Anyone got 80's styled games? Fucking love those games.
>has the audacity to call anything gay
Payday 2 has a hotline miami DLC. comes with 2 or so neo-80's tracks, some hotline miami masks, and a delorean getaway car in the Hotline miami missions.
not a full neo 80's game, but counts i guess, if you play payday.
Hey guys, hey, hey hey guys!
Remember the 80s? Do you all remember the 80s? The 80s?
Why does "neo80's" get so much hate? Everyone born in 95+ or what?
I fucking love it. I'd love more games like Blood Dragon.
What's with all these no fun allowed shitposters?
>born in 91
>grew up watching 80s action movies, rewatched the shit out of most
>thought thats what America was like in the 90s
mfw this game
You mean there WEREN'T neon signs everywhere, electronic music blasting, and people fighting in the streets wearing denim and enough hairspray to punch a hole in the ozone?
acually, it is neo 80's, though IMO it feels more Neo late 80's-early 90's
>Routine's core design aesthetic also takes somewhat of a retro spin. The game is being designed around "an 80's vision of the future," and some of this influence can be seen in the Gamescom teaser. The most obvious example is the inclusion of computer floppy disks scattered around the base itself, some of which can be used to alter the abilities of the C.A.T. (Cosmonaut Assistance Tool), which is the player's primary puzzle-solving and combat device, all in one. It's another clever twist that gives Routine more of its own identity, and I asked Foster if the circa-1980's choice has implicated the actual gameplay in any way.
>"I honestly wish I could say [the 80's aesthetic choice] started because of a gameplay idea, but it initially started from a pure aesthetic/music standpoint," he explained. "I have always been more engaged with movies that are over 30 years old! The music and setting[s] still just blow me away." Foster goes on to note that films like "The Shining, The Thing, Alien, Space 1999, and, of course, 2001 a Space Odyssey, are all inspirations of mine when I started this project. Though since then," Foster admits, "we have brought in many gameplay elements inspired by the 80's, so it is really working out now, and I think it's a great choice!"