What is your opinion on this game here? I don't see people talking about it too often.
I mean compared to the other classic RPGs.
Baldurs Gate gets regular threads.
Same goes for Planescape.
Neverwinter seems to be a bit under the radar. But well, i guess same goes for Icewind Dale and TOEE.
NWN2 - shit apart from the trial until they pull a Bioware and it turns into shit too
MotB - behead those who insult it
SoZ - some interesting ideas, some flaws, integrated jew simulator, worth a try at least
I really liked all the D&D games, I think the main reason NWN isn't as talked about is mostly because of the story, especially NWN1 had horrible story where you had to basically collect 4 items from all 4 corners of the world, and the expansions did that even worse.
I still liked the series though, love the D&D world, NWN2 was a big improvement over the first, especially Mask of the Betrayer, that was almost a perfect game for me, great plot with amazing atmosphere.
From what've i seen.
Baldurs;Gate = Boring and only enjoyable for retarded party bantern
Icewind Dale = Baldurs Gate with snow
Neverwinter Nights = Generic fantasy as generic as possible
Planet Escape Tournament = Journal Updater
Tempel of Elemental Evil = Nobody played this
Icewind Dale is the story of 1-6 douchebags raping and pillaging everything they can and accidentally saving the world. Writing and dialogue choices are better than BG at the cost of unique party members
NWN1 was only good for the mods and multiplayer
NWN2 vanilla game is a lot better and the campaigns are also better. Plus you actually have a full party rather than 1 character + one companion like it was in NWN1
I thought the lack of "unique party members" was part of the appeal of IWD. You're just a bunch of adventurers and can be as pious and helpful or as evil shooty-looty rudey-tudey as you want because fuck it, you're not the chosen ones.
>pirated it recently
>patch and unofficial patch
>still runs like shit and crashes frequently
Obsidian gonna obsidian.
I have some 15,000 hours in NWN1. I never moved to NWN2 because all of the hardcore dedicated RP servers were awful on NWN2. It suffered from WoW-Syndrome. No matter how good it was, the amount of content built over like 10 years is too big for a niche immunity to leave behind
It has its flaws but really, I love RPG's, I love the dnd universe, I love the lore, I love Kaelyn's voice acting and a ton more so I can look past any wonky controls or "boring" main campaign (even though I don't consider it boring at all) and poor optimization, as if that's an issue these days.
To me there's a lot to love, the shit people criticize is so minor in my eyes that I have a hard time taking their whining seriously because to me it sounds like those who complain the loudest had no idea what they were getting into but expected too much.
I went in, doe-eyed and innocent and had a blast.
>SoZ is garbage.
Bullshit. SoZ is almost in the same quality tier as MotB, except it's a complete 180 in what it tries to do.
>no epic story, it's just about restoring regional commerce
>no detailed companion characters, you get to make your own party and deal with random mercenaries along the way
>overworld, skill checks that actually matter and party members chiming in dialog wit their areas of expertise
Only really bad piece of NWN2 sold content is Mysteries of Westgate because it's essentially a glorified mod sold as premium.
>people calling OC meh
if that's meh than NWN1 OC is pure garbage. NWN2's main problem with OC is that it's very very generic and I have a feeling it's by design because it hits all the notes WAY too easily to be by accident.
always was a fan of bg2 and planescape.
this past year replayed/played for the first time
neverwinter nights: hordes of the underdark
neverwinter nights 2
neverwinter nights 2: mask of the betrayer
in order of how much i enjoyed them:
1. Neverwinter nights hordes of the underdark, basically takes every bad thing about neverwinter nights 1 and fixes it, from gameplay to story. not much to say except it delivers exactly what people wanted when they first made neverwinter nights 1. its just a very solid game, and definitely definitely worth playing if you at all enjoyed icewindale or baldurs gate or nwn, or even planescape (it has some plane jumping and lol what is morality shit). 7.5/10
2. icewindale 1: a solid infinity engine game. to me sets the bar for the rest of the games, worth playing if you love infinity engine, not worth it otherwise. (story/villain gets pretty corny) 7/10.
3. icewindale 2: pretty much a copy of icewindale 1 in a lot of regards, only its a lot easier, because you just finished iwd1 and know how to exploit shit now. bosses are incredibly easy, and you dont even have to kill the final boss. the engine is 3e instead of 2e, so skillpoints are a thing now, of which a lot are fucking useless. worth playing if you loved icewindale, for sure, not really worth playing otherwise. 6.5/10
>you have to deal with multiple dragons in the later chapter in NWN1
>playing as a rogue and that essentially means I'm a third class fighter with shitty AC when fighting bosses
>play fantasy game
>you can pick classes with all kinds of godlike fantasy powers
>instead go for the almost realistic boring hurpmelee classes
>playing melee in fantasy games ever when spellcasters inevitably get more attention and stuff simply because no one plays a boring caster
You could almost argue caters are the class the devs intend you to play
in tabletop rogues are even more outclassed because the magical types can start combining bullshit spell combo's and vastly overpowered feats (seriously what the fuck vanilla magical feats are vastly better than highly specialized fighter feats despite feats being the latter one's specialty)
Clerics > Wizards > all the rest > Fighter
HotU wasn't that great. there are plenty of better player generated content.
and MotB doesn't count as I am talking about NWN, not NWN2, which sorely lacks good mods.
4. mask of the betrayer: if only it wasnt based on nwn 2. if ONLY it wasnt based on nwn 2. so help me. part of what made hordes great is it changed a LOT of the combat experience and gameplay mechanics of the incredibly shitty nwn 1. motb does not. the gameplay and combat and even a lot of the dungeons are virtually the same. and the gameplay, dungeons and combat of nwn 2 can be described in two words: casual and boring. arguably the best party companions of any of the games listed here, and a story that, makes you feel mythical. worth playing and forming your own opinion simply because of how popular it is, and if you somehow enjoyed the nwn 2 combat then you have yourself a near perfect game. good boss fights and dialogue. unfortunately for me, dredging through the repetitive and mindless combat to get to them made me want to kill myself. for me its 6.5/10.
5. neverwinter nights 2: really really really generic in EVERYTHING it does, combat is incredibly boring, enemies are super casualized, in fact everything is casualized and easy. feel free to have all but one of your party members die but one every instance and have no negative penalties on "hardcore" mode. you can save in combat. the story is pretty fucking stupid. not much else to say, its not really worth playing unless you are a completionist and want to make your own character for mask of the betrayer/ know the background storry. 6/10.
6. neverwinter nights 1: garbage. not even worth typing about.
No it's just the people who wrote 3.0 and 3.5 still couldn't get over the fact that casters in previous editions didn't just auto-win everything when they were still basement dwellers.
This of course has changed in later editions.
I have the latest patch. Are there any fan-patches made? Searched, but didn't find anything useful.
Also, what are some good Single-player modules?
>No it's just the people who wrote 3.0 and 3.5 still couldn't get over the fact that casters in previous editions didn't just auto-win everything when they were still basement dwellers.
Slow rise to power was really one of the main allures of playing as caster in AD&D, especially if your DM didn't hand away spell scrolls like candy.
>Oh, you want to scribe Sleep? Well tough shit because you don't find any Sleep scrolls.
yeh it contains a lot of stupid things
like the whole concentration system. No its not fucking okay that a wizard can keep casting complicated spells while someone is hitting him with an axe
and on the other hand melee rules are stupidly restrictive like how you can't even pick up a rock to throw it without investing in a fucking feat
I'm currently RPing an opium addict that roams the countryside stealing chickens for both food and money to support her life and addiction. Living out of a semi-abandoned warehouse because it's free.
I've spent 100 hours in the last week on there and had a conversation with like 3 people.
I refuse to let anything OOC affect my IC characters. Because of the type of characters I roll, I haven't seem 90% of the server in the 5~ years or so I've been there. I stick to cities almost exclusively.
then 3.0 comes along and "lol I get 2 free spells per level, glitterdust for everyone" and course they now level exactly as fast as fighters while several fighter advantages were removed and several caster weaknesses patched
Druids are shit.
Clerics are strong in both melee and spellcasting, they can always exchange spells for heals plus they can fucking resurrect. And we still have summon creature for support.
druids can resurrect as well, and their companions don't take up the summon creature support
dinosaur companion is flat out stronger than an equally leveled fighter up to lv 8 or so
druid's also have instant conversions that stay useful all the way to lv 9, while the last useful conversion clerics get is cure critical wounds
and druids are great at melee as well due to transformations
Not to open THAT can of worms, but it's hilarious how casters went from being fucking hardcore to babby's first class.
>AD&D at level 1
You get one spell, ONE SPELL, and then you gotta be real creative to stay alive.
>4E at level 1
At-will powers, daily powers and encounter powers. And you can self-heal because everyone can now.
Not sure how 5E handles it.
only the good d&d games were isometric. nwn and nwn2 were buggy as fuck regulard 3d top down games where walking was really buggy and camera was buggy and shit it was all fucking terrible and buggy.
Druids are far stronger in melee than Clerics, Druids also have just as good if not better spells, Druids also get the completely broken Dinosaur companion, and although clerics can get it with animal domain and feats they cant get the companion buffs like Natures Avatar.
Yeah, but that's precisely it - Druids are what you make of them with their spells. Want armor? Need a spell. Want to be great at melee? Need a spell. Meanwhile, Clerics are fucking Paladins with the additional spellcasting goodness AND their God's blessing. They have plate armor and healing by default.
>GOG sale happend
>people wanted to do Icewind Dale MP
>who group gets raped by wolfs and it ends
Main campaign is pretty good, but slow as fuck to start for real.
MotB is awesome, closest we ever had to PS:T successor.
SoZ is completely different but pretty good too. Gave me some BG1like feels. Your low level party, bunch of forests and shit to explore, main quest just hanging there in the back giving you time to have fun, some fights you better run away from etc.
I absolutely hated NWN1 campaign by the way, it was fucking atrocious.
Was it just me or the characters refuse to do what I tell them? It's really tedious, I pause the game, give out orders and when I unpause it they just do some other retarded bullshit. I was furious with it. And when I turn off the AI they just stand there until I explicitly tell them to attack the guy who has been hitting them for a few turns
>great at melee
and besides when it comes to melee damage a druid's companion dishes out more pain than a cleric because they at least have full BAB
Druid/Monk in NWN1 could reach over 90 AC with over 1000 hp. in NWN1 Druid was undisputed king.
NWN2 it was nerfed but still extremely powerful, Druid/monk with natural spell in air shape with dino companion is almost unkillable.
druids don't need the monk lv in NWN2 since their armor AC carries over so the monk AC isn't particularly useful and the unarmed feats don't work either because creature weapons
dinosaur companion is awesome though, I sometimes would let lower leveled parties fight him as a sort of boss battle.
Ha, I remember when they did this same shit with NWN and Kingmaker. I mean, the three mods were pretty good, but they were so very obviously just fucking mods and not something you'd pay a premium for.
How do people honestly enjoy BG1/2 or IWD1?
I played most, if not all, newer (as in post 1995) D&D PC games, and found those three to be way too slow and boring. Which in addition to the crappy ruleset just makes them unplayable for me.
Pretty close, but this time it's Clerics/Chosen Souls who get the special attention and EZ-mode gameplay, while Rogues and Rangers get shit on.
Weaponmasters, Berzerkers and even epic-level Fighters are all good and viable.
His carcass becomes the body for the best companion
I never even finished it, gave up somewhere in the middle of Act 3. Occasionally I try to replay it but it's just so awful and boring.
The fort part was ok I guess.
BG1 starts awful slow and there is an overabundance of forest to explore
IWD is all about the combat and the infinity engine combat is nothing to write home about. the art and music were top notch though, and i consider it overall better than BG1
it is very well crafted, everything works smoothly and like it should, the world is living and detailed without lobbing history books at you, characters are all good and it has a brilliant humor that never obstructs the story or gameplay in inappropriate ways.
one of the best mods i have played, next to aielund saga.
Which one :^)
I only know of ADWR, it's bretty gud 9/11.
in the OC, a male character with plenty points in social graces. you get to pretend to hit it off with Neeshka and Quara while avoiding the inevitable affections Casavir. Elanee is a better option than he. social graces because reasons.
Clerics, Chosen Souls and Paladins, because you'll be fighting just tons of undead.
Maybe Rangers with undead as a racial enemy and foregoing bows and backstabbery, though at that point you're just a shitty Druid.
Guys, thank you for feedback but I said
>in order to fully enjoy the story
meaning the narrative, like what character makes the story flow best. Some of you are approaching the question in a more game-y way, so to speak,
NWN1 Class Tier List
Wizard, Sorcerer, Cleric, Shifter
Champion of Torm, Black Guard, Bard, Weapon Master
Paladin, Harper Scout, Pale Master, Fighter, Red Dragon Disciple, Dwarven Defender
Ranger, Rogue, Assassin, Monk, Arcane Archer, Barbarian
>No one ever takes more than 1 level of me Tier:
IWD2 uses the 3.5 ruleset, which may be more your speed.
Still the same engine, developer and world though.
Oh. Well then Yuan-Ti Pureblood female, Lawful Evil, Kelemvor worshipper (for the sweet bastard sword and extra class), Flirt background. Manipulate your way to success and put anyone who resists your wiles to the sword.
I know there are some megapack mods that'll speed up and make the game easier to look at and play, but really the core isn't going to change. Lots of clicking around, lots of mystery-solving, lots of tactical pausing. Kind of slow, immersive games.
>Build a new PC for myself
>Mid-range; HD 4870 and C2D e8400
>Runs Oblivion at maxed settings with > 60 FPS
>Runs NWN2 at 10-15 FPS with maxed settings
>Oblivion looks a hundred times better
One of the most poorly optimized games I've ever seen. Considering that and how buggy most of their games are, I think it's safe to say that Obsidian's programmers are terrible.
I thought it was pretty good. I really liked the strict adherence to the 3.5 rule set so you could multiclass like a motherfucker.
Modding community wasn't nearly as active as NWN1 though, which was a disappointment.
The expansions to NWN1 were far better than the base game, I really enjoyed shadows and hordes.
As for NWN2 I actually marathoned the base and MotB recently, got it in the GoG sales. Personally I liked the base campaign more than the expansion but I think that's largely due to me playing the whole thing too long without a break. The power creep in MotB was a bit much though, I felt severely over powered for every fight as a mage.
I made a cleric/stormlord with monkey grip that used spears and shields. It was a pretty fun build, but I hated that the special abilities lasted just a couple minutes, but had unlimited uses per day. Why not just make it last until you rest so that you aren't constantly having to recast them?
There's a really annoying bug present in all versions that causes the movement to get choppier and choppier as your OS's uptime increases. The only solution is to use the client extender or reboot your computer right before you play. A major pain in the ass if you like to keep yours running for months at a time like me.
NWN2 Client Extender:
I tried making a wildshape druid recently, even if you splash it with two levels of monk and maximize your damage with things like magic fang and flame weapons, you're still a gimped fighter with a few shitty support spells. Wildshape got nerfed multiple times over the patches.
>All these drone-like comments about "MotB good, OC bad hurrr durr"
Did you niggers even play the fucking games or are you just parroting what you've heard in previous threads? There's nothing fucking wrong with the OC, I played through it at least a half dozen times as different race/class combinations and had a blast every time. I had to force myself to dredge through MotB after modding out the shitty "soul hunger" mechanic because it was buggy and poorly implemented shit. I suggest you try them all out for yourself instead of listening to the /v/ hivemind that doesn't know shit.
>Did you niggers even play the fucking games or are you just parroting what you've heard in previous threads? There's nothing fucking wrong with the OC
Its not terrible but its pretty bland and mediocre.
MotB was God tier
>I had to force myself to dredge through MotB after modding out the shitty "soul hunger" mechanic
Topkek how casual are you?
So i've made a paladin- when should I start multiclassing to something like divine champion, and are there awesome two-handers in this like there was in BG2/NWN1, or should I stick with sword/shield?
I liked OC. It had this plain and simple adventure to defeat the ancient evil setting.
Nothing too complex, but it wasn't bland either. Definitely above average RPG.
MotB just overshadows it more with its gritty story, but I wouldn't call it a god tier game either.
>play nwn1 Shadows of Undrentide
>level 1 half-orc bard, kill everything I possibly can chaotic evil
>savescum to the max, some hard fights take 100 reloads
>make it through the campaign finally, end the game with god tier items that make up for how pitifully weak I am
>start Hordes of the Underdark, kill drow thief with my boner, oh great I gotta use these shit tier items now?
>cross class into Red Dragon Disciple, play through the game dual-wielding bastard swords
>str is so high and game throws enchanted weapons at you so fast the penalty for using fuckhuge swords in both hands is nil
>beat the endgame boss with melee even though I could've avoided it
>God-tier character by the end, most fun I've ever had playing vidya
How can anyone not like this game?
In the OC you can make an awesome two hander relatively early. Around level 8 or so you'll pick up a gnome bard, spend all his skill points on armor/weapon crafting and buy some gloves of the artificer as soon as you can find them. With the gloves, levels, one casting of fox's cunning and one casting of heroism or greater heroism you should be able to get this gnome to craft you an adamantine great sword (or whatever weapon you like).
Adamantine will beat most damage reduction abilities in the game, including stoneskins, and adds 2 magical damage to every attack. After it's forged go buy whatever the best enchanting gems you can find at your level and start enchanting it, as long as you don't fill all three enchantment spots you can keep updating the existing ones until you hit +5.
Having a +3 flaming adamantine greatsword puts you well ahead of the level curve for a while, you won't find better loot drops for a long time. Adamantine full plate is worth while too, it gives you 3 damage reduction against everything. Mithril chainmail should go on all your light armor users.
Its like I'm playing a caster in some MMO.
I've been very depressed for a long time. I find happiness in my escape, even if I play the most mundane, boring character imaginable.
I sometimes do things with other people. It's just that the town I've been in has been kinda devoid of activity. I have a stable life here and I'm fine with that. I just wish a DM would notice me occasionally
The main campaign is fine. A bit cliche, but the characters are alright. Slow pace, though.
Mask of the Betrayer is amazing. It's one of the best crpgs out there.
The rest were meh. I'm not a fan of create your own 4 members. It couldn't keep me invested in the story after I experienced MotB.
It was absolutely goddamn awful at launch.
At this point properly patched and modded it's a very stable fun game. I still play the original campaign sometimes. MotB and SoZ are both great as well imo.
All of these games are better now than 99% of the rpgs being released now.
this is also exactly how I RP'd on NWN1 servers
everybody else was running around with magic runes floating around them and enchanted armor, I was in tattered rags belligerently shouting at birds and asking if anyone had seen my grandson.
Any reason why I should use the gnome? The dwarf dude has WC on par to his level, does the gnome get big bonuses or something to crafting? It's been ages since i've actually dnd'd so I forget the 3.0/3.5 racial shit.
The only good advice I ever got regarding Warlocks is "mod in Epic Eldritch Blast from the beginning or ignore the class completely."
Such a shame, too. The idea is neat, but the actual class is fucking garbage.
>not being obese tranny devil
It's like you don't want to rp as tumblr
It might be that gnomes already have crafting as a racial skill so its easy to dump points into. And he might already have points in crafting. I actually don't remember since I've never crafted a damn thing.
>you will never have an army made of your fungi children
It was neato in MotB where you actually had a sense of urgency and couldn't scum out on the resting. Could definitely have used a bit more depth but I liked the basic idea of having your special beams types and shapes.
It's not the same. There isn't near the immersion, and there aren't DMs there to enable you to do anything, as long as it's IC with IC motivation
You should try out POTM. Their site is nwnravenloft.com. It's not as great as it used to be, but it's still fun
But those are just angels with trumpets, anon.
>You should try out POTM. Their site is nwnravenloft.com. It's not as great as it used to be, but it's still fun
Is this really for me? Do they have great portraits and character heads?
OC was memorable to me, but it wasn't great. It had Grade A dialogue writing, but it was paced poorly, loaded like shit and had a lot of sidetracking and retarded shit (Like the pre-shadow king fight with the group of revenant assholes.)
M&B beats it in a lot of ways, being tighter and much more personal and original in it's design. OC is still better than SoZ and the other one.
I enjoyed it enough, bugged to hell when it first released, but it's been patched. Average I would say.
MOTB was good.
I enjoyed SOZ more than those two, but it was severely lacking substance. Dual wielding kukri's as a swashbuckler was some intense shit
>is it really for me
I can't really answer this. If you want immersive RP, it's great. If you're going to bitch like >>266136773 who cares more about killing things and leveling than RP, you'll hate it
Oh also, jumped on my PC really quick to post this.
>doesn't include all of my playtime
>Date created: 12/13/2013