What's the most important element in making a horror game frightening?
What makes a game scary, in your opinion?
A sense of helplessness. You must be in almost constant danger and fighting the enemies should be almost impossible, if not actually impossible.
>>268746047
Atmosphere. Jump scares are for the short run. And something that grounds the story to the real world. It adds a more tangible relation to the player.
Sound
>>268746047
Good monster designs. Not over designed or edgy. Something that terrifies you right when you see it on your screen.
full of skeletons
>>268746745
this nigga gets it
>>268746047
If you are looking for one, P.T. on the Ps4 its a silent hill playable trailer. The creator of the game was going to follow the usual " scary game " guidelines but he said fuck it, I'm going to make it scary as shit. He even joked saying that people that pre ordered the game would get a pair of shorts. I've played it personally, game is scary as fuck and its only the playable trailer..
>>268746047
Mystery. Seeing bloody, disfigured monsters isn't really scary to me, just a little unpleasant, or creepy. But if I don't know what's coming, where it is, or what it would do to me...
Examples: The monster in the halls in Dread Halls made me feel on edge until I saw it. Then I would happily chase it around.
That invisible guy in Amnesia who stepped in the water was even scarier.
>Picture of P.T.
>Kinda
>>268746047
https://www.youtube.com/watch?v=vyIDF5vj7d0&list=UU0JSXBqfEM4PQt3s_zzaTog&index=1