So how badly do you think hes going to shit on Mario Sunshine?
As much as /v/ dumps on him sometimes, I think his review style is the best out there. It actually feels like a critique of the game within the parameters of the medium, instead of a checklist that almost every other reviewer does.
I think he will criticize it while talking about it's positives and negatives
And then /v/ will say he either said it was shit, or say that he loved it, because /v/ is full of children who speak only in extremes and incredibly rarely actually want to discuss videogames.
You can also be sure that once the video comes out more people will be posting WHO and SHILL and VIRAL and BAAW YOUTUBE CELEBS instead of actually talking about the game. These people, they are the biggest faggots of all. They "care about the quality of the board" while contributing absolutely nothing other than spam when they could instead just talk about the videogame being discussed.
He's the best reviewer out there because he never integrates fun into his videos because he knows fun is subjective.
I hope he tears that piece of shit game apart. It's the worst Mario game I can think of.
All he does anymore is just eloquently nitpick. His recent videos really haven't been very enjoyable.
Because people here buy into his garbage, but hey, that's them.
I agree with this. I like that he treats every detail as equally worth noting. I know a lot of /v/ will just say he has autism, but I think that he does it because no matter how small or large a detail, there's -someone- out there that finds that detail important and it might nag at them, even if no one else really cares and it's just "nitpicking" to a majority of people.
Also: I don't think he's going to be overly negative in his review of Sunshine just because I think Sunshine shares a lot of the traits that make Wind Waker one of Matthew's favorite Zelda; it tries new things for the series instead of just doing the same thing they always do.
>I don't know if he's shilling himself or people are being ironic
>fun is subjective
Holy shit are you this much of a faggot regularly?
What is bad about 3D World? Off the top of my head the only faults I can think of are
>linear level design with easy to find stars
>linear level progression
>game is easy for most of first 6 worlds
>only real addition is the cat suit
>monotonous fucking music/level themes
>all stages except Rico Harbor and Loki Bay are fairly flat, platforming rarely considered in design
>gimped platforming, FLUDD acts as a pair of training wheels
>most missions/bosses revolve around the same act of cleaning and squirting things
>2 red coins quests per stage
>less stages than 64
>blue coins fetch quests
>cringe-worthy story and cutscenes
The game is a fucking insult compared to Super Mario 64.
Trying something new doesn't mean you should praised for it if the new things you're trying are shit.
I don't find them fun.
I don't play games for music either. What the fuck else is left in a Kirby game? Fucking nothing. Try explaining your love of Kirby without resorting to calling them fun.
Oh great, another review on a game that can be considered ancient at this point.
I can't wait to here all the amazing insight and logic he brings to the table, that I probably thought of hundreds of years ago.
And even if I didn't, I couldn't give less of a crap.
Every critique can be argued for or against. Speaking in terms that are generally agreed upon makes a good review and speaking in biased and personal terms makes a bad one.
This game has swimming, I don't like it because the control options are limited.
This games has swimming, I like it because the swimming allows for a wider range of exploration as well as a risk reward system revolving around the life bar.
two opposite opinions that are argued with objective parts of the game.
That's what an in depth analysis from a fan of the game is. If you want a quick summary of features you can check out IGN.
His videos are made for people that are clearly already fans of the games, him pointing out that the addition of the side flip jump was probably added later to increase the skill ceiling of players that want to keep momentum was something I hadn't thought of before. Of course it's a small 'nitpicky' point, but I'd take that over someone telling me a bunch of shit I already know.
Okay. They have a relaxing atmosphere, a wide variety of different moves to use which you can experiment with, gorgeous visuals, tight controls and level design which is entertaining despite being fairly easy. The games are also really fucking fun to speedrun.
>unchallenging and monotonous
that is your opinion
monotonous is basically the opposite of fun and enjoyable.
Explain why you think the gameplay of kirby is bad without calling it not enjoyable
And one of his favorite parts were the linear bowser levels, but thought it was a shame they were so easy.
>Galaxy one and 2 where pieces of shit.
wow finally another edgy contrarian I can hang out with
Constantly treads over his own opinions about game design. Terrible reviewer in a sea of terrible reviewers. The only reason he has any following is because of how much he virals and his stupid ass accent.
>The games are also really fucking fun to speedrun
They offer little to no challenge. My sister who has never beaten a video game in her life at 29 years old, beat Nightmare in Dreamland during a hospital stay.
The variety in power-ups and abilities don't mean a whole lot if you can insta-kill 96% of the enemies just by eating them and flying over them anyway.
Level designs offer almost no variety besides mini-bosses since Kirby can jump as many times as you want.
Most bosses amount to the same thing: suck up the apple or star they leave behind and shoot it back at them.
>Overall, he wasn't a fan of Skyward Sword, but every game he plays he seems to give a fair shot.
And he explains exactly why he didn't like it.
The terrible motion controls and every enemy having the same gimmick were valid reasons, just like the backtracking.
>games gotta be EXTREME for my EXTREME difficulty tastes
Worst type of people.
Everybody knows Kirby is easy, nobody tries to deny it.
Guess I have to hate Animal Crossing now because it has no challenge.
>They worked just fine, with a minimum amount of waggling.
The way Mario moves in the game is clearly a step backwards from 64 and sunshine. Also the spin is just the kick from 64.
People consider the games good because there are no other platform games on the Wii.
He did mention some positive aspects of Bioshock, but deliberately made it negative because of all the positive press the game got. And it was horrible, he at least admitted that.
And he adores Abe's Odyssey and aid it was a bad remake
>remember when this dude started because someone told him he should do a lp in one of those retarded lp threads /v/ used to have way back when you guys thought shit like gamegrumps was good
>All of a sudden he's popular because he started pandering to the hivemind
I'very been seeing this dudes stupid fucking channel pick way too much lately. All these threads start the same
Animal crossing also plays differently from 90% of games. And there isn't even a focus on adventuring or combat or anything requiring skill or motor function
Kirby packages itself as a platformer, there's bottomless pits, monsters and bosses, yet it's the most piss-easy walk in a park platformer there has ever been
>Easy = bad
Faulty logic, especially considering that it's relative. The Kirby games aren't meant to be very challenging, but they still have a nice balance between making you put effort when necessary and being easy.
>Level designs offer almost no variety
Yeah, between going through non-linear treasure hunts, solving puzzles to get items and jumping around on linear platforming-oriented levels there's no variety what-so-ever!
>Most bosses amount to the same thing
As opposed to something like Megaman where you jump and shoot? The core mechanics being simple doesn't mean everything else is. There are different timings to when you should suck up a star and shoot it back at them. Different powers are more effective against different bosses, too.
I hope the Sunshine video brings up less obvious points because what he said in the SM64 review has been said so many times now it's gotten predictable. I could basically figure the entire review out point by point when I saw the title.
Still, some things were new to me, like the story about the rabbit being one of the first parts of the early build. Not sure why he was so hard on swimming. I thought it was pretty nice.
Not him, but I felt that Galaxy 1 and 2 were terribly linear and boring. They had no challenge to them at all and I went in with the expectation of Mario 64 in a bigger scale, yet I felt so much more limited when playing Galaxy
>Guess I have to hate Animal Crossing now because it has no challenge.
I liked the movement in galaxy much more than in 64. Spin is just a replacement kick. It had enjoyable platforming and offered something fresh and new.
>Guess I have to hate Animal Crossing now because it has no challenge.
What the fuck you are talking about? I didn'tt mention AC nor the challengue of Galaxy, wich by the way is inexistent until the last 10 stars of the game and even there it's not that difficult.
Spin is just a replacement kick.
But makes it a major feature instead of another ability Mario is capable of use.
>It had enjoyable platforming and offered something fresh and new.
Sonic Adventure 2
The difference between Kirby and AC is that Kirby has ignored potential for challenge. AC is a life-sim that gives you goals that can't be accomplished as easily as completing a Kirby level/boss. The reward in Animal Crossing lies in it's carrot-on-a-stick style, which works well here, given the fact that life actually works that way. Nobody pays off the mortgage to their house in a day, they have to earn it.
The AC series is good. You're just an assmad Kirbyfag grasping at straws.
Not the person you responded too but in 3D World your character can only take 3 hits before dying 6 if you have a powerup stored. The number of powerups per stage are limited.
Contrast that to the other games where coins restore Mario's health. There are 100+ HP worth of healing on each stage and 64 and Sunshine where Mario's HP is up to 8.
Matthew should've talked more about the music. I mean he mentioned that it was fewer tracks and that some were reused, but man Mario 64 manages to have completely new tracks, yet still feel completely like Mario without having to fucking remix the Mario main theme all the time
>Find his channel by accident through "Youtube Recommended Crap", just put out his zelda comparison video
>really like his reviews, goes very in-depth and considers points from different perspectives
>remains largely non-partial to good or bad, gives examples of what the games do well and what they do badly
>find out /v/ hates him for some reason and that doing in depth critique is "autism" and "nitpicking", and he's somehow pandering to something, even though his content and reviewing style really hasn't changed
/v/ really is full of contrarian retards, isn't it. If you know of a better reviewer on youtube, please post the channel.
I'm hoping he sets a new standard for other journalists and reviewers on how to review games.
The fact that he talks about the game mechanics and explains in good detail in what ways they work and don't work shows me he has a great amount of respect for the medium. This has been quite lacking in the reviews you'll see on the major review sites today. It often feels like they just give it quick surface treatment move on.
He also seems to actually understand the difference between a review and a critique.
I would say yes.
The player should not have to actively think about the controlls, they should come natural after a while. That doesn't mean they have to be simplistic or easy to learn, just natural enough to not be a hinderance at any times.
>find out /v/ hates him for some reason
I think it's the other way around. He has a bunch of fans on /v/, which in return causes a lot of backlash since /v/ is full of people who do dislike what others like. I'm not saying they make up the majority or anything, but, you have to be honest, they exist and are very vocal.
He also has a habit of showing up in some threads when called(Matthewmatosis, Matthewmatosis, Matthewmatosis) which can cause some derails, upsetting some.
There are less levels but they're also much bigger. It's only gimped platforming if you think it doesn't expand the platforming, which it does. They're are 3 different nozzle that expand what you can do. Most missions and bosses revolve around exactly what the game is about... you know cleaning up the island. I don't know waht's wrong with the music
Never listen to /v/ when it is negative. except when they start writing extremely in depth analysis of every single flaw. Then it's reliable.
Positive opinions are normally more logical here.
Needs to be said more. Although most of /v/ probably doesn't hate him, since the vocal minority is always the loudest. I think >>268288190 is right actually.
Not sure about any reviewers who are better. MrBtounge is about the same level of quality, although not as frequent.
Not a reviewer but MrBTongue has a lot of cool videos on topics usually related to storytelling, world building and such. It seems that he's mostly interested in RPG's, though. Somecallmejohnny does some nice reviews but they are much more subjective than Matthew's videos. He actually just finished his 3D Mario marathon.
MrBtongue is different. He doesn't seem to talk about the video games themselves as much and doesn't analyse them in the same way as Matthew does. That is, focusing on gameplay and design. MrBtongue usually draws comparisons to various things that are not game related and talks about story, setting, atmosphere more. It's kind of a meta review, more than a game review, or something. I don't really know how to describe it, but, it's interesting to listen to.
dipshit its like beetlejuice you have to post his icon three times if you want him to appear
I just started watching this 'Somecallmejohnny' Mario 64 video and dropped as I saw the advent children, crisis core and sonic posters.
What posters do you have on your wall Matthew?
I also know MrBtongue occasionally lurks /v/ because I have seen him reference this board. Hell, I've seen my own post in one of his videos.
Either way, on the off chance that you're in here, please don't rush anything. But, also, stop playing Guild wars 2 you shit.
I only watched his DkS2 review and it was disgusting, all he did was present his opinions about the souls games as objective facts, nitpick endlessly and whine that the game wasn't similar to its predecessors. When he said that the music was disappointing compared to DkS1 I cringed. People actually give attention to this guy?
He made some good points but anybody would do that in a 45 minute video.
His other videos may be better but his DKS2 review left a sour taste in my mouth.
Super Bunnyhop is also a pretty good reviewer. He's not as analytic as Matthew, nor as meta as MrBtongue and seems to focus more on what a game can deliver in terms of experience rather than how a game is designed and built. His Dark Souls review is a good example, but, I think most people must be sick of fucking Dark Souls reviews at this point.
I'd also say his Shovel Knight review was spot on.
I actually disagree. I think he's improved greatly. I wish he would throw in the odd mediocre joke every now and then like he did in his earlier videos.
Very few people do really in depth reviews of games like he does anymore, and all you ever see now is shitty clickbait garbage. We need more Matthews man.
I really dislike discussing Matthew videos on /v/ since people always get so angry whenever they disagree and fail to address some actual flaws and when you point that out, you come across as a fanboy. It's really annoying and I don't know how to fix it.
/v/ seems to love him and I like him too.
What I hate personally is the people brown nosing him in the comments acting all pseudo intellectual and shit. It's largely why I hate Douchebag Chocolat as well (both the same fan mentality and the fact he sucked up on one of Matthew's videos.)
No it wasn't. In fact my biggest complaint about Shovel Knight would be that it's pure nostalgia pandering which, despite having some original ideas doesn't utilize them nearly enough. I got through most of the game with muscle memory acquired from Megaman games.
>I was lucky enough to play CSGO with him
Oh, right. He mentioned that(not you in particular) on the podcast he runs with some people. Apaprently, his new 144Hz monitor gave him super powers. I'm actually mad jelly about not having one myself.
He did alright. We lost because of him.
Well, I disagree.
I hate to use this argument, but, I think that's intended. Like he said, it's a game about nostalgia, not just with nostalgia mixed in like many other pseudo-retro indie games. Of course you would do well at Shovel Knight if you've played MegaMan, the game is designed to be played like that.
I hope I don't seem like a shill, but, that's my opinion.
Matthew is not an expert on music, the same way he's not an expert on the inner workings of storytelling. That isn't to say he can't do a good job of critiquing either, I'd say his MGS reviews show that, but his real strength lies in pure game design.
I get that, it's just that a lot of people claim that Shovel Knight is much more than nostalgia pandering while I really don't see it. It goes through a lot of ideas borrowed from other games with the intent to be constantly entertaining, but fails to push any of those ideas to their limit or reinvent them. I still loved the game a lot because it's really well made, but it's very by-the-numbers and kinda shallow.
No. No one who's played the game twice loves the intro. In fact, I doubt anyone really enjoys the first three or four shines in the game. It's annoying having so many levels locked away at the start and having to go through specific levels to progress the story. What I usually do is quickly do the required missions to unlock the next level until they're all there, then go back and get the other shines.
It's a bother, but, the actual game is, in my opinion, better than 64.
>Also I think too many people take what he says at face value purely because it sounds intelligent.
In order to sow that something sound intelligent, in contrast to being intelligent, you first have to prove it wrong.
I don't agree with everything he said, but /v/ is very noticable in the comment section
The joke is that he couldn't figure out anything bad to say about the gameplay since it's 100% a stepup from Dark Souls 1 so the entire review was "b-but!! THE LORE!! THE... THE STORY!! THE... ATMOSPHERE!!!"
Matthewmatosis is just a pandering faggot with a limp voice who parrots everything /v/ says and/or tell them what they want to hear.
Sounds like ForeverDinkering!
In a perfect world, he would. Unfortunately the kind of depth he goes into would be lost on most people, current reviewers included. Most people just give a checklist of
Instead of what the game does well, along with how it fits in its particular genre
>A critique is a thorough analysis
Only in an academic environment. There's no commonly accepted standard for what a review or a critique is when it comes to video game videos.
>Only in an academic environment. There's no commonly accepted standard for what a review or a critique is when it comes to video game videos.
Maybe he tries to be better than vidya "jouralism" and branch out
>History repeats itself and yet we don't try to learn from it and repeat past mistakes.
That is the reason I think his analysis are of any value. Learning how problems were tackled in the past can help designers tackle new ones.
I just started to play that game again, just because for some reason my toaster can, and the intro is just putting me off.
I had to stop playing it and instead decided to play Eternal Darkness
for the first time
Trihex, I know you're in here. I see you.
You have good taste in both vidya and vidya reviewers.
This. Everything that made you want to play the game you already experienced over a decade ago. Going back to it now doesn't feel that good to be honest. The wow factor is gone and it's much easier to get stuck on focusing on the now outdated camera controls.
It's still a great game, don't get me wrong, but, it's aged.
I don't want to defend him, but that is not true at all.
Even if you or me don't like his opinions one thing he does right is that he explains and gives examples about stuff he does not like/like. That's a whole lot more than the average /v/ poster does.
He doesn't parrot what /v/ has to say. His Sunshine video will prove it. Because if he parroted what /v/ had to say we'd all know what he was going to say about it already. But we don't.
If he only parroted what /v/ had to say the video would be 20 seconds long and just be him saying "It's shit."
Nobody on /v/ breaks down ga-
Actually what the fuck am I doing? Why am I bothering to point out something so obvious to a retard? Fuck off.
>he's an echo chamber
Oh boy because it's not like there's posts in this thread alone made by people disagreeing with his points.
> Because if he parroted what /v/ had to say we'd all know what he was going to say about it already. But we don't.
Oh, boy. See, the problem with this is that since /v/ is such a huge board, there are several people with the exact same opinions as Matthew, which are posted frequently in Mario threads, and it will seem as if Matthew is just parroting those people, when in reality, it's just a case of a group having similar opinions.
Nobody here wants to do that.
If you want discussion, look at threads that are specifically about that game you want to discuss. Then there is a small chance you can discuss it.
Seconding this. Besides the critique of the game itself he goes into topics like how games chose to handle moral choices and other things. It's interesting whether you've played the game or not.
OoT video is one of his best, in my opinion, since he raises points that I never have seen before.
It's also funnier than most of his other ones. As in, he actually makes a joke at one point.
If he wants to call it a critique then he should critique it, and that includes dissecting elements and seeing how they work in the game. Just because it's not a thesis doesn't mean he should use whatever term he wants.
I understand dark souls 2 is greatly flawed, but that doesn't mean his ignorant, nostalgic, and outright wrong beliefs should be allowed.
He complained about the lore despite it being just as vague as in dark souls. He said the story made no sense despite the fact that the story was told in the exact same style, ie exposition shit on you through the intro and a single npc. And he complained about the intro making no sense despite the human effigy explaining everything.
All of his complaints are based around flaws of the series. While that doesn't excuse dark souls 2's problems, it doesn't justify his endless dick sucking of dark souls and demons souls.
Welcome newfriend, first week on /v/? It would be nice to read the rules and lurk more before you start posting! Wouldn't want to come off as a fucking retard, would you friend?
Its a plus the he is pretty knowledgeable about software and engines. I kinda blown away of how he explains my gripe with rainbow road with how you supposed to be moving with the platform when you jump because of inertia. He's pretty different than any faggot reviewers
No actually. He even said there were elements that he liked, but he never went into discussion about them. He just shat on everything in a pseudo intellectual manner so the dark souls babies would suck his dick, because they're never going to admit that maybe the series isn't a gift from God, and is actually extremely flawed in many manners.
>He even said there were elements that he liked, but he never went into discussion about them
That's because the video wasn't focused on that, which he says from the very beginning. Do you want a longer disclaimer or sometehing?
>pseudo intellectual manner
I think that's a very poor way of putting it, I would say that he focuses more on the objective and what can be quantified, what mechanics work and which don't. I don't know as though he ignores fun on principle but he's better than other reviewers in that he doesn't prioritize how the game made him feel or whether it was cool or awesome or fun. These are too vague.
>Spend 3 hours watching his DeS commentary video
>It's the opposite of most his other videos and you get to hear him drunk
>Video is only 2h40m
Anyway, I listened to it when I went to sleep some nights. I had already watched it twice, so I could basically see what was going on even though my eyes were closed. It's cosy as fuck, but I'm afraid people will call me a fanboy.
He ends the review literally saying "let's hope this inspires more boring and run-of-the-mill games" without a single hint of irony or sarcasm. That should have been my first warning signal.
I feel like I'm the only person who genuinely loved Super Mario Sunshine.
>look in subscriptions
>new matthewmatosis vid
I'm an oldfag, I remember the Internet's reaction to Super Mario Sunshine when it was released, and it had a lot of mixed opinions, at best. There were quite a few people calling it the worst Mario game ever. This sudden wave of love for it didn't come around until several years after its release, when I can only assume people who were children and had fond childhood memories of it grew up.
Dark Souls 2's problem isn't core gameplay systems (although I think there's a few problems there too), but rather a bunch of little things littered all throughout the game which are badly done or baffling.
If it sounds like nitpicking, it's partially because it is, and partly because that's how a clusterfuck works: it's a bunch of little things going wrong that sour the entire experience.
You can brush off stupid stuff like the windmill as isolated incidents, but that's what makes the game a disappointment: it's a string of these instances, and in particular how these small things either failed to improve from its predecessors or regressed.
shit dude that's exactly what I think about Demolition D too.
I think he's a pretty chill reviewer and he can be pretty funny. But the number of sycophants in his comments going DEMO SEMPAI PLEASE NOTICE ME is so cringe worthy.
I saw one guy post 'the person playing x game in the video is really shit' and then Demo replied 'that's me' and he went all 'OOOH DEMO SEMPAI SO KAWAII AND COOL.'
My only solace is knowing it probably weirds demo out as much as it does me.
That Kamiya dream rant is probably the most hilarious unfunny thing ever.
The actual story he tells is really stupid and not funny in the slightest, but the way he absolutely loses his fucking shit while relaying it makes it hysterical.
the reaosn why he's cool is he can appreciate fanservice and stupid anime, and yet also take his hobby seriously enough to watch more niche shows.
i think that's why he's ended up with such a weird fanbase- he hits a lot of bases.
Literal autists. This dude is no e-celeb. He does not get enough viewers to actually make a profit worth constructing several 40 - 60 minute videos. Unless, of course, he just actually loves the medium, and I think it's fairly apparent he does.
These guys fucking get it. Matthewmatosis is one of the only good sources of competent, in-depth reviews out there. I'd love to see him both tear apart and explain in greater detail why I love a few of my favorite games. I think I'll send him a message to do TES series next. I know he'll tear Skyrim apart (as if enough people haven't done that already).
A video series on those games would be
It'll be the same as every other Matthewmatosis video.
>I'm going to be doing a review on Game X
>Game X is a fucking piece of shit, hate it
>It does everything wrong and does nothing right
My problem with Sunshine is that while it DOES feel like a bit of an evolution to 64, it also feels like a huge sidestep. It no longer feels just like Mario platforming, but rather Mario and his gimmick accessory doing tropically-themed challenges. In 64, there was no real overlaying theme or motif. It was Super Mario, but in 3D. Every level had its own specific theme. Meanwhile, Sunshine's areas all had tropical spins, which really just kinda seems out there for Mario. The inclusion of F.L.U.D.D. also felt out of place for a mainline Mario game.
Galaxy felt like a real progression of Mario, though. Luma didn't feel intrusive and out of place. Sure, he gave Mario the ability to spin in midair, but he was able to do that in other games as well. Shaking your hands to jump when over a bottomless hole felt intuitive. It was only natural for me to feel a slight bit of panic when facing certain death, and shaking the Wii Remote didn't feel out of place as a response. Everything in the game felt grander in scale. It was the natural evolution of the series. Space didn't feel like a detour, but rather the next step. The problem with that is that you gotta wonder how you can top space. The levels had a lot of variety to them, and despite the fact that the game was somewhat linear for some levels, that isn't really an objective problem.
Couple weeks hopefully. The scripts for Sunshine and Galaxy 1 are already well underway. I frontloaded some of the work for the series to make sure I'd be happy to do all five which is why there was a longer gap between the Oddworld one and this one.
I want to get all of these and the Dark Souls commentary out before Bloodborne releases. Remains to be seen whether I can manage that.
Tried to, I got a warning:
>You are trying to create an image with a size of 596GB.
999 and VLR are a higher priority for me but I do love Takumi's games. I can only do so many story-heavy things though, don't expect a series on this sorry.
When Atlus fix the PSN versions of DD1&2.
They're in my backlog at the moment unfortunately. Same with Deus Ex.
>I can only do so many story-heavy things though, don't expect a series on this sorry.
You are a great guy and I hope to see a game designed by you eventually.
Now that he mentions it >>268301049
Where is the jokes? They were funny in your Skyward Sword video, maybe you liked to make fun of it since it wasn't your most favorite title.
If I was going to do an SMT series Nocturne was definitely included. By the time the Mario series is finished I'll probably hate the idea of doing another series for a while though. I'd really like to get DDS1&2 in there though for the sake of variety so it's kind of dependant on whether I can get proper footage of those games or not. I want it to happen but I don't want to get your hopes up.
I only know him from twitter and his videos. No plans to collaborate on anything at the moment but he seems like a cool guy.
The audio is terribly out of sync during cut scenes.
It's more of a maybe but I'd have to continue doing videos for a long time to get around to those.
This is why /v/ should have thread IDs.
Didn't bother playing it. Normally I ignore all info on Souls games so I can go in fresh. I'm not as interested in DaS2 anymore though so I looked up some videos and saw some of the copy/pasted boss fights. It looks very lazy but I suppose I'd have to play it to give a proper opinion.
There's enough people giving their opinion on the industry. Too many if anything which is why I stick to games, I want to bring the focus back to the games themselves.
Have you played the new smash? Thoughts? Or are you not into smash?
also your MGS4 video is fantastic, you should be really proud of that one
Do you have any plans or interest in making a review of TES series or just Morrowind? I love seeing you tear apart shit I like. I also think seeing a review by you on Resident Evil 4 would both interesting and educational.
Also interested on this, but feel free to ignore it if you're worried the thread will go down the shitter.
He's literally here, in the thread, with his fucking trip on and you think my post is him shilling.
Why does the /v/ hivemind hate anyone who isn't an anonymous shitposter?
Have you considered looking at and reviewing the Drakengard series?
The games seem to have an incredibly polarizing effect on people, so it would be interesting to see what you have to say about them.
I think he does have a job whatever it is. There's no way he can support himself with these videos
I dont know if he does, but I usually do it so I can discuss the videos and hopefully have him summoned
>neo-/v/ doesn't instantly fucking sage, hide, and report matthewmatosis threads
and this is why tryhard tripfag trolls get so much attention, because you willingly fucking give it to them. MM will never be another lanced jack, no matter how hard he tries.
>Why does the /v/ hivemind hate anyone who isn't an anonymous shitposter?
It's been proven multiple times. Keep shouting hivemind though. Surely someone will believe you instead of the truth.
I'm thinking I might stream for Halloween. I hate committing to anything but there's a good chance I'll stream Deadly Premonition and get wasted.
I played the 3DS demo and I don't like it. The machine is just too cramped for me to play a fighter on. I'm glad people are enjoying it but it's just not for me. Looking forward to the Wii U version though. Glad you liked the MGS4 video so much.
You might have misunderstood. Doesn't mean I'm doing videos on them, I mean I've never played them. Try not to be too disappointed in me.
Would also be interested in seeing something like a series or just single game anaylsis of Drakengard. Though I can certainly tell it wouldn't be very positive due to the series general mechanics problems.
can you please stop posting here with a fucking tripcode to advertise your shit? you've been doing it for years
at least when you viral as anonymous it's no different than all the other viral marketing that goes on here
I liked Sunshine, I never really understood all the hate it got.
Agreed. The gameplay is notoriously bad, that even diehard fans can't defend, but the overall story, characters, and ending D are very unique and interesting.
I don't think it'd be interesting because Drakengard's a shit game and people didn't contend that until 3. What's interesting about it is how the developers hate the player, and the batshit insane writer that makes for an unbelievable trainwreck of a story, where every aspect from weapon descriptions to FMVs are infused with comical edge and shittiness.
You don't get any of that in a review. To understand why anyone even cares about the game at all requires, well, an LP showing off the depths of insanity.
Of course none of this applies to Drakengard 2 which is both bad and boring.
Who cares what a person's opinion is on a video game?
First, I'm utterly surprised he decided to tackle the 3D Mario games & I say this because we spoke to each other via e-mail last year about those games.
Last December, I sent him a letter of appreciation for the quality content he provides & I asked him questions - one of which was about whether or not he will be reviewing the 3D Mario games games. He later responded - much to my excitement & my enjoyment - & addressed my letter as well as my questions. He sounds like a great kid, he really does.
I've posted the letter here censoring my name & both of our e-mail addresses - I don't want to risk having you guys spamming his inbox.
As, for Mario Sunshine, I think he will talk about how tedious it was to collect all the blues coins. The blues coins were a nightmare to find but I found them eventually. He's going to talk about the corny voice-acting, the watermelon mission, how the turbo nozzle was vastly underused, etc. Anyway, I'm looking forward to the rest of his series since I've played them all - hurray!
I sent him another letter asking him more questions, so let me know if you guys want to see his response.
Don't forget about Nier, which corrects a lot of this and takes the series in a very interesting direction.
It has passable to good gameplay, open world, and a much more focused story. Also, it's a pretty depressing game, so I'd be interested to see what MM thinks of it.
I know many parts of the games are terrible, the Drakengard series is my favorite still.
I have heard some serious fucking hatred for the game over the years. I remember Giant Bomb shitting all over it hurting me deep. It's not like it was my first Mario game or anything, so nostalgia isn't blinding me. My first was World, which I adore and still play to this day, but it seems like the majority opinion is that if you like Sunshine you are a dipshit.
>I think he will talk about how tedious it was to collect all the blues coins
I think he will bring it up and compliment on how tricky they were. If he calls it tedious, he probably will also mention how they are optional content, for those willing to 100% the game. Maybe draw a comparison to WW's figurine quest?
It'll be interesting to hear what he has to say. I don't doubt he'll point out new things I've never thought about. I personally love Sunshine, so it's gonna be exciting to see his opinion on it.
Good god, I am a huge faggot for being this excited.