So, for people who have actually played his game...
How is Roy? In terms of character and strength, is he actually a good protagonist? If he was never in Melee, do you think people would've requested him to be in Smash like other Fire Emblem Lords?
Fire Emblem has a character class known as Thieves.
Thieves are generally not combat viable. They can dodge pretty well, but not enough to get around their shitty HP and defense and magic resistance.
Getting hit generally oneshots a thief.
There have been thieves in Fire Emblem more combat viable than Roy.
Why do you ask questions you already know the answer?
Roy is pretty generic. He's not unsympathetic, but he's noone who stands out either. He isn't a badass, every other character is a badass and he rather seems like some kid who just happened to be the leader of an army.
His stats are shit and he is a weak unit. He only gets good after promotion, but he literally promotes on the second to last chapter and is a huge annoyance that you can't even use for the rest of the game and that you constantly need to protect and watch out that he doesn't accidentally die.
Pretty blank actually. Nothing much to say. He's quite courageous but he's still young and a little bit retarded.
Piece of shit. He has quite balanced stats so he'll end up average everywhere (which isn't really great). Furthermore, his promotion (characters in FE have 2 tiers, 3 in Radiant Dawn but whatever, and promoting is going from one tier to another) happens fucking late, so he'll be at a very low level until 85% of the game (everybody else will be promoted and at a great level, and he'll be lagging behind). You'll have to baby him with stronger units after his promotion to make him gain some levels, and even there, he'll not be that great.
He's really worthless.
Well it's not like the FE Lords before Roy were much better. Sure there was Sigurd, but other than that you are in the NES era and there people really didn't care about the personality of the characters.
Every Lord past Roy is a major step up from him though. Even Eliwood is better than him
Only the main Lord, actually you can start promoting your other lords quite early. Eliwood is also a piece of shit because of that (Hector manages to be great despite the late promotion in his scenario because he has awesome stats and can catch up his late), but he still has an easy chapter to grind some levels right after his promotion. Roy has nothing and you have to baby him.
True but why would they put Alm in Smash?
I dunno, but I actually liked him. For me he had pretty damn solid growths, and after promotion he crushed everything in his path with an A support from Lilina, beat Zephiel in one turn. He isn't BAD per se, just inconvenient in that he's basically a sitting duck for most of the game after he reaches lvl 20.
Character wise, he's very headstrong and courageous, going out of his way to help anyone in trouble. He's also one of the more strategic lords, he tends to use his head a lot but he's still a kid and pretty god dam naive. He's really a love or hate character
i'm of the love variety
Stremgth wise, he's got pretty decent growths but he's cursed by the developers with shitty bases and the dumbest fucking promotion time. If you emulate, there are patches that change when he promotes but it doesn't change the fact that they originally gave him the horrid promote time
It really sucked how a low constitution would make some units inherently shit. Female units were always shittier than male units because of that.
And Roy was forever shit in all eternity
>Female units were always shittier than male units because of that.
There were also different caps.
>"Hey look, my strength cap is shittier, but don't worry, I have a better res cap, even if I'll never reach it because of my poor growths"
All you really do is go around fucking everybody's shit up for the entire game and he isn't some pompous noble, it fits him pretty well
>how am I supposed to compassionately stab somebody?
Reminder that Sakurai was going to put Leif in Melee at first but IS showed him Roy and he decided to use him instead.
>Roy's the one that has to be spoiled and treated delicately, always having to be with someone else.
what? Pretty sure he was just trained by cecilia to be a decent tactician at war, not spoiled
And yet they still spend most of the game at level 20 unable to promote and gradually falling behind the eventual promoted enemies, needing to be kept out of combat to avoid exp leeching
Roy is the shittiest unit in any FE game, both in terms of gameplay and plot.
First of all, he's the de-factor shittiest lord out of any FE game, ever. Even FE1 Marth, who is notoriously bad, manages to trump Roy in every single stat except one. He's such a shit unit that you're almost required to use the OP plot weapons with any other character except him.
In terms of story, however, he manages to fall even shorter. He's forced to lead an army because literally every single competent person on your side is either dead or dying. He's directly responsible for the death of like four different allied lords including Hector because he felt the need to waste time doing fuckall somewhere else, contradicting the sense of urgency he himself places on the party. He canonically loses three different battles in his own game, and relies on deus ex machina to save himself from dying.
roy a shit
>i guess if you get a bad roy. Most roys i get can handle a lot of heat due to decent speed and defense
Most Roys I get are like this (the skill stat is a fucking miracle though, but it's almost irrelevant in this game for a sword user).
Shit strength (the poor offense of swords doesn't help) and will struggle to double attack something.
I guess you're really lucky.
Fuck, totally forgot the pic.
My Roys are like this (I've done 3 or 4 playthroughs)
well, i have yet to play PoR but I like FE6 because of how unforgiving it is. Lots of meh or odd growths and stupid hard chapters. It's really just preference to be honest and i can see why people wouldnt like it
why are all the ike games so expensive ;_;
I remember that one gaiden chapter in the poison cave where you could only bring like 5 units and Roy had to be one of them.
I had to split everyone up to get all the treasure, so I had Roy go on a solo rampage with the thunder sword. That was one of the most intense moments in FE6 for me, and I grew to respect Roy for staying alive the whole time.
i am certain that all game companies are afraid of making a game that is too good, for fear that they would never be able to sell any copies of the sequels to that game since it was already perfect
>Why did IS have to remove good features in old games in Awakening when adding good features of its own?
They didn't, practically every feature that has remained(and I emphasize "remained", not implemented) in Awakening has typically been for the better.
Sacred Stones made it well, though. You get the promotion items at a reasonable time, and you're free to use them or not, regardless of the level.
I still like the idea of having an unique promotion item for Lords, not the generic thing.
Eliwood is mostly shit because he promotes late and because he can't hold his own fucking weapon without getting doubled by everything.
Also because Hector usually stands besides him and shows off his muscles making Eliwood look worse than he actually is
Being a clueless self-insert character who takes neutral and friendly stances on all touchy issues and only exists so other characters have an excuse to explain said touchy issues to the player is having a personality?
Face it, the only reasons people like Ike is because hes a strong as fuck unit and he fights for his friends XD. He's not much better than Roy in terms of character or personality.
Not him but thanks a bunch, I'm gonna save this for my next playthrough.
And same question as >>264878195
How does it work with translations? Is the translation included in the patch so I have to apply it to a moonrune file?
And Roy is really courageous, especially because he grows into and accepts his position as a leader.
Ike is still so much better, right?
The point is that brawlfags blindly love Ike just like meleefags blindly loved Roy even though they're both nothing special. Anyone claiming more of them both is just proving they've never played a Fire Emblem game or are retarded.
>Thieves are generally not combat viable.
Do you even fire emblem? The only class that isn't combat viable is the FE1 healer. Everything else is just a question of how hard you want to overkill everything in the lategame.
Anyway, thieves are pretty damn strong in the GBA FE games. Blades easily make up for their lack of strength, and they have more than enough extra speed and skill to make up for the high weight of the weapon.
Micaiahfag? Nigger, I fucking hate FE10. The telius games are kind of meh, though 9 was solid.
The only cool lords in the series are Sigurd, Hector, Master Lord Leaf (IE 4), Ephraim and Lyn.
ike also has the coming-of-age story with his father dying too, thanks for pointing that out although rather indirectly
and then 3 years later he appears in RD and tells a god to pray to whatever the gods worship
This pisses me off so much. Leif has one of the cooler backstories of any of the lords and the fact that he becomes a master knight in FE4 means he could have a diverse moveset that shows off all the different weapon types in Fire Emblem, instead of just having blue haired sworsdman.
Robin seems really cool at least.
Probably the weakest lord in the series. Pales in comparison to Eliwood and hector from his game and its prequel.
Also considered in many large fan polls to be the worst lord in the series.
Only smash babies like him
i wasn't implying you like micaiah, nobody is that low, i was just attempting to make a joke about how micaiah and the daein army were opposed to ike and the laguz alliance for no real reason, besides muh blood pact which the oil tactic was absolutely not necessary to avoid
But even level 20 Ike can wreck shit in his final chapters before he promotes. It only hurts because he will be a EXP sponge for a time.
On the final part of the chapter before he promotes he doesn't fight anyway because he carries Leanne
There are four kinds of lords
The OP ones
The ones that don't get OP until the tail end
The okay ones that get a bad rap
And the shitty ones like Roy who can't even offer utility like Rescue or staffbotting.
And then you forget to mention that for 85-90% of the game, he's stuck at the left most picture and to get the middle and right most picture you have to baby the fuck out of him even though it isn't worth it since there are literally 3 chapters left in the game.
Roy is only good if you use the hack that lets him promote earlier.
At least they'd have more reason to keep him around and separate him.
Or at least he wouldn't go down as a really bad mark like Roy, who was included in Smash before his game was even out, having been featured in no other game before, and turns out he's garbage in every way with no significance to him.
I'd much rather have the main character of the last Super Famicom game ever released in.
The only reason I want him back is because as bad as he was in Melee, he felt really good. That dash dance, that short hop, that fast falling speed. I kind of wish Lucina took some notes from him because I just don't enjoy playing Marth at all.
He has way better gains than Lyn does from promotion, along with a better extra weapon type.
She also can't even say that she doubles more at that point because 14 effective speed is enough to double 90% of FE7 on every mode.
Eliwood is also capable of OHKOing the final boss if you didn't bring Luna.
That's fine, I'm mostly just tired of people talking about how cool he would be and he'd have all these different weapons being a Master Lord, but at the same time he was only considered for being in as a clone.
In the actual game, he is a mediocre character. He's amoungst the weakest lords in all of the Fire Emblem series.
He can't double fighters on the first chapter on normal mode, and that's saying sometthing.
He wouldn't be very requested if FE6 came out in the US and Japan and if his game came out before Melee.
I hate that people treat Eliwood so poorly. Like he's as interesting as Marth or Celice at least, and FE6 and 7 generally just show him in a decent enough light. Being best buds with Hector and still being able to beat him half the time in bouts, the snazzy rapier stabbing fighting style (granted not as cool as Eirika's, but that crit pose + sword shine is too good), the drastic animation and fighting style change with Durandal where he's using a Guts style greatsword with ease...
And then come FE6, he's one of the only RPG fathers I've seen survive plot illness and not get murdered in the middle of a war on top of that. Like by the end, he's alive and well.
He can't even promote until basically the very end of the game.
So he's stuck being weak, draining EXP because he can't level up anymore, and his death means instant game over in a game where enemy reinforcements can instantly move the turn they spawn in on.
I wouldn't hold being unable to double fighters on the first chapter against him. A decent number of good characters can't do it, like this guy. The late promotion really ruins him. Without it he'd still be worse than Dieck and Rutger, but instead of being worst lord everyone hates him, he'd at least be okay enough lord, even if he's boring.
At least he looks a lot better in Smash 4. I know he always looked kinda girly, but he looks like an extreme faggot in Brawl for some reason.
Yeah I'm happy they went with his FE12 version. When I saw him my first thought was that he finally looks like a guy now. Not a manly man, but not the faggot that he was in Brawl.
Tell me she's shit.
>She's on the Dawn Brigade
So are Edward and Nolan, and they're fucking awesome
>She's in the same game as Gatrie
He also has a lower speed cap than Meg.
>can't double anything in part 3 unless she's a Marshall
>gets crapped on by Tigers on the first chapter you get her on Hard Mode because they double her
>mediocre strength and defense growths
>doesn't reach the magical 34 speed cap
>doesn't have utility like staves
she has the growths of a pegasus knight and she's a general
every dawn brigade character that isn't Eddie or Nolan is fucking awful. I hated that I was forced to bring Sothe into the endgame even though Volke is exponentially better than he is
Roy's an okay kid. Like others have said, he can't promote until literally the last chapter of the game, so he'll end up becoming an unfortunate hindrance.
He's incredibly badass in the "Fire Emblem: Hasha no Tsurugi" manga, though.
Sword of Seals isn't that impressive at all. It can shoot fireballs and looks like a regular sword, that's pretty much it.
Durandal and Armads were way cooler for how outrageously big they were, yet could be swung really fast because magic.
And Eckesachs is just leagues ahead of SoS. Just look at that shit.
It can ignite and basically detonate things from a space away.
They kind of incorporated it in his neutral B by having it explode and hurt him if you fully charge it but that's a bit dumb.
He was supposed to look like his FE11 and FE12 incarnation in Brawl but just as Intelligent Systems finished Shadow Dragon it was too late and Sakurai had popped by to show his Brawl design to them.
Every Dawn Brigade character has potential to be awesome.
This guy took fucking Fiona, the worst paladin in the game, into endgame. He also spent most of 4-4 training Vika to prove how awesome she is as well.
Almost every character has potential, it's just that characters like Meg and Fiona can't be used properly conventionally without special arrangement to give them a load of kills.
since that's the only way we've seem it used, so yeah, it does count. All i see is that it has lightning properties and can turn into a big sword that requires you to spin real fast to use it
I've played Roy's game twice and I couldn't tell you a single fucking thing about Roy.
The other GBA game lords? Ike, Micaiah, Chrom, Lucina, Robin? I could tell you lots about them. Even Seliph and Leif had a little going on.
Roy just seemed to kind of exist for important characters to speak plot at. Like some kind of Chinese bootleg Bollywood ripoff NES Marth.
I'm not gonna talk about him as a unit, that's just preaching to the choir.
>Robin seems really cool at least.
Ech. Robin is such a gross, "chosen one", cardboard.
Apparently it's so fucking hard to make a charming mysterious hero without making him a genius that everyone loves instantly instead of gradually.
>it's so fucking hard to make a charming mysterious hero without making him a genius that everyone loves instantly
That's the GBA tactician. Pretty much all of Robin's supports are him endearing himself personally to someone.
Storywise he's just Marth again. 6 in a lot of ways felt like it was trying to get "back to basics" after the Jugdral games. Statwise... he's Marth again, so nothing really amazing. You'll have many much better units.
The game itself is fun though, and for all you casuals who still haven't learned Moon some faggots made a translation patch, so your excuse there is gone.
If 8's giving you trouble, the first six will tear your asshole wide open. 6 is probably the easiest of them, and I hope you're ready for Dragon Knight reinforcements that move on the turn they spawn.
I don't remember all the details with the gba tact, I remember thinking "Wow all these people probably don't actually care about him at all". Except Lyn, of course.
I just don't like Robin as a character.
FEA2to have a PC like FE11. I just really liked Kris.
Chris was 12, not 11. And yeah, s/he was better IMO because they weren't "oh shit the chosen one who everything revolves on" as much as just "history forgot this person, but they were Marth's closest confidante and strongest guardian/ally."
I felt like I barely scrapped by, relying too much on my stronger characters leaving my weaker characters unable to level up, and had tons of close calls. It was more stressful than fun, really...
And that's ignoring the fact that Sacred Stones gives you infinite EXP once the game introduces the random encounter enemies, so I don't know how I could handle a "real" Fire Emblem.
When you say stronger characters, do you mean ones that just had better stats already, or prepromotes like... Zet? I think that was the Jeigan of 8. Anyway, you definitely need to level up the lower characters, but there's a time and place for the prepromotes, be it as shields or village runners or in the case of the GBA games rescuers.
Seth is his name in the NA version, and no, I realize you're not suppose to rely on him too much.
Mainly been using that one younger cavalier, um, the blonde dude? And Garcia and Myrmidon guy, who seem pretty strong already, too much.
Ah, nothing wrong with relying on them, although I tend to end up phasing out Garcia for his son, Ross, simply because of the extra levels as a Trainee Fighter tending to lead to him having better Skill and Speed, plus being able to take him down the path to Berserker for the higher crit bonus. Best thing I can recommend is learning to use the guys who are already tough to control the field and lure in enemies where your weaker/newer recruits can safely finish them off to gain levels. This is especially important for buffing up your Pegasus Knights and your Trainees, which depending on your playstyle will likely be key.
>Roy in Melee
>Marth clone with interesting moveset changes that really set him apart
>Gets spun-off into an entirely new character's moveset (Ike)
>Character himself isn't that interesting, but is a favourite of SSB fans
>Lucina in SSB4
>Marth clone with an almost identical moveset
>Was going to be a costume swap for Marth
>Will probably be included in SSB5, should it ever happen
>Not even a Lord
>spun off into Ike's moves
you're really reaching there
like, reaching into another dimension where Ike plays like Roy
and his moveset changes hardly classify as interesting when he's a complete clone of Marth+some fire animations
>flying around on a fucking griffon
>chopping niggas up with an axe
This class better return in future games.
>first 15 chapters of FE6
This is fun, couple bullshit moments but still alright
>last 15 chapters of FE6
Fuck this game
>but she's the samiest clone I've ever seen
Yeah, I meant to say main Lord.
I just think it was a shit choice by Sakurai to even include her as a costume swap. Meanwhile Samus doesn't have a Super/Prime suit.
Where did I imply they play alike? It's obvious Melee Roy was the inspiration of Brawl Ike.
>he's a complete clone of Marth+some fire animations
That's why Sakurai included him in the first place. We would have gotten Leaf otherwise. And he's about as different as some of the other clones in Melee, and still more interesting than Lucina.
Even Dark Pit has more differences with the Electroshock Arm sending people at a different angle and different final smash. Lucina's lack of a tipper doesn't really change anything.
Becomes really hard. Reinforcements for 20 turns, random sages with boltings, killing edges
Reinforcements wouldnt be nearly as bad if they didnt attack you right when they spawn
The reinforcements are probably the only thing that's really bad if you ask me. It's already harder than 7 and 8 because enemies actually have stats instead of being weaklings send to the slaughterhouse.
It's less of the reinforcements themselves and more of where they appear. This chapter was the absolute worst because you have no idea where they'll come from unless you look it up and you have to beat it in 30 turns to get the good end.
>If he was never in Melee, do you think people would've requested him to be in Smash like other Fire Emblem Lords?
Melee came out before Roy's game actually, even in Japan. They put him in Melee to push the new Fire Emblem
I liked this stage, but personally I thought that if you went the Ilia route the difficulty spiked from the previous chapter whereas if you went the Sacae route the difficulty dropped from the last chapter.