>mfw two years more and my dreams of becoming a salvager in space are coming true
For all the people who embed, note the time in the URL
>I think of going back to the original Privateer. Back in the day, 1993, I could download a trainer program and I could give myself a million credits and I could be done with the game, which lots of people did. And if the group of people who wants that to be their game experience can subsidize the server costs for everybody else who actually wants to have fun with it, that's fantastic. Let's let them.
>Do we have anyone else who wanted to speak up on the topic of pay to win?
>I think it's good.
Professional basketball players have a better chance of getting onto professional teams than the average joe does because they dedicate the time to practice and improve
Professional musicians have a better chance of getting a spot in a respectable symphony than the average joe does because they dedicate the time to practice and improve
Are either of those unfair? Money should not be a shortcut to anything
When will they learn? The only space simulator is orbiter.
Why aren't we talking about Elite: Dangerous instead? People got their panties wet about Star Citizen because of Chris Roberts, but when the father of the space combat/trade genre, and creator of the most ambitious game ever made aims to make an equally ambitious sequel, it's like no one cares.
What the fuck is wrong with you?
I suggest you take a closer look.
We don't already have any game like it, and it's every bit as ambitious as Star Citizen and then some. The only difference is that rather than trying to tackle everything at the same time, they release the core of the game and then aim to expand it with planetary landings, ship boarding, on-foot exploration of planets and the like.
There was a lifetime expansion pass available for $45 up until two months ago. Your loss.
Still, I don't get it. It's okay to pay $60 for the yearly multiplat rehash, it's okay to throw millions at a pipe dream, but when an actually good game asks for money, and aims to release expansions with more features and content than entire games contain, you shun it?
Can you possibly make less sense?
The worst part is how people now act like every space sim should have planet landing and FPS combat, basing their opinions on a project that's still a solid 2 years before a playable alpha. That's stupid, a space sim is just a space sim, both SC and ED are part of a whole new genre.
ED in its current beta packs more features and variety than pretty much all space sims, the only exception would be X games. In its initial release state, it's going to be the absolute best space sim ever made, and it's only going to get more glorious after that.
>We don't already have any game like it
Except the previous Elite games. E:D is nice - and in X3: Stillbirth's wake - a welcome addition but it's hardly breaking ground.
Unless you count the heavy emphasis on procedural generation as revolutionary.
>play some SC to see what its like
>endless fucking animations for every little task that takes years
Jesus who fucking thought this was a good idea, no one wants to take 10 hours just to get in and out of a space ship and watch the same poorly done animation over and over.
Probably will have a "Hold shift to OH SHIT NIGGER GO GO GO" mode by release, right now though there's no reason to do anything, you can just start playing right from the pause menu.
In its current state, sure.
But there's still quite a lot of stuff planned for release that we haven't seen yet: cruise ships for passenger carrying, player-owned asteroid stations, NPC crew that will be in the seat next to you, communication with NPCs, attacks from Thargoids (the game's aliens), exploration of space for resources and old alien relics...
We really haven't seen much yet, and it keeps getting better at every update.
>Mfw I will finally be able to be a small-time smuggler carrying illegal cargo offworld
It's planned that you can enter the upper atmosphere, for the purpose of scooping fuel on gas giants for long travels. They've shown some really nice volumetric clouds for this.
But in the current beta, it's not possible to even reach the atmosphere, so we can't really see how close we'll get to it.
That might be all right. I don't care about getting out of your ship and hunting dinosaurs through alien jungles or anything, but I don't really want to play it until it has planets at least as good as Frontier.
Anyone else find it amusing that LT, a game made by a single student, is making greater progress and is looking better than both E:D and SC, which have massive fucking dev teams and tons of emone?
Than SC, yeah kinda, but not ED. ED is currently playable, has actual gameplay, and people genuinely having fun.
LT is looking great, but it's still a long way from being an actual game.
You realise LT is dead now right?
As predicted, a one-man dev team is fucking suicide. Making a game is not something you're supposed to do alone, unless you're content making complete shit that took 5 hours to make.
>mfw the scam artists behind star citizen continues to ask for donation on a game that has already received 54 million US dollars
Star Citizen is like the bitcoin of the vidya industry and the followers are the pedophiles and druggies hoping it will catch on.
But the guy kept talking about how if you discover a plentiful system, you'll want to keep it secret so that it's not flooded with other people...how do strangers find your instances?
Also what's the max playercount per instance?
>Not wanting to fly aboard this ship bombing Capital Ships with huge ass missiles
The probably mean flooded as in too many people operating there and crashing the economy, not too many people there that you can't swing a dead cat without hitting someone's ship.
Everyone is in the same galaxy, and has access to the same systems. Even if he is in a different instance, he can find the same system you can, and if he mines the resources in this system before you do, it'll affect your own, so you better get rid of him, or sell information about this system before he does. Still, that won't be a problem in most cases, because if you find a system, it means it'll be empty, you'll be alone in it, so any other player entering it will enter the same instance.
The cap is 32 players right now + AI, but it could increase depending on future network improvements.
I love them, that's exactly why i hate how Star Shitizen tries to shoehorn every fucking stupid idea in itself and bloat above and beyond any reasonable size. It's not a fucking savior of genre, if anything it will destroy what little is left of it.
>Wanting silky smooth phallic missiles
Fuck off with your space dildo fetish
chris roberts presents: chris roberts hangar simulator
The game mostly focuses on you as a pilot, not as an industrialist or anything. All you can do as an explorer is small scale mining for small deposits, or selling the very valuable information about a large quantity of resources to corporations who can in turn build those stations and mine it all. You'll remain either an explorer or a small miner, but there's no X-like tycoon-type gameplay, you won't be the poweful CEO of a huge corporation, and you can't really be part of anything, only help make it real.
At least that's how they aim to do things at release. What is to come in future updates is yet unknown, and they might deviate a bit from that, but still, you should remain mostly a pilot.
Space Engineers already does space salvage better than Star Citizen could ever hope to.
Just trying to board derelict ships as they float through space is challenging, then trying to deal with the booby traps whilst restoring systems, latching on so you can cut worthwhile components out or even attempting to tow or retrofit the hulks to bring them back to base is fucking awesome fun.
I love big spaceships with rotating thrusters. Looks fucking sexy.
Shame it's going to be in Star Citizen, a game where they've decided to design more variations of ships than actual gameplay.
Their main offices opened barely two years ago, they have toilet paper rolls full of design documents. It's just too early in development stages. It seems like an eternity because it's completely transparent so you can give feedback.
>RSI offers Lifetime Insurance as a once-off deal for early backers
>Later comment that they regret adding it at all
>Newest ships have LTI depending on how early you backed
>My fucking face when I got suckered into buying a 300i after thinking they would be done with this P2W shit
Fuck it all.
I would agree if were a single player game, but in multiplayer it's giving an unfair advantage to people who have money to burn so it's not the same as trainers and privateer
people with more money are going to have a better experience and they are having at the expense of other players experience
defending this is fucked up
Wait for Limit Theory.
>if anything it will destroy what little is left of it.
As odd as it sounds, this seems to be what is already happening- just look at all the ED hate that comes from hardcore SC supporters. SC is still years from full release while ED is months out. It's like some folks aren't allowed to buy more than one game every 2 years...
I backed both and am having a blast with Elite Dangerous right now. SC doesn't give a shit about supporting my flight stick yet so I have only played it for a few minutes. I can see SC becoming great but they seem to be more focused on getting people to buy new ships rather than actually developing features (and why not- it's working) so it's greatness won't happen anytime soon. I'm sure it will eventually be a great game but I don't like how they're handling the pre-alpha.
>Whoever made that pic is a fruit who doesn't know how a chainsaw actually operates.
what are you talking about? starting a chainsaw that way means you want to lose your balls or get the darwin award
No they fucking wouldn't. They would want to present as little of themselves to oncoming enemy fire as possible and would therefore likely be very long and as thin as possible like modern day missiles.
THIS PLACE LOOKS LIKE SHIT
THE COLOUR IS ASS
HOW WOULD YOU EVEN ENTER THIS? THERE AREN'T DOORS?
>Only water is a fluid
Please stop breathing.
Yeah, I don't know how much stuff they're holding back from the beta tests but there are supposed to be entirely new fleets of ships for each of the factions and I don't see that happening if there is only one new ship in next Tuesday's update.
If the main assets are built and they just aren't putting them in the Beta, that's fine. I can see them still tweaking how the procedural galaxy works and enhancing exploration and whatnot, but if they still haven't modeled the other ships, their full release will still feel like an advanced beta with weekly updates coming out and the game never feeling "complete".
Oh, right. Well that will change come release. There are more stations and other stuff coming in Beta 2 and more shit in each start system. But I mean ultimately, it will be an Elite game. In a game of its size it wont be super common to run into other players really.
Same issue will face NMS.
>Gases aren't fluids
>Stabilizers aren't required on airborne missiles
Pic related is probably an amphibious vehicle, according to you.
Those round stabilizers, found on submarines, torpedoes, and some boat engines, are designed with water density in mind.
Also all of those ships would fall like a brick in Earth's atmosphere. Don't even get me started on how in a realistic space sim, planets would have different gravity, composition of the atmosphere, and possibly more powerful winds, which would make it fucking suicide.
Go read the original post
>Those are nice stabilizers on these torpedoes, it's like they are optimized to pass through water.
He's not talking about gas, he's talking about liquid water. Look at your missiles and look at those torpedoes, it's all most like they're designed to travel through different environments.
nice moving of goalposts
the original post you were arguing with clearly said "Those are nice stabilizers on these torpedoes, it's like they are optimized to pass through water."
are you trying to say that stabilizers for air and water are with the same design?
Some of you might have missed pic related.
With the usual developer, there would be reasons to worry, but not in this case. They have a habit of revealing some crude concept art of a ship, only to reveal the fully textured and working ship two days later, and announce that it'll be flyable the next week.
Game is much more advanced than it seems, and we already know that last september, they had all ships flyable with at least early models. Most of the stuff they tease us with has been completed for a couple months already and is only in need of "testing".
The beta is literally a "beta test". I think we can abandon all hope of seeing the entirety of the game in the beta, we'll have to wait for gamma to see it all.
How and why did so many turn against Elite D on /v/?
It seems like it will realistically be very good. And I have absolutely no fucking idea why it gets ignored in favor of No Mans Sky as wellm
I dont really know, I think many SC folks see it as an "enemy" therefore everything about it is "shilling".
I think there was some retard that kept spamming the ED faq for some reason.
it isnt discussed much.
and there isnt much to discuss, not many ships, we dont exactly know how the game works either. like, game mechanics.
It runs amazingly well
Well, it's a space game, most of the scenery is ships and a gigantic skybox with starts on it, planets are spheres, and only stations would have a lot of polygons, yet not much more than you would expect in the average Half-Life 2 map.
Don't worry too much, you might not max it, but it'll run fine.
Because some faggot like spamming a wiki FAQ and youtube videos everywhere about E:D and people got sick of it.
Playing it on the Rift, the only places that give me noticeable frame drops are inside stations and asteroid fields. For a normal monitor setup, you shouldn't really need anything too cutting edge- I have an R9 290 now but it worked plenty well on my old 660 as well. "Large space battles aren't really that prevalent.
Start a thread specifically for Elite Dangerous and see what happens.
Some Star Citizen backers suffer from a post-purchase rationalization syndrome, and just can't like Elite.
Also many of them, probably most, are not really space sim fans, they only played Freelancer which is hardly a space sim, and are excited about Star Citizen because it's essentially "Freelancer but better".
Most of them also are too young to know that Elite created the space combat and trading genre, and that they should be equally excited about it as they are about another game by Chris Roberts.
calm your tits mister outdoorsman
are you seriously arguing that starting a chainsaw with the guide bar between your legs is a good idea? the clutch only stops the chain when the saw is idling (which it isn't right after starting) and even the safety throttle and brake can and will fail sometimes
can someone tell me if groups and whatever are implemented in the beta?
I have no idea how that will work.
Also I want to form "guilds" with my friends in the game but I have heard 0 news of that stuff being in the game.
went to read about ED on their forums and first thing I see
Pretty much this
>Pop into faction warzones
>Bounce around collecting the wrecks of destroyed players
>NPCs that far outgun you
>Blood thirsty pirates waiting for you to jump in at every zone
>More money than most other professions just from the drones you'll scoop.
>The inevitable gate camp on the way back to Jita where you lose everything
What a thrilling experience
for like two days then you realize EvE gives you no sense of progression and you dont actually need that money
Can someone stop saying ED and just tell me the full name of the game jesus fucking christ.
only whiteknighting and strong independent womyn answering
>instead of designing the game to be pleasurable at all stages of character development we choose to focus on the end game and make people who don't want to pay to get there trudge through the badly designed bits first.
Might be in pretty bad shape with that equipment as it's pretty old. Are you able to run modern games at reasonable framerates with it? Elite isn't anything too taxing but it is what I would consider on par with current-gen systems.
As of now, Elite doesn't even have a "Low" texture setting so the only way you're going to squeeze significant performance out is by lowering the resolution. If you want to just focus on trading, that's probably fine but any combat and you'll want better framerates / resolution.
I dont get all these people saying "yeah well you can play ed right now so its better"
I can play star citizen right now too, hell I just spent the last three hours racing in my shitty aurora starter ship, and I had a blast.
This is exactly what I want to be able to do in a video game.
There's no arguing that SC right now is pretty shit, while ED has actually interesting gameplay despite still being quite barebones.
ED is also going to be released at the end of the year, while SC won't have progressed the slightest by then.
>are you seriously arguing that starting a chainsaw with the guide bar between your legs is a good idea?
It's a commonly taught technique, especially with the larger industrial saws.
>and even the safety throttle and brake can and will fail sometimes
...and when it does the chain won't spit at all.
As I said, it's time to remove yourself from the gene pool.
You can play the actual main part of ED right now as opposed to some small game modes like in SC. That might be what they're referring to.
If both games came out today in their current state, I'd absolutely say Elite is the better game. They aren't though. That's why I don't see a point to arguing which game is objectively "better". The means and methods of development are fair game for debate though, I think.
>>starting a chainsaw with the guide bar between your legs
>It's a commonly taught technique
never go full retard
>you can race
>you can fight
Meanwhile people in ED are trading, smuggling, pirating, killing, exploring, waging war... and the game is precisely the opposite of X.
Just admit you don't know what you're talking about.
Whether it's a commonly taught technique or not, I cannot say. That seems a bit odd.
I don't see a reason why anyone would ever start the chainsaw with it at your crotch but it wouldn't be a very big problem. Unless something's failed, you won't be sawing your cock off. Better safe than sorry though.
It's the only way you can hold it straight when you have no flat surface to hold it. Better have it between your legs than risk hurting yourself with it. By doing this, you prevent the chain from moving, reducing your odds to hurt yourself.
If any of the parts in a chainsaw fails, all that'll do is that it just won't work. The odds of one accidentally turning on are absolutely zero. They are designed that way.
It's even more amazing once you realize this guy always has flight assist off, so he just drifts away and needs to compensate for everything.
It's challenging enough flying that way, docking even more, and passing the entrance at the speed of sound is just insane.
Just check that guys channel. He has a bunch of videos with pseudo-narratives as well as some silly chit done simply for the challenge
There is also a video of a dude flying around the utility corridors of the stations that most people didn't even know existed but I can't find it at the moment...
Not really. You will be able to mine, although I'm not sure exactly how it will work.
You can't directly build stations but you will be able to attack / defend new ones being build to assist or hinder trade in certain sectors.
>It's a commonly taught technique, especially with the larger industrial saws.
if you have to start the chainsaw in a standing position then you put the handle between your legs, not the fucking guide bar
maybe you're americlap and understand this comparison:
do you put a loaded gun in your mouth and pull the trigger, because the safety is on and nothing could happen?
You can though.
This is a picture of the radiators on the Spektr module of the now defunct Mir station. You can radiate heat very efficiently in a vacuum.
But you can do that in EVE right now.
If you put the handle between your legs, not only do you increase the chances of accidentally starting it, but then, where are you holding it with your other hand? By the chain?
>Elite Dangerous ships have exposed radiators that can be sealed for silent running.
Okay, that's cool.
But would it cause the windows to frost over like that?
That's not really how it works.
In the above videos, he shuts down everything, engines, shields, sensors, leaving only life support, so the ship effectively doesn't produce any more heat. So the heat drops to zero.
Silent running is something completely different, it prevents heat from escaping by shutting the bllinds in front of the radiators, making you harder to detect, but not entirely invisible, plus you keep on building heat, and eventually the ship melts. Alternatively, you can eject your radiators from your ship, droping your heat in an instant.
"Silent running" isn't the same as droping your temperature, it's only masking it. "Cold running" is what he does in this video, and thus doesn't need to go into "silent running" and close the radiators because there's no heat to radiate.
So yes, those heat mechanics kinda make sense.
>2004 was 10 years ago
nigga i was 12 in 2004 how is that a bad thing
Will star sector ever get made or is it vaporware?
He's workin' on it. Just...slowly. It's a ton of fun with all the mods out there, but man I'm itching for the next patch.
Won't ever go anywhere. Development was so slow that the modding community had to give the game basic content and building on that they went further and made a simulated universe out of the game. Now there's no incentive for him to update at all. The stuff he does (handfull of systems, 1-2 ships, shallow and static trading) pales in comparision to what mods already do. There's no reason to give him money either, development will never speed up and he'll drop the game once he's growing tired of it.
No one likes Adept and he got banned from ED forums.
>CR still defending his $54 million pre-alpha
Your argument wasn't really better anon. Are you trying to say that you don't like space sims?
Also Adept hates me.