>>265897563 I need vertival thrust too, but I want binary (on/off) thrust with a scalable output. Pedals are important but I do not want to split directional (forward/back, left/right, up/down) thrust between three different sensors. I want up/down and side/side on my left joystick, and forward/back on the trigger buttons. I will use a rotary switch to increase or decrease the force of binary thrust.
For atmospheric flight, I want a throttle.
This all comes after quite a bit of trial and error.
>>265898368 I don't really get the need for that much control. See >>265897563 that lat thrusters aren't anywhere near powerful enough to matter, it's your main engines that get you the most speed. That is handled by throttle, and left/right and up/down lateral thrusters on a hat.
Sure you might be able to do incredibly tiny precise movements, but A. there isn't a situation where you need to and B. you'll just get killed by a mouse user's pinpoint aim all the same
I made the mistake some time ago of just buying a joystick.
I need some pedals, I want to get into some flight sims like Rise of Flight and Il2, but I dont know whats the best choice for pedals, maybe also get a driving wheel in the process and so get the pedals.
>>265898591 Depends on the game. In a Newtonian environment, thrust is only turned on for short bursts--inertial keeps you moving on one direction. A simple finger toggle actually gives you more precise control than a throttle that has to travel a few cm.
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