Final Fantasy XV looks like it'll actually have more gameplay than any otther manline Final Fantasy.
Last year you were complaining because it obviously had Kingdom Hearts combat.
Now it's basically FF XII in realtime.
> "In other words, you don't seem to have any less control than traditional, menu-driven FF combat, whose actions were also determined with the arrow pad/ analog sticks and a "Confirm Button". FFXV seems to go for a different retake of the same idea."
All I ask for are boss fights crazier than the extreme primals in XIV.
XIV has a hard on for script rotation memorization and dodging attacks.
>Last year you were complaining because it obviously had Kingdom Hearts combat.
I wouldn't mind it personally. It'd be Kingdom Hearts without the cringe Disney characters and fujoshi pedos wanting to see spikey haired boys fuck.
It's going to be oine button casual action, confirmed by the director already.
Give it up, OP. Just give it up.
So is this from an insider or is it simply analysis of the trailer and speculation over what he meant in the interview?
I've cooled down already from the shitstorm from yesterday and I actually think the game might be OK. Still disappointed about the lack of party members and being locked to MC.
I also didn't complain at all but it was a "stop" sign for a lot of nostalgiafags.
Now, it looks very good. The only thing they really should correct is the shitty auto-defense stuff.
They better reintegrate the character switch mechanic too.
But in FFXV there are at least two playable main characters that look like skinny femboys and have spikey hair? Just with a realistic art design so it looks even more ridiculous.
We need to come down hard on this. I mean really fucking hard. We need to let them know that this is unacceptable and will make their 10million$ game into a 5 million dollar game.
Only shit with semblance of difficulty is the endgame. The 250 hours leading up to it is pansy-boring shit.
Pic unrelated. I just want FFXV to make me think about situational awareness and keeping safe dodging distances when attacking. If it ends up being a mindless button masher I'll be disappointed.
>Final Fantasy XV looks like it'll actually have more gameplay than any otther manline Final Fantasy.
>manline Final Fantasy
How the fuck is it fun to select attacks based on distance from your enemies/party members?
That's like having camera and walking on 1 analogue stick.
What if i want to cast fire in position A but the game requires me to walk to position B to activate it?
This is ridiculous.
Just got done reading the patent. I am hyped again, thanks.
Its much better than Tabata and internet made it sound.
I still hope some attacks, like special moves or spells, are outside this system. It would be annoying if I have to get into a specific position to toss out a cure, or I have to be this far to toss lightning but this far to toss fire.
You select yourself what distance you want to be. If they have real time switching between sets you have created, it would be perfect, people could make entire sets based on single weapons, and they would basically get the real time weapon switching that they want.
Otherwise this is basically final fanasy version of godhand- equip your own moveset before battle.
>If they have real time switching between sets you have created, it would be perfect, people could make entire sets based on single weapons, and they would basically get the real time weapon switching that they want.
This is basically my worry. If all switching is done via a menu, i'll get bored very easily watching the same stuff happen in the same order.
And what i don't get is that they want to casualize, but the gambit system is pretty complex and requires a lot of thinking.
So, what happened to the Short-range Warp and Weapon Switch and Noctis Force-field? Is it truly all gone? And can you still climb on the Monster and attack specific parts in them?
So I've read it and I got an idea of how this guy interpreted it. Active skillset is also tied to the gambit system. While the gambit for the AIs is presumably the same from FFXII it'll be applied differently to the active character. For the active character we get to customize a moveset depending on the status of the environment. So it's probably possible to set something like having taunt, advanced guard, and curative spells whenever there's an ally below a certain threshold.
It's interesting but it still feels like I have little control. And without any HUD how am I supposed to know which of my movesets are currently enabled?
Oh well. It's just his interpretations anyways.
>that gif of the button inputs
>O is pressed once for one attack
Notice when the player was holding the button he was using the buster sword, but when he pressed it, he materialized a different sword.
I think this is how you're suppose to change weapons.
I'm trying to point out that you're comparing KH combat to a combat that doesn't exist anymore and that you shouldn't even attempt to defend the current FFXV combat.
I do prefer crazy combats, but they're quite different beasts. I also like KH combat and don't find it shallow.
ugh. do they realize how reactionary and ridiculous they sound?
from the sounds of it, we can still make le ebin advanced chains.
i love kingdom hearts and it isnt even as complex as cuhrayzee, so its not like its going to be TOO complex (but still incredibly enjoyable if done as we think)
The guy says it himself it's just his interpretations. And the patent itself is very abstract on how it'll be implemented on the game. I'd honestly prefer some variation paradigm shift over the game deciding what moveset I should have at the moment depending on how I set it up beforehand.
So basically you set up moves that can change depending on certain parameters?
>enemy is >X distance away
>use attacks with long reach mapped to O
>O now executes close ranged attacks instead
That doesn't sound so bad, actually.
I think we definitely should wait for the next Square Enix presents. Squeenix said the game will be shown again. I hope Tabata will be ther with a good translator so we can learn more about the combat system.
It's a good addition when done like in SO. You still control which skills to use by holding direction, but depending on distance, you have close and ranged skillsets.
However, FFXV seems to add all kinds of automations on top of that where all you seemingly need to do is set up your actions beforehand and watch it play out automatically while mashing a button. Hell, it seems that it could be 100% automatic, I don't know why there even needs to be a button press.
I hope this shit is an optional mode akin to RPG/Command mode in Dissidia.
I know it probably won't be.
Selecting from hundreds of options using one button != mashing one button for automated actions.
One requires at least a semblance of strategy and fast thinking, while the other one is a movie powered by your thumb movement.
You didn't understand the concept because you're just stupid. But it's ok, keep believing the "one-button", you wouldn't understand it anyways, even if you re-read it and watch the demo again.
Shhh, it's ok OP, time to sleep...
>In other words, the director thinks...
>Tabata seems to be aware...
>In other words...
>From what I'm getting...
>There seems to exist a mechanic...
>This is probably reserved, I guess...
>so I assume it's going to be...
>My guess is that we should expect...
>Apparently, moving around ...
>I assume that...
>This seems to confirm...
This doesn´t explains anything, it's nothing more than a bunch of assumptions.
Of course you could say the same for those who say that FFXV combat system will suck.
Who gives a fuck? You stupid faggots should just wait for the demo. No matter what you do or say now will not change the combat system by the time it's out even if it's shit. You will just have to deal with it.
I'M SAYING SHALLOW, NOT EASY.
it means the combat has little depth and it doesn't really have much effect what you do, as long as you keep healing and pressing attack and occasionally dodging.
Those are only 3 actions.
Compare that to a game where you have 70 attacks that can be combined at will.
more actions > less actions
True for every game.
I think the OPs point is just that that patent exists and it actually has clauses that recognizes 2 different sets of players. Sounds like there's more to be explored in the gameplay. Sadly it's very abstract so it's hard to speculate anything out of it.
There are FF forums that are talking about the combat, and how holding the button to make chains, and how to change strategy on time, and how to evade stuff in middle of a chain etc...
The combat mode shown is the BASICS and it's already a bit complex. You didn't understand a shit, OP. Go back to FIFA.
>most anticipated game in history
Son, it's not even the most anticipated game this year.
The people that will complain about it aren't even probably 1% of the internet, and we/they will overall make up maybe 20% of the entire sales. Don't expect anything to change. If the demo is met with HEAVY hate then there might possibly be something, but rants before the game hasn't even been touchable by any public are going to get disregarded by pretty much everyone. It's all speculation.
Besides I hate to say this but it's a Final Fantasy game. These games have never been the holy grail on RPG combat, and really haven't sold off of being a good game since the PS2 era. The FF series now sells purely on hype, to only be met by disappointment when the game isn't able to live up to the hype generated. Remember XIII? The better thing would be to go into this one expecting nothing, and maybe you'll hopefully get something.
>implying japs give a fuck about what americans think
This is part of the reason i consider my self a weaboo when it comes to japanese games and will always favor japanaes games over .american
They rarely try and cater to fans liker american game designers when it comes to gameplay.
Gameplay is the most important aspect of a game.
The most catering japs usually do are for character selection
No, I mean like the official description from SE, like this:
>Noctis Lucis Caelum
>A childhood affliction endowed Noctis, heir apparent to the throne of Lucis, with the mystical power to see a heavenly light, through which he could sense others’ deaths. Noctis rejects rigid royal conventions and acts as somewhat of a renegade, much to the dismay of those who tend to him. Yet while “Noct” may act brash at times, he does so in defense of those loyal to him.
But thanks anyway. Already fins it.
Except people on Neofag are gutted by the change idiot, people are dealing with it no longer being a KH system but we now learned it's basically an evolution of FF12's system.
Finally FF game with actual combat.
>muh navigate menu and pick some attack that will miss anyway
literally awesome button. Fuck off
He said one button as in each action has it's own button, not that you literally press a single button in battle and that's it.
Attack has it's on button
Defend has it's own button
Warp has it's own button
Magic has it's own button
Summon has it's own button
Item has it's own button
LinkForm has it's own button
Attack works just like in Type-0, you can press attack once for a single attack, or hold it down for chaining, so it would be mapped to O
Defend also works similarly, press defend once for a dodge or sidestep, or hold it down to chain dodges and sidesteps, so it would be mapped to X
Pressing it once will act on reflex, holding it down will act on the evade stat.
Magic works like in Type-0 by charging it, so you hold down the button to charge and the let go to cast the spell, it would be mapped to Triangle
Warp has target lockons for either places on the map or to any enemy onscreen, Warping is done by holding R2 then letting go to Warp,
Items and Summons would work similarly
LinkForm is the only unknown specific
It's not "casual" any more than FF12 is, in FF12 say you select attack, all you are doing now is watching your character attack on it's own, you aren't pressing any buttons but just watching, in FF15 it's making it so you can either press attack for a single attack, or hold down attack to chain attacks.
Your party acts on it's on Gambit system too which is going to be more detailed than FF12's gambit system.
The only drawback to this at the moment is that apparently weapon switching is no longer manual and it is back to being automatic like it was in 2011, and party member switching is not confirmed yet either.
In another words, never say things that can be misinterpreted. Had Tabata explained things right, there was no need for someone to try to understand what he meant researching a patent that may not be exactly what one expect from the game.
2ch is mainly pissed that we can't play as other party members and weapon switching is back to being auto like it was in 2011.
The combat itself looks the same as what it was in 2013, only the HUD they had on the 2013 trailers was just tacked on.
There were instances in the 2013 trailer were Noctis had a buster sword and he would swing it around once entirely, did some sort of dash then followed through with the attack swing, this would only make sense if you were holding down the attack button and did a dash in between for that sort of swing, if you pressed it once and he took that long to attack then warped then dealt the attack it doesn't make much sense, and it always felt odd to me how that was even working if he just pressed attack warped then the attacked played through, so what he was really doing was he held down attack, dashed, then after the dash he was still holding down attack and that is why the attack followed through and hit the Behemoth.
And there are still instances of single attack swings anyway in the TGS trailer so it is very much like Type-0, press attack once for single attack swing, hold attack for chaining and for heavy swords to have longer swings.
It plays like Type-0 mixed with FF12, how is that bad? You press attack once for one attack, or hold it for chaining just like you do in Type-0, you charge magic and then release it just like you do in Type-0, you can time dodges by presseing Defend once like in Type-0, and when holding Defend it acts on you evade stat but you can still get hit when doing it since we saw party members getting hit while defending, so you are better off timing your dodges, similarly in Type-0 holding down defend and a direction will continually let you dodge, but you can still get hit when doing this too.
And the Gambit system is one of the better things ever put into FF, and all anyone was saying last year was that they need to put Gambit system into XV like FF12.
>Literally no one wanted the gambit system in XV.
Except for just about everyone because we knew the other party members were going to be AI for when we are playing as just one character, everyone was saying they need to implement a Gambit system to better manage your parties AI.
>We wanted and expected multiple playable characters.
You do know Gambit system doesn't mean no playable characters, right? It means when you control one character the other members you aren't directly controlling have an AI dictating them, this is the Gambit system, everyone was saying they need to implement a detailed one like FF12 into it and not a generic AI like KH had.
And there is still no confirmation on whether other playable characters are in or not, they revealed Cor last year and said he was playable too.
FFXV Thead reminder that Cor is pure and will definitely not betray Noctis.
You can search the archive but I don't know how far back that goes.
I've been in plenty of threads earlier in this year and even last year where people were saying they should implement a Gambit like system for the party AI in XV because if it's just like KHs AI then the AI is going to be barebones as shit.
So the battle system patent apparently confirms that there is two option sets, one Manual and one Auto, and Tabata only talked about the auto mode, not the manual mode.
The Manual mode would basically make it so it plays more like KH, so pressing attack = only one attack, pressing defend = only one dodge roll or side step.
>crying over Cor's death
>type-0 didnt have good combat
> it did have chacrter switching.
We don't know if it's out yet, all they said was in the demo you play as noctis, the context has not been clarified and last it was talked about other memebrs are playable.
Yo that's really cool, and explains why he's all protective with him. Hopefully there'll be lots of brotherly joke stuff too.
God damn it if he goes full Lavitz, I swear to god
dont think so as many of the fludity of the attacks depend on the new system and the deck shit is still there. Also doubt the "normal" mode would be as flashy as the auto one.
Here's a link to the patent so it might be here. I'd check myself but I'm on my phone right now.
On that thread:
>Yes, unfortunately. One of the reasons that nobody uses loading screen minigames is that Namco patented them back in 1995. The good news is that that patent probably expires in November of next year.
Wow, that's stupid.
OP actually believes this crap? you think you can access as much attacks through the gambits than you could using a menu?
dont fall for that crap.
if im in a certain spot I cant just cast the spell/attack I want. I need to get in a certain position first, meaning the game's rules dictate what I do in battle too much. instead of letting us giving us total style freedom they let us choose a few things that then dictate and limit our actions.
tl;dr for people with creative tendencies this system is horrible.
now reading the other points it looks more like instead of holding the the buttong you press it repeteadly but get the same effect since it's for lock on enemies and would still fit the deck thing.
i think it dos have the core concept, but i doubt it has the execution. As a lot of it depends on the enemy and deck shit. You cant even issue an attack or dodge if there's no enemy around, wich is pretty inmerse breakng for an rpg.
if there is two game modes
they'll just have one being auto so you hold attack to attack attack or hold defend to defense stance with auto weapon switch, this is also easy modo
Or manual mode so press attack once for one attack, press defend once for one dodge roll, working just like in KH, manual weapon deck selection which you cycle through with shoulder buttons, deck can work like CoM or BBS deck in how you cycle through the weapons and this is what most people already expected it to be.
there's no refernece of deck change or manual mode on this patent that's why im doubtful of ho it's implemented and think that instead of holding the attack buttong you press it repteadly to keep the chain therefore having the same effet on the locked target. So i would say that one mode will mix the magic and attacks but the normal one will have the separate.
Until i see the patent on manual or something i just dont have hope for the manual mode.
I know who is behind those FF XV hate posts
you're fooling no one
>one mad XCXfag who tries to shit on FFXV every chance he gets
>this causes FFXV fans to shitpost in XCX threads
>which in turn brings more buttmad XCX fans into FFXV threads
>repeat ad nauseam
After all the shit FF games they've been shitting out recently, I can't get excited about XV, even if they made it sound like it's the best game ever.
Bravely Default is better than any recent FF anyway.
Actually i see almost no shitpost from XCXfags. You see that some guys are lurking for the chance to shitpost on their threads. Shame i actually like both but it's impossible in v. Atleast FF is left.
What is next? a rivalry between Persona and tales of?
>> "In other words, you don't seem to have any less control than traditional, menu-driven FF combat
Thing is previous FFs WERE TURN BASED MENU DRIVEN COMBAT, and now it isn't, it's just extremely shallow, strategy-less action rpg.
>Warp has target lockons for either places on the map or to any enemy onscreen, Warping is done by holding R2 then letting go to Warp,
Can you select where to warp with the left stick or something? seemed like you could instantly warp to whatever enemy.
This would be perfect. Imagine a game this scale coming out that is perfect for storybruhs and perfect for gameplay scientists.
I'd love to see this happening, for everyone's pleasure, and the impact it will have on the "just focus on casuals" philosophy.
>tetris wouldn't have been better if you could make your blocks dance by pressing select
Imagine Kingdom hearts had an extra attack button for an extra combo on the ground and mid air. you could also then press them together for more.
You could have more variety in attacks, and even attacks that *teleports behind you* to continue the combo there.
More actions is always better. They will always have at least something to add.
We had a whole god damned generation of Lightning. 3 CUNT SUCKING FF13 GAMES.
10/10 i'm fucking furious.
Hold R2 to show the warp point and release it to warp, as far as we know.
Let's hope the waifufags don't stay mad just because their potential waifus won't be playable.
>"Why do you hate social justice? We just want creators to express themselves."
>"No, no, no, Mr. Nippon. You must add so much diversity that I deem fit or you're a sexist & racist nazi."
Also these Gambit setup examples sound more detailed than what FF12 had.
Here it is.
At least it's not one button to win shot anymore.
It sounds more like they have two game modes
So from the sound of it the 2013 trailer was manual mode and 2014 trailer is in auto mode.
It makes a lot more sense now going back to the 2013 trailer because there was obviously some gambit stuff there, like that dash thing with the multiple weapons stabbing the soldier.
Is there even a single FF, where you can die during main quest? The challenge in these games has allways been in the side bosses. So most likely the game will be easy as shit.