As an ex-ubisoft employee
(note i didn't work on unity)
I really have to say this:
We were struggling under normal load, AAA games are HARD to develop. And then instead of 4-odd years between releases, where we worked 50-70 hour weeks, (anything above 37 is unpaid), you decided we should release every year
and not actually possible, unless you hire guys for 40k(GBP) for example, but make them work 55 hour weeks, I've seen guys work for below minimum wage if you take overtime into account (and they're producers) , I've seen guys shamed for leaving at 5pm (when i say 'guys' i mean 1 guy, now how i wish i was him as he boldly walked out in his laserproof armour everyday defending him from the death stares from people who would be staying til 11), I've seen guys shamefacedly take 2 days paternity leave (in the uk!) and spend months between the times where they'd see their babies with their eyes actually open
I was in a meeting personally with yves guillemot, who said that he doesn't care about PC gamers because, and i quote "90% are pirates anyway", that's after a direct question from a well respected, well paid programmer back in the late 2000s asking "why are our pc ports fucking shit?", so we outsourced it all to eastern europe, they've never even seen it on a console, so pc master race guys, that's why.
We had to beg to have our deadline extended or we WOULD release a horrible broken mess. but this is normal, either it all works or nothing, any programmer can tell you that.
Anyway, our game was released slightly delayed by half a year or so (2 quarters!) and won lots of awards, but we had a lot of convincing to do for ubisoft to allow us to to miss that fiscal deadline, because all games are are products subject to an excel spreadsheet. To miss our deadline we had to lose a few random workers (19 i think? because 20 or something specific comes under mass redundancy which comes under different laws in the uk),. yes we can release a shit buggy game, or a good one a few months later, but we have to figure out which is better for our fiscal forecasts becaus each game from conception already has a release date and expected revenue for that fiscal period
my beloved unity QA guys! i know, shush, you know every bug appearing online like the back of your hand and you have to read comments like "didn't anyone in QA pick this up?" even though you've been looking for a new job for months because it's so BAD
Well to all commenters out there: it's out, cos QA get sacked at the end of a project anyway, but that's normal.
I went from a dev ops to QA in non games and it's literally half the work for twice the pay
I still own a C64, CPC464 and 3 flavours of spectrum among my old consoles, I will never even look at a games job again. i hate ubisoft for ruining my dream, but i don't blame the devs, montreal are hurting more than us fans.
(if you want to correct my grammar etc: i'm drunk and asleep by the time you read this but feel free to talk to a database)
PS: yves guillemot sue me if you want i don't care. you're a cunt.
Do you think was it Patrice?
Oh come on. He's clearly lying. Those attention whoring faggots always appear when a company is in the eye of the storm
>"As an ex-EA employee"
>"As an ex-Bethesda employee"
>"As an ex-Capcom employee"
And so on.
>worked 50-70 hour weeks,
>anything above 37 is unpaid
Who'd work as a slave for Ubisoft?
>One dude's job was literally modelling rocks for 8 months.
Can you imagine doing this shit for almost a year, going to work thinking "oh boy, I can't wait to put some moss on dat rock today!".
>game industry, anything above 37 is unpaid
Lies, and lies and lies. Not only does this violate mutiple laws, but any one who has ever worked in the industry will tell you one of the "perks" is the massive amount of overtime pay you bring in during crunch. Nice try OP, sure people will kill themselves during crunch but that is just the industry and any one working in it knows it. This is also followed by usually 2-3 weeks of time off after a project cycle ends.
And as ex-QA, of course they found that bug (90%) of the time, it was just one week from cert and it was marked as Known Shippable or Future Patch. QA 90% of the time isn't shit, deadlines are just shit.
You can blame greedy publishers for this, they only care about shipping a product out the door and when it comes to deadlines unless it's 100% breaking the game they will known ship pretty much anything after a certain point and just hand wave it all to be fixed later.
>mfw work on script for months
>it gets tossed out by random suit who doesn't play games
>project manager agrees with him instantly despite him previously supporting me this entire time
>"What have you even been doing these last few months?"
>script is thrown out and I can't do shit about it
This shit is spirit killing.
>I was in a meeting personally with yves guillemot, who said that he doesn't care about PC gamers because, and i quote "90% are pirates anyway", that's after a direct question from a well respected, well paid programmer back in the late 2000s asking "why are our pc ports fucking shit?"
What was the answer to the question "why are our games in general fucking shit?"
Depends on what criteria you are looking at. They may put you under pressure...but it's to make good games. That's better than EA/Ubi that put you under pressure to release garbage as quickly as possible.
As someone who was involved in Chaos Theory at Ubisoft Annecy, you're full of shit.
The consummers don't require annual releases.
Know the difference, it could save your neurons.
>work on script for weeks
>about to save
>cat disconnects power wire
>didnt get chance to back it up to terabyte drive
>deadline is around the corner
This cat will die for its sins
Yeah if you want to sit around jerking off all day, if you want to really make games and not just be some director's code monkey you're gonna have to go indie and lose any and all of your money.
I would like to imagine Nintendo being great to work for as they have a rep for giving their developers more creative freedom and time to make games. But that could be totally different is in reality.
Remember kids, this is why you can only count on Microsoft, Nintendo and Sony 1st party games. Most of them have several years of development under their sleeves and the companies aren't in a rush to release a game for the sake of profits.
This is what 3rd party publishers have become, greedy, no sense of quality douche bags. Why release a highly polished game in three years when you can release a shitty bugged infested game in one year and make loads of dosh because consumers are fucking retarded.
The only way to win is to not buy.
This. They work 2-3 years on every game. 4 years even on Watch Dogs and they had a build that was almost like the trailer. It was more Deus Ex like where hacking and being careful was important.
Yeah I don't buy that part of the story. I don't know what its like in UK but 40 hours per week is considered full time in USA, so if he was working 37 and not getting paid overtime it meant he was classified as a part time worker and qualifies for overtime pay so should sue for every penny of the extra hours he worked.
If he was full time, as in 37 is full time in UK, then he would be an "overtime exempt" employee, which means he wouldn't be getting overtime pay or any extra hourly pay since his salary includes any necessary overtime.
On the flipside, as soon as he hits his max hours per week, he would be able to go home whenever he wanted, though his bosses might not look too kindly on that.
But if he was a developer, why didn't he just get another job? software is booming right now and he can find another company.
Quality Assurance, which ranges from monkey at a game console blackbox testing to competent internal employee with technical skills/knolwedge working closely with devs to certify builds are functional and provide support
Montreal fag here. I worked beside ubishit on st laurant. On lunch breaks I'd eat at the same places. Their conversations about vidya were on the level of gaming as ijustine . I'm not surprised that they produce shit. Its a bunch of graphics designer type reddit "my first hipster" shit. Uggg fuck that place they make aweful games.
>pc gamers = pirates
>mfw just as many (if not more) people pirate games for consoles
I'm pretty sure PC Piracy is on the decline right now. I only pirate really old games since Steam is making everything so easy that I'm getting too lazy to actually torrent things. Even in places like Russia, where piracy would be rampant, Steam is becoming a huge success and piracy is very slowly declining
not the guy you replied to either, but if I was talking to the people who make ass creed games regularily, I'd eventually mention that their games are among the worst I've ever played because it'd undoubtedly come up at some point.
Then again, no idea how much the montreal guy actually conversated with them
Isn't Bar Waverly is their chillout spot? Yeah I'm from Montreal aswell if you're wondering, and were talking about the same fucking studio that made Chaos Theory and Sands of Time right?
If those people are anything like the shit-eater gayman crowds that cluster at my uni I bet you wouldn't talk to them either anon. Nobody likes cringing that hard and continuously losing brain cells from conversing with retards.
>you decided we should release every year
We'll never have a spy simulator this good again, will we?
Enjoy your permanent crunch hours on salary that isn't even enough in fucking Poland.
I remember Insomniac Games winning an award for best workplace for gamemakers. DICE is also fairly generous due to being located in Sweden and protected by Swedish worker laws.
>Steam becomes a success
>Valve becomes lazy
>allows devs to put up buggy 40GB games for 60€ with more DRM layers on top of that
>13GB rips available for free
And Steam dies again.
>Nobody likes cringing that hard and continuously losing brain cells from conversing with retards.
I'll guess I'll do the obligatory post about the similarity to posting on /v/.
I don't know if the guy is for real or not, but what he said actually happens in studios such as Ubi or EA. I used to work in QA at the latter and the game was buggy as fuck just 2 weeks before release. Fucking hell, the MP component was randomly crashing, I don't think you could do 3 races back to back without having the session freeze/crash for at least 1 of the participants, if not all of them. That game clearly needed at least 1-2 months of bug fixing.
And judging from what I saw at this new AC, the game should have been released in March 2015 by the looks of it.
bullshit, Dice gets raped like any other dev by EA. BF3 was buggy as fuck in the month before release, from minor ones to outright crashes. And I've experienced plenty of them post-launch, so there's no doubt that that game was rushed.
>company that has proved many times to be able to make quality games
>vs the word of some neogafer who can't even spell right and whose entire argument is "srsly guys they're really bad I have inside contacts"
I don't understand how anyone can possible believe console piracy outclasses PC piracy. One is easy as fuck to do and costs literally nothing, the other requires a number of steps certain people don't feel comfortable performing themselves and usually has some sort of cost associated with it, hard drive, modchip, whatever. Its just common sense which would see the most piracy.
Game was rushed, but I doubt the devs were in crazy crunch hours. EA can't bypass Swedish laws. If worker's law says you must pay 100% overtime after 40 hours of weekly work, that's what you do or you close shop.
As much as I hate to rely on Microsoft and Sony's first-party titles, you're right to an extent. Those IPs are the company's lifelines. If you fuck those up, people have even stronger incentive to switch to the opposing console.
>>company that has proved many times to be able to make quality games
Many times? You mean once? And even that is debatable considering the unbalanced gameplay and shitty writing. Besides, we're not talking about quality, we're talking about worker conditions. If you actually think that some studio in Poland is the best studio to work in the entire world, you're fucking delusional.
As far as I'm concerned the only real good modern Ubisoft games are the rayman ones and they're made by the french dev studio, which probably has waaay better working conditions considering the french worker are extremely well protected.
Maybe you're right, but EA was bypassing my country's laws when it came to how much overtime we could do each month. The law stated that we could not work more than 2 days of overtime [one weekend], but EA was presenting us [read "do it if you want promotion"] with the option of doing as many OT days as possible. Therefore I doubt they didn't at least attempt to break Swedish laws
Not necessarily. My country was Romania, here breaking the law is easier than in Sweden. So take what I say with a pinch of salt
come visit Romania, your car and credit card is already here!
except the people who are pirating on consoles are almost guaranteed to also pirate on PC.
the fact is that percentage wise, more pc players will pirate over not pirate vs console gamers who pirate vs ones that dont
>90% are pirates anyway
I can't deny that I pirate all the games on PC, but I also don't buy any games before I've pirated them first and given them a try.
Anyway, fuck ubisoft.
Good luck taking on your employer. You'll lose. The grocery store I work for is so short staffed we have to work at times 10 - 12 hours a day and they want us clocking out on the 8 hour marc because we can't have any employee working overtime because they'll start breathing down our necks about how we aren't doing our job well enough. So because of this we have to work a few extra hours unpaid. Currently looking for new work at the moment but I need this shit job that doesn't pay me properly becaise I need to pay the bills
>Not only does this violate mutiple laws
There's always ways around. For example where I live (switzerland) they'll say you're an executive and then that means none of your overtime is paid. A pretty common tactic in IT companies. The only fully law-abiding IT employer you'll find is the state.
He might be right. The majority might still be pirates. His greed has completely blinded him on the fact though that just because the majority isn't paying for it, doesn't mean you can't reap good profit from minority. He's like that kid in kindergarten who would rather have nobody have toys rather than his friends.
>I was in a meeting personally with yves guillemot, who said that he doesn't care about PC gamers because, and i quote "90% are pirates anyway"
God Tier Guillemot knows what he is talking about.
Take this to the labor board or whatever you have in USA. It's illegal and they are stealing from you. If it's true, get the other employees to testify and you a rock-solid case.
Alright Anon, I know how to fix this. Look at bald eagle while repeatidly saying "freedom" for a good 30 seconds and everything will be better.
It's a government approved method, been used effectively for many years.
>pre 2007: buy all games retail
>hardly ever pirate
>post 2007: buy all games on steam
>2010: 3rd party launchers/drm/forced accounts are pure tedium
>start pirating again
>2013: dlc/day one dlc/season passes, more 3rd party launchers/drm, steam is facebook, option to disable steam updates removed.
>pirate nearly everything now
this is true
One of the great advantages of Steam in the past was that it was a single platform that had a variety of great games from different developers.
Now Steam has become such a clusterfuck of terrible indie games and overpriced hollywood-AAA games that basically none of it has any appeal to me anymore.
Steam basically already has all the money they will ever get out of me, and I have only spent $12 there this year.
>Take this to the labor board or whatever you have in USA. It's illegal and they are stealing from you. If it's true, get the other employees to testify and you a rock-solid case.
And then no other company will want to hire a troublemaker like you
It's already been shown that piracy rates and sales are positively correlated (pirate rates go up, as do sales). A pirated copy does NOT equal a lost sale. There are people who will download a game to try it out then buy it if they like it.
The problem is that executives see a million sales and a million downloads from a torrent site and think "Wow we would have sold twice as much if we just put some DRM on it!" He's just misinterpreting data.
>And then instead of 4-odd years between releases
I thought the main assassins creed games still took about 3-4 years to develop, but they just put different teams on the games, and the glorified expansion packs probably dont take 4 years to make.
>and the second time when he was working for another company that got bought out by ubi and fired again
Fuck that shit. I work in the US and I would never do that. You must be non-white.
At least make them make up the difference in deli stuff or "near expiration" fucking foods. Meat doesn't last long. Say "god dammit pay my extra hours in steaks. My boss would."
Because they'd be fired if they didn't.
At my old job they forced employees to take breaks and to go home at end shift just so they never risk a lawsuit. It was a huge company that could afford it, so any mom and pop grocery should be extra concerned about lawsuits. Sue their ass anon. You'll win guaranteed.
He may be kinda right, but that doesn't mean that 10%+ isn't a huge amount of people.
If everyone bought the games on their PCs (do you realize how many gaming capable PCs are on the world?) consoles wouldn't even get exclusive shit, too many shekels on PC.
Depends on where you're located. My state is right to work. They can fire me for absolutely no stated reason. It could be because of my age, sexual orientation, skin color, whatever they want. They don't have to say why, they can just fire me. If I don't do what they want, I'm gone. I can't prove one way or another that they fired me because I didn't want to work 40 extra hour a week for no money.
It clearly is, but fighting for your rights won't bring money in the house until you win the trial. And that's assuming you find a lawyer who's capable and willing to work pro-bono [or that only demands % from the final settlement and no monthly fees].
If you have no money, you can't fight for your rights, simple as that, unfortunately
>former employers contests it
>doesn't have 3 writeups against you
>wait a week
Or alternatively, you can get just record and log how long you're not getting paid for work and just sue them like everybody else already suggested. That shit is not legal anywhere.
My state is the exact same way and this is why I don't want to even attempt a lawsuit because I am worried about ending up homeless. I am also worried that like>>272003210 said they could contest my unemployment. My older brother was fired recently and his former job and they contested his unemployment so he got nothing and had to move in with my mother.
I am just too scared to go after a corporate giant because they can easily fuck up my life.
I'm not going to wear a dress and a wig for job security.
Good thing we didn't fall for it, right /v/?
You only have too do it one or twice a week at home just make sure people at work now you where womens clothes for fun, most trannys are straight white men, so it's an easy way for security while not being a nigger or a fag
Why are you telling me this? What's your agenda?
>I don't really see why anyone would need proof of this. This is the testimonial of someone. Take it or leave it but stop asking for proof. If you think it's false, then move along people.
Holy shit, is all of reddit this stupid?
Or just the gaming section?
By the amount of times "ex-ubisoft" or "guy currently working at ubisoft" post here you would think half of the company browses the place.
And if that actually happens the message should be clear that we fucking hate your guts.
Now if both of those are true, then im fine with that.
If you want to make videogames, never ever get a job in company with more than 50 people(and 50 people are more than capable to make AAA glorious game),
teams with up to 50 people are more focused, everyone has a say in the project (atleast somelittle idea,mechanic , design of the level, etc...)and will work with love because its partialy his/her baby too.
Also, making games was never cheaper(no matter what publishers tell you), get Cryengine and one digital camera and you can make photorealistic game in no time(look at The Vanishing of Ethan Carter, now imagine Skyrim or Morrowind with that graphics, or even better,imagine game similar to Skyrim only half that size but filled with really good content, you could still clock 80+ of quality gameplay time and it would sell like hotcakes).
Problem with gaming is that generations of C64,A500,a1200,486,pENTIUM1 are geting pushed out of the gaming industry and are replaced with new blood that was raised on Halo,God of War, COD and the shit like that, but in the same time, average age of the gamer is 30+(you actually have enough money for all the shit you want to buy) but little to no devs to cater to their needs..
To get job security as a straight white male, every other person gets it but us, so telling people at work you are a tranny get you security not to be fire in at work states as you can sue.
Yeah, because they bonuses based on how hours employees work. If they get less employees to the same job, they'll make more. Get a lawyer to send a letter to corporate. All the managers will be fired in a week. Or you could go on strike.
When this started what the hell were you thinking to not contest it?
>Listen everybody, we want you to work 10-12 hour shifts, but clock out at 8 hours and we're just not going to pay you for the other hours. Ever.
tl;dr is if 90% of gamers are pirates and 10% of them are buyers, with all the actually sold games there are not enough people with computers to make up the pirates.
No seriously why not contest it. Fuck if it was a perfect world where new opportunities were abundant I'd say you should have fucked off out of there for a different company.
My sister was Ina situation like that once, had two employment opportunities. Took one found out she wouldn't get overtime and jumped ship after a few months to the other. That's bullshit
People still like these rehashed to hell games? isn't unity like the 16th title to come out of this series? a series of games that is only like 8 years old too.
Right, it's not like Ubi Soft wasn't known to be a shitty company to work for 15 years ago already.
Oh wait, it was: http://www.liberation.fr/cahier-special/1999/05/25/emploi-j-irai-cracher-sur-ma-boite-ubi-free-ephemere-brulot-virtuel-pendant-trois-mois-un-site-a-per_273970
French article, but funny to at least know it ends with disgruntled employees saying the only way the bosses will "solve" the problem will be by moving production to canada (where employees complain less) and china (where they don't have the right to complain). It's funny because that's exactly what happened.
I've worked QA for gameloft (ubisoft's mobile gaming subsidiary) several years ago and the scenarios described by this guy were already present there, he doesn't need to lie, everyone knows software development sucks because no matter how much quality you want to put into a product, the people taking decisions are paper pushers and number crunchers who wouldn't give a fuck about their products
Clock off and walk out you pussy, jesus christ. They'll guilt you into it and make you think there's no other option but secretly they are hoping you keep working fucked hours for nothing. Clock off, walk out and if they try to fire you for working your rostered hours then you have grounds for unfair dismissal. How is it your problem they can't manage their shit properly or are too cheap to pay enough staff? Also protip, if you are a good worker you have to really, really fuck up to lose your job.
I worked nightfill for years and I was in the same situation where they didn't want to pay for the hours they needed. I'd leave at finishing time around midnight and other guys would be like "i'll stay back another hour or two" and they'd end up there till 5am. And at the end of it, we all got paid the same. Those guys didn't even get a thanks.
Why doesn't that surprise me?
no one is saying you have to run out and sue them tomorrow
you literally just have to walk out when you are done. are they going to try and force you to stay there? and if they are really so understaffed they won't be getting rid of you
tl;dr grow a backbone for fuck's sake
Aren't you a fucking tarded fanboy
Nobody said anything about the quality of the games, he talked about the work environment
If you think everything good is made in wonderland with sunshine and rainbows you're just really a fucking idiot
>and if they are really so understaffed they won't be getting rid of you
They're understaffed because they're cheap, not because there's no one to hire. Super easy to get someone else.
Back when I was in college I used to work at Dominick's (Chicago grocery chain that was owned by Safeway, went out of business like a year ago) and management said shit along those lines to everyone. I just ignored them because I didn't really need the job and they treated everyone like shit so I had no respect for them.
Which is stupid. The brass must have their heads up their asses. EA and Activision are the McDonalds of triple-A games. Why even bother attempting to encroach on their territory? Turn your company into something reputable that produces something noteworthy every so often and people will actually buy it.
I know how you feel OP. I work in the AT&T server rooms in Atlanta that house infrastructure for World of Warcraft servers, and now Overwatch servers. And before people ask, we were unaware of why they ordered additional infrastructure, but I did say in the /wowg/ that they added it several weeks before Overwatch was announced and we were none the wiser either.
Anyway, it's a thankless job sometimes, making sure the servers are in tiptop shape. They ordered new servers, more server space, and just new infrastructure in general for 6.0 and WoD in general. Both we and Blizzard thought they were ready for the WoD launch. Boy were we wrong in every regard. It also didn't help that we were DDOSed pretty hard, which was difficult to detect for a period of time until the servers went down when we noticed several identical IPs were trying to ping at very fast and random intervals.
In the end, despite the angry fans, we do our best with what we got.
And before people say I'm a Blizzard shill, I work directly under AT&T. We're simply contracted by Blizzard to house their servers and keep them running. We're not paid through any means by Blizzard outside of a few copies of games, game time, and other things as a sign of thanks for keeping the servers going.
Send anonymous tips to the CEO, Board of Directors, and senior VPs.
Then create new social media accounts and start making twitter tweets and making comments about it on their social media pages.
For extra lels, send emails to your state senators, congressmen, and US congressmen and you will have your boss literally under federal investigation.
And you can do all of this anonymously.
This will put a fire under their asses.
You're doing the best you can and I appreciate that.
The beauty is that you have your attorney subpoena the surveillance video and time cards and match them up and you now have proof positive of massive labor violations.
Just contact an attorney and they will hang these crooked employers out to dry. Enjoy the tens or hundreds of thousands of dollars you'll get by suing them.
>you decided we should release every year
>devs actually believe this
they have been pumping these out at the rate of one a year for years now.
ANY TIME they start churning out a game once a year, that IP is dead.
That is the gold standard for knowing a franchise has become shit. Whether it is a FPS franchise like COD, or Ass Creed, racing games (i.e. Farza) or anything else.
Yearly releases = buggy, watered down, shit quality made on inflexible schedules.
doing gods work Anon. I seriously would rabk people who do server work more often but finding information on how to contact them is difficult. I guess cause if I knew where the bers to WoW were and dida boom on them then that'd be bad for business.
>If everyone bought the games on their PCs (do you realize how many gaming capable PCs are on the world?) consoles wouldn't even get exclusive shit, too many shekels on PC.
It's nonsense those, the mobile has pirates but businessmen don't complain because those mobile whales make too much money for them.. They want PCs to become like Consoles, and be able to control it in a closed market. Businessman hate the open source market of PC.
>people in the reddit thread saying it is fake
It sounds true when you compare that shit to what other game devs have said about working on AAA game development it's a shitty fucking job.
>What sane first world country would allow anything beyond 37 hours to be unpaid? That's just inhuman.
Fairly common in the software industry, in particular during crunch time.
All I read here is how terrible Ubisoft is, if you are even telling the truth.
The rest of you commenting about AAA development as a whole don't know what you're talking about.
It's actually kind of hilarious.
Nobody but Ubisoft decided Ubisoft needed to make so many games so fast. They could probably have taken an extra year on Unity and just pushed out Rogue and nobody would have complained, since Rogue was apparently better anyway and deserving of it's own attention. Hell, Rogue could probably have come out next year and it'd have been cool.
Double annual releases is retarded no matter how you slice it.
Say what you will about Activision and Kotick, but they can at least make their yearly releases stable.
Swedish labor laws are tough and 7/10 DICE employees would be part of the union (since white collar jobs have a 70%+ union representation in Sweden). All it would take is a single telephone call for an investigation.
>...fiscal forecasts becaus each game from conception already has a release date and expected revenue for that fiscal period.
>release date and expectation of profit before the first line of code is written
WELL THEN, that fucking EXPLAINS EVERYTHING.
God damn it. I just wanted a fun game in one of the most interesting, brutal periods of the modern era, the French Revolution, and this is what I get. Now no one will want to make French Revolution games because they'll be seen as imitating this shit heap.
>USA has been a 2nd world country for the past 20 years, and is slowly sliding into 3rd world status.
>The literal definition of a 1st world country is being democratic, capitalist, and aligned with the USA
Also, they cannot force him to work off the clock, he can walk out the door the second he clocks out and if he gets fired then all he has to do is make a phonecall to his union and they'll be scared shitless.
Don't you people have parents to explain this shit to you? When I was a kid my Dad came home with stories all the time about how his coworkers were lazy fucks who didn't get shit done, his bosses wanted him to work overtime, and he just walked out the door. Not to mention that if you're a good employee and they're already having trouble getting shit done then they'll not want to fire you in the first place and have nothing to use against you if they do.
Sounds like Wal-Mart. I had a family member that worked there and got fired for refusing to work unpaid (Or rather, he was no longer written on the schedule, so he couldn't collect a paycheck and couldn't get fired to collect benefits) and ultimately went to find work somewhere else.
Some of the very large local business get really sleazy, but Formosa and other chinese based companies by far blow them out of the water. They've got all sorts of unsafe working conditions and just think of government fines as operating costs, though they don't tend to make employees work without payment. It isn't until government fines and regulations get harsh enough that they'll actually revise how they operate.
Pretty sure he means they are salaried employees.
Bitches always complain about overtime when the are salaried .
I work with a girl, makes 80k a year salary , complains when we work 50 hours weeks. Meanwhile says nothing at all when we work 30 hour weeks during slow time.
Only in "fuck you, got mine" societies like America where corporations literally hired thugs to try and kill workers, which lead to unions becoming increasingly insular and self-interested, which meant it was really easy for criminal organizations to infiltrate them.
Look at normal nations with unions, such as Norway.
ITT: People with zero experience in the field comment on things as if they know everything
If PC gaming was a cashcow, you'd be damn sure that they'd put major effort into the release.
Seeing as it's bottom barrell, well, you know what you get.
This kind of shit is expected nowadays. Creating assets is such a time-consuming and costly process. You need a billion art slaves spending entire days modeling shoes and rocks. Which is what annoys me about graphics whores and /v/ elitists being obsessed about bad textures and "last-gen" graphics while simultaneously complaining about the AAA Industry and the current state of gaming. It's this mentality that created and perpetuates this whole thing.