>mfw no one likes Slippy without hating Falco
because the others feel too furry for me, at least Falco has some bro-tier kind of reasons you can like him, anyone white seen with a falco shirt or something simmilar is a gay though
>hating any of the 4 Star Fox members or ROB64
/v/ is for video games.
Star Fox is a video game.
What you are saying is like disallowing anthro on /co/ when most American cartoons feature animal people. Lots of vidya have em'.
>implying you aren't masturbating to your sexual fantasies about Falco right now
I'm sorry, but birds don't have penises, so your fantasy about being cummed inside your butt by Falco would be technically impossible even if he existed (and he is not real, you autistic fuck).
Slippy also made the Blue Marine, and anytime someone flies in front of you to show you a path through obstacles in the level that makes hidden power-ups appear, it's pretty much always Slippy.
Also, in the original game, the team mate that needs help is totally random, and in Star Fox 64 Peppy needs saving more often.
Falco on the other hand shows you a hidden path through a waterfall in a single level in Star Fox 64 if you save him after he royally fucks up, and that's pretty much it.
And all Peppy does is tell you controls.
In Smash Bros. Brawl Falco is king of the skies and is pretty tough and fast too.
In Star Fox his attitude makes him cool and his comic added to his character.
But what is his relation to Katt? They don't explain it much and leave it ambiguous.
Because it's by default and not in a good way? Breakdown:
tryhard inheritor of ace pilot skill with borderline crippling daddy issues
Literal nepotism to get on the team so he can "help" as a tech specialist and mechanic. The archetypal tech nerd from action movies except as a combat liability.
Old vet who's not what he used to be but still tags along due to guilt issues.
Literally Raph from TMNT. Still useful but usually arrogant to a major fault.
Katt is fucking terrible. First time the series had furry characters flirting awkwardly was because of her, her shitty theme music interrupted far better level music whenever she showed up, and she made getting the medal in Sector Z a real bitch.
She wasn't nearly as good as Bill, but I think they handled her okay. The only really bad part was as you said about Sector Z. Though you don't have to experience it much since Sector Z is the worst 64 level and you can always just go to the infinitely superior Macbeth instead.
Though you could have just used the Sector X warp to have Katt-free Sector Z.
Krystal would be Rosalina 2.0
technically Rosalina could of been the the Krystal of smash 4 if she got in already
the butthurt would bigger than if Ridley, Banjo, Rayman, or Crash got in Smash
just be glad Sakurai has more taste to shotacon and tall/flat woman than any form of furbait
>just be glad Sakurai has more taste to shotacon and tall/flat woman than any form of furbait
>Bowser,Fox, Yoshi, Falco, Lucario, and Sonic all still in
wolf deserved better than being a recolor
>tfw pic related was a fucking ruse by smashboards ;_;
>should of been remove and replaced (not a mewtwofag)
>remove a representation of a old console war rival
>He provides boss health bars as a reward for getting him out of trouble
If Slippy weren't a dick, he'd install something into the Arwings that did that automatically.
>Slippy also made the Blue Marine
Wow, he made the absolute worst vehicle. Big fucking deal.
Fuck Slippy, he should stay on the Great Fox and be used as an upgrades/weapons shop in between missions.
>removing a character that has a future and mostly used in Smash
>implying Nintendo will let Sakurai remove their charcter
asides Wolf and Krapstal, name another starfox character that is pretty equal to Falco and rivals/relates to Fox.
>fox likes a human
>fox likes a big insect
>fox likes a demon or angel
>trying to corner people like this
i don't think so
I don't know how well an item shop would work in a short replayable game like Star Fox. Having it persist all the time wouldn't be good because you have to grind, essentially, to get the good ship parts to start scoring at your best. But making it not persist means that the upgrades don't have as much time to really matter.
I'm not sure how it would work well. Any bonus weaponry or something like a perk would work better as an item to grab in-stage rather than a shop.
However a shop for aesthetic ship customization would be nice.
It always seemed a bit slow to me. Sure it's a sub, but I think it would do it some good to make it a bit faster to allow for more frantic underwater missions.
If it was not clear, for controls I meant just the way it moved. Slightly faster turning and such.
>Arwing with a different model
I didn't mean to take it that far (since I'd also like a similar if not even more exaggerated boost to Arwing speed as well), but just enough to open up the BM missions a bit more in the case of a sequel that made use of the vehicle.
I guess it would be fine if everything were faster in general. I honestly would be fine with the Arwing flying along at speeds comparable to After Burner Climax.
Just, Aquas did a perfectly respectable job of being frantic in a different way I think. Movement was slow, but there were more enemies and space constraining obstacles packed into smaller areas than in every Arwing level, and you were constantly locking on to things and firing torpedos.
I don't know what this is but it sounds shitty.
>Just, Aquas did a perfectly respectable job of being frantic in a different way I think
I definitely agree with this, but I think that it could do something similar but at a faster pace as well. More enemies and obstacles could be incorporated into a faster pace, and the locking on-part could probably as well.
Mainly I just think that while Aquas was nice, there could be a lot of fast-paced action to be had in an underwater planet as well.
>I don't know what this is but it sounds shitty.
It's just shorthand for "Blue Marine missions" because I was lazy.