Best fighter without question.
No other fighter matches the fast paced frenetic fun that this had, while still maintaining skillful, timed, non-mashy inputs.
If you asked me 10 years ago, I would've said GGXX.
Now that the weeb in me has mellowed out, I'm all over the place. I probably play Ultra the most nowadays, so I guess I'll default to that.
because if everything was the same it would get old fast. Variety of games and game types are always needed
DOA5U. I legitimately love the gameplay. The tits are a bonus, though.
Too much good stuff out there to have a fave.
Arcana heart 3 LOVE MAX!!!!! is in stores tomorrow.
You can block high/low on reaction.
But not knowing whether someone is mashing SRK during a block-string is just stupid.
Also, most characters having non-ex invul SRK's is retarded, as it turns wake up into a guessing game too.
If you keep your strings short and safe then its no issue.
If you know that the opponent mashes reversals then bait them.
Invulnerable reversals are in many games too.
It just adds another layer to the wakeup game.
Bait a DP and get another knockdown for free.
The things you mention are only a problem with the worst online mashers.
Will never ever get brought to the west.
Thank Sony for no region-lock.
Really digging Yatagarasu lately.
I've been getting back into Under Night too, trying new characters.
Impossible to pick a favorite though- My preferences vary week to week.
I would have said Budokai 2, but JoJo:ASB has stolen my heart.
>>her special dialog with Chun Li
>>her in chun Li's outfit for a moment
Competitive fighting game:
MVC2, CVS2, KoF 2002 UM
Something I just like playing on my own:
Eternal Fighter Zero, Vanguard Princess, Variable Geo Max/Advance 2(practically the same game), Rage of the Dragons/Metrimelee.
>2 button tekken clone
>Tekken - 1995
>Virtua Fighter - 1993
How is the juggle and the artificial difficulty going in this game?
Did I say VF doesn't have juggle?
How can you even compare Tekken's juggling to Virtua fighter?
>Akira shoulder juggles
Shoulder attacks are combo ends and launchers, get your facts right.
> leave this at my dad's house when I move
> it just vanishes, if he sold it he doesn't remember
>VF started ripping Tekken off after Tekken 3 to the point that its just a shallow tekken clone.
Are you seriously this retarded?
Did you even play virtua fighter?
Or are you even denying about tekken characters being virtua fighter knock-offs.
this game was my favorite as a kid
Vertigo was the best. Talon fags don't post in this thread
>VF juggle - 80% damage
That's not true, stop talking shit please.
And VF lifebar is shorter than Tekken's, dealing damage is harder and demands technique unlike tekken where it's all about not executing combos without failing.
And by the way , VF is not dead, at least not in Japan.
>juggling in Tekken now
>one slight uppercut or kick to keep the character floating like some kind of gravity defying clown magic act
this is ridiculous
i cant have fun with this series anymore
Actually i tried Street Fighter 4 with buddies of mine recently
I tried Ryu and ken, got my anus obliterated all the time
so I tried Zangief
and I am actually winning against them
how to I do better with Zangief?
and isn't it pronounced Zan-gee-ef? Not Zan-geef?
Most fighting games give you dopey looking juggles off of uppercut-type moves, including VF
Longer jugges in Tekken are mostly situational
I genuinely believe that all these people here who say this shit about the series really are just sorta bad at it - Tekken is actually a harder game than VF to grasp the basics for, some reasons I don't even agree with really (like basic movement having an unnecessary skill barrier to it). Hopefully T7 will simplify the basics somewhat.
pronunciation doesn't matter.
if you do chicken wing motion (so numpad notation 412369, or b, db, d, df, f, up) and jab you'll get an SPD with slightly larger range than normal. he basically takes an extra step then does the grab.
use green hands a means of getting in or punishing, don't just throw them out
learning ticks into spd is a good idea as well
>Longer jugges in Tekken are mostly situational
No they are not, that's what you don't understand.
Tekken goes like this:
-Dude knows his combos
-Executes them with perfection
-Getting juggled until you lose half of your life bar.
That's it, the only difficulty in Tekken is to get good at executing strings.
And guess what? tekken has the hardest combos in all fighting games.
Talk about artificial difficulty, here it is.
I am shit at fighting games
how to you win against assholes spamming long range all the time and jumping backwards when you try to get close and clog you with anti air when you are jumping to avoid those hadokens
seriously, i want to hear Street fighter experts how they deal with this
This is a little bit advanced, if there's anything you don't understand, ask.
The combo you need is c.lk c.lk s.lk xx EX Green Hand. After the EX GH you have a 2 frame window where if you throw out a c.lk or c.lp and they jump you will catch them and get another free combo. Mix it up with throws.
Neutral consists of mostly counterpokes, they are s.mp and s.lk xx EX GH. If they stop throwing out random normals intimidate them by just walking up, you can do a walk up/kara SPD by doing a forward half circle and holding toward for just a moment before completing the up-toward and punch.
Kick Lariat has a hitbox around your feet. This is essential against Dhalsim and Seth, and if you're ballsy you can make it work against shotos fishing for c.mks, though for them you would probably be better off standing just out of range and whiff punishing it with s.lk xx GH, so that you're in their face with frame advantage.
Fireballs are difficult to deal with. Mix it up between jumping over them, jumping over with a double knee press to get you to the ground faster, focusing them, and using kick lariat to move through them. All of these are punishable. Don't get predictable.
Blocked focus attacks are always punishable if you dash forward. Some characters can punish you even if you backdash. A forward dash after a crumple lets you do 360+k, which is great damage and lets you get a meaty body splash. After a splash always do close mk, it is a true blockstring if blocked and if it hits you can easily confirm into EX GH.
Gief is about making them afraid to jump by using his normals to punish his fear of SPD, then SPDing when they get used to you just throwing out normals. You haven't earned the right to SPD unless you see them actively disrespecting your grabs or you have conditioned them not to jump.
Also, regular throw is safer than SPD and does only 20 less damage than light SPD. If you regular throw on their wakeup and they jump, you will recover in time to punish.
Wall combos can do half your bar (and beyond in some cases) but normal practical combos usually don't.
>That's it, the only difficulty in Tekken is to get good at executing strings.
No it isn't, combos are the easiest thing to learn. Every character has a couple simple but good damage combos too.
Combos are the easiest thing to learn in any fighting game, they're also not the most important thing either (not just in Tekken but in most fighting games period)
Who are you playing, first? Like >>265124365 said, if they're more adept at the fullscreen game than you, walk them into the corner and play it patient. Don't let them out, whatever you do, and keep the pressure up until they crack.
It's not that bad but it's not that good either. It builds on stuff from MK9 for a bit (kinda faster, different air moves, better information on the move list among other things), and does some stuff that may not to be your tastes (like Interactables, the way dash worked in that game, and personally, the Roster).
Aside from >>265124089, don't forget that you have pretty good normal moves like stand MP, your crouching and standing jabs, jumping MK, and even the headbutt and the knee drop. Standing HK does for a good ranged normal too.
Don't abuse wakeup SPD too much.
Remember you can buffer 720s off dashes, focus dashes, and even a single crouching jab.
And remember to always be patient. Don't go rushing in recklessly.
KoF 98/2002 UM.
Your pic reminded of
TRUE LOVE MAKIN'https://www.youtube.com/watch?v=2-_unC-g_rY
>98 UM FE and 2002 UM are coming to Steam this November/December
I need to play it again now. Gotta learn dat
>tekken has the hardest combos in all fighting games.
I'm alright with this. Is Squigly your main? Pic related is mine.
>tekken has the hardest combos in all fighting games.
My three most played FGs right now are:
Skullgirls, because of ggpo netcode + slightly slower attacks = 0 frame delay matches all across the country. I can git gud at fgs in general because lag is the #1 thing holding online warriors back in other games.
UMVC3, because I got a training partner and got a bit gud. Online is non-existent.
USF4, because I finally found a character that agrees with me: Cody. Online still a shit.
I'm getting back into VF and KoF, but it's a long road with so few local players.
>98 UM FE and 2002 UM are coming to Steam this November/December
Let's hope for a decent online matchmaking.
Third Strike for competitive edge with friends and dat Makoto
P4A for a fun anime fighter, and mainin dat Naoto
Jojo All Star Battle for dat Giorno
Still not actually good at any of them though.
I wish the game had proper balance, it is in dire need of something akin to 3s edition of SF3. HFTF is fun to play on intermediate level, but as soon as you go higher, ridiculous stuff happens.
Cutest fighting girl? Cutest fighting girl!
>tfw playing this on Demul
OH GOD MY DICK
Who do you main? I alternate between Grys-Vok and Raiden.
They've had the UM games on China on some network IIRC (Tencent according to Google). I wonder how that turned out?
Surely gonna buy them though (at least because emulating them on PCSX2 doesn't feel quite right)
Shermie a best, I grew to like her and the rest of CYS/NFT 97 after seeing some Chinese pros on TV rip it up with them.
>that first video
Daaamn, those are some sweet ass combos.
there anything like this for characters who aren't Jin? He seems to comprise all of the "high-level" footage for this game even though I'm pretty sure he's not particularly high-tier in it.
That's not Alisa from Tekken or Kasumi from DoA
If your gonna post Skullgirls you could at least post the real best girl
>it's different so its not a fighting game:
Yes, that's exactly how genres work, you fucking retard.
Darkstalkers 3, 3rd Strike, CvS2, and KoF. Shame I don't have a stick to get better than decent at them.
only fighting game isn't a genre defined by having x checklist of assorted nonsense as stated in that post. Smash does actually have hitstun, for the record unlike what the post claims but hitstun also isn't necessary for a fightman game despite what weird people claim.
seriously don't post that as proof or a convincing argument that smash somehow isn't a fighting game because it's total drivel
>all fighting games need to be like street fighter or they're not fighting games: the post
engage in the scenario where it's so different that it does warrant a different genre (it doesn't), what would you even call it? Party game isn't really good enough.
because genres are more than individual mechanics often used in the popular games in said genre, there's more to it than that.
I'm a good KoF13 player who uses a PS2 pad, stop making excuses
The only games where stick is actually needed is third strike (For karas and making OS's easier) and SF4 (For karas and plinking, provided you play someone who needs to use them)
Marvel it makes things easier for Zero and Vergil as well, but I wouldn't say it is outright needed.
Nah, you're a cunt m8.
honestly I couldn't, I don't really have the vocabulary for it because genre classifications are actually pretty complicated to explicitly define
MOBAs have some similarities to fighting games in the skills needed to be good at either (positioning = footsies etc.) but really I couldn't tell you man.
I don't claim to be the end all be all of knowledge when it comes to genres and why X is and why X isn't, just that the specific argument in question being used for why smash isn't one is bugfuck retarded. No genre is as rigidly defined by their mechanics as that bullshit post would have you believe.
Thats why all the professionals hated it.
Chun and Yun : The game
Only people who played it casually think its the best
Someone actually made a version thats not bait ?