Why isn't anybody talking about this game? It looks really awesome. About to pull the trigger
It looks like a good XCOM
I've been wanting to play a good CRPG, but the way XCOM calculated cover/line of sight was dumbfuck retarded and literally made me stop playing the game
I like the Fallout scenario too, so there's a bonus.
Why the fuck is this 22GB though?
Overall breddy gud game.
But this guy has a point. At way to enter combat to position better before engaging would be neat.
I'm in Damonta, how the fuck do I save Binh? I had Rose do computer shit on the big computer but when I do it on the smaller one Binh dies. When I try to engage Tinker after half health Binh explodes. Halp
So I have a store bought PC with an on board GPU. Would I be able to play Wasteland 2?
I've never played a overhead rpg game like this before, should I start with Wasteland 2 or should I start with one of the older Fallout games?
I don't know about the harder difficulties
cause my first run is on easy like a bitchbut I am swimming in ammunition, once you save Ag Center or Highpool go back to Ranger Citadel and talk to the munitions dude in the base. Set up a deal to bring in broken weapon parts with him and make sure you have someone with weaponsmithing.
One 50x stack nets about 700 scrap
On easy cause kek.
Bullets and even rockets and explosives are bountiful after Ag Center / Highpool. You get so much money that it is easy to afford anything and everything for your whole team, especially bullets in the hundreds for each ranger. It just seems like the game will be a tight knit resource manager at the very itty bitty beginning of the game.
>I've been wanting to play a good CRPG, but the way XCOM calculated cover/line of sight was dumbfuck retarded and literally made me stop playing the game
WL2 is, a lot of times, way worse than Xcom:EU when it comes to cover making sense
It just sucks getting just barely within range of the enemies sight range or having them walk towards you just before you get a preemptive shot off.
Just be prepared that XCOM has better combat than WL2. I wasn't expecting a game of tactical depth such as X-COM, but you know the game has shit combat when even XCOM has it beaten.
I like how actions feel "weighty". Like your fuckups will come back after a while.
But the random lockpick/hack/safecrack bullshit is idiotic and shit. It would be better as pure "you need to have this much skill to pass" or having loot scaled to skill.
Companions going rogue system is bad. Most of the time they go rogue when you're trying to plonk shit with your sniper from a safe spot.
probably the more important thing is that no kickstarted rpgs have really failed. even shadowrun was mediocre at worst and improved immensely with the dlc.
I just finished the rail nomads camp and havent seen any rockets or explosives outside of shops
and 80% of my money goes into bullets, which each ranger has only a few dozen each.
where do you get all this money and supplies?
Well that bit at the start is pretty rough.
I do really like it so far though, but man.
I just feel spread so thin.
I feel this way about my teammates too, it's hard getting all the things I feel I NEED as is.
Stats, skills, ammo and such.
If I end up swimming in resources and stuff that would be fine too.
I'm on the third difficulty.
Does difficulty change the amount of money you get or something?
>game has sniper rifles for long distance combat and zone control
>every single enemy has enough speed to run from the end of the map into the engagement zone of your rangers
WHY? This defeats the whole purpose of even having a sniper on your team. In b4 "but you can use it to snipe guys from a distance to engage combat for a slight advantage". Yes, while this is true, you can also do it with a modded Assault Rifle with increased range so that it acts like a Sniper, but is still the better overall weapon because fuck Assault Rifles are OP.
When a fight starts, all enemies in immediate area enter it, even if they're quire far.
From what I can tell, if an attack roll succeeds, it hits, no questions asked. It's only when it doesn't causes shit to happen - usually friendly fire.
What I do is tell my Sniper to Ambush.
Also high ground and such if possible.
My Sniper has felt pretty important because of ambushing.
I'll be damned if I can figure out how to make shotguns great though.
medium. how does difficulty affect drops? more or less on higher difficulties?
also I do remember getting 2 grenades from saving that indian girl in highpool, but that wasnt really a drop or anything
>as opposed to Wasteland 2 being closer to Fallout.
Not true at all, btw. WL2 is 90% combat and 10% exhausting dialogue options for exposition dumps. There's no excuse for the game to have such bare bones combat given how much of it there is. It doesn't even compare to Fallout since Fallout has a ton of skill checks and builds and solutions that take place out of combat, aren't combat focused and can be used to avoid combat. WL2 only has Outdoorsman which can be used to avoid random encounters on the map, otherwise nearly every single skill has something to do with combat. All the trap disarm skills, electronics etc. may have a few uses for some alternative quest solutions, but the main usage for them is to get more loot like guns and bullets to do more killing.
>Nobody likes it, /v/ has done nothing but dump on it
All the threads I've been in haven't been dumping on it. They've been pointing out the series of flaws the game has balanced out by what is good about it. It's always been a mixed bag. Personally as a backer I would give the game a 6 or a 7. The combat is a chore, which is a problem in a game with so much combat and no stealth, but the rest of the game play is good.
I like my sniper as well, but my AR guy can function the exact same as him, but requires less AP than the sniper. It's just stupid, pointless design. But that seems to be the running theme for WL2's design.
I'm also playing on medium.
Had like 4 maulers (or however are the first rocket launchers named) by the end of Highpool. I sold them because I didn't know how much they wreck shit.
Shadowrun returns was simple but I liked the hiring system and the leveling. Also the classes all had neat abilities and shit. I haven't gotten that far into Dragonfall though.
electronics can be used to hack robots in battle
mechanics can be used to repair critical failures on safes boxes
but yeah the only skill checks in conversations are the "Ass" ones
What's the fucking point of allowing me to say whatever the fuck I want to NPCs but not having them respond appropriately? I thought I was in for some facade shit but turns out it's pointless.
STOP THE SHITPOSTING
STOP THE SHITPOSTING
Hey OP these fuckers are probably Larian shills that try to get you away from buying this gem. It's literally 10/10 compared to 8/10 Div:OS or 9/10 Shadowrun: Dragonfall. It's literally all you could ever want form a post apo game. I highly recommend it. Most of the threads on /v/ are praising it sky high it's just the pathetic yuropoors that have yet to understand it's magnificence.
There's literally nothing to see anymore. DivOS was #1 steam seller for nearly two months without dipping down ONCE, WL2 dropped out of first place after the first day and has since then slowly gone down, being at #4 now. They broke even with WL2 so from now on it's profitable, but it will hardly be the success story that DivOS was.
Not him but some people want to try getting into genres they're not fans of
Some games are capable of introducing new fans, others are not.
DOS definitely wasn't one of those, haven't played WL2 though
>It's literally all you could ever want form a post apo game.
Except for non-shitty out of combat controls.
And for the part where you have to redistribute weighty junk all the time.
And retarded random chances on skill use.
And idiots walking into uncovered mines.
And many annoyances.
Similarly to Div: OS, W2 is a gem with as many flaws as it has facets.
>Similarly to Div: OS, W2 is a gem with as many flaws as it has facets.
probably because mainstream isn't its target audience, but genre enthusiasts who can overlook these issues if the game itself is good. which it largely is.
Pirate it and see if it grabs you. Devs definitely deserve your dosh.
I honestly feel bad for the people who couldn't get into it, makes me wonder if where you are playing and what your doing at the time makes a different.
Green text story time:
>Grandfather passed away last year, long story short, My mother and I are the only immediate family in the United States, no one else cares. Left me his small home in the middle of buttfuck kansis
> Been cleaning and fixing it up all summer and finally done. Wasteland 2 comes that day.
>The smell of old junk in his tanned yard, old news papers stacked near the desk i'm sitting at all the while his Hank Williams records softy play in the other room.
>Chewing tobacco and getting comfy on some of his whiskey, just exploring and getting immersed by the story and characters.
One of my favorite games this year so far. Nothing compares to the feels i got.
Again, that might be kinda a hard sell.
>but genre enthusiasts who can overlook these issues
This, I remember back when every RPG was a bug riddled piece of shit, but I still loved them. CTDs were just something that just came with video games for me.
This was all before I got internet. I even got through Gothic 3 without internet.
Join us in >>>/vg/81346368
We've been really careful about
actually using spoilers for their intended purpose
That particular thread had some Fallout shitposting, though. It's mildly humorous to see Fallout3/NV babbies try to draw up parallels between the two series without knowing that Fallout1 was a Wasteland1 knock-off.
It's pretty good.
Combat could use a bit more of tactical complexity and graphics could be better, tho. But still, solid game so far.
>Why the fuck is this 22GB though?
That's super weird. I swear to god that Steam was announcing 22gb but only downloaded 9 GB. At the end of the day, my folder still take up 22GB, so idk, it reserve space of something.
>disarm the nuke
>mfw returning to the temple
I was trying not be a save scumming faggot my first time around but after I kept failing high percentage shit over and over I finally relapsed into fucking hitting f9 every oggdamn time I see anything.
Kinda takes the enjoyment out but also at the same time sustains it.
My 2 shotgun characters used to be shit until I found two really good shotguns (Over Under, SOSG). The first one has insane AP/Damage ratio, the second has 18m range and pinpoint accuracy. Now they're like my best characters
i was so fucking turned off by the utter mediocrity of shadowrun returns, please tell me the dlc turns the game into a proper pc game instead of a android port
>why would that pc have trouble running Dwarf Fortress?
>have you seen the game?
honestly im a bit dissapointed, the whole game seems to be fighting so far, i loved fallout cities full of people to talk to, quests, etc, haven't seen anything like that in wasteland 2 yet
>i loved fallout cities full of people to talk to, quests, etc, haven't seen anything like that in wasteland 2 yet
Rail Cutter's Camp is fucking ginormous.
Hollywood is also pretty good, but it's on the small side. It has just as many quests as Rail Cutter though. Rodia is a comfortable middle.
It's weird it one shot them, but getting that Ranger companion as a fifth member right at the begining help a lot. She is way more powerful than your party member and can take a blow or two while your guys shoot the best.
Also, there's a stick of dynamite somewhere in the camp right outside the frog cave, it help a lot to kick the frog's ass.
How are people having trouble with this?
All characters about level 13, about to go fuck up some robots in Damonta(or something) been tearing through motherfuckers.
And the green bitch.
>Because Infinity Engine nostalgia goggles.
Get fucked I'd take that over turn based anytime.
Just played 3 hours of this. Chara creation was the only fun I had with this so far...
-Dialogue has the talk options gimmick, but it's written as if you're expected to click every talk option in a row, so there's really nothing personified about it. You either click on every dialogue in order from left to right or you get confused in the conversation.
-Walk 20 seconds. Load. Walk on overworld. Random encounter. Load. Fight. Load. Overworld. Load. New area. Load. Overworld. Load. Load. Load. Load. Load.
-There is just generally no ergonomics applied to the interface or even controls. (Right click to move order, but hold down right click and you rotate camera...)
-The view perspective wants to give me a headache. You are zoomed in too much by default and it resets to this default after every load screen. When zooming out, the camera turns into top down perspective gradually, so you're always painfully limited in sight.
Anyone else run into the Provost? I ran into him near the derelict radio tower at Rail Nomad's. He was stranded out near a minefield. He randomly joins you in combat, and follows you around even when you leave the area. If you try to talk to him he'll spew out some latin. I tried bringing him to the railcar with the guy who comitted suicide trying to find the whatever armor and nothing happened. But he still follows me.
If he dies he drops some emblem of Minerva.
I'm not really sure what's going on here.
Too busy playing it
and rebooting my PC when it shits the bed again.
The system is still shaky, with useless skills, breakpoints galore and unbalances everywhere. Really, the good "builds" are some cookie cutter shit where all you change is what skill you choose.
No matter what you choose, it's gonna suck. The "starting" areas in this game are a pain due to the fact that your characters at low levels are limited as fuck.
>100% hit chances everywhere
>100% even with headshot
>tons of ammo
>scopes and long range barrels on everything
I dunno I've had extreme ease with them so far (on hard). Just cleared Darwin Village and now heading to the rail camp.
I didnt do that yet because I randomly found a cache of weapons on the map...and I wanted to find more. Then ended up around Darwin and just beat that.
So many fucking zombies.
I ltierally have people with free skill points that are unused because I don't need to focus on shit right now and there are almost no safes that I have not opened. Need to open a safe thats 'hard'? Oh let me use some of my like 30 points on that
how is it in terms of bugs/performance and shit?
I feel like always waiting for a patch in games like this
My run in Ag Center was a enormous pain. The game went to something like "deal with six shitty bandits and one frog" to a dragged on dungeon full of poison, exploding enemies and animals with a staggering amount of speed and damage, while being short of ammo. With nothing in the middle to level up a bit, something like having a little more of those stupid missions. They still don't understand how bad their game are at low levels.
>haven't crashed once
>19 hours in
Im enjoyting it, but its not amazing. I think I enjoyed Divinity more overall. Although neither seem very hard to me right now. But I know that the actual hardest difficulty is just "enemies have 9999 hp" rather than smarter (you know trying to kill my people rather than evenly shoot everyone for some reason)
>How are people having trouble with this?
Well of course you aren't getting trouble if you use the "For casuals" mode
Getting gud at this game is basically just learning how to build your character.
Do it right, and all the problems that the babbys in this thread are complaining about at early levels disappear.
Only picked her up around level ten.
She's not even that good.
My characters already outpaced her at that level.
>first area in the game
>4 fucking honey badgers 250/250
>can't run from combat
>autosave 30 minutes ago at the start of the zone
>do everything again
>avoid badger rape cave
>enter a different cave
>toad wipes out the rangers in 4 rounds
seriously, fuck this game
The game grew on me and I'm having
funplaying it. But in all honesty it would've benefited a lot from a different art direction. I'd prefer the ol' 2D sprites to this shitty Unity engine.
You seriously just suck.
How the fuck are you people dying to the fucking toad?
Christ, free-fire on it, spread your dudes, stick a tank with medic (Which you should fucking have) on it and boom, fight done.
This is a little offtopic but please bear with me for a second, I played this game for about an hour and honestly fell in love with it, and after browsing a few threads about it on /v/ I've decided to also check out Divinirty Original Sin. Shadowrun Returns and the newer xcom games, are there any other games of this genre that I should check out? Thank you for your recommendation in advance
Is it just me or does the game actually force you to min-max the fuck out of your characters and make each of them into a fucking autistic savant for a very narrow and specific use. I've been stuck at the character creation screen for the past hour now, trying to decide how to make my characters not completely useless besides those one or two things they do, and trying to anticipate which skills might be more useful in the long run since fuck if anyone ever gave me advice on that, and it's just driving me crazy. Somehow, I never had that problem with any Fallout game, or even the first Wasteland. It's like they deliberately made the character creation just to piss people off.
At least the writing is semi-decent.
I'm enjoying the character and combat descriptions.
My biggest problem so far is that solving the rail conflict is easy as fuck.
As long as you don't let Ralphy drown and disarm the tin can bomb on the girls bike, you literally don't need to do anything else.
Well on my first run I played on Ranger and toad was a problem because I didn't recruit Angela and didn't really invest much in combat stats.
On a subsequent run on Seasoned (which is what the devs recommend) it was a complete stomp with it not even reaching my party.
I'll help you out.
Each character needs at least 3 skill points per level, 8 action points, and 13 combat initiative( DO NOT IGNORE THIS STAT)
Each character should get 3 skills.
1 weapon skill
2 utility skills.
The off the bat important skills are
Most other skills are pretty niche, but picking up safe-cracking and alarm disarm won't kill you.
Luck is a useless skill.
Weapon skill plays the vast majority for crits.
Do not increase CHA beyond 4.
Assault Rifles are by far the best weapons in the game.
You have to focus them on a field and use the npcs to make up for your weaknesses.
This game is like Icewind dale you have to have a well focused group and fight as a team, no bullshit chosen one faggotry like dragon age.
For my team I have.
Leader-8int for more sp, ldsp, all 3 cha skills.
Scout/DM-10ap, demo, alarm disarm, outdoors.
Thief-10ap, lockpick, safe crack, brute.
Mechanic-9ap, toaster, mech repair, weaponsmith.
Got Rose from Ag center for the team medic and did badger cave early for lv17 chinese warrior.
Also you need ldsp skill to stop the ai from going rogue, quite a few times they run into mobs and die in 1 round.
Luck is a skill you don't want to fuck over for more cp.
Low luck makes you more prone to crit fails and weapon jamming.
Charisma is for social shit but also increases all xp gains so now charisma means you level up way slower.
If you want a good build, than you need 1LCK, 1 CHA.
Luck is EASILY managed out by mods.
Cha just makes you level up a little slower, which is no problem, since the game throws massive amounts of XP at you.
>Luck is managed by mods
Are you talking luck items in game or using a cheat engine to fuck with the rules because if you are that much of a pussy then pull a vamp the masquerade and go all 10s in every character stat.
Id talk about it if the game didn't run like shit on my toaster.
Which ironically can run Witcher 2 on medium at solid fps but cant run this PS2 graphics isometric trun based RPG wo half a minute freezes every time i open a menu or use an item.
And ironically i can play Div original sin just fine.
I might get more ram but am not sure if this game is lagging specifically because of my 3 gigs of ram.
Weapon mods, dude.
Although the save files are .xml, so it's not like you can't just open wordpad and change shit.
>old school RNG based CRPG
You're a fucking idiot.
Character optimization is key in these.
Not to mention that the actual "Role playing" of Wastelands 2 is shit.
Stop playing on easy mode.
Demolition is on the list because you will use it more than literally any other skill besides perception.
Mines are fucking killer on higher difficulties.
>There are playing Wasteland 2 RIGHT NOW who don't have a jew in their party with maxed barter skill
Those help with the weapon jamming but those don't help with the random fuck you stat of luck messing with your crit fails.
Ive found just having 2 luck negates the bullshit constant fuck ups and the rabbit item gives luck to amp it to 3 which is really good for counter fucking the luck shit.
But if you wanted to fuck with the saves as another anon said then you can but to me that seems like being a massive pussy and not dealing with system and restrictions.
>You are zoomed in too much by default and it resets to this default after every load screen. When zooming out, the camera turns into top down perspective gradually, so you're always painfully limited in sight.
I've been enjoying the game so far but HOLY SHIT A THOUSAND FUCKING TIMES THIS.
Why can't I just zoom out? Why can't the default camera actually let me see what's in front of me? This is SO BAD that I'm actually considering giving up on a game that I'm otherwise having fun with just because I feel like i'm literally fighting against the camera all the time.
Thanks for the info. I've spend some time in the general, as well as reading other places, and I think I've got a well-rounded starting team figured out. Now, one thing that I didn't find much info on is whether it's possible to boost stats in some ways, for example through implants or specific gear like in Fallout. It still pains me to make characters with less than average intelligence just so that they could be decent at other things, but hey, if I need to have a team of retards to make it work, what can I do.
Is there even a point in giving your chars any other weapons than assault rifles? So far they seem to outclass everything else so much it's not even funny. It's the same as in the new Shadowrun, where an AK makes you an unstoppable killing machine.
pretty sure I spent most of the day after I bought it fucking around with the Character Creation Menu
What the fuck were they thinking when they decided to go with random loot in containers?
And it seems like all the safes use the same loot table regardless of difficulty?
Shit's retarded. This kind of thing really need to be hand-crafted.
Nah I did a serious loadout that's working pretty good at the moment
>Middle-aged frontiersman who used to be an Evangelist. Pretty much Team Leader/Assault
>Young atheist/wastrel that can fix up machines and talks like a Smart Ass. Intellectual character
>African Voodoo field Surgeon, good animal whisperer. Pretty much team medic.
>Russian girl who spent childhood being used and abused by raiders, finds refuge with Sikh caravan traders who taught her Shastara Vidiyā, so she can handle a blade well. Best melee person
So I got to the cave with the huge frog and the robot. My guy says he can pull something out of the robot, and general Whatshisface on the radio said I should bring a part back. But I can't seem to get anything from him, do I need a skill for that or something?
>Go to AG Center first
>Kill every monster in there, do all the side quests
>Complete every side objective, be the nicest guy around
>Find out hours later that Rose could have been a recruit able medic NPC follower
>I missed out on the chance because I looted her room before talking to her
>Would have to go back hours of progress
FUUUUUUUUUUUCKKKKKKKKKK YOOOOOOOOU ROSE. I SAVED EVERYONE IN YOUR STUPID FUCKING AGRICULTURAL BULLSHIT AND YOU'RE STILL MAD AT ME BECAUSE I CHECKED THROUGH SOME BOXES YOU WOULD HAVE LET ME CHECK ANYWAYS IF I TALKED WITH YOU FIRST? FUCK OFF.
I'm new to CRPGs but I'm enjoying the shit out of Wasteland 2 even though I play on easy. If I was to look more into the newer games should I get Shadowrun or DivOS or something completely different?
>even shadowrun was mediocre at worst
Original release was plain and utter shit.
>100% linear experience
>JRPG quality dialogs and almost no gameplay
>terribly broken RPG system that mostly did nothing.
>interface issues, general usability issues because of ipad port
The game was very clearly released with casual audience in mind and was a fucking wreck.
>Enemies shoot each other when aiming for me
Cracks me up every fucking time
>>On medium explosives are quite rare
only in the begging. I was getting grenades/rockets on every map after the first few missions
And jesus christ, the last 25% of the game are are so unfinished it's seriously turning me off. I've met more gamebreaking/near gamebreaking bugs in the last 10 hours than in previous 50.
Where does the last 25% begin? I haven't run into many glitches at all, sometimes dialogue seems to bug out a bit but that's about it. And one time an enemy got stuck spinning in circles without using any AP so I had to load a save because I never got a turn.
Game has some issues and is a bit janky but overall I think it is pretty good after the 30 or so hours I have spent with it.
It is nowhere near as bad as /v/ likes to say but it also isnt as good as most damage control people aay either. As with all things the truth lies somewhere in between.
>haha fuck you
>the bullet flies like 10 grids moee and hits my guy that's getting resurrected permakilling him
Fuck you game, just fuck you.
Personalty i love watching enemy heavy weapon users
>shoots one bullet and jams
>shoots 2 bullets and jams
>shoots one bullet and jams
And that's why heavy weapons are shit.
To chime in on the Shadowrun thing tge initial release was bad but Dragonfall DC is so much fucking better it is unbelievable. Should have been the initial release.
Is anyone having performance issues with Wasteland 2? I have a 3770K and a 680 and some areas drop to 30fps. Its weird and annoying.
>a guy is digging a big hole in which there's already a body of a woman
>ask him why he's digging such a big hole
>because he wants to crawl in besides her when he's nearly done
>ask for her name
>Messi, a woman I didn't deserve (or something like that)
Christ, I never wanted to feel like shit. You can bet your ass I purged the RSfags.
>but is still the better overall weapon because fuck Assault Rifles are OP.
Sniper are amazing through the early parts of the game and then quickly fall out of favour.
>>I'll be damned if I can figure out how to make shotguns great though.
You use multiple shotguns on one character to not bother with reloading.
The great thing about shotguns is that they use very little AP and you can get many hits within 9-10 points.
Flintlock pistol and overunder carry early and mid game if you combine them with another shotgun for when they run out of ammo. My dedicated shotgun user could get 4 AOE shots that way and then 3 in the following ones and that was easily more damage output than AR could do.
Then shotguns sort of fall appart because everything is armored and they deal like no damage until you get jackhammer or spas (spas is shitty though). I still carry a second shotgun to use up all the ap though.
Jackhamemr is scariest fucking weapon in the game when it comes to crowd control.
But brawling is the most absurdly broken and overly powerful shit in the game. Seriously, who thought that 600 damage per turn is a good idea.
That's the reason it's royalty free, Unreal Engine might be better than Unity but you need to pay a portion of your profits back to Epic games. I am pretty sure Brian Fargo, after finally finding a way to get away from publishers, was not going to give up any profits to engine makers.
I know. It's why I was so fucking mad.
I just removed everything that was Red Skorpion.
If the game had an option to capture them and toss them to honey badgers later on, I'd have done that.
People at Ranger Command like >>265274190
Now for a problem I have, I'm at rail nomad made the idiots make peace, etc, but east of it there's a radio tower I can repair, already have the first piece, the antenna but I don't know where to find the other one. Also there's this dude called "the provost" stalking me and I don't know what to do with him.
My personal GOAT, I don't talk about it because I play it all the time.
If someone hates the game they probably didn't even play it, didn't finish High Pool/AG Research or are just plain dumb.
This is the game that shits on every fucking console exclusive teased.
Bryan Fargo showed us what is the power of the old school and how games look like when they are made with fucking love, not some shitty commission approved project that costs 100 mill.
More I play it, more game get's fun.
Torment is in good hands.
Also, Kickstarter gave us 2 GOATS this year, Div:OS, Wastland2, Dead State is on the right track, Torment, Pillars,Grim Dawn,Sui Generis and list is pretty fucking long.......
If Washington Redskins burn Kickstarter HQ today it was worth it.
>imagine Wasteland 2 with 100 mill budget
>for fuck sake, can you fell it, can you fell 1999, It's good to be mustard again
Last 25% is finishing up mannerites/hollywood and the rest. Quests start to go iffy and fall apart there and then there are few near game breaking bugs. (don't ever offer anyone from the original 4 to
I have almost decided to be pragmatic and peaceful and solve the RSM storyline with diplomacy but then i visited
She's INT8 available early which makes her really easy to gear up into any skills you might want. She's a great supplementary for the team if you forgot something or did something wrong.
Never really used her though. There are so many better cooler followers in this game.
Personal favorites list is
Brawling weapons damage numbers are a lie. When you put something like dragon claws or freddy kruger (whatever is his name) claw on, instead of doing 20 damage it shows that it actually does 50-60 per hit. (i don't really get why)
And that would be pretty weak if high level brawling didn't come with bullshit crit rate and crit multiplier.
My lexicanum is currently doing 3x 180-220 crits per turn every turn.
Kills meson cannon in 3 turns solo and giant scorpion in 6.
It feels as if they put far less thought into it. I effectively finished Rodia in fifteen minutes. Popped the guards in front of the gate, freed the mayor, killed the jerk leader and job's done. Only when exploring the town afterward did I realize just how much content I seem to have missed by doing that.
>>Russian girl who spent childhood being used and abused by raiders
I also have an abused russian girl on a team.
Rodia was fairly good because you at least had some ways to fuck around and a choice to weaken the enemy before fight (or just work for them).
In hollywood things started to fall appart for me because 1) failing quest completions 2) double quest items 3) game not being able to handle what i do 4) obvious quest solutions not implemented 5) decrease in dialog quality
The only way to roll in hollywood was to get railoaded through the whole love storyline into happy ending apparently.
30% more crit is shitton
Only if you limit gameplay to combat. Combat is definitely better done here, but social aspects of gameplay and skill system implementation are all far worse than original fallouts.
At least it's not Tactics which had zero social implementation because devs didn't give a fuck.
It's funny how they kept the base game almost identical with only some minor balance tweaks and simply improved the writing in every way, and it became a whole new experience, going from a 5/10 into a solid 8/10. Just goes to show how an interesting plot and good characters can make a game.
I love the visual look of Los Angeles, the overgrown ruined city type thing. Apparently there's a sewer dungeon under Hollywood but I can't find it.
that woman who wants her shop back from the local police office, offer to a life time of food, accepts it, give filled out form to woman. quest is complete. Talk to her again do it all over again. damn you broken quest you buggered up my ending
Hotel in the top right corner leads into it.
There's also unlimited quest completion with a salt addict from the sewers/hippy guy from the graveyard.
And what the fuck does a giant red button computer underground even do.
Why do people keep doing this...
Enjoy only playing Facebook games faggot.
>Russian girl who spent childhood being used and abused by raiders, finds refuge with Sikh caravan traders who taught her Shastara Vidiyā, so she can handle a blade well. Best melee person
I like it
Not him, but I don't see the point in writing it all out. It's all in my head. My characters have their own little backstories there.
It's just for me, so I don't see why I would write it out if it's in my head.
>I don't know but you should always try pushing unknown big red buttons in video games
It can never go wrong
>It's just for me, so I don't see why I would write it out if it's in my head.
I do it for consistency in the future. When there's a backstory for the character I can always refer to it if I'm forgetting/unsure about how it would go.
Hey am i meant to do something with the repeater units? Ive cleared highpool and done all the quests i think. been to fucked up ag centre. the dish is broken. where do i put the two repeater units?
Worth a pirate if you have absolutely nothing else better to do, including punching yourself in the nuts, like with any kickstarter game its all promise over delivery.
It's half baked at best, I doubt it will be "fixed" seeing as this is kickstarter and this is what you paid for.
X-com is better, Shadowrun is better, Divitnity is better, they could have done better with this game.
>dem lbe stuffz with the mod
even if there is no visual difference i still love the shit out of it. Its the kind of customization that every fucking game should have by now, instead we are stuck with the boring as shit 2 gear slots in every fucking game.
How do people write biographies?
It's so hard, anytime I try to write something as soon as I read it back I cringe and delete it.
Because its terrible. The whole thing feels like a chore and combat is 100% rng based, if you land your shots you kill everything super easilyif not the fight drags for 30 minutes which also causes you to lose all your ammo which is scarce as fuck.
In harder difficulties, everything hits more than you, never misses and enemies usually out number you.
For some reason all mobs can run long distances so just in one turn you get them in your face nulifying any strategy you could had came up with. specially the stupid rabbits.
Overall its pretty bland
How do you confuse top right with middle left?
Also, Heidi's does lead to it, it's part of Veronica or what's her name storyline and tied to Heidi gettign wrecked
I've been playing it, up to the Valley of Titan. Enjoying it a lot so far. Started a new save to make a better squad, just caught back up last night.
I think a lot of the typical issues /v/ spout off about the game stem from not playing it long enough or not playing correctly. Almost exactly like Morrowind.
>why does my shit keep jamming
>I miss too much
>my characters die too often
Dump points into wep skills, use gun upgrades, and strategically position your squads, and the game is suddenly 1000x more enjoyable.
>mfw flipping the turtle and following for that shit stash
Sure is fun having to restart my computer every few hours because the game starts running like shit.
the other big doors
looks like an elevator and the game pretends its a big mistery
im sure there is something there, they couldnt just put a door in the game that cant be opened
>hurr noone can open this door because its so big
why not just climb down next to it?
Don't get suppressed (a bit harder to do early on due to all the shitty melee enemies, but shotguns are there for that), have a leadership bonus, use right weapons for right distances (rifles and snipers can't shoot point blank!)
Sniper carries long range during early to mid game and once you are done with first few villages your exp takes off big time and accuracy stops being an issue.
And ammo is never an issue, game literally throws money at you. How do people have a problem with it being scarce.
The only problem i have is carrying weight
I dunno every thing gets sluggish as fuck even after exiting the game. And it doesn't happen in other games. I'm guessing it's memory leaks or some shit I have no clue.
>mfw people bitching about low hit % and jamming
Jesus Christ, weapon parts exist for a fucking reason, and if you're damage is shit, run around the map fighting random encounters to sell junk so you can buy new shit. Dump stats into your main weapon stat until you're at 5 or 6.
Not fucking hard.
I have no weaponsmithing but money isn't an issue, I think at the moment I'm the richest man in California because no one has money to buy my loot or have anything I want to buy.
>not spending an entire day figuring out the names, skills and backstories of your characters
Step into my world casual.
I've already got 5 points in leadership. 10% extra for the entire group coupled with early points in weapons for all means even rabbits can suck my dick.
Also brawling is the fucking shit. CRIT CRIT CRIT
Weapon smithing is a money sink until you get access to ranger base though. Which is when everyone complains about scarcity.
Shit gets crazy when you can start selling weapon parts
>dismantle a pipe bomb
>100 scraps worth of parts on a lucky roll
Just carry everything to the nearest seller. It's tedious but it's a good surplus of dosh
I ended up just stacking up on ammo
There are only like, 4-5 weapons in the game that you need to buy and a few armors, so everything else goes into bullets or stupid moneysink quests "hurrdurr gimme 10k scraps"
Brawling is so fucking stupid.
So goddamn stupid.
Mag upgrades. Starting with strudy and then just swap to better ones like quick mag.
Solves jamming problems completely unless you are a poor shotty/hmg user.
So I got fucking Mechanical Repair and even put 3 points in it. I just finished AG and AM YET TO FIND A FUCKING USE FOR IT. Meanwhile safes everywhere, weapons I could mod or dismantle. FUCK!
Finally got started playing last night. Only an hour or 2 in so far but instantly like it. Just finished my 2 and half month run of DivOS and going to plough straight into this.
Should keep me covered fro quite a wile as we enter the comfy months. Time to rev up those hot drinks and warm blankets
I don't think you've finished reading a single sentence
>until you get access to ranger base. Which is when everyone complains about scarcity.
Before you are done with first towers and visited the first base might as well sell guns because you can't sell broken parts for profit.
Also weapon parts in general are a money loss, major one. If you don't get lucky with getting broken parts, you are losing money.
Which is why dismantling pipe bombs and tnt is so good - guaranteed broken parts for more value than actual item.
My team has 10s in pretty much every skill but animal friendship and a few obsolete weapon types
Will my toaster run this? been interested in it since day 1
It ran Div:OS fine
I haven't used a single healing item in the first 5 hours of the game.
Levelups are fucking magic.
There are also numerous free doctors in the game.
There's no real reason to heal manually aside of saving time or when there's a distinct danger of whole team dying.
>Shame Shadowrun wasn't better.
Amen to that what a fucking letdown. I bought the game and DLC for $5 on a sale and i still feel kinda cheated. So much so that I didnt pay for WL2, I will pick it up on a sale though, but I got burned hard on shadowrun. What the fuck did they spend all that kickstarter dosh on instead of developing the fucking game? It should be at least as good as wasteland2.
Most items you get from toasters are special quests. You get a spray paint can from the first one in the radio tower you can exchange for a +skill book from the guy north of the entrance of ranger citadel.
It's really very boring, and there's no gimmicks to combat.
I'm up to Hollywood, 60-70 hours in.
There's no engaging anything.
Just some factions that can be summed up in 2 paragraphs each, and 70 hours of help retards by shooting things, get xp for reward.
It's not a bad game, I'll finish it eventually when i'm done snoozing and shitposting, but I won't remember anything from it a month from now.
Which phase of the game is it that I'll need all those medicaments? Because they weight too fucking much.
There's a free doctor available through pretty much any point of the game - Ranger base, Nomad camp, Highpool, Angel Oracle, Hollywood, Rodria.
There's always a doctor around that you can rely on when you aren't saving up level ups. I've pretty much healed with level ups through most of the game.
The only annoying stretch of the game is canyon of titan-airbase because there is no a single fucking medic in sight and i had to actually waste my goods between level ups.
Toast repair is for quests. It provides you with free decent weapons from time to time (usually ok unique) and plentiful exp for whole team.
It's not amazing but it's nice.
Second one, which I guess counts as normal.
I can imagine other difficulties being harder but you still have access to free doctors so yeah.
I'm gonna start playing this today, and I'll build a balanced team without min-maxing. I won't put attributes on 1 just because I know they are less useful than others. I won't make sure my team has every single skill.
How screwed am I?
With the amount of lazy references, bad writing, and shallow combat, you can't argue they didn't try to appeal to the mainstream. WL2 has less features than Fallout 1&2 and Silent Storm, games made 20 and 10 years ago respectively
>you still have access to free doctors so yeah.
Depends where you go, the only ones I remember are the one at Ranger Citadel, one in Highpool, and a one time only doc at Titan Temple.
Also enemies tend to hit harder in higher difficulties.
If you dont have a hacker, shes a fucking godsend. If you didnt min max your stats like these autist fucks in this thread, then her 10 int makes her a skill fucking beast and she's a godsend.
Give her a decent pistol, and she's a close encounters cleanupcrew. Crappy medic but is good for a backup rezzer when the medic goes down.
Otherwise......she kinda sucks. I picked her up and was glad to have her, next run I will minmax my crew and wont need her and will prob do highpoint first anyways.
Shit I did AG center and I STILL havent done highpoint while I fucked off with sidequest for 3 days, just wiped out rails, bout to do Darwin.
Agreed, the combat needed something more to jazz it up. It's very same-y. I feel that if they cut out half of the encounters it would've improved the game a lot just by giving it a faster tempo. The AI is shit which makes things even worse.
Without minmaxing you are losing only 4 points (2 on luck and two on charisma) because everything else is actually really useful.
Varies greatly per character. But overall you want at least 8-9 AP (i'd go with 9 for most non ar character and with possibility to upgrade to 10 during first twenty levels. AR characters can go ghetto and use 8 ap and just burst fire everything, but it's suboptimal), 10 combat initiative and 3 skill points per level.More is better but this is pretty much a baseline and it doesn't matter how you achieve it.
Default str and speed at the very least.
The way you optimize the rest is up to you because there is a couple of different setups possible for weapons, group roles or just personal preferences
They spent it on the 5th Edition of the table top game, which was also a let down.
One day they are going to realize that if anything needs a gigantic fucking flowchart to figure out how it works, it's probably too complicated.
Hacking, I'm looking at you.
Nobody is forcing you to stick through the entire area without quitting to heal though.
Highpool was my go to route during Canyon of titan.
It takes time but saves money and overall heals better than anything you can afford.
The walk back and forth is a bore and on higher difficulty you'd need to do it nearly every fight.
>overall heals better than anything you can afford.
Kinda hard to not be since a doc will just max all your characters CON.
this. It's like fallout with a touch of xcom/fire emblem combat. Story has been bretty gud imo so far. I like it a lot. About to go to work, and when I get home. I will play the shit out of this game. at lvl 10 or so right now. Need to get to Damartha or w/e.
Game is a solid 10/10 so far
Well, might not actually be a hundred and fiddy, but a significant amount close to that number.
One of the factions is mentioned to be at least 50 years old with an even older creator who spent a significant time of his life being a post apocalyptic asshole and scavenger, so there's that.
And then there's a character who's most likely (he claims to be so) 200 years old
>get scotchmo to join party
>digging graves up north
>freaks the fuck out
>kill his hobo ass because haven't saved in forever, and don't want to follow the turtle again
>leave Nomads camp after making sure everything is done
>"Rangers defiled our graves! Kill them on site!"
Did I fuck up?
You were diggin his wife's grave, asshole. He even makes some depressing comments when he visits.
Game play wise, he's not amazing in combat , but I like having a support shotgunner and there's fuck all choice during first half when it comes to firearms users and I can't think of any reason to go to back to rail nomads.
But he's genuinely really fun character to have around because he's consistently commenting shit even in the second half of the game and his deadbeat attitude really goes well with the setting. (and brings assholes down) There are few teammates with as much personality as him.