>>266285550 It made all the action a lot easier and dumbed down every puzzle into mouth-breathing territory to appeal to a wider audience If you actually have any idea what you're doing you will spend most of your time listening to NPCs tell you things you already know
>>266285550 Not THAT bad. It just simplified some things like the overworlds and occasionally the puzzles. And while I feel it was the best possible execution from Nintendo of integrating motion controls into a game more substantial than a party game, at the end of the day, the slight imprecision in Wiimote swings specifically made me just wish they would've designed it around a dual analog controller.
>>266285550 I adore this game. I know I'm in the minority, but I think Zelda games have been getting better with time. SS and ALBW are some of my favorite Zelda games. It's certainly flawed, but I enjoy the game so much I don't really mind.
It's not good. Like having to go back into the first dungeon was bullshit. Sandsea was great but the dungeon was too fucking easy, and the boss made me cringe so hard I've yet to play anything after it.
Skyward Sword has fucking great dungeon design. In most other respects, it's alright. The controls are a neat concept but are usually not the most fun to use, the music's alright, the story's alright, Fi is annoying. The bosses are for the most part pretty fun.
>>266287896 I am Something like the Majora's Mask Great Bay temple would never fly in a modern Zelda, it was way too complicated and they'd have to pause the game every three seconds to make sure the play understood everything
>>266285550 It made some great changes which were completely overshadowed by a dull overworld and constant handholding. Also, The Imprisoned is one of the worst boss fights in the series and you have to do that shit like three times.
I really can't stand Skyward Sword. The game has its moments. Fighting the Imprisoned was cool, I really liked how animate the actions are for things like sprinting and wall climbing, and the concepts that go into the upgrades and equipment management honestly excite me for their future prospects in the series. But it also has far too many counterintuative elements and too much padding for me to forgive it. For god's sake it has a two hour tutorial.
The sky is so goddamn barren and awkward since you basically only want to go from Skyloft's main hub to one of the designated cloud dropoff points. But instead of working like every other sky island; taking off from the mainland isn't fluid and transitions with a loading screen. It is completely fucking obnoxious to trigger the transition only by moving at a preset speed off a preset skydock instead of just being able to call your loftwing anywhere. As a direct result of that any meaningful town experience; nearly every subquest is marred with incoherence. Other Zeldas have elements I dislike. None of them are an inescapable part of the game's formatting like that though.
Also I know this is a dead horse; but whatever jackhole thought the harp was a good idea deserves vitriol splashed in their face. It is the absolute worst instrument in the series, and I never thought I'd say that again after ST's pipes.
>>266288672 The idea of getting all of the items and picking the dungeon you want is nice, but the game is really just as linear (not an issue by the way) as the other games. The fact you can just buy every weapon by the time they give you the option makes it seem like a wasted opportunity too.
i liked the art style and character designs, i liked the music, but it just can't overcome the reused temples and wii mote controls. the only game in which i actually liked the wii mote was Sin and Punishment SS
>>266285550 >split into levels that offered very little, and to add insult to injury, you re-visited them later. >as far as motion control goes, it's decent. However the title suffered because of this pandering and any depth to combat was removed in favour of "waggle2win" >Demise and his Monsters Inc. form >Monsters Inc in general bosses >completely forgettable soundtrack >very little to do >terrible plot, even for a Zelda title >Fi >extremely easy, not meant for adults >hit and miss graphics, environments were nice but character models were a joke
If this was a spin-off title like Minish Cap or Spirit tracks, people would like it more but it's a mainline Zelda title and it was too half-assed to be considered one. Had some decent moments but that's no excuse for the tidal wave of shit that's between each one.
Truthfully for me it was just the motion controls. I cannot stand motion controls, so the fact that I HAVE to play it with them kills a lot of it for me. Also I have a toaster so emulation is not an option
Other than that the only issue I had for the brief time I played was Fi telling me what shit I picked up was every time I turned off the game and then came back to it later.
>>266289137 Right? Personally I loved the motion control, it felt like one of the definitive games of last gen. Like it was finally something older consoles couldn't do. After SS I tried playing MM and and attack button was just frustrating, especially trying to attack enemies in the air.
>>266289406 Do you know why it's more memorable? Mixed with the disappointment of it, it was hyped beyond all belief. The return of a "realistic" art style, constant delays, etc...Oh, not to mention, it was a Wii Launch title.
>>266287947 i hated TP so much and forced myself to finish it. But i couldn't do it with SS. But i would say i enjoyed SS more . All i remember was it had great dungeons. But i honestly could not enjoy any other zelda game past WW
>>266285550 no, but it isn't that good either. People expect greatness from the zelda series and skyward sword was merely good.
skyward sword is a game where the player is constantly engaged with something. this sounds good in theory but it winds of being tedious and exhausting. every enemy and every puzzle incorporates some pointless motion control gimmick. there is never any down time for the player. the only place to "relax" in the game is the worthless skyloft. any other area is filled with enemies that need to be struck in a certain way or one of the endlessly repeated block or swinging based puzzles. on top f that, the save statues force you to continue playing long after you have grown tired of the game.
the end result is a game where the player is constantly "on" for hours at a time. rather than being an enjoyable escape, the game becomes a chore and it is absolutely exhausting to get through the whole thing.
>>266289148 Oh please. Ghirahim is only "hard" because you have significantly less health when you fight him. Not to mention TP barely even has any of those issues, aside from the general modern Zelda difficulty problem.
>>266289503 TP had issues sure but it had a lot more charm than SS, more attention went into it's dungeons, enviroments, art direction, soundtrack, and characters. Sure it's not perfect but it was a damn sight more Zelda than SS which felt like an unofficial side story to Kingdom Hearts.
>>266285550 i really like it, but i played on a wii and i need a sensor bar for my pc, i absolutly want to play this game at 1080p dolphin magic, but i cant at the moment, help anons T_T[spoiler/] Its utter shit
>>266290298 Alright lets do it your way, if that sounds like TP then SS is even worse than we first thought. The issues were there but instead of fixing them, they just slapped on a new coat of paint and called it a day making it by far, the laziest LoZ to date.
>>266285550 It's not an abomination on the levels of Sonic 06, but it was worse when you compare it to other Zeldas or similar titles like Okami.
The recycled areas without adding new and interesting things each time you visisted, forced motion controls for things that never required them like using the bird, swimming and other things.
The sky was pointless since it had almost nothing to offer, and the exploration felt non existent, then there are things like the overwhelming amount of tutorials and Fi being a wasted character. And the enemy design was lackluster and the game overused the same enemy over and over again.
There are good and memorable things, for starters, a water temple that is actually good and imaginative, the dungeons had a lot of interesting things, and adding new items was actually great.
Lanayru is the best area in the game and one of the best in any Zelda. The bosses could have been a great thing if they weren't so easy, Demise went down after three hits, a letdown since that fight has an amazing build up.
The combat could have been the best thing ever if the enemies had a wider variety of attacks and defense techniques. Overall SS felt like it had a ton of wasted potential, and for me, like it was made by three separate devs, especially when you consider how superior is Lanayru to the rest of the game
I like Skyward Sword a lot. The controls and swordplay were really fun, item upgrading and pouch customization were interesting, and it had some really great dungeon design. Plus, I like the move from the open overworld to a more condensed, dungeon-lite overworld.
The game has its problems, but I would say the good handily outweighs the bad. /v/ just doesn't like it because its the newest Zelda.
I enjoy it but lets not fucking pretend here. It's graphics are shit tier, it's way, way too easy, and extremely short. Whoever made that image lives for /v/ and nothing else, probably reads up on meme's for breakfast.
>>266285550 No. Skyward Sword does have legitimate issues, we don't have to go over those, it's like preaching to the choir but a lot of the other detractors fall into two broad camps.
Half of it seems to be that it's not what they want Zelda to be. Most egregiously, the critical focus on the sky and land designs, ignoring that the empty feel of the sky, contrasted with the denseness of the surface was what they were going for, and which they executed quite well. It's like criticizing Doom for not being as realistic as ARMA.
The other half is that /v/ can only work in hyperbole.
>>266291054 >"you don't ever need to buy anything" >not making sure your wallet is constantly full so you can wear the swanky magic armor at all times. >for that matter, not doing all sidequests just for their own sake because you're a hero
>>266290882 I think they're very different from each other. Every one of them has a different atmosphere and art style. There are often different modes of transport and there are many different approaches to what you have to do in the overworld to gain access to new dungeons. The dungeons are actually the only element that that stays pretty much the same, even if their contents are similiar only in the broadest sense. I still think that's where the talk about "Zelda formula" comes from.
I can't think of many series that change so much during their course, but stay consistently so good. Even Skyward Sword is great
>>266291427 It kind of makes sense, just not for the "hurr, everybody keeps changing their opinion" reasons these faggots assume
You favorite Zelda game is the one you played when you were 12, and the most disappointing Zelda game was the one you played as a cynical, miserable teenager. Every year a new crop of faggots joins /v/ and an old one leaves. Obviously demographics are going to shift
>20 hour epic >most of the journey consists of an arbitrary relationship with puzzles >the puzzles increase in continuity and complexity but are bracketed by sidequests like shields and new items >forced to commit to this style of play, you shit your pants waiting for the plot to take off >and when it does you are left with 4 hours of game
well that didn't need a lot of greentext, but boy I did place a lot
>>266291969 Most of the changes to Zelda are pretty superficial. Wolf mode was basically just another situational item in TP, and 1:1 swordplayed never progressed past the Simon Says-style combat in ST
Donkey Kong, now there's a series that mixes it up and maintains a nigh-constant 10/10 quality. It probably helps that radically different teams are allowed to work on it, instead of HERP DERP ALL OF OUR IDEAS ARE SOLID GOLD Zelda Team
>>266292591 Mainly because the progressive design that they had for the game, counter to the town centric design, was so shittily executed that the whole game falls apart, instead of just the main quest.
It has my favorite artstyle second only to Wind Waker, and some of the coolest characters like Fi, Ghirahim and Groose. Problem is, the game is a culmination of all Zelda tropes I've been sick of for ages. It's WAY too linear. There's barely anything to explore. And the combat is really dumbed down.
Also wagglan, which while not being that bad, is quite annoying.
So overall, it's a damn shame, because the game had a cool universe, story, characters and artstyle. But it's first and foremost a game, and it seems the devs kinda dropped the ball on that regard.
>>266292591 >enemy variety for the whole game is less than just the Child Link segment of OoT >endless tutorials >endless cutscenes >endless unskippable dialogue >story is the LEAST INTERESTING in a Zelda game yet, yet it takes up an unskippable 7 hours of the game >no fucking overworld >some motion controls work well, others suck >collectathon bullshit may be worse than ever >Fi is the worst helper character ever and constantly interrupts the game and insults your intelligence >only 3 areas, not even connected >only one area is any good >reusing bosses >reusing shitty bosses at that >music is bland and forgettable and a huge step down from usual Zelda quality >can't do anything at night >NPCs suck
>>266293157 But I enjoyed WW and sort of enjoyed TP despite their many, many flaws.
SS though was just all around poor. There were still things that made playing WW and TP worthwhile despite all the things they did wrong. There is nothing in SS worth anything other than Lanaryu Desert.
Lanaryu Desert is so much better than the rest of the game that I honestly believe they spent most of the budget and dev time on it.
>>266293114 >Coins, bananas, Golden Bananas Overboard how? N64 artstyle, just because it doesn't have Jap Milfs, doesn't mean it's shit. Music was great. DK was just as untextured as Lanky, who wore overalls.
Fuck you and your memes, you're a terrible person to focus on the new day memes.
I loved Skyward Sword. Some people complain about lots of stuff and call it a "bad zelda" but the formula of the games is different enough each game it doesn't matter if it's zelda enough. The controls are really good for the most part, even it they have a very slight delay but it was never a problem considering the design of the game took it into consideration and made enemies slow enough. I had a blast with the wiimote like never before. Considering getting Red Steel 2 just to play another game with a 1:1 sword. For all its linearity it was full of content and focused on keeping you busy. For all the backtracking there was always something new and fun to do so backtracking shouldn't be a complain except that one time the water dragon sends you to the first dungeon, but I didn't mind because it was fun to see new stuff in a familiar area. For all the complains about Fi, she NEVER told you how to beat enemies or solve puzzles, it was always exposition about story or the place you were, and she was a good logbook if you stopped the game for whatever reason. Hunting materials to improve your weapons was also pretty fun, and changing your weapon without pausing the game gave it challenge.
Damn, I just love Skyward Sword a lot. I had such a blast.
>>266293627 >ok so get these bananas for this kong >wait, do it FOUR MORE TIMES >you have one coin now, you need so many more >COLLECT THESE FRUIT >now play these shitty minigames to get more collectables
SS was alright. Motion controls were a hit and miss with the audience, but I didn't really have too many problems with them. Stabbing is definitely bullshit, though.
The sidequests had no depth, they were all just fetch quests. Skyloft was a cool town, but it doesn't make up for how utterly barren the rest of the sky was. The surface areas are crammed with shit to find, but traveling between different areas is a pain in the ass.
The dungeons were also hit and miss. On one hand, you had great dungeons like the Sand Ship and the Ancient Cistern. On the other hand, you had the forgettable as fuck Skyview Temple and two goddamn fire dungeons. Same goes for the soundtrack. Some of the songs like Groose's theme were great, but the majority of the soundtrack was pretty forgettable.
And then there's fucking Fi. She is the embodiment of SS's biggest flaw, but that horse has already been beaten to death.
I liked Skyward Sword overall. There were a lot of really shitty parts (the sky being an empty waste of time, the tedious filler sections like dowsing and tadtones, the fucking Imprisoned) but there was also a lot of cool stuff, and overall it was a really good time in my opinion. It's not the best Zelda game around, but I definitely don't think it's a bad game.
>>266294413 >everyone is one person who constantly changes their opinion Yes this is definitely how the world works. It couldn't possibly be >the internet consists of many different people with many different opinions
>People saying TP was good >Universally disliked and literally no ones favorite 3D Zelda until Skyward Sword came out Zelda cycle is real.
Also you fucks don't know shit about handholding until you played Enchanted Arms or FFXIII. I mean one was literally on rails and the other was alright for the most part except where everything was done with one button but they still gave you a tutorial for EVERY SINGLE THING.
Also Skyward Sword actually utilized its motion controls into the combat well if you were an uncoordinated fuck like 70% of all gamers nowadays. I can imagine that the only people who had trouble with it still hit buttons on accident or didn't keep the wiimote centered when they weren't slashing. As for the puzzles, the puzzles in zelda have never been complicated, I don't see how you could even notice they made them easier since it's always block sliding shit or "use the item you just got to progress." I can understand the other complaints at least.
>>266295008 You can go watch Egoraptor video about OoT. It's the perfect example of someone nitpicking for the sake of it in. >Opening chest take too long >The music opening the chest ruins the experience >Z-Targeting breaks the continuity of exploration and is bad game design Most of OoT faults comes from the tech limits of the era and if anything everyone can agree is that the game is designed for you to go on the temples on a specific order.
Zelda has been easy as fuck and handholdy since OoT. Skyward Sword was just more of the same, you fags just got older and realized that they are just that, nice clean good action adventure games. And without some crazy ass hook which none of them have, those games all get boring after about 25 hours.
In fact I would argue that the only 3D Zelda that hasn't been outwardly linear was Majoras Mask, and that's almost solely because of it's pacing and mask collecting, and nothing else.
Literally every aspect of the game sucks except the art style
Motion controls don't work properly, completely breaking any flow the combat could have had Hand holding is obnoxious as shit Fi Story is terribly written and extremely slowly paced Flying mechanic sucks because you have to tilt your wrist downwards for extended periods of time which is horribly uncomfortable Sky Hub thing has fuck all to do in it Dungeon design is linear, puzzles could be solved by a monkey B A C K T R A C K I N G Generic orchestrated OST saps any energy from every scene pre-dungeon areas are fucking annoying with the retarded dousing mechanic being re-used every time
Worst 3d Zelda by a mile, didn't even finish this trash
I just sincerely wish that motion controls weren't a MUST for this game. I could've been the only one having such difficulties, but you can't give me a single reason why they didn't add a different option besides motion controls. >anyone who can't move their dominant arm can't play the game suddenly RIP broken arms
Actually that's goddamn hilarious, I never really thought about it, but yeah some people would be unable to even play the game because of this choice.
>>266296367 >Zelda has been easy as fuck and handholdy since OoT You mean ALttP which OoT followed by the rule, the originals only seem difficult because they were abstract as fuck and there was no Internet then to go look for solutions.
>>266290870 >The recycled areas without adding new and interesting things each time you visisted whoa hey, there was the sandsea which was bitchin. The other two areas were shit though. Especially the fact that both fire dungeons felt so damn similar.
If you actually had issues with the motion controls then you are nowhere near as coordinated as you think you are. They were painfully easy to grasp and worked perfectly whenever I needed them to. Try keeping your shit centered when you aren't flailing around like retards.
>>266296338 >Z-Targeting breaks the continuity of exploration and is bad game design >bad game design Bullshit! You can't not be that retarded, lock on is the most useful mechanic in any 3D where you can move the camera in any direction.
I liked the art style, it looked very cartoony. Which I like. Story wise, I hated it. Zelda, Zelda, Zelda is pretty much the story. Link is just the guy chasing after the real main character. I found it quite annoying how much Link is ignored. Groose was the only memorable/good part of the story. Gameplay wise, I didn't like the motion controls. Although, I played on Dolphin. So I can't give any real criticism. I can't say I liked the gadgets or dungeons though.
Skyward Sword really made me appreciate Twilight Princess's story. It focused so much on Link in the beginning, and a lot of the townsfolk would actually speak to him, and not mention "did you find Zelda yet?" I'm currently replaying TP, after finishing SS for the first time a couple of weeks ago. It's a huge fucking relief. The only thing I hated about TP, were the wolf parts.
>>266297463 TP was the weakest 3D, it had nothing going for it except Midna being a unique character.
OoT was better all around, Majoras Mask had a better dreary atmosphere, Wind Waker had more exploration and sense of adventure, Skyward Sword had a decent enough side/partner character in Groose who actually saw real development and the rest of the game wasn't a fucking slogfest like TP was.
I see all these people calling the dungeons in SS lame but I haven't seen a single good word about TP apparently amazing dungeons in comparison. The only one I can even remember was that Ice Palace and only because the boss room looked cool. That boss was fucking lame though.
>>266297385 I dunno. SS's story was pretty cliche, but at least it was told competently. Characters had arcs, actions had consequences, threats felt legitimate
TP just felt like a collection of half-finished plot threads. Everybody in the town stopped mattering a few hours into the game. Ganon was shoehorned in and displaced Zant as the main villain. That resistance subplot that went fucking nowhere. Hyrule Castle gets put into a magic tetrahedron and nobody seems to care. And then you have a final boss fight in a random field for no real reason.
I played through it and enjoyed it quite a bit. People complain about the motion controls a lot but I never once had them fuck up. Maybe because I just made it a habit to always calibrate with down on the d-pad, so much to the point I didn't even notice myself doing it. My brother said he had some problems with the motion mechanics but I know he was using a regular wii mote with the motion+ addon.
I didn't like the tutorial in the beginning though, and every time you booted the game back up if you picked up a deku nut or item it made sure to pause the game and tell you what it was again.
>>266298478 >Ganon was shoehorned in >That resistance subplot that went fucking nowhere This so much, I feel like people are forgetting these things and just saying shit about SS because they played it more recently and can remember its flaws more clearly.
Everyone's eyes are obfuscated by Midnas massive presence in the story
>>266298716 >Zant turns into a looney tune for no adequately explored reason Did you see how he acted when he was denied the throne? He threw a tantrum like a damn baby, he was never really sane like everyone else.
Ganondorf wasn't shoehorned in TP. He was hinted the entire game.
Demise wasn't exactly shoehorned either, but he had a shit design and only 10 minutes of fucking screentime. Ganondorf at least had a fun as hell segment of fights in TP. I say this as someone who doesn't care for Ganondorf at all.
i still dont get why this Game gets so much hate. i've played it through twice before visiting /v/ and was kinda surprised about your opinion.
first of all, ill start again with the Atmosphere. We got an artsy anime-esque adventure that looks kinda like it came directly from the ghibli studios. also the soundtrack is the best one of the entire series and i still listen to some of the songs from the game. Fi's gratitude for example is totally beautiful. and the Ballad of the Godess is a masterpiece. just try to create a song just by playing another song in reverse and make it sound good and harmonious and no matter where you are. just press pause and it looks like it was painted with oil colors
then theres the control mechanic, it's innovative and it works. thats all i can say. i've played it, had exactly 0 problems with it working and i dont know how you can fuck up your downsyndrome so bad that you're too retarded to hit exactly where you want to. it feels like you have an actual sword in your own hands and its precise as fuck.
also this game introduced the hero mode if im not wrong. and the Hero Mode is the part where i began to love this game. it was fucking hard. you really need those health flasks and fairies, the more the better. getting bottles in this game isn't that easy too. so you have to tactically equip yourself and prepare for your adventure. also the fact that you actually can improve your weapons in such an rpg manner.
and like majoras mask, this game again had so much stuff and side-quests(besides the long as fuck story itself) to do. you can spend hours on skyloft just helping out that ginger kid, or whatever the fuck you want to do. overall this game felt like a 25th Zelda Anniversary gift to me. theres so much references to older zeldas. beginning with the games main theme, the reappearance of terry, the reappearance of the ghost hand on the toilett and so stuff
the game also was the first game answering a few questions on hyrules history.
>>266296172 The Sigfried manipulation and the plan it entails bares no scrutiny.
Hylia held all of the cards. Literally every single element was in her control to destroy Demise just after after he was sealed. She had a noteable dutiful, wise, courageous, and powerful servant stand in vigil over her for untold centuries. She had the eternal loyalty of ancient dragons of four elements. She had time enough to hold council with them to lay out her plan, and create a new lifeform to serve in it. And what she did was arrange for all of them to in-universe script this game along so that Link could play hero, and build 3 machines to locate the elements required in this quest she then scattered around the world..
Go over this; Hylia controlled the triforce. Hylia couldn't use the triforce. Hylia decided she'd let herself die so she could reroll as something that could use the triforce. Instead of just getting literally anyone else in the world who's heart's desire should be destroying the Demon King including her devout followers do it. It might be something if they so much as mentioned Impa failed the silent trials.
The only excuse for this is if Hylia REALLY REALLY REALLY wanted to have babies by the hero that defeated Demise.
Big issues: > Fi was the most annoying companion of all Zeldas > Way too long unskippable tutorial and repeating "you found a whatever" shit > wagglin could de-sync if you tend to hold your wiimote away from the TV
Definitely not for everybody: > Re-used overworld sections > Fighting the Imprisoned repeatedly
Pretty good shit: > aesthetics > story > Silent Realm > Koloktos possibly best Zelda Boss ever > Ancient Cistern, Sand Ship dungeons among others
Certainly not perfect or the best, but I'd place in close to on par with the rest of the 3D Zeldas.
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