>game rewards good players and punishes bad players
>game punishes good players and punishes bad players
>getting mad at cartoon animal pictures
>MFW The shit third film got an English dub and it popped up on my Netflix as I was browsing films
well I regularly fap to maledom sizedifference gfur...and?
>concentrated heresy is attacking this board
>game rewards good players and punishes bad players
Wow, you described the perfect example of exclusion and outdated game design. My hint to you:the 90s are over
>at the very beginning of the game it almost doesn't punish you at all, makes it easy to get better. Reward is small.
>once it notices that you've learned the game's concept and controls it punishes you a little but also rewards you the little-average amount
>the better you get, the more reward you get but also punishes you much more severely.
Aren't morally bad characters generally punished from a gameplay standpoint almost every time?
freedom of choice, my ass.
>OP's pic contains cartoon animal
>proceed as normal
>6 posts later
>OMAIGOD TEH FURFAGS *TIPS LE FEDORA*
disney is responsible for 78% of furries
>temporary game slowdown when you beat a boss
What game does this?
>complaining about people complaining is bad
The complainer shouldn't have complained.
well I also fap to sph, forced rimjob and any kind of humiliating and degrading gfur stuff involving a large dom and a small sub
Cartoons and animated films as a child. Being exposed to a lot of that as a child as your developing probably causes one to gain an attraction to things like furries over time, since that's what you're seeing as you're slowly sexually developing. Like, as a child one day you might be like "Nala is pretty" when watching The Lion King or something, and it all escalates from there once you hit puberty.
Its an adorable smiling cartoon fox, and you're on /v/, where everyone's minds have been warped.
How is this outdated game design?
>game has no reward/punishment system
PSA: I have it on good authority from a furry inside source that warhammer 40k reaction images are "like bullets through heretic brains", and that they can "kill over the internet".
Please, consider this fact before you post.
>large dom and a small sub
Yeah, they spammed those on /b/ and that's why you can't find furry porn on /b/.
Don't most games punish you in some manner for playing badly?
>not having a place in modern vidya
>I don't find that totally unappealing, but it's mechanically mundane: pattern recognition, timing, and fighting an enemy with an enormous hit point bar isn't tried-and-true--it's overdone.
It can't be both? Certainly video games doing something new and unique is nice, but good stuff is still good stuff. Every Nintendo "rehash" is still an amazing game. Just because its been done before doesn't make it bad. Boss battles are supposed to take everything you've learned while playing the game up to the point. They're supposed to add even more challenge to the player. There are bad boss fights as described, and certainly we have something to gain from trying to be something new, but they're hardly harmful to modern game design. And the games mentioned aren't the ones I'd use when referring to good boss battles; I'd mention pretty much every Nintendo title as having brilliant boss battles.
>caring about tripcodes
> I guess part of my criticism stems from the idea that Western game design has won out over Japanese game design over the past 10 or 15 years, and that bosses represent a dated trope that was perpetuated a lot by Japanese games.
Evan is confirmed for not having good taste.
>Get killed by carnivorous wildlife
>They start eating your dead body
>Get killed by bandits
>They go through your pockets
>Get killed by infection-based zombies
>Your body becomes a zombie
>Take your spacesuit helmet off in outer space
>Your head explodes
>Get killed by spores
>Shrooms start growing from your corpse
Devs need to do more with player bodies
demon souls did this to an extent, everytime you died in human form your world became harder and more likely to be invaded by other players or if you fucked up and kills the wrong npcs I think
>YFW the man that made anime as we know it drew this
>game rewards good players and punishes bad players
Sometimes that doesn't sit well with me, if I'm good at the game should I really be getting rewards that make the game easier for me?
that would be awesome but its ultimately just wasted programming. why would people sit around watching their character get eaten/pilfered or whatever kills you does.
unless that's your thing.
like it is mine dying in Risen is a good example
Three easy steps to making a thread with an uninteresting topic live past twenty minutes:
>make image in the OP a reaction image of something tangentially related to furries
>thread is bumped and kept alive by attention-whoring furfags and overzealous anti-furfags, whilst other people try to divert the shitstorm by talking about the topic
>sit back and laugh
Technology is my thing, I love seeing little tidbits that add to the game world
>Cockroaches in Half life 1 would go towards bits of carrion dropped by barnacles
>Ecosystem simulations in games that the player can interact with (Polluting water holes would make things go a little nuts, helping a wolf out of a trap may affect the smaller wildlife population, that sort of thing
>Preparations for assassinations in Hitman
Little bits, that may or may not be in the players control, can make or break a game for me.
>game overs are no different from normal deaths
Thanks Freedom Planet.
Well as long as we're talking about his movies...
If facing the sun, you'd be immediately subjected to incredibly bad sunburns; the blood in your lungs would start to boil off, causing long lasting damage. Your brain would be subjected to severe oxygen deprivation; you would lose consciousness in about 70-90 seconds. You would also suffer the effects of pressure related illnesses, in the same way as ascending too quickly in a pressurized deep water submersable.
It is survivable however.
Actually, the movie Event Horizon had a relatively realistic version of it when one guy got ejected out of an airlock and caught by someone else immediately and dragged back into another one.
>managing to get a game over in Freedom Planet despite the fact they shower you with extra lives, sometimes quite literally
I want casual furry tripfags to leave
That being said, is it really nothing? Do they not even have one of those classic sonic game over countdown thingies? It sounds like a missed opportunity to not have the cheesy villain that they attempted to build up throughout the "plot" taunt at you or laugh or something.
Bagi The Monster of Mighty Nature
It has a countdown that shows a picture of your character crying as it counts down, but if you choose to continue you just respawn at the last checkpoint.
I just refreshed /v/ and on the first page were a toddler with screwdrivers in its ass/vagina, and a fuckmachine webm -- is something happening?
That aside, I love Gunvalkyrie for exactly the reason in OP. It's only a single player game, but it's amazing how much the game opens up to you just as soon as you get good. It doesn't technically "reward' any players, with the exception of score, but the amount of fun and things you can do in the game are directly related to how hard you try to git gud at it.
Assuming you got back inside, you'd need a crash cart pretty quickly with intubation to force feed you high content oxygen, which you'd probably have to be on for a couple of weeks while the burns in your lungs healed. You would also have to be treated for severe sun burns; like 30 seconds in space directly subjected to the Earth's sunlight is something like the equivielent of sitting on a California beach for like 16 hours.
You would also very likely have to through treatment for radiation poisoning; interstellar space is absolutely blasted with gamma-radiation. Yes, the same kind produced by atomic weaponry. Because stars are gigantic, unprotected fusion reactors powered by their own gravity. You'd eat a nearly lethal dose of radiation in exposed areas.
Space is scary; there is a reason manned space flight is very hard.
Where were you people when they tried to fund a DVD release of Bagi?
Its incredible how far we've come in exploring and going into space as it is.
Here's a picture of the countdown
It's even worse than I could have ever imagined. Still, points for dedication?
Shame, that's remarkably boring.
If it means anything, it was mostly done on hard mode.
And at least afterwards, if you choose to continue, your character perks up and then runs off screen while yelling something motivating.
That's incredibly well-animated for its time.
Think of it as like sucking water from a tube, once you suck on it enough the water is going to keep going out of it.. Well that's what's going to happen to your body the moment you either remove the helmet or if something simply tears your suit.
Explosive decompression doesn't actually refer in any way to people exploding; it refers to the massive winds from a major breach in a pressurized hull of some form acting on objects inside with blast force.
The most common form of it experienced on Earth is when a door or some other piece of an airplane blows out at 35000 feet. You'd suddenly have severe pressure changes, oxygen deprivation, and shit would be flying around. On more the on occasion it has happened to planes that made it to the ground and people who were walking around were blasted out the side of the plane.
But the vacuum of space is survivable. There was an ultra-high altitude skydiver who had a suit malfunction and survived it; he was so high up he might as well have been IN space as far as pressure is concerned. There was also a NASA guy who was inside a vacuum test chamber when he had a suit breach; he survived, with much the same injuries as I described earlier, minus the radiation damage.
Bunch of animators who animated for those shows, turned out to be hardcore furry artists.
American Dragon for instance shifted it's art style not because NEW AWESOME STYLE KIDS, but literally because the guy was doing animated dragon porn. Pretty funny actually.
For one, it makes no need for
'not him, but.." and suggestions that someone is posting the same thing over and over. The ability to do a background check via archives makes it harder to bullshit people, which increases credibility. Plus it makes it easier to go back and find old posts.
it's just the same enemy we've always faced: attention-whoring furfags. They thrive off of it, don't give any to them. Every man who has not had his mind warped by evil knows that unnecessary trips immediately invalidates everything about that person's views and opinions.
>it makes no need for 'not him, but..
You don't need to care about that on an anonymous imageboard
>The ability to do a background check via archives makes it harder to bullshit people
Who's getting bullshitted?
>which increases credibility
> Plus it makes it easier to go back and find old posts.
You use faggot tripfags to find your own posts?
You can date or post number to find your posts but you rather defend the ideas of trips?
>date or post number
Its not easy to remember all that. Names are, however. And yes. There's nothing wrong with tripcodes until someone goes apeshit over it when even moot doesn't mind it.
>Who's getting bullshitted?
At the moment, no one. But names help prevent that user from bullshitting others. And yes, even on 4chan peopl can have credibility.
if you know you'll refer back to it you will remember it
not hard at all, how do you struggle with this?
>There's nothing wrong with tripcodes until someone goes apeshit over it
Most are hardly used for their intended purpose. They're used now to "adopt" a personality and get a rise out of people. There is no reason to get a trip unless your identity is ESSENTIAL to the thread which is almost never the case.
also Moot hates the idea of archiving shit and has mentioned it a few times so your reasoning would be
mootif we cared about that faggot's opinion
>But names help prevent that user from bullshitting others
Nobody gets bullshitted on 4chan unless you're new
>4chan peopl can have credibility
Oftentimes one (such as myself) won't know that I'll refer back to something until a later date. Perhaps someone brings up something and you once talked about that subject and don't want to rewrite everything; You can go back and find it. You didn't know that you'd need it, but now that you remember, you can just search name and find it extremely easily.
>how do you struggle with this
I dunno anon. I can't remember the exact date I made that one post about Final Fantasy XII so many months ago.
>Most are hardly used for their intended purpose. They're used now to "adopt" a personality and get a rise out of people.
But just because somethin is used badly doesn't mean it itself is bad; furthermore that doesn't sound much different from normal shitposting. If someone says something stupid or is trying to "get a rise out of people", then aren't people simply supposed to ignore that? And does that not happen with people outside of tripcode users? If someone posts good legitimate content, tripcode or not, there's nothing to worry about. If someone posts stupid shit, tripcode or not, you're supposed to ignore it and report it if possible.
>There is no reason to get a trip unless your identity is ESSENTIAL to the thread which is almost never the case.
Like I said, convenience. And it doesn't even matter if a tripcode really does serve no good purpose; Like I said, if someone posts shit, ignore it. If someone posts good stuff, be happy to see good stuff.
>Nobody gets bullshitted on 4chan unless you're new
People who have been here for a long time have still wound up gotten screwed over by others before, not realizing what was going on.
>who has credibility
Anyone posting something with a source. Anyone who regularly posts true and correct content (which is easier to notice if one is using a tripcode).
this is why I muted the announcer in M:WW
whoa hey now, this is a Christian image board, let's keep it PG guys.
you choose to disregard my plea, I am powerless to stop you.
If the post was long enough that you don't want to rewrite it anyways you should be able to remember around the time you wrote it. Needing a really cool guy brimming with personality flaunting his trip to remembers is bullshit.
>But just because somethin is used badly doesn't mean it itself is bad
When its rarely if ever used properly then it as a whole is considered awful. The times its used properly nobody complains
>furthermore that doesn't sound much different from normal shitposting. If someone says something stupid or is trying to "get a rise out of people", then aren't people simply supposed to ignore that?
You're right, shitposting is bad. People should ignore shitposting? Obviously, but they don't and the thread goes to shit. Its the same with tripcodes. If they aren't providing anything useful but thread derailment at the time why would you defend it?
>Like I said, convenience
Not essential, like I said.
> And it doesn't even matter if a tripcode really does serve no good purpose
If all it is doing is harm and nothing good why are you fucking defending it?
>People who have been here for a long time have still wound up gotten screwed over by others before, not realizing what was going on.
>oh no! someone linked me a youtube video that wasn't what I though, I wish we had more trips to solve this issue
>Anyone posting something with a source
If you don't know how to judge a valid source from a fraud I don't know what to say to you, its elementary shit
>What are Fighting Games?
You mean those games that punish earnest players on the lower 95% of the learning curve while rewarding bad players for mashing out invincible reversals and using braindead setups?
Sure, at the high end fighting games are great, once both players have a strong handle on their characters. But it's a long ass road to get to that point, and the player with the better instincts will often get run over by scrubby tactics along the way.
Players that are behind shouldn't be rewarded with clutches. However, the mistakes of people that are ahead should be punished harder than theirs.
That way, if you're good, you stay good. If you have a rough start, you can catch up if you really are the better player.
I wonder what's going to happen to furries now that 2D animation is dead and talking/anthropomorphic animals are looked down upon. They'll probably die off eventually.
But what's going to replace them in 10 years time? Autists who vigorusly fap to same-faced chicks like these two?