekt weebs
Okay, I like mechs, but your line of thought is absolutely retarded. A walking tank would be considerably more vulnerable than a traditional vehicle because a) its profile is considerably higher making it a much easier target, b) mechanical legs would be tremendously complicated machines and thereby subject to a much wider range of potential mechanical failures than anything as simple as the wheel-and-axle, and c) if you actually armored it enough to withstand substantial amounts of damage it would make it impossible for it to move because of the weight. It's also silly to think that legs hold some sort of innate advantage when it comes to speed, considering that human reflexes would not scale up to something of that size and human locomotion is one of the most inefficient means of transportation anyway. It might be able to handle "trickier terrain", but that's progressively becoming a moot point as our capability to either annihilate or just fly over suitably difficult terrain increases.
This might be copypasta but I don't care.
/m/ is very liberal with what they define as /m/echa related, basically anything mechanical seems to fly over there.
This has been debated for years man, the general consensus is that they're the same thing. Japanese dudes have been making every type of mech imaginable since forever, humanoid and tank-like. The only differences are the fictional universes. (Gundam/Garasaki/Battletech/Robotech/Hawken, ect)
check out some old 1980's anime/manga stuff, it does really vary.
Mostly LoGH but there is people who like Battleship Yamato or whatever it is called. When a bunch of star wars game came to GoG a few weeks ago there was a thread about. We also had a spaceship thread about a week ago.