>tfw we're at a point where resolution and framerate is more important than the actual gameplay
When did things get this bad?
That's because it's already been decided that those games are shit, and since we can't enjoy them directly, we instead seek entertainment by berating them and the companies they are associated with. Framerate and Resolution that fails to meet the expected standards of this generation are especially an easy place to get started with.
When casuals that don't care about games at all got all "hardcore" and "knowledgeable" about technicalities. Is Ocarina of Time a lesser game just because it averages at like 20 fps? Did people even care back then when it came out? The whole resolution bullshit only started after HD consoles were a thing, and all games weren't the same resolution on consoles. People would enjoy games more if they didn't have any idea what resolution or framerate meant.
People cared back then, but it was such a vocal minority that nobody gave a fuck.
Mustard race and trolls fail to realize that games are not inherently bad just because they have poor resolution and low fps, like you exampled with OoT.
60 fps bag game < 30 fps good game
That being said 1080p 60 fps has been the standard for awhile now and is even starting to be surpassed. If a game doesn't reach the bar that it was expected to reach almost half a decade ago then it's a huge negative l.
I hate people like you.
When people argue about resolution and frame rate the gameplay of the game is irrelevant because it's not the subject of the conversation. If people are talking about graphics and you come in screaming >MUH GAMEPLAY you're going to look like a fool.
2005 with the launch of the Xbox 360. It was the first time that buzzwords such as resolution and framerate entered the lexicon of the general average pleb, being HD and shit, there was the need to reassure people it would look awesome on their expensive as fuck HDTV's.
Except the person shouting muh gameplay is right. Gameplay matters leagues more the graphics. The game could be real life and play like shit and I'd still pick an 8-bit game that played amazingly over it.
>It was the first time that buzzwords such as resolution and framerate entered the lexicon of the general average pleb
Because marketing buzzwords have never existed in gaming before?
Gameplay does matter more than graphics, but if people are discussing graphics and graphics are the subject of the fucking conversation, then gameplay is completely irrelevant to the conversation. Do you not know how a fucking conversation works?
>$60 AAA games for the "next gen" of consoles can have resulutions straight out of 2008 and even worse framerates because the gameplay isn't complete shite
When no games decided to give me any actual good gameplay changes in years, so I'm just playing rehashes with new characters, living the same lie over and over again, telling myself it will be okay. At this point all there is are the pretty graphics to look at on the way through my journey.
>not wanting to play with these graphics
kill yourself fuckboi
>tfw someday we'll have real time graphics that look better than this
I remember being in awe at the Diablo 2 cinematics, and and we've already surpassed them. I'd give it about 15 years until we reach quality like this in real time, maybe a little less taking into account Moore's Law.
>New game announced.
>Trailer provides titillating details about the story and lore.
>Devs speak of a crazy cool gameplay mechanic.
>The music on said trailer is simply stunning
>The art direction is simply perfect.
>The very first thing /v/ talks about is frame rate.
This place is a cancerous shit hole.
Yeah, but Justin Bieber at lossless quality studio master straight from the producer's PC isn't anywhere near as good as low quality mono Mozart. I hope you understand the analogy.
It's true that there are many facets to determine how good a game is and graphics are just one of them, but you are delusional if you think graphics and preformance aren't a very valid facet.
I don't think so. Pre-rendered uses so many advanced techniques that take many years to achieve in realtime. 5 years is too little time. The toppest of the line PC you could build right now with the absolute best components couldn't move that amount of detail at a quarter of the quality at 1fps. I bet a single frame of that cinematic took hours at a massive rendering farm for a single frame.
A game like Megaman 2 remains as playable and great today as it was on release, or maybe more with all the advanced player techniques and gameplay optimizations that have been discovered, while you get unfinished, unoptimized pieces of shit that while they look good, are disposable.
I just want something to play that's new and refreshing. I don't care what resolution it runs at, how pretty the graphics are, how much money wasted on marketing, etc.
I just want something fun to play, is that too much to ask?
Clearly for me, personally as my subjective opinion, gameplay is always the most important thing.
And looking how industry pushes 30fps non 1080p games out all the time, it's not the most important thing to them either.
Thus no one who matters, cares.
I agree they matter, but they aren't the end all be all of games, and shouldn't be. Great graphics are just the icing on a good game. If we can get them, great. If we can't, there's always mods and user made improvements if on PC, while console games get less options, but they tend to be a little more optimized depending on developer and platform, or if it's an exclusive.
This is it. There was a time when PC and consoles were very different. You played certain genres on certain platforms.
Now consoles have shed all their exclusives and function more like a locked-down, inferior PC, so they get compared to PC.
None of the PS4/Xbone HURR DURR#PARITY games have had good gameplay, though.
And I think people are starting to realize that anything on 8th gen hardware is also possible on 7th gen hardware, only uglier and more unstable. I remember every gen jump I would think "there is no way this would be possible on a last gen console" but nothing this gen has the luxury of claiming the same
look into nvidia tech demos, all that shit is real-time and games can use it but most games are made for fucking consoles so we haven't seen much of it. Almost all pre-rendered effects can be convincingly rendered in real time.
>But F-Zero X and F-Zero GX would have been fucking blasted at 20fps
And Nintendo understood this and gave us 60fps smooth games. Isn't F-Zero X the only 60fps game on the N64 or something? Not counting any 2D games (if any even reach it).
posts/threads like this are a direct result of an industrywide effort to normalize terrible framerates. 60fps costs money and time so we're trying to squash any attempt to establish as an industry standard. I post about this whenever I can because there's no reason for it to be this way...games would still be profitable if management invested the extra 1% of the budget to hit this goal, it's just that the current gen consoles would have to sacrifice some visual fidelity to hit it consistently and that would limot how much they can bullshit their customers with marketing materials.
Gotta look harder nigga.
COD (they're fun, sue me. They're also one of the few games that have 60fps on consoles)
Most games from Nintendo
And many more.
These have always been important because they direct impact gameplay. Framerate especially affects gameplay. You think a fighting game would be good if the framerate was 30 or lower? It would affect inputs.
This is the most cancerous element of this entire debacle, developers spouting blatant lies about how low framerate is a good artistic choice and not a result of poor optimization.
Smash 64 is also 60fps albeit with constant drops. I'm sure there several others.
Regardless anyone who thinks low framerate is acceptable because OoT and the N64 struggled with it when 3D games were just becoming standard is beyond retarded.
Nah man, I've already played all those games minus smash 4. You know what's depressing though? Games like bayonetta 2 that actually try to improve on the previous entries sell like shit.
It isn't about optimization, really. It is on PC, sure, but even if developers squeezed every last bit of power out of the consoles, the games couldn't look like they do now and still run at 60fps.
Computer hardware is still relatively expensive and you can't make a powerful console and also make it cheap like the PS4 and the XO. The consumer base is to blame, really.
I feel your pain Anon, I played most of last gen on my shitty old 90s hand-me-down TV. I largely couldn't even read the text on the screen and sometimes the edges of my screen was chopped off.
>people think its about muh grafix and muh fps
god damned, its about the fact that technology should always strive to be moving forward, development and making breakthroughs.
its about pushing the limits of what you can do.
thats exactly what led to making an oscillator into tennis for two.
its not about stagnating progression
Nah you're just retarded. It has nothing to do with HDTVs, your oldass tube television is 60hz too unless it's from the 60's or some shit. You're basically saying that almost all fighting games and most racing, fps, etc look weird.
You can't show 60 FPS in a magazine article or website. Also, most people are not even aware pc is even a choice. Try walking into a walmart and look at the games section. PC does not have a presence and most just see shelves and shelves of console games. Until that population of gamers doesn't exist, forget about even seeing really awesome graphics and particle effects and lighting. Consoles will always be the standard for casuals
When games became unplayable due to the silky smooth 20 fps and upscaled low resolution.
Not him but you don't have to be a mustard to recognize DD has awful framerate. I mean sure it's playable but the game would be a lot more enjoyable if it wasn't constantly droping under 30fps
I have a PS3. I just wish it was possible to enjoy Dragon's Dogma on it. But it isn't. There's a limit on just how poorly your console game can run while still being enjoyable.
>grow the fuck up
The newest Nintendo console I have is a hand me down Gamecube that was given to my sister. If you think that by dissing Nintendo you'll look more "mature" or "epic" or whatever, YOU'RE the one that needs to grow up.
You clearly need to read. No one said these things haven't been important. But now it seems devs get too focused on one or the other. Consoles were supposed to be limited. A cheaper affordable way of gaming back in the day because the only people who played on PC's were fat nerds. Hence, where we get the term PCfats.
Joking aside. Console devs always had limits to work within so instead of trying to push too much in one aspect we would generally get games that work well within the limits they had and thus, end up lasting longer. But now, since this last gen, consoles have a lot more wiggle room instead of power but all devs do is try and push the "tech specs" of a game instead of worrying about balancing specs with presentable stylish graphics and solid gameplay
Pic related is a tad skewed but I feel it's a solid approach
>Show 30/60 FPS comparison to my Sonygger friend
>he says he can't even see a difference.
Texture quality is the least important thing when it comes to graphics. Resolution, framerate, lighting, especially lighting, visual style, all of these things are infinitely more important.
The textures could be dogshit and a game can still look good.
>le epic casual card may may xD
In sheer numbers, PC has more casual players. See LoL, DOTA 2, all P2W games, all Facebook games, all flash games that kids play on websites, etc.
>having standards in resolution and frame rate are now bad
>consoles cant do 1080p 60fps
>next console gen is at least 8-10 years away
>meanwhile master race already has 4k res @ 144Hz
boy am i glad im not a consoleplebeian
>defending his baby toys
Lots of Laughter!
What kind of filthy kike wants devs to do their job and optimise games to give the best experience for consumers? Don't you realise that would take resources away from marketing?
Fucking THIS. GTA V on last gen consoles looks gorgeous thanks to the black magic lighting they achieved on that hardware. It's a fucking miracle they did what they did on 8 year old hardware. I can't wait for the new versions, and while they won't be as impressive given the hardware they'll be running in, it will be an improvement.
>Try walking into a walmart and look at the games section. PC does not have a presence
Geez I wonder why.
You're seriously stupid for thinking that way.
It's literally impossible to make Oblivion look good without texture mods, it doesn't matter how much post processing and downsampling you do, the textures are the most important thing to increasing the visuals in that game. Textures aren't important for some games but most of them they are The most important aspect, if they are bad no amount of fixing can make the game look good.
Maybe you meant to say ultra high texture resolution is the least important, that may be true but you need decent textures for a game to look good.
>Surprised /v/, a place where retards praise no substance weebshit action games, VNs, and J"RPGs", don't care about gameplay
If you come here for anything other than video game news without giving hits to shitty sites, you're doing it wrong. /v/ is full of cancer.
I think at this point with what we have we've reached a limit with what gameplay we can actually create, and now it's more about what setting we can put the gameplay into, or what unique mechanics we can put into the gameplay to make them stand out.
Shadow of Mordor for example is just the same basic formula as Assassin's Creed or Batman, but the Nemesis system and the LotR setting set it apart from them.
>/v/, a place where retards praise no substance weebshit action games, VNs, and J"RPGs"
That hasn't been the case for years now. The only "weebshit" games that get praise on /v/ are from Platinum.
There is no limit on how fun you can make a game. Developers are simply lazy and know that games like Ass Creed sell (I have no idea why, the first few games were worth playing as they were rather unique for the time, but they were never truly good and haven't gotten any better) so they copy those games.
they're not more important, but having a shit framerate in today's age is unacceptable and good game can be dragged down due to choppy framerate and drops in fps.
stop encouraging lazy game design.
I don't know. I mean look at all those good games that were 20 fps, Ocarina of Time, SotC, the list could go on. That means that 20 fps is good and we should have more games that run at 20 fps. Crytek has the right idea.
You just need to stop thinking of the word casual as an insult. /v/ is the only place where it's an insult.
Also, investing money into something you love doesn't mean your life revolves around it, little buddy.
that's why indie is a thing
im all in for reviving turn based combat,sidescrollers,heavy text games.
look how much support games like wasteland got and they arent even ground breaking.
Graphics are completely irrelevant, 100% of the time. Never has there been a game where good graphics has made up for bad gameplay, or even bad story. A game with great graphics but mediocre or even bad everything else is going to be looked at as what it is: a shallow cash-in made to please the eye and nothing else.
Video games are an interactive medium. Graphics are important, but they're probably the least important aspect of a video game.
No, we've reached a point where AAA devs invest so much
in marketingthat they cant afford to try anything which doesn't have some precedent of ROI.
This was meant to be the boon of indies insofar as they had the latitude to actually try original things. Instead all they deliver is Pixel Art Retro SJW Adventure #321.
B grade devs are where the actual progress takes place.
Well gee I wonder why the number of people who have rigs for 1080p and 60 FPS and beyond is so low.
Besides digital is popular on PC and I was making a point that most casual people don't even think of PC as an option. It just doesn't exist and most people don't want to fiddle with their os out of a fear of breaking something. We use computers fairly easily but my mom and my dad have trouble even doing the most basic of things. I imagine its worse for average people as well. Consoles guarantee easy shit.
>resolution and framerate is not important
ok for now on all movies you watch will be 320p at 20fps because "the only thing that matter is if the movie is good" have fun hypocrite faggot
It was a good example because there's a stark difference between vanilla that looks terrible and modded which looks very good. Most new games have worse textures than modded Oblivion and look worse because of it, even though they have muh lighting.
I disagree. It's important for making games realistic.
Games with fucking no 'next-gen' lighting or whatever I should call it put up a good fight to those with lots of it because of the texture work. Look at WWHD or FFXHD for instance, the lighting makes the games look worse most of the time.
You also seem to have ignored my statement that a game with awful textures like Oblivion cannot look good ever even with lighting mods but with textures it can. Why?
>tfw we're at a point where resolution and frame-rate is more important than the actual game play
It cycles, in fact I would say this was a bigger issue in the 90's without a doubt.
>A game with great graphics but mediocre or even bad everything else is going to be looked at as what it is: a shallow cash-in made to please the eye and nothing else.
The Witcher seems pretty popular.
Dragons dogma failed really hard primarily because Capcom could not market it well enough, so yes marketing really fucking matters or else it'll be like DD in that it's really not getting a sequel
Rarely gets talked about aside from fanservice
Hated on /v/ and gets shitposted to death, you have to go to /vg/ if you wanted to talk about it
Already mentioned Platnum
>VNs like Danganronpa
Same as Neptunia
Same as Neptunia
Same as Neptunia and outdated at this point.
Neo /v/ hates Japanese games that aren't Nintendo or from Westaboo developers like Kojima. If you think weebshit is a problem on /v/ then reconsider why you're here to begin with.
An open world rpg where you plat as a merchant selling his wares. You have to escape from bandits and monsters and employ bodyguards or mercs to safely transfer your goods.
It's a story driven game with a focus on romance and you have a pet pig.
Gameplay has been going down the shitter for years now, but since it's technically subjective developers have been allowed to get away with it. Now lazy developers (that are also bottlenecked by console babbies) are trying to change a measurable standard that even a retard can see. No way am I going to play a game with shit gameplay that doesn't even try to look good.
My assertion is that with the current technology there is no way to create a unique form of gameplay, only new settings and mechanics to add to the core gameplay.
If you want to dispute that, you can't just say, "Yes there is".
Funny, I would have never thought continual threads, sometimes even multiples simultaneously up, would be anything but praised mindlessly.
>Reconsider why you're here
Again, I'm only here for video game news without giving hits to shitty sites. It's clear this place isn't anything beyond /b/ 2.0 shitposting and whyfoo-faggotry/porn.
When they decided to make games for just people in general and not for gamers. This is also why the SNES and the PS2 are regarded as the best consoles.
After Nintendo had a better idea of what its fanbase wanted through criticism of the NES and its games, they were able to make more refined games. Super Metroid, Super Mario RPG, Earthbound, Super Mario World, Link to the Past etc. Mario was obviously the go-to game for a lot of people, and probably Nintendo's main way of attracting new people. So what did we get? Super Mario World, an easier Mario than 3. Games like Zelda and Metroid on the other hand were more advanced games, so they packed more content in to those games and made them more challenging.
Same thing for Sony, they were able to get a better idea of what consumers wanted through criticisms of the PS1, which explains the PS2's amazing library.
After gen 6, gaming became significantly more popular. There were too many shitheads who sucked at video games and just wanted video games that were nice to them and made them feel like a winner, even if it just meant going up to an enemy and pressing a button to kill them in one hit. For whatever reason, that makes non-gamers feel good. They feel like they actually did something impressive.
Those people are the majority now so that's who they design games for - People who will play the game for 5 minutes and then never touch it again. They want to ensure that the game is as nice to them as possible during that time, so they spend another $60 on the sequel, and so the cycle continues.
>Because shitty textures can look much better with proper lighting methods
No they can't. This is why I keep bringing up Oblivion which looks like fucking vomit with its default textures. That's why there are hundreds of texture mods.
>If you want to dispute that, you can't just say, "Yes there is".
Yes I can, because developers esp indies continue to prove you wrong year after year. You can't point to a derrivative game like SoM to claim that it's impossible to create new gameplay
Dude I work with graphics for a living, they can. The game came out in a time where expensive lighting methods were just impossible on the average PC, you can't apply all the fancy stuff we have today.
Hell, the game came out before cards could even run the base game at great frame-rates. The 1900 XTX was by all means, a huge cash investment just to get CLOSE to playing Oblivion maxed out.
No, they don't, point me to the last indie game to create a new core gameplay mechanic.
They just put the same old gameplay in unique settings with a few unique mechanics to set them apart, exactly what I said.
>Funny, I would have never thought continual threads, sometimes even multiples simultaneously up, would be anything but praised mindlessly.
When's the last "weebshi"t game this actually happend with that wasn't
- A Platinum game
- Fanservice threads to spite SJW prudes
- Threads to complain about localization and censorship instead of the game itself
>Again, I'm only here for video game news without giving hits to shitty sites. It's clear this place isn't anything beyond /b/ 2.0 shitposting and whyfoo-faggotry/porn.
There are already sites that do that without having to put up with the oh-so dreadded weebs. Waifu shit has taken a backseat to the amount of offtopic garbage, SJW vs /pol/ shit, and bait threads like these. The fact that you think otherwise just proves you're part of the problem.
>you can't apply all the fancy stuff we have today.
But you can, there's even a rudimentary GI implementation. It has ENB and it's own graphic extender mod, you can put shitloads of shaders into Oblivion, basically anything except tessellation can be put into that game.
You haven't provided any examples though while I've stated several, care to? Or are you just shitposting?
People like to have fun and relax. Are you saying someone like my really casual friend should not have fun? If pressing a button males people feel great then what's wrong with it? Crank up the difficulty for people like you and let others have their fun.
I have no problem people wanting higher resolutions and framerates. High resolution and framerates make great games that much better. What I do fucking have a problem with is people shitposting over every little graphical hiccup a game may have. Like suddenly because a console game can't do 1080p and locked 60 fps that it's suddenly unplayable shit and not worth playing at all.
Alot of you faggots do this, don't even try to deny it. This is what's making this board so shit right now
Also using modern lighting techniques requires much more that just injecting a bunch of post-processing effects... please, its a total different workflow.
>Get completely BTFO
>W-we're done here!
Wafiu threads are few and far between compared to old /v/ where they were everywhere. And video game fanservice threads aren't tertiary on the video games board you dense cunt.
You're on the video game section of a chan site complaining about too many japanese games, when there's at least a dozen more cancerous shit plaguing /v/ right now. You're retarded as fuck.
When devs decided to settle for less in those departments even though they have a very noticeable effect on the gameplay itself, people who like video games didn't settle so now there's strife between the two.
>There are people that justify not having 60fps
HOW!!!??!?!?!?! I don't even care about resolution, but frames are the most important fucking part of a game, if it drops constantly or is stable but shit then the game becomes unplayable. And 60 fps just enhances all gameplay.
I can't even understand how you people don't know the difference. I can't even play something if it drops lower than 30-40
If gaming isn't your main hobby and you play for maybe 5 hours a week then sure, I can understand you enjoying shit games. You don't know better. But what you're doing right now is saying Kanye West can do some pretty good music. You're saying Jonah Hill comedy movies are not that bad. You're saying George Martin is a good writer. You're saying this to people that are actually serious about their hobbies, not just a way to pass the time.
You have to understand how much of a self-centered arrogant cunt you sound like. It's the first step.