What games do you recommend that are more of an experience?
I just finished The Vanishing of Ethan Carter yesterday
It's like Dear Esther but with actual gameplay (although you'll be walking/running a lot too) and story
Although the gameplay is actually solid. There just isn't a lot of it
But the story itself is poorly written drivel.
Not to mention that there's nothing novel about it's method of delivery. Have you never played resident evil, silent hill, or metroid prime, or even bethesda's gamebryo shit?
>Hey, let's take the "notes left behind to piece together the story" thing that videogames have been doing for actual decades and make that the ENTIRE GAME, despite the fact that none of us even know how to write.
All games are "an experience". Everything you EXPERIENCE in life IS AN EXPERIENCE. I know using words properly is hard, but please try harder.
>W-what Brother, you must be confused!
>Please, I'll forgive you, just tell me what's wrong
If you liked the Void, which I assume you do after including it in the OP, there's always Pathologic, if you either can stand the translation, or you can wait two years for the remake to come out.
this. it's basically what Silent Hill should have been.
the writing is great and handles mature themes better than most other videogames. it's the first 2D game that has actually startled me.
though the voice acting makes Oblivion sound good in some places.
>letting /v/ dictate your opinions
What the fuck? I tried The Cat Lady, and it is utter garbage designed for edgy suicidal emokids. Seriously, art is bad and feels just lazy, story is a joke, and i don't even want to talk about gameplay. And music too, fucking poor man's Linkin Park, i hate Linkin Park.
Me too. I played up until she met the spooky old woman and it just seemed like standard spooky shenanigans. It'd help if the engine wasn't a fucking catastrophe that only ran in like one resolution.
I'm all ears if somebody wants to tell me it gets better.
i don't understand what's so bad about Dear Esther. i'm not trolling. it presents itself as a walking simulator and that's what it is and what i got. i liked its eerie atmosphere and the writing was pretty interesting. the narrator did a good job and the designs are great. it put an incredible effort in making a believable island. i had to stop at every twelve seconds just to admire the surroundings.
for what it is, it does great.
the most common complaint i see is:
>b-b-but it's too slow and there aren't any enemies!
that's like complaining that a FPS is too action-packed and twitchy. i suggest you go kill yourself.
This. Deadly Premonition wasn't even meant to have any combat in it and only had it shoved in last second by the publisher. The entire game is just 'an experience' but still manages to be a video game and not a fucking slideshow or walking through some 'meaningful' scenery for 3 hours.