>>266527391 Because the turn-based combat was always meant to be a stand-in for real-time action, since the old hardware couldn't cope. Now that we can, they've tried to marry turn-based and action a lot of different ways, and none of them have worked particularly well. In the end, what needs to happen is JRPGs need to take the same route as Kingdom Hearts and Resonance of Fate, blending player skill with stat building.
they have access to better hardware and better technology but still include functions that should no longer exist
combat is a huge problem in jrpg evolution, if more of them took influence from more recent games like the souls series, and dragons dogma as how to approach evolving their genre, we'd see a lot more praise and probably more success.
>>266527391 Costs Pandering, not that people didn't pander before, but they've taken it to a new level. Death of budget games pretty much meant that any and all JRPGs had to be the absolute biggest and safest bets.
>>266527391 Jrpgs usually followed what popular anime was doing.
So in the 90's you had shonen tropes. Now? Moeshit. Just look at stuff like Neptunia, the blatant waifu pandering in FFXIII and its spawn. What few games that may be good are dragged down with design decisions so poor it boggles the mine(NNK, BD).
>>266530531 Not at all, and you're right. But when it comes down to it, the original reasoning behind turn-based combat was that they could not, with the tech they had to hand, show exciting 4-player party combat. As we've seen with XIII and probably with XV as well, that's still looking pretty tricky. I think Resonance of Fate was a rare game to get individual control of your party members right.
>>266530915 I'll be buggered if I can recall the interview it stemmed from, but one of the original programmers for FF said that they would have done action combat if they could have, but used a turn-based system since there was no way for them to effectively implement a party-based combat system with the effects and all on screen. I might actually be talking out of my ass(thanks a lot, alcohol), but I swear I remember reading about this shit. I'm not saying we should dismiss turn-based systems entirely, as FF8 and Lunar SSSC are among my favorite games of all time,.but the system does feel dated, and I'm not sure if clinging to it because it works is the best way to proceed.
>>266528457 >east to NEETs and shit. You mean fujoshits, right? JRPGs have been notoriously gay, and the real cancer has always been shit like FFXV featuring faggot characters. Games like the Aterlier or Neptunia series are the minority.
There's only one thing that I don't like about Ni no Kuni that makes me horribly depressed.
I love the whole wizard book aspect of the game where you have to reference the book for clues and solving puzzles, but I hate how bright and static it is. Whenever I read it, I can see all of the floaters in my eyes and the eyes cloud the text and make it hard for me to read.
I use a background theme on 4chan and every other game I play is dark enough that I never notice my floaters. It's just really obvious when I play Ni no Kuni.
>>266531596 But it feels dated, at its core, which is partially why the genre is floundering. I know a lot of people on here are gonna shit on XV when it comes out for being simplified action dross, but it's what the larger market wants.
>>266531772 You're right. Unfortunatel, the majority dictates, and the majority does not want to put in the effort, time, and grind that comes with the traditional JRPG. As I noted above, XV will get shat on here for being hyper-casualized, but the common market will eat it up.
There are SHITLOADS of JRPGs, they're all on 3DS and PSP/VITA and no one ever plays them except Japanese people. Those turn based games play perfectly well on handhelds and Japan has taken a massive preference to handhelds.
search up the JRPG General on /vg/ if you want to find fellow weeaboos who care.
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