A friend of mine asked me to play Hearthstone with him just yesterday and I started the download not too long ago I have no plan about that stuff, why is it bad? Unbalanced? Also can you just get your cards with grinding or do you have to pay?
>>266598634 Battle Card was a lot of fun, but I'll admit that the number of really good decks was limited. Episode 2 greatly expanded on that, but if you tried using something like a big stompy Golem deck then you'll find yourself losing consistently against certain opponents.
>>266598973 I played a couple of hours into the first game. I seem to recall reaching a point where hitting stuff with weak attacks didn't leave it weak enough to catch easily, but hitting stuff with strong attacks killed it immediately. I'm not quite sure I really got the strategy down right for the game.
If it doesn't let you build your own deck, it's not worth playing. I think I heard the most recent one had that option though, but I can't imagine something else wasn't horribly gimped to make up for it.
When I was in fifth grade I remember there being an article in some Wizards magazine talking about a 500 card all green superdeck. I think it was called the green giant or something.
The guy went to tournaments and played non-regulated games just for fun and people fucking loved it. No one cared about "beating" him or whatever, they just wanted to play him to see what he'd put in the behemoth.
>>266596995 MTGO, if you can stomach shitty as all fuck client and very complex game states. HEX is basically shittier version of MTGO with better client. YGOpro have slick, easy to use client with all rules and card implemented, but last part is it weakness at the same time, no collectible experience, people online mostly play tier 1 decks and so on. PokemonTCG is really nice put together and finally playable with booster system that makes sense, it is somewhat ruined by the shitty avatar and generally lack of people to play with. CardHunter have godlike aesthetics but is pretty much p2w all the way. Infinity Wars is nice but feels too obtuse with questionable balance and design choices, on top of lacking production values. SolForge is p2w tablet shit, don't touch it with 20 feet stick. Cabals is the best mobile TCG currently, but it has very low install base and very grindy because of it's mobile origins, although it is not as bullshit in that regard as most other mobile card games are. It is also have the fucking best setting and artstyle, pic very related. Duel of Champions is meh, although it has very nice visuals and decent client, ubi sucked all the fun out of the game when they tried to fix it and made it even more p2w than it was before their fixing. Scrolls is serviceable, but is very slow on updates and stuff, i didn't much like mechanics personally, but that is a matter of taste. Faeria is basically better version of scrolls, it is also one of the few card games that is plain buy and play, you can only get cards by playing the game itself or trading with other people, no donations or any shit like that.
I think i covered most of the more known and popular ones. Pick you poison op. Also if anyone have any questions about any digital TCGs around feel free to ask, i played almost all of the pc client/browser ones.
>>266600339 How did you deal with guts drain, or pretty much anything unpleasant that required a dodge to avoid? Golems were pretty terrible at dodging, and they all had big attacks costing lots of guts that could easily be dodged. Most Golem decks I've seen would end up running themselves out of cards just trying to get the guts for moves.
>>266600848 >>266602125 >My leader, Celtic Guardian, almost reached the highest rank after a month of grinding. Maybe 2 more ranks or so. >Used ARMax to unlock all cards out of curiosity, but didn't intend to save it. >Also made all my cards have maxed rank somehow >Accidently saved it
That was the last time I touched that game. It was a good run, though.
>>266597960 That's not quite true. There are trap cards (or secrets) in the game. HS is very simple, but its biggest fault is in my opinion the small card pool. It's almost impossible to build an original deck because there's a very limited number of playable cards.
I'd recommend everyone who likes card games to at least give it a try. I easily got a couple hundred hours of enjoyment out of it and I currently own almost every card I need for competitive decks without ever spending a single penny.
>>266604903 Secrets implemented in a very shit way though. You can't control where to activate or anything, the just fire whenever. Heartstone also have a damn fucking lot random shit in as its core gameplay mechanics. Even some higher level games often boils down to will my ragna hit the right guy or not.
>>266606624 Its done that way on purpose of not scaring away mobile casuals with game mechanics that are actually involve thinking. Heartstone is one the most uninteractive TCG out there precisely because you can't do shit during opposing player phase, you might as well not see what he is doing.
>>266605546 Well, you didn't say anything about having control over the traps. The big luck factor in many cards is Hearthstone's schtick. It's supposed to make the game more casual. Other card games go out of their way to avoid randomness while HS goes out of its way to add randomness.
>>266607287 Not being able to do anything during you opponent's turn doesn't make the game less interactive. According to that criterion chess would be uninteractive, too. I like not being able to do anything on your opponent's turn, I can just tab out while my opponent is playing and quickly do my turn when I tab back in. Good game for lurking imageboards.
Snk vs Capcom Card Fighters Clash on the NeoGeo Pocket colour is fucking amazing. The second one had a fantranslation and is probably the best tcg card game I've played. And I've played a shitload of those.
>>266607860 >Would be ridiculous if you could hold onto your mirror entity for the perfect moment. If game were half decent, no it would not. Look at magic for example. Phantasmal Image or Cackling Counterpart is not all that op.
>>266597617 HS is a good game. Retards like to shout "P2W!!1" even though you have to spend a shit ton less money to keep up with HS than MtG. I dropped like $200 total over a year and have nearly every card (missing a couple of Legendaries I don't care about) and have a ton of excess gold and dust (soft currencies) for when the next set finally comes out.
>>266598973 m8 I played Lost Kingdoms 1 and 2, I used to love them. I'd probably reccommend 2 more since it gives you a lot more freedom, no random battles that lock you into a section of the map, just free roaming and fighting enemies within the map. I could never beat that level at the end in 2 where you have to clear 30 or so floors with the most powerful monsters in the game at the last floors.
>>266597617 You know all of those nice things about TCG? The socialization, the ability to trade with other players. You know, the TRADING part of TCG? Can't do that, either chalk up the cash or spend several thousand hours grinding good goy.
>play pokemon tcg as a kid on gbc >fight some gym leader >just happens that I can win at first move because he just got one shitty pokemon >"nah that's unfair, i'll let him go another round" >get fucking rekt >never again
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